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Articles 31 - 60 of 187
Full-Text Articles in Graphics and Human Computer Interfaces
Wave-Vit: Unifying Wavelet And Transformers For Visual Representation Learning, Ting Yao, Yingwei Pan, Yehao Li, Chong-Wah Ngo, Tao Mei
Wave-Vit: Unifying Wavelet And Transformers For Visual Representation Learning, Ting Yao, Yingwei Pan, Yehao Li, Chong-Wah Ngo, Tao Mei
Research Collection School Of Computing and Information Systems
Multi-scale Vision Transformer (ViT) has emerged as a powerful backbone for computer vision tasks, while the self-attention computation in Transformer scales quadratically w.r.t. the input patch number. Thus, existing solutions commonly employ down-sampling operations (e.g., average pooling) over keys/values to dramatically reduce the computational cost. In this work, we argue that such over-aggressive down-sampling design is not invertible and inevitably causes information dropping especially for high-frequency components in objects (e.g., texture details). Motivated by the wavelet theory, we construct a new Wavelet Vision Transformer (Wave-ViT) that formulates the invertible down-sampling with wavelet transforms and self-attention learning in a unified way. …
On Mitigating Hard Clusters For Face Clustering, Yingjie Chen, Huasong Zhong, Chong Chen, Chen Shen, Jianqiang Huang, Tao Wang, Yun Liang, Qianru Sun
On Mitigating Hard Clusters For Face Clustering, Yingjie Chen, Huasong Zhong, Chong Chen, Chen Shen, Jianqiang Huang, Tao Wang, Yun Liang, Qianru Sun
Research Collection School Of Computing and Information Systems
Face clustering is a promising way to scale up face recognition systems using large-scale unlabeled face images. It remains challenging to identify small or sparse face image clusters that we call hard clusters, which is caused by the heterogeneity, i.e., high variations in size and sparsity, of the clusters. Consequently, the conventional way of using a uniform threshold (to identify clusters) often leads to a terrible misclassification for the samples that should belong to hard clusters. We tackle this problem by leveraging the neighborhood information of samples and inferring the cluster memberships (of samples) in a probabilistic way. We introduce …
Locally Varying Distance Transform For Unsupervised Visual Anomaly Detection, Wen-Yan Lin, Zhonghang Liu, Siying Liu
Locally Varying Distance Transform For Unsupervised Visual Anomaly Detection, Wen-Yan Lin, Zhonghang Liu, Siying Liu
Research Collection School Of Computing and Information Systems
Unsupervised anomaly detection on image data is notoriously unstable. We believe this is because many classical anomaly detectors implicitly assume data is low dimensional. However, image data is always high dimensional. Images can be projected to a low dimensional embedding but such projections rely on global transformations that truncate minor variations. As anomalies are rare, the final embedding often lacks the key variations needed to distinguish anomalies from normal instances. This paper proposes a new embedding using a set of locally varying data projections, with each projection responsible for persevering the variations that distinguish a local cluster of instances from …
Interactive Contrastive Learning For Self-Supervised Entity Alignment, Kaisheng Zeng, Zhenhao Dong, Lei Hou, Yixin Cao, Minghao Hu, Jifan Yu, Xin Lv, Lei Cao, Xin Wang, Haozhuang Liu, Yi Huang, Jing Wan, Juanzi Li
Interactive Contrastive Learning For Self-Supervised Entity Alignment, Kaisheng Zeng, Zhenhao Dong, Lei Hou, Yixin Cao, Minghao Hu, Jifan Yu, Xin Lv, Lei Cao, Xin Wang, Haozhuang Liu, Yi Huang, Jing Wan, Juanzi Li
Research Collection School Of Computing and Information Systems
Self-supervised entity alignment (EA) aims to link equivalent entities across different knowledge graphs (KGs) without the use of pre-aligned entity pairs. The current state-of-the-art (SOTA) selfsupervised EA approach draws inspiration from contrastive learning, originally designed in computer vision based on instance discrimination and contrastive loss, and suffers from two shortcomings. Firstly, it puts unidirectional emphasis on pushing sampled negative entities far away rather than pulling positively aligned pairs close, as is done in the well-established supervised EA. Secondly, it advocates the minimum information requirement for self-supervised EA, while we argue that self-described KG’s side information (e.g., entity name, relation name, …
