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Research Collection School Of Computing and Information Systems

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Full-Text Articles in Graphics and Human Computer Interfaces

Gamification Of Education: A Review Of Literature, Fiona Fui-Hoon Nah, Qing Zeng, Venkata R. Telaprolu, Abhishek Padmanabhuni Ayyappa, Brenda Eschenbrenner Jun 2014

Gamification Of Education: A Review Of Literature, Fiona Fui-Hoon Nah, Qing Zeng, Venkata R. Telaprolu, Abhishek Padmanabhuni Ayyappa, Brenda Eschenbrenner

Research Collection School Of Computing and Information Systems

We synthesized the literature on gamification of education by conducting a review of the literature on gamification in the educational and learning context. Based on our review, we identified several game design elements that are used in education. These game design elements include points, levels/stages, badges, leaderboards, prizes, progress bars, storyline, and feedback. We provided examples from the literature to illustrate the application of gamification in the educational context.


Interactive Two-Sided Transparent Displays: Designing For Collaboration, Jiannan Li, Saul Greenberg, Ehud Sharlin, Joaquim Jorge Jun 2014

Interactive Two-Sided Transparent Displays: Designing For Collaboration, Jiannan Li, Saul Greenberg, Ehud Sharlin, Joaquim Jorge

Research Collection School Of Computing and Information Systems

Transparent displays can serve as an important collaborative medium supporting face-to-face interactions over a shared visual work surface. Such displays enhance workspace awareness: when a person is working on one side of a transparent display, the person on the other side can see the other's body, hand gestures, gaze and what he or she is actually manipulating on the shared screen. Even so, we argue that designing such transparent displays must go beyond current offerings if it is to support collaboration. First, both sides of the display must accept interactive input, preferably by at least touch and / or pen, …


Constructive Visualization, Samuel Huron, Sheelagh Carpendale, Alice Thudt, Anthony Tang, Michael Mauerer Jun 2014

Constructive Visualization, Samuel Huron, Sheelagh Carpendale, Alice Thudt, Anthony Tang, Michael Mauerer

Research Collection School Of Computing and Information Systems

If visualization is to be democratized, we need to provide means for non-experts to create visualizations that allow them to engage directly with datasets. We present constructive visualization a new paradigm for the simple creation of flexible, dynamic visualizations. Constructive visualization is simple—in that the skills required to build and manipulate the visualizations are akin to kindergarten play; it is expressive— in that one can build within the constraints of the chosen environment, and it also supports dynamics — in that these constructed visualizations can be rebuilt and adjusted. We describe the conceptual components and processes underlying constructive visualization, and …


Daisy Filter Flow: A Generalized Discrete Approach To Dense Correspondences, Hongsheng Yang, Wen-Yan Lin, Jiangbo Lu Jun 2014

Daisy Filter Flow: A Generalized Discrete Approach To Dense Correspondences, Hongsheng Yang, Wen-Yan Lin, Jiangbo Lu

Research Collection School Of Computing and Information Systems

No abstract provided.


Supporting Non-Verbal Visual Communication In Online Group Art Therapy, Brennan Jones, Kate Collie, Sara Prins Hankinson, Anthony Tang May 2014

Supporting Non-Verbal Visual Communication In Online Group Art Therapy, Brennan Jones, Kate Collie, Sara Prins Hankinson, Anthony Tang

Research Collection School Of Computing and Information Systems

Art therapy provides therapeutic benefit to people suffering from chronic pain, and recent work has explored supporting art therapy through online tools such as chat forums and discussion boards. These tools give people the benefit of engaging in art therapy without the burden of having to leave one’s home (when transportation may be a challenge), and allowing people to reveal their identities through dialogue and activity rather than through one’s appearance. However, these tools also do not provide much opportunity for collaboration and shared art making. Because group members are not aware of each other’s actions and non-verbal cues in …


One Space: Shared Visual Scenes For Active Free Play, Maayan Cohen, Kody Dillman, Haley Macleod, Seth Hunter, Anthony Tang May 2014

One Space: Shared Visual Scenes For Active Free Play, Maayan Cohen, Kody Dillman, Haley Macleod, Seth Hunter, Anthony Tang

Research Collection School Of Computing and Information Systems

Children engage in free play for emotional, physical and social development; researchers have explored supporting free play between physically remote playmates using videoconferencing tools. We show that the configuration of the video conferencing setup affects play. Specifically, we show that a shared visual scene configuration promotes fundamentally active forms of engaged, co-operative play.


Exploring Video Streaming In Public Settings: Shared Geocaching Over Distance Using Mobile Video Chat, Jason Procyk, Carman Neustaedter, Carolyn Pang, Anthony Tang, Tejinder K. Judge May 2014

Exploring Video Streaming In Public Settings: Shared Geocaching Over Distance Using Mobile Video Chat, Jason Procyk, Carman Neustaedter, Carolyn Pang, Anthony Tang, Tejinