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Graphics and Human Computer Interfaces Commons™
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Articles 31 - 31 of 31
Full-Text Articles in Graphics and Human Computer Interfaces
View Space Linking, Solid Node Compression And Binary Space Partitioning For Visibility Determination In 3d Walk-Throughs, Joel Anderson
View Space Linking, Solid Node Compression And Binary Space Partitioning For Visibility Determination In 3d Walk-Throughs, Joel Anderson
Theses : Honours
Today's 3D games consumers are expecting more and more quality in their games. To enable high quality graphics at interactive rates, games programmers employ a technique known as hidden surface removal (HSR) or polygon culling. HSR is not just applicable to games; it may also be applied to any application that requires quality and interactive rates, including medical, military and building applications. One such commonly used technique for HSR is the binary space partition (BSP) tree, which is used for 3D ‘walk-throughs’, otherwise known as 3D static environments or first person shooters. Recent developments in 3D accelerated hardware technology do …