Investigating Accessibility Challenges And Opportunities For Users With Low Vision Disabilities In Customer-To-Customer (C2c) Marketplaces, Bektur Ryskeldiev, Kotaro Hara, Mariko Kobayashi, Koki Kusano
Investigating Accessibility Challenges And Opportunities For Users With Low Vision Disabilities In Customer-To-Customer (C2c) Marketplaces, Bektur Ryskeldiev, Kotaro Hara, Mariko Kobayashi, Koki Kusano
Research Collection School Of Computing and Information Systems
Inaccessible e-commerce websites and mobile applications exclude people with visual impairments (PVI) from online shopping. Customer-to-customer (C2C) marketplaces, a form of e-commerce where trading happens not between businesses and customers but between customers, could pose a unique set of challenges in the interactions that the platform brings about. Through online questionnaire and remote interviews, we investigate problems experienced by people with low vision disabilities in common C2C scenarios. Our study with low vision participants (N = 12) reveal both previously known general accessibility issues (e.g., web and mobile interface accessibility) and C2C specific accessibility issues (e.g., inability to confirm item …
Equivariance And Invariance Inductive Bias For Learning From Insufficient Data, Tan Wang, Qianru Sun, Sugiri Pranata, Karlekar Jayashree, Hanwang Zhang
Equivariance And Invariance Inductive Bias For Learning From Insufficient Data, Tan Wang, Qianru Sun, Sugiri Pranata, Karlekar Jayashree, Hanwang Zhang
Research Collection School Of Computing and Information Systems
We are interested in learning robust models from insufficient data, without the need for any externally pre-trained model checkpoints. First, compared to sufficient data, we show why insufficient data renders the model more easily biased to the limited training environments that are usually different from testing. For example, if all the training "swan" samples are "white", the model may wrongly use the "white" environment to represent the intrinsic class "swan". Then, we justify that equivariance inductive bias can retain the class feature while invariance inductive bias can remove the environmental feature, leaving only the class feature that generalizes to any …
Pixel-Wise Energy-Biased Abstention Learning For Anomaly Segmentation On Complex Urban Driving Scenes, Yu Tian, Yuyuan Liu, Guansong Pang, Fengbei Liu, Yuanhong Chen, Gustavo Carneiro
Pixel-Wise Energy-Biased Abstention Learning For Anomaly Segmentation On Complex Urban Driving Scenes, Yu Tian, Yuyuan Liu, Guansong Pang, Fengbei Liu, Yuanhong Chen, Gustavo Carneiro
Research Collection School Of Computing and Information Systems
State-of-the-art (SOTA) anomaly segmentation approaches on complex urban driving scenes explore pixel-wise classification uncertainty learned from outlier exposure, or external reconstruction models. However, previous uncertainty approaches that directly associate high uncertainty to anomaly may sometimes lead to incorrect anomaly predictions, and external reconstruction models tend to be too inefficient for real-time self-driving embedded systems. In this paper, we propose a new anomaly segmentation method, named pixel-wise energy-biased abstention learning (PEBAL), that explores pixel-wise abstention learning (AL) with a model that learns an adaptive pixel-level anomaly class, and an energy-based model (EBM) that learns inlier pixel distribution. More specifically, PEBAL is …
Learning Discriminative Representations Via Variational Self-Distillation For Cross-View Geo-Localization, Qian Hu, Wansi Li, Xing Xu, Ning Liu, Lei Wang
Learning Discriminative Representations Via Variational Self-Distillation For Cross-View Geo-Localization, Qian Hu, Wansi Li, Xing Xu, Ning Liu, Lei Wang
Research Collection School Of Computing and Information Systems
Cross-view geo-localization is to localize the same geographic target in images from different perspectives, e.g., satellite-view and drone-view. The primary challenge faced by existing methods is the large visual appearance changes across views. Most previous work utilizes the deep neural network to obtain the discriminative representations and directly uses them to accomplish the geo-localization task. However, these approaches ignore that the redundancy retained in the extracted features negatively impacts the result. In this paper, we argue that the information bottleneck (IB) can retain the most relevant information while removing as much redundancy as possible. The variational self-distillation (VSD) strategy provides …
