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Articles 121 - 150 of 187
Full-Text Articles in Graphics and Human Computer Interfaces
Designing A Digital Interactive Emotion Measure (Diem) For Digital Media: Theoretical Foundations And Validation Protocols, Celeste Sangiorgio, Cassandra Berbary, Cory Crane, Caroline Easton
Designing A Digital Interactive Emotion Measure (Diem) For Digital Media: Theoretical Foundations And Validation Protocols, Celeste Sangiorgio, Cassandra Berbary, Cory Crane, Caroline Easton
Frameless
Awareness of emotions is often a treatment target in psychotherapy, but it is difficult to assess emotions due to ambiguity in measurement or scale design. Lack of clarity in scale design may increase risk that participant interpretations of scale items may not align with emotion constructs those scales were designed to capture. Furthermore, emphasis on verbal or written cues leads to low scientific representation of patients who cannot read emotion scales (e.g., low literacy). Touch-screen applications provide a unique opportunity to create a visual emotion measure which has low barriers but can be used to assess a high level of …
Novel 360-Degree Camera, Ian Gauger, Andrew Kurtz, Zakariya Niazi
Novel 360-Degree Camera, Ian Gauger, Andrew Kurtz, Zakariya Niazi
Frameless
Circle Optics is developing novel technology for low-parallax, real time, panoramic image capture using an integrated array of multiple adjacent polygonal-edged cameras. This technology can be optimized and deployed for a variety of markets, including cinematic VR. Circle Optics’ existing prototype, Hydra Alpha, will be demonstrated.
Use Of Ar To Bring Medical Simulation To Life, Zhenhua Yu, Richard L. Doolittle, Caroline J. Easton
Use Of Ar To Bring Medical Simulation To Life, Zhenhua Yu, Richard L. Doolittle, Caroline J. Easton
Frameless
Use of simulation facilities and equipment in medical training has become the fabric of curricula across nearly all professions, most notably medical school, nursing, and related medical sciences programs. The gold standard for simulators is SimMan3G, Laerdal Inc., which offers a static electronic mannequin that affords the opportunity to create disease states, signs/symptoms, and real physiological/vital sign data complemented by voice interactions between faculty (within the control room) and student. All sessions are videotaped and, through a 15-30 minute debriefing, students exchange thoughts and impressions with faculty and engage in a deep reflective learning experience. The other option for medical …
Warehouse And Logistics: Smart Picking With Vuzix Smart Glasses, Elise Hemink
Warehouse And Logistics: Smart Picking With Vuzix Smart Glasses, Elise Hemink
Frameless
Vuzix is an industry leader in augmented reality (AR) technology. We provide innovative products to an array of industries, a few being defense, security, enterprise, and consumers. Our AR technology provides a perfect balance of engagement in the digital and real worlds thanks to their innovative optics, AI apps and 5G capability.
Been Set Free: A Distributed Virtual Theatre Dance Performance, Joe Geigel
Been Set Free: A Distributed Virtual Theatre Dance Performance, Joe Geigel
Frameless
For Frameless 2021, we present a fully realized example of virtual theatre. We define virtual theatre as a live theatrical performance, experienced on a stage in virtual reality, with participants in different physical locations (Geigel 2018).
Changeling Vr, Elouise Oyzon
Changeling Vr, Elouise Oyzon
Frameless
Changeling VR is an interactive virtual reality narrative game. As we progress through the game, each level is seen through the Point of View of a different character whose emotional core is expressed through different aesthetics, mechanics and interactions.
Jet Of Blood Vr: First Playable Demo, Elizabeth Goins, Andy Head, Mason Hayes
Jet Of Blood Vr: First Playable Demo, Elizabeth Goins, Andy Head, Mason Hayes
Frameless
A VR staging of Anonin Artaud’s 1925 surrealist play, Jet of Blood. The project experiments with virtual reality as a means to reimagine performance and frame the player, the audience, as actor. Ideas from Artaud’s philosophy such as the Theatre of Cruelty are incorporated along with spatial storytelling and game design. The project also seeks to expand accessibility to deaf and hard of hearing audiences through use of particle and text effects to visually express audio and sound.
The Studio X Karp Library Fellows: Peer-To-Peer Xr Learning & Engagement, Ayiana Crabtree, Muhammed El-Sayed, Nefle N. Oruç
The Studio X Karp Library Fellows: Peer-To-Peer Xr Learning & Engagement, Ayiana Crabtree, Muhammed El-Sayed, Nefle N. Oruç
Frameless
No abstract provided.
Creating A Virtual Reality Experience In Service To A Non-Profit Agency, Frank Deese, Susan Lakin, Isabelle Anderson
Creating A Virtual Reality Experience In Service To A Non-Profit Agency, Frank Deese, Susan Lakin, Isabelle Anderson
Frameless
In the summer of 2018, RIT Professors Susan Lakin and Frank Deese discussed with the principal officers of the Society for the Protection and Care of Children (SPCC) in Rochester how the new technology of Virtual Reality might be used to not only impart information to viewers, but generate empathy for those receiving services from the organization as well as those performing those services. Their ultimate goal was to create an experience that could be viewed with VR headsets at fundraising events and on a website using low-cost Google Cardboard.
A Review Of Xr Classrooms In Institutions Of Higher Education, Brandon Patterson, Tallie Casucci
A Review Of Xr Classrooms In Institutions Of Higher Education, Brandon Patterson, Tallie Casucci
Frameless
This talk will review the literature and examine existing physical spaces using virtual reality (VR) and augmented reality (AR), often referred together as extended reality (XR), to teach learners in an academic setting. Attendees will better understand best practices and ways of addressing potential challenges when designing a physical XR classroom space for higher education. A physical XR classroom provides institutions with a dedicated space for educational courses and workshops, which utilize XR for both one- off sessions and an entire semester (Pirker, Holly, and Gütl 2020). The talk will help answer the question, why a dedicated XR classroom?
Rethinking The Design Of Online Professor Reputation Systems, Haley Tatum
Rethinking The Design Of Online Professor Reputation Systems, Haley Tatum
LSU Master's Theses
Online Professor Reputation (OPR) systems, such as RateMyProfessors.com (RMP), are frequently used by college students to post and access peer evaluations of their pro- fessors. However, recent evidence has shown that these platforms suffer from major bias problems. Failing to address bias in online professor ratings not only leads to negative expectations and experiences in class, but also poor performance on exams. To address these concerns, in this thesis, we study bias in OPR systems from a software design point of view. At the first phase of our analysis, we conduct a systematic literature review of 23 interdisciplinary studies on …
A Web User Interface Image Processing Tool For Classifying The Extent Of Dementia Across Alzheimer’S, Sathvik Prasad Palyam, Robin Ghosh
A Web User Interface Image Processing Tool For Classifying The Extent Of Dementia Across Alzheimer’S, Sathvik Prasad Palyam, Robin Ghosh
ATU Scholars Symposium
Alzheimer's disease (AD) is the most common form of dementia. This project used four image specifications to classify the dementia stages in each patient applying the CNN algorithm. Employing the CNN-based in silico model, the authors successfully classified and predicted the different AD stages and got around 97.19% accuracy. Later, a web interface tool was developed to educate doctors or researchers to check the patients' dementia level based on the MRI brain images and suggest symptoms that strengthen the predicted level of AI. A user uploads the brain scan, which is sent to the backend server, where the image is …
Few-Shot Object Detection Via Baby Learning, Anh-Khoa Nguyen Vu, Nhat-Duy Nguyen, Khanh-Duy Nguyen, Vinh-Tiep Nguyen, Thanh Duc Ngo, Thanh-Toan Do, Tam Nguyen
Few-Shot Object Detection Via Baby Learning, Anh-Khoa Nguyen Vu, Nhat-Duy Nguyen, Khanh-Duy Nguyen, Vinh-Tiep Nguyen, Thanh Duc Ngo, Thanh-Toan Do, Tam Nguyen
Computer Science Faculty Publications
Few-shot learning is proposed to overcome the problem of scarce training data in novel classes. Recently, few-shot learning has been well adopted in various computer vision tasks such as object recognition and object detection. However, the state-of-the-art (SOTA) methods have less attention to effectively reuse the information from previous stages. In this paper, we propose a new framework of few-shot learning for object detection. In particular, we adopt Baby Learning mechanism along with the multiple receptive fields to effectively utilize the former knowledge in novel domain. The propoed framework imitates the learning process of a baby through visual cues. The …
On Size-Oriented Long-Tailed Graph Classification Of Graph Neural Networks, Zemin Liu, Qiheng Mao, Chenghao Liu, Yuan Fang, Jianling Sun
On Size-Oriented Long-Tailed Graph Classification Of Graph Neural Networks, Zemin Liu, Qiheng Mao, Chenghao Liu, Yuan Fang, Jianling Sun
Research Collection School Of Computing and Information Systems
