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Graphics and Human Computer Interfaces Commons™
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Articles 61 - 67 of 67
Full-Text Articles in Graphics and Human Computer Interfaces
The Design, Implementation, And Evaluation Of A Pointing Device For A Wearable Computer, Andres Calvo, Gregory Burnett, Victor Finomore, Saverio Perugini
The Design, Implementation, And Evaluation Of A Pointing Device For A Wearable Computer, Andres Calvo, Gregory Burnett, Victor Finomore, Saverio Perugini
Computer Science Faculty Publications
U.S. Air Force special tactics operators at times use small wearable computers (SWCs) for mission objectives. The primary pointing device of a SWC is either a touchpad or trackpoint, embedded into the chassis of the SWC. In situations where the user cannot directly interact with these pointing devices, the utility of the SWC is decreased. We developed a pointing device called the G3 that can be used for SWCs used by operators. The device utilizes gyroscopic sensors attached to the user’s index finger to move the computer cursor according to the angular velocity of his finger. We showed that, as …
Cross-Talk: A Shared Parameter Space For Gesturally Extended Human/Machine Improvisation, William Brent, Adam James Wilson
Cross-Talk: A Shared Parameter Space For Gesturally Extended Human/Machine Improvisation, William Brent, Adam James Wilson
Publications and Research
This paper describes Cross-talk, a piece of music and performance system for two instruments augmented with infrared motion-tracking capability, and an artificial software improviser. Cross-talk was commissioned by the Ammerman Center for Arts and Technology at Connecticut College, for the 13th Biennial Symposium on Arts and Technology. The work is part of an ongoing collaboration focused on developing integrated hardware and software performance systems to extend the timbral and expressive capabilities of traditional musical instruments and to generate musical structure in response to information retrieved from human performers in real-time. Artistic motivations and prior related work are presented here, along …
Implementation And Assessment Of A Virtual Reality Experiment In The Undergraduate Themo-Fluids Laboratory, Sushil Chaturvedi, Jaewan Yoon, Rick Mckenzie, Petros J. Katsioloudis, Hector M. Garcia, Shuo Ren
Implementation And Assessment Of A Virtual Reality Experiment In The Undergraduate Themo-Fluids Laboratory, Sushil Chaturvedi, Jaewan Yoon, Rick Mckenzie, Petros J. Katsioloudis, Hector M. Garcia, Shuo Ren
Mechanical & Aerospace Engineering Faculty Publications
Results are presented from an NSF supported project that is geared towards advancing the development and use of virtual reality (VR) laboratories, designed to emulate the learning environment of physical laboratories. As part of this project, an experiment in the undergraduate thermo-fluids laboratory course titled "Jet Impact Force" was transformed into a 3-D virtual reality experiment using the widely used MAYA R and VIRTOOLS R software. In order to facilitate students' interactions with the newly created 3-D interactive, immersive and stereoscopic virtual laboratory environment, the human computer interfaces (HCI) were programmed and incorporated in the simulation software. Two immersion levels …
Procedurally Generating Everything, Micah Caunter
Procedurally Generating Everything, Micah Caunter
Senior Independent Study Theses
This paper investigates using Perlin Noise in a three-dimensional environment. Perlin Noise has been previously used to simulate clouds, marble, wood, and other natural phenomena as well as to model virtual landscapes. The simulation created for the I.S. procedurally generates both static and animated textures and models virtual landscapes to create a virtual world. In order to keep up with the rapidly advancing graphics industry, the OpenGL API is utilized to generate the textures in real-time and to display the final product.
Colordots: An Intersection Analysis Resistant Graphical Password Scheme For The Prevention Of Shoulder-Surfing Attack, Jim Littleton
Colordots: An Intersection Analysis Resistant Graphical Password Scheme For The Prevention Of Shoulder-Surfing Attack, Jim Littleton
UNF Graduate Theses and Dissertations
In an increasingly mobile world, the combination of mobile computing devices, publicly accessible Wi-Fi hotspots, and camera phones pose a significant threat to alphanumeric passwords in public environments. Graphical passwords, introduced as an alternative to alphanumerical passwords, help prevent successful shoulder-surfing attacks – covertly observing or recording a password login session, however, most cannot prevent intersection analysis on the data collected through shoulder-surfing. ColorDots is a new graphical password scheme designed to be easy to use and learn, to prevent successful shoulder-surfing attacks, and to hinder intersection analysis. A software implementation of ColorDots is tested, and the results analyzed. This …
Topic Based Query Suggestions For Video Search, Kong-Wah Wan, Ah-Hwee Tan, Joo-Hwee Lim, Liang-Tien Chia
Topic Based Query Suggestions For Video Search, Kong-Wah Wan, Ah-Hwee Tan, Joo-Hwee Lim, Liang-Tien Chia
Research Collection School Of Computing and Information Systems
Query suggestion is an assistive technology mechanism commonly used in search engines to enable a user to formulate their search queries by predicting or completing the next few query words that the user is likely to type. In most implementations, the suggestions are mined from query log and use some simple measure of query similarity such as query frequency or lexicographical matching. In this paper, we propose an alternative method of presenting query suggestions by their thematic topics. Our method adopts a document-centric approach to mine topics in the corpus, and does not require the availability of a query log. …
Procedural Wound Geometry And Blood Flow Generation For Medical Training Simulators, Rifat Aras, Yuzhong Shen, Jiang Li, David R. Holmes Iii (Ed.), Kenneth H. Wong (Ed.)
Procedural Wound Geometry And Blood Flow Generation For Medical Training Simulators, Rifat Aras, Yuzhong Shen, Jiang Li, David R. Holmes Iii (Ed.), Kenneth H. Wong (Ed.)
Electrical & Computer Engineering Faculty Publications
Efficient application of wound treatment procedures is vital in both emergency room and battle zone scenes. In order to train first responders for such situations, physical casualty simulation kits, which are composed of tens of individual items, are commonly used. Similar to any other training scenarios, computer simulations can be effective means for wound treatment training purposes. For immersive and high fidelity virtual reality applications, realistic 3D models are key components. However, creation of such models is a labor intensive process. In this paper, we propose a procedural wound geometry generation technique that parameterizes key simulation inputs to establish the …