Unsupervised Video Hashing With Multi-Granularity Contextualization And Multi-Structure Preservation, Yanbin Hao, Jingru Duan, Hao Zhang, Bin Zhu, Pengyuan Zhou, Xiangnan He
Unsupervised Video Hashing With Multi-Granularity Contextualization And Multi-Structure Preservation, Yanbin Hao, Jingru Duan, Hao Zhang, Bin Zhu, Pengyuan Zhou, Xiangnan He
Research Collection School Of Computing and Information Systems
Unsupervised video hashing typically aims to learn a compact binary vector to represent complex video content without using manual annotations. Existing unsupervised hashing methods generally suffer from incomplete exploration of various perspective dependencies (e.g., long-range and short-range) and data structures that exist in visual contents, resulting in less discriminative hash codes. In this paper, we propose aMulti-granularity Contextualized and Multi-Structure preserved Hashing (MCMSH) method, exploring multiple axial contexts for discriminative video representation generation and various structural information for unsupervised learning simultaneously. Specifically, we delicately design three self-gating modules to separately model three granularities of dependencies (i.e., long/middle/short-range dependencies) and densely …
Dualformer: Local-Global Stratified Transformer For Efficient Video Recognition, Yuxuan Liang, Pan Zhou, Roger Zimmermann, Shuicheng Yan
Dualformer: Local-Global Stratified Transformer For Efficient Video Recognition, Yuxuan Liang, Pan Zhou, Roger Zimmermann, Shuicheng Yan
Research Collection School Of Computing and Information Systems
While transformers have shown great potential on video recognition with their strong capability of capturing long-range dependencies, they often suffer high computational costs induced by the self-attention to the huge number of 3D tokens. In this paper, we present a new transformer architecture termed DualFormer, which can efficiently perform space-time attention for video recognition. Concretely, DualFormer stratifies the full space-time attention into dual cascaded levels, i.e., to first learn fine-grained local interactions among nearby 3D tokens, and then to capture coarse-grained global dependencies between the query token and global pyramid contexts. Different from existing methods that apply space-time factorization or …
Self-Promoted Supervision For Few-Shot Transformer, Bowen Dong, Pan Zhou, Shuicheng Yan, Wangmeng Zuo
Self-Promoted Supervision For Few-Shot Transformer, Bowen Dong, Pan Zhou, Shuicheng Yan, Wangmeng Zuo
Research Collection School Of Computing and Information Systems
The few-shot learning ability of vision transformers (ViTs) is rarely investigated though heavily desired. In this work, we empirically find that with the same few-shot learning frameworks, e.g. MetaBaseline, replacing the widely used CNN feature extractor with a ViT model often severely impairs few-shot classification performance. Moreover, our empirical study shows that in the absence of inductive bias, ViTs often learn the low-qualified token dependencies under few-shot learning regime where only a few labeled training data are available, which largely contributes to the above performance degradation. To alleviate this issue, for the first time, we propose a simple yet effective …
Video Graph Transformer For Video Question Answering, Junbin Xiao, Pan Zhou, Tat-Seng Chua, Shuicheng Yan
Video Graph Transformer For Video Question Answering, Junbin Xiao, Pan Zhou, Tat-Seng Chua, Shuicheng Yan
Research Collection School Of Computing and Information Systems
This paper proposes a Video Graph Transformer (VGT) model for Video Quetion Answering (VideoQA). VGT’s uniqueness are two-fold: 1) it designs a dynamic graph transformer module which encodes video by explicitly capturing the visual objects, their relations, and dynamics for complex spatio-temporal reasoning; and 2) it exploits disentangled video and text Transformers for relevance comparison between the video and text to perform QA, instead of entangled crossmodal Transformer for answer classification. Vision-text communication is done by additional cross-modal interaction modules. With more reasonable video encoding and QA solution, we show that VGT can achieve much better performances on VideoQA tasks …