The prevalence of graph structures attracts a surge of investigation on graph data, enabling several downstream tasks such as multigraph classification. However, in the multi-graph setting, graphs usually follow a long-tailed distribution in terms of their sizes, i.e., the number of nodes. In particular, a large fraction of tail graphs usually have small sizes. Though recent graph neural networks (GNNs) can learn powerful graph-level representations, they treat the graphs uniformly and marginalize the tail graphs which suffer from the lack of distinguishable structures, resulting in inferior performance on tail graphs. To alleviate this concern, in this paper we propose a …
Rescuecastr: Exploring Photos And Live Streaming To Support Contextual Awareness In The Wilderness Search And Rescue Command Post, Brennon Jones, Anthony Tang, Carman Neustaedter
Rescuecastr: Exploring Photos And Live Streaming To Support Contextual Awareness In The Wilderness Search And Rescue Command Post, Brennon Jones, Anthony Tang, Carman Neustaedter
Research Collection School Of Computing and Information Systems
Wilderness search and rescue (WSAR) is a command-and-control activity where a Command team manages field teams scattered across a large area looking for a lost person. The challenge is that it can be difficult for Command to maintain awareness of field teams and the conditions of the field. We designed RescueCASTR, an interface that explores the idea of deploying field teams with wearable cameras that stream live video or sequential photos periodically to Command that aid contextual awareness. We ran a remote user study with WSAR managers to understand the opportunities and challenges of such a system. We found that …
The Illusion Of Agency In Human–Computer Interaction, Michael Madary
The Illusion Of Agency In Human–Computer Interaction, Michael Madary
College of the Pacific Faculty Articles
This article makes the case that our digital devices create illusions of agency. There are times when users feel as if they are in control when in fact they are merely responding to stimuli on the screen in predictable ways. After the introduction, the second section of the article offers examples of illusions of agency that do not involve human–computer interaction in order to show that such illusions are possible and not terribly uncommon. The third and fourth sections of the article cover relevant work from empirical psychology, including the cues that are known to generate the sense of agency. …
Gesturelens: Visual Analysis Of Gestures In Presentation Videos, Haipeng Zeng, Xingbo Wang, Yong Wang, Aoyu Wu, Ting Chuen Pong, Huamin Qu
Gesturelens: Visual Analysis Of Gestures In Presentation Videos, Haipeng Zeng, Xingbo Wang, Yong Wang, Aoyu Wu, Ting Chuen Pong, Huamin Qu
Research Collection School Of Computing and Information Systems
Appropriate gestures can enhance message delivery and audience engagement in both daily communication and public presentations. In this paper, we contribute a visual analytic approach that assists professional public speaking coaches in improving their practice of gesture training through analyzing presentation videos. Manually checking and exploring gesture usage in the presentation videos is often tedious and time-consuming. There lacks an efficient method to help users conduct gesture exploration, which is challenging due to the intrinsically temporal evolution of gestures and their complex correlation to speech content. In this paper, we propose GestureLens, a visual analytics system to facilitate gesture-based and …
Immersivepov: Filming How-To Videos With A Head-Mounted 360° Action Camera, Kevin Huang, Jiannan Li, Maurício Sousa, Tovi Grossman
Immersivepov: Filming How-To Videos With A Head-Mounted 360° Action Camera, Kevin Huang, Jiannan Li, Maurício Sousa, Tovi Grossman
Research Collection School Of Computing and Information Systems
How-to videos are often shot using camera angles that may not be optimal for learning motor tasks, with a prevalent use of third-person perspective. We present immersivePOV, an approach to film how-to videos from an immersive first-person perspective using a head-mounted 360° action camera. immersivePOV how-to videos can be viewed in a Virtual Reality headset, giving the viewer an eye-level viewpoint with three Degrees of Freedom. We evaluated our approach with two everyday motor tasks against a baseline first-person perspective and a third-person perspective. In a between-subjects study, participants were assigned to watch the task videos and then replicate the …
Comai: Enabling Lightweight, Collaborative Intelligence By Retrofitting Vision Dnns, Kasthuri Jayarajah, Dhanuja Wanniarachchige, Tarek Abdelzaher, Archan Misra
Comai: Enabling Lightweight, Collaborative Intelligence By Retrofitting Vision Dnns, Kasthuri Jayarajah, Dhanuja Wanniarachchige, Tarek Abdelzaher, Archan Misra
Research Collection School Of Computing and Information Systems
While Deep Neural Network (DNN) models have transformed machine vision capabilities, their extremely high computational complexity and model sizes present a formidable deployment roadblock for AIoT applications. We show that the complexity-vs-accuracy-vs-communication tradeoffs for such DNN models can be significantly addressed via a novel, lightweight form of “collaborative machine intelligence” that requires only runtime changes to the inference process. In our proposed approach, called ComAI, the DNN pipelines of different vision sensors share intermediate processing state with one another, effectively providing hints about objects located within their mutually-overlapping Field-of-Views (FoVs). CoMAI uses two novel techniques: (a) a secondary shallow ML …