Mix-Dann And Dynamic-Modal-Distillation For Video Domain Adaptation, Yuehao Yin, Bin Zhu, Jingjing Chen, Lechao Cheng, Yu-Gang Jiang
Mix-Dann And Dynamic-Modal-Distillation For Video Domain Adaptation, Yuehao Yin, Bin Zhu, Jingjing Chen, Lechao Cheng, Yu-Gang Jiang
Research Collection School Of Computing and Information Systems
Video domain adaptation is non-trivial due to video is inherently involved with multi-dimensional and multi-modal information. Existing works mainly adopt adversarial learning and self-supervised tasks to align features. Nevertheless, the explicit interaction between source and target in the temporal dimension, as well as the adaptation between modalities, are unexploited. In this paper, we propose Mix-Domain-Adversarial Neural Network and Dynamic-Modal-Distillation (MD-DMD), a novel multi-modal adversarial learning framework for unsupervised video domain adaptation. Our approach incorporates the temporal information between source and target domains, as well as the diversity of adaptability between modalities. On the one hand, for every single modality, we …
Ergo: Event Relational Graph Transformer For Document-Level Event Causality Identification, Meiqi Chen, Yixin Cao, Kunquan Deng, Mukai Li, Kun Wang, Jing Shao, Yan Zhang
Ergo: Event Relational Graph Transformer For Document-Level Event Causality Identification, Meiqi Chen, Yixin Cao, Kunquan Deng, Mukai Li, Kun Wang, Jing Shao, Yan Zhang
Research Collection School Of Computing and Information Systems
Document-level Event Causality Identification (DECI) aims to identify event-event causal relations in a document. Existing works usually build an event graph for global reasoning across multiple sentences. However, the edges between events have to be carefully designed through heuristic rules or external tools. In this paper, we propose a novel Event Relational Graph TransfOrmer (ERGO) framework1 for DECI, to ease the graph construction and improve it over the noisy edge issue. Different from conventional event graphs, we define a pair of events as a node and build a complete event relational graph without any prior knowledge or tools. This naturally …
Interactive Video Corpus Moment Retrieval Using Reinforcement Learning, Zhixin Ma, Chong-Wah Ngo
Interactive Video Corpus Moment Retrieval Using Reinforcement Learning, Zhixin Ma, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
Known-item video search is effective with human-in-the-loop to interactively investigate the search result and refine the initial query. Nevertheless, when the first few pages of results are swamped with visually similar items, or the search target is hidden deep in the ranked list, finding the know-item target usually requires a long duration of browsing and result inspection. This paper tackles the problem by reinforcement learning, aiming to reach a search target within a few rounds of interaction by long-term learning from user feedbacks. Specifically, the system interactively plans for navigation path based on feedback and recommends a potential target that …
A Roller Coaster For The Mind: Virtual Reality Sickness Modes, Metrics, And Mitigation, Dalton C. Sparks
A Roller Coaster For The Mind: Virtual Reality Sickness Modes, Metrics, And Mitigation, Dalton C. Sparks
The Cardinal Edge
Understanding and preventing virtual reality sickness(VRS), or cybersickness, is vital in removing barriers for the technology's adoption. Thus, this article aims to synthesize a variety of academic sources to demonstrate the modes by which VRS occurs, the metrics by which it is judged, and the methods to mitigate it. The predominant theories on the biological origins of VRS are discussed, as well as the individual factors which increase the likelihood of a user developing VRS. Moreover, subjective and physiological measurements of VRS are discussed in addition to the development of a predictive model and conceptual framework. Finally, several methodologies of …
On The Effectiveness Of Using Graphics Interrupt As A Side Channel For User Behavior Snooping, Haoyu Ma, Jianwen Tian, Debin Gao, Chunfu Jia
On The Effectiveness Of Using Graphics Interrupt As A Side Channel For User Behavior Snooping, Haoyu Ma, Jianwen Tian, Debin Gao, Chunfu Jia
Research Collection School Of Computing and Information Systems
Graphics Processing Units (GPUs) are now a key component of many devices and systems, including those in the cloud and data centers, thus are also subject to side-channel attacks. Existing side-channel attacks on GPUs typically leak information from graphics libraries like OpenGL and CUDA, which require creating contentions within the GPU resource space and are being mitigated with software patches. This paper evaluates potential side channels exposed at a lower-level interface between GPUs and CPUs, namely the graphics interrupts. These signals could indicate unique signatures of GPU workload, allowing a spy process to infer the behavior of other processes. We …
Hierarchical Semantic-Aware Neural Code Representation, Yuan Jiang, Xiaohong Su, Christoph Treude, Tiantian Wang
Hierarchical Semantic-Aware Neural Code Representation, Yuan Jiang, Xiaohong Su, Christoph Treude, Tiantian Wang
Research Collection School Of Computing and Information Systems
Code representation is a fundamental problem in many software engineering tasks. Despite the effort made by many researchers, it is still hard for existing methods to fully extract syntactic, structural and sequential features of source code, which form the hierarchical semantics of the program and are necessary to achieve a deeper code understanding. To alleviate this difficulty, we propose a new supervised approach based on the novel use of Tree-LSTM to incorporate the sequential and the global semantic features of programs explicitly into the representation model. Unlike previous techniques, our proposed model can not only learn low-level syntactic information within …
Joint Hyperbolic And Euclidean Geometry Contrastive Graph Neural Networks, Xiaoyu Xu, Guansong Pang, Di Wu, Mingsheng Shang
Joint Hyperbolic And Euclidean Geometry Contrastive Graph Neural Networks, Xiaoyu Xu, Guansong Pang, Di Wu, Mingsheng Shang
Research Collection School Of Computing and Information Systems
Graph Neural Networks (GNNs) have demonstrated state-of-the-art performance in a wide variety of analytical tasks. Current GNN approaches focus on learning representations in a Euclidean space, which are effective in capturing non-tree-like structural relations, but they fail to model complex relations in many real-world graphs, such as tree-like hierarchical graph structure. This paper instead proposes to learn representations in both Euclidean and hyperbolic spaces to model these two types of graph geometries. To this end, we introduce a novel approach - Joint hyperbolic and Euclidean geometry contrastive graph neural networks (JointGMC). JointGMC is enforced to learn multiple layer-wise optimal combinations …
Largeea: Aligning Entities For Large-Scale Knowledge Graphs, Congcong Ge, Xiaoze Liu, Lu Chen, Yunjun Gao, Baihua Zheng
Largeea: Aligning Entities For Large-Scale Knowledge Graphs, Congcong Ge, Xiaoze Liu, Lu Chen, Yunjun Gao, Baihua Zheng
Research Collection School Of Computing and Information Systems
Entity alignment (EA) aims to find equivalent entities in different knowledge graphs (KGs). Current EA approaches suffer from scalability issues, limiting their usage in real-world EA scenarios. To tackle this challenge, we propose LargeEA to align entities between large-scale KGs. LargeEA consists of two channels, i.e., structure channel and name channel. For the structure channel, we present METIS-CPS, a memory-saving mini-batch generation strategy, to partition large KGs into smaller mini-batches. LargeEA, designed as a general tool, can adopt any existing EA approach to learn entities’ structural features within each mini-batch independently. For the name channel, we first introduce NFF, a …
Analysis Of Graph Layout Algorithms For Use In Command And Control Network Graphs, Matthew R. Stone
Analysis Of Graph Layout Algorithms For Use In Command And Control Network Graphs, Matthew R. Stone
Theses and Dissertations
This research is intended to determine which styles of layout algorithm are well suited to Command and Control (C2) network graphs to replace current manual layout methods. Manual methods are time intensive and an automated layout algorithm should decrease the time spent creating network graphs. Simulations on realistic synthetically generated graphs provide information to help infer which algorithms perform better than others on this problem. Data is generated using statistics drawn from multiple real world C2 network graphs. The three algorithms tested against this data are the Spectral algorithm, the Dot algorithm, and the Fruchterman-Reingold algorithm. The results include a …