Trend: Temporal Event And Node Dynamics For Graph Representation Learning, Zhihao Wen, Yuan Fang
Trend: Temporal Event And Node Dynamics For Graph Representation Learning, Zhihao Wen, Yuan Fang
Research Collection School Of Computing and Information Systems
Temporal graph representation learning has drawn significant attention for the prevalence of temporal graphs in the real world. However, most existing works resort to taking discrete snapshots of the temporal graph, or are not inductive to deal with new nodes, or do not model the exciting effects which is the ability of events to influence the occurrence of another event. In this work, We propose TREND, a novel framework for temporal graph representation learning, driven by TempoRal Event and Node Dynamics and built upon a Hawkes process-based graph neural network (GNN). TREND presents a few major advantages: (1) it is …
Mrim: Enabling Mixed-Resolution Imaging For Low-Power Pervasive Vision Tasks, Jiyan Wu, Vithurson Subasharan, Tuan Tran, Archan Misra
Mrim: Enabling Mixed-Resolution Imaging For Low-Power Pervasive Vision Tasks, Jiyan Wu, Vithurson Subasharan, Tuan Tran, Archan Misra
Research Collection School Of Computing and Information Systems
While many pervasive computing applications increasingly utilize real-time context extracted from a vision sensing infrastructure, the high energy overhead of DNN-based vision sensing pipelines remains a challenge for sustainable in-the-wild deployment. One common approach to reducing such energy overheads is the capture and transmission of lower-resolution images to an edge node (where the DNN inferencing task is executed), but this results in an accuracy-vs-energy tradeoff, as the DNN inference accuracy typically degrades with a drop in resolution. In this work, we introduce MRIM, a simple but effective framework to tackle this tradeoff. Under MRIM, the vision sensor platform first executes …
Deconfounded Visual Grounding, Jianqiang Huang, Yu Qin, Jiaxin Qi, Qianru Sun, Hanwang Zhang
Deconfounded Visual Grounding, Jianqiang Huang, Yu Qin, Jiaxin Qi, Qianru Sun, Hanwang Zhang
Research Collection School Of Computing and Information Systems
We focus on the confounding bias between language and location in the visual grounding pipeline, where we find that the bias is the major visual reasoning bottleneck. For example, the grounding process is usually a trivial languagelocation association without visual reasoning, e.g., grounding any language query containing sheep to the nearly central regions, due to that most queries about sheep have groundtruth locations at the image center. First, we frame the visual grounding pipeline into a causal graph, which shows the causalities among image, query, target location and underlying confounder. Through the causal graph, we know how to break the …
State Graph Reasoning For Multimodal Conversational Recommendation, Yuxia Wu, Lizi Liao, Gangyi Zhang, Wenqiang Lei, Guoshuai Zhao, Xueming Qian, Tat-Seng Chua
State Graph Reasoning For Multimodal Conversational Recommendation, Yuxia Wu, Lizi Liao, Gangyi Zhang, Wenqiang Lei, Guoshuai Zhao, Xueming Qian, Tat-Seng Chua
Research Collection School Of Computing and Information Systems
Conversational recommendation system (CRS) attracts increasing attention in various application domains such as retail and travel. It offers an effective way to capture users’ dynamic preferences with multi-turn conversations. However, most current studies center on the recommendation aspect while over-simplifying the conversation process. The negligence of complexity in data structure and conversation flow hinders their practicality and utility. In reality, there exist various relationships among slots and values, while users’ requirements may dynamically adjust or change. Moreover, the conversation often involves visual modality to facilitate the conversation. These actually call for a more advanced internal state representation of the dialogue …
Real Time Evaluation Of Boom And Drogue Occlusion With Aar, Xiaoyang Wu
Real Time Evaluation Of Boom And Drogue Occlusion With Aar, Xiaoyang Wu
Theses and Dissertations
In recent years, Unmanned Aerial Vehicles (UAV) have seen a rise in popularity. Various navigational algorithms have been developed as a solution to estimate a UAV’s pose relative to the refueler aircraft. The result can be used to safely automate aerial refueling (AAR) to improve UAVs’ time-on-station and ensure the success of military operations. This research aims to reach real-time performance using a GPU accelerated approach. It also conducts various experiments to quantify the effects of refueling boom/drogue occlusion and image exposure on the pose estimation pipeline in a lab setting.
A Thematic And Reference Analysis Of Touchless Technologies, Eric R. Curia
A Thematic And Reference Analysis Of Touchless Technologies, Eric R. Curia
Theses and Dissertations
The purpose of this research is to explore the utility and current state of touchless technologies. Five categories of technologies are identified as a result of collecting and reviewing literature: facial/biometric recognition, gesture recognition, touchless sensing, personal devices, and voice recognition. A thematic analysis was conducted to evaluate the advantages and disadvantages of the five categories. A reference analysis was also conducted to determine the similarities between articles in each category. Touchless sensing showed to have the most advantages and least similar references. Gesture recognition was the opposite. Comparing analyses shows more reliable technology types are more beneficial and diverse.
The Application Of Virtual Reality In Firefighting Training, Dylan A. Gagnon
The Application Of Virtual Reality In Firefighting Training, Dylan A. Gagnon
Theses and Dissertations
Immersive simulations such as virtual reality is becoming more prevalent for use in training environments for many professions. United States Air Force firefighters may benefit from incorporating VR technology into their training program to increase organizational commitment, job satisfaction, self-efficacy, and job performance. With implementing a new training platform, it is also important to understand the relationship between these variables and the perceived benefits and efficacy of the VR training, which has not yet been studied in previous research. This study addresses this issue by gathering data from fire departments currently fielding a VR fire training platform.
Mask-Guided Deformation Adaptive Network For Human Parsing, Aihua Mao, Yuan Liang, Jianbo Jiao, Yongtuo Liu, Shengfeng He
Mask-Guided Deformation Adaptive Network For Human Parsing, Aihua Mao, Yuan Liang, Jianbo Jiao, Yongtuo Liu, Shengfeng He
Research Collection School Of Computing and Information Systems
Due to the challenges of densely compacted body parts, nonrigid clothing items, and severe overlap in crowd scenes, human parsing needs to focus more on multilevel feature representations compared to general scene parsing tasks. Based on this observation, we propose to introduce the auxiliary task of human mask and edge detection to facilitate human parsing. Different from human parsing, which exploits the discriminative features of each category, human mask and edge detection emphasizes the boundaries of semantic parsing regions and the difference between foreground humans and background clutter, which benefits the parsing predictions of crowd scenes and small human parts. …
The Impact Of Visual Feedback And Control Configuration On Pilot-Aircraft Interface Using Head Tracking Technology, Christopher M. Arnold
The Impact Of Visual Feedback And Control Configuration On Pilot-Aircraft Interface Using Head Tracking Technology, Christopher M. Arnold
Theses and Dissertations
Traditional control mechanisms restrict human input on the displays in 5th generation aircraft. This research explored methods for enhancing pilot interaction with large, information dense cockpit displays; specifically, the effects of visual feedback and control button configuration when augmenting cursor control with head tracking technology. Previous studies demonstrated that head tracking can be combined with traditional cursor control to decrease selection times but can increase pilot mental and physical workload. A human subject experiment was performed to evaluate two control button configurations and three visual feedback conditions. A Fitts Law analysis was performed to create predictive models of selection time …
Debiasing Nlu Models Via Causal Intervention And Counterfactual Reasoning, Bing Tian, Yixin Cao, Yong Zhang, Chunxiao Xing
Debiasing Nlu Models Via Causal Intervention And Counterfactual Reasoning, Bing Tian, Yixin Cao, Yong Zhang, Chunxiao Xing
Research Collection School Of Computing and Information Systems
Recent studies have shown that strong Natural Language Understanding (NLU) models are prone to relying on annotation biases of the datasets as a shortcut, which goes against the underlying mechanisms of the task of interest. To reduce such biases, several recent works introduce debiasing methods to regularize the training process of targeted NLU models. In this paper, we provide a new perspective with causal inference to fnd out the bias. On the one hand, we show that there is an unobserved confounder for the natural language utterances and their respective classes, leading to spurious correlations from training data. To remove …
Applying Models Of Circadian Stimulus To Explore Ideal Lighting Configurations, Alexander J. Price
Applying Models Of Circadian Stimulus To Explore Ideal Lighting Configurations, Alexander J. Price
Theses and Dissertations
Increased levels of time are spent indoors, decreasing human interaction with nature and degrading photoentrainment, the synchronization of circadian rhythms with daylight variation. Military imagery analysts, among other professionals, are required to work in low light level environments to limit power consumption or increase contrast on display screens to improve detail detection. Insufficient exposure to light in these environments results in inadequate photoentrainment which is associated with degraded alertness and negative health effects. Recent research has shown that both the illuminance (i.e., perceived intensity) and wavelength of light affect photoentrainment. Simultaneously, modern lighting technologies have improved our ability to construct …