Eeg-Video Emotion-Based Summarization: Learning With Eeg Auxiliary Signals, Wai-Cheong L. Lew, Di Wang, Kai Keng Ang, Joo-Hwee Lim, Chai Quek, Ah-Hwee Tan
Eeg-Video Emotion-Based Summarization: Learning With Eeg Auxiliary Signals, Wai-Cheong L. Lew, Di Wang, Kai Keng Ang, Joo-Hwee Lim, Chai Quek, Ah-Hwee Tan
Research Collection School Of Computing and Information Systems
Video summarization is the process of selecting a subset of informative keyframes to expedite storytelling with limited loss of information. In this paper, we propose an EEG-Video Emotion-based Summarization (EVES) model based on a multimodal deep reinforcement learning (DRL) architecture that leverages neural signals to learn visual interestingness to produce quantitatively and qualitatively better video summaries. As such, EVES does not learn from the expensive human annotations but the multimodal signals. Furthermore, to ensure the temporal alignment and minimize the modality gap between the visual and EEG modalities, we introduce a Time Synchronization Module (TSM) that uses an attention mechanism …
Factors That Influence The Implementation Of Information And Communication Technology Inclusive Design Practices In Organisations, Faizel Ebrahim, Salah Kabanda, Guidance Mthwazi
Factors That Influence The Implementation Of Information And Communication Technology Inclusive Design Practices In Organisations, Faizel Ebrahim, Salah Kabanda, Guidance Mthwazi
African Conference on Information Systems and Technology
Inclusive design in information and communication technology (ICT) is the development of information and communication technology artifacts that are accessible and easy to use for as many people as possible. Human diversities must be considered when producing these inclusive design artifacts. It is not only important for abled people but also extends to people with disabilities, the elderly and anybody challenged with using these artifacts. Yet, few designers and developers adopt inclusive design methodologies in their practice. This study seeks to identify and understand the factors that influence the implementation of inclusive design practices in organisations. The methodology was based …
Developing Gamification Research In Information Systems, De Liu, Richard Landers, Paul Lowry, Fiona Fui-Hoon Nah, Radhika Santhanam
Developing Gamification Research In Information Systems, De Liu, Richard Landers, Paul Lowry, Fiona Fui-Hoon Nah, Radhika Santhanam
Research Collection School Of Computing and Information Systems
Gamification, an umbrella term for incorporating game design elements into non-game systems to make them more engaging and productive, is of interest to Information System (IS) communities, because it has wide applications, such as, gamification designs for workplace, learning and health apps, social media, online communities, and the gig economy. As a multidisciplinary research domain, gamification integrates elements of technology, human motivation, task design, human-computer-interface design, and algorithms/AI design, and is a fertile ground for IS researchers with a variety of different background. There are many challenges in conducting gamification research, including how to get started in this highly multidisciplinary …
Evaluating Privacy Adaptation Presentation Methods To Support Social Media Users In Their Privacy-Related Decision-Making Process, Moses Namara
All Dissertations
Several privacy scholars have advocated for user-tailored privacy (UTP). A privacy-enhancing adaptive privacy approach to help reconcile users' lack of awareness, privacy management skills and motivation to use available platform privacy features with their need for personalized privacy support in alignment with their privacy preferences. The idea behind UTP is to measure users' privacy characteristics and behaviors, use these measurements to create a personalized model of the user's privacy preferences, and then provide adaptive support to the user in navigating and engaging with the available privacy settings---or even implement certain settings automatically on the user's behalf. To this end, most …
Technology Agency On Usage: Grounded Theory And Measurement Of Technology Induced Usage Behavior, Sandip Kumar Sarkar
Technology Agency On Usage: Grounded Theory And Measurement Of Technology Induced Usage Behavior, Sandip Kumar Sarkar
Graduate Theses and Dissertations
Most of today’s software applications involve a dyadic interplay between human and technology agency. The use of algorithms driven by user can alter users' interaction patterns by affording them novel and relevant technology action possibilities. I argue that algorithmic activities and features embedded in apps can keep users on IT applications (apps) for longer periods of time. I refer to the behavior of interacting with the apps for longer time than planned as technology-induced excessive use. While practitioners are beginning to recognize characteristics of technology-induced excessive use, research on this topic is very limited. I used a multimethod approach to …
Pervasive Healthcare Internet Of Things: A Survey, Kim Anh Phung, Cemil Kirbas, Leyla Dereci, Tam Van Nguyen
Pervasive Healthcare Internet Of Things: A Survey, Kim Anh Phung, Cemil Kirbas, Leyla Dereci, Tam Van Nguyen
Computer Science Faculty Publications
Thanks to the proliferation of the Internet of Things (IoT), pervasive healthcare is gaining popularity day by day as it offers health support to patients irrespective of their location. In emergency medical situations, medical aid can be sent quickly. Though not yet standardized, this research direction, healthcare Internet of Things (H-IoT), attracts the attention of the research community, both academia and industry. In this article, we conduct a comprehensive survey of pervasive computing H-IoT. We would like to visit the wide range of applications. We provide a broad vision of key components, their roles, and connections in the big picture. …
The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan
The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan
Distance Learning Faculty & Staff Books
The message design and human performance technology in video games, especially early video games have always been fascinating to me. From an instructional design perspective, the capabilities of the technology of the classic game consoles required a careful balance of achievable objectives, cognitive task analysis, guided problem solving, and message design. Raiders on the Atari is an excellent example of this balance. It is an epic adventure game, spanning 13+ distinct areas, with an inventory of items, where those hard to find items had to be used by the player to solve problems during their quest (and who would have …
Fair, Equitable, And Just: A Socio-Technical Approach To Online Safety, Daricia Wilkinson
Fair, Equitable, And Just: A Socio-Technical Approach To Online Safety, Daricia Wilkinson
All Dissertations
Socio-technical systems have been revolutionary in reshaping how people maintain relationships, learn about new opportunities, engage in meaningful discourse, and even express grief and frustrations. At the same time, these systems have been central in the proliferation of harmful behaviors online as internet users are confronted with serious and pervasive threats at alarming rates. Although researchers and companies have attempted to develop tools to mitigate threats, the perception of dominant (often Western) frameworks as the standard for the implementation of safety mechanisms fails to account for imbalances, inequalities, and injustices in non-Western civilizations like the Caribbean. Therefore, in this dissertation …
Enhancing Security Patch Identification By Capturing Structures In Commits, Bozhi Wu, Shangqing Liu, Ruitao Feng, Xiaofei Xie, Jingkai Siow, Shang-Wei Lin
Enhancing Security Patch Identification By Capturing Structures In Commits, Bozhi Wu, Shangqing Liu, Ruitao Feng, Xiaofei Xie, Jingkai Siow, Shang-Wei Lin
Research Collection School Of Computing and Information Systems
With the rapid increasing number of open source software (OSS), the majority of the software vulnerabilities in the open source components are fixed silently, which leads to the deployed software that integrated them being unable to get a timely update. Hence, it is critical to design a security patch identification system to ensure the security of the utilized software. However, most of the existing works for security patch identification just consider the changed code and the commit message of a commit as a flat sequence of tokens with simple neural networks to learn its semantics, while the structure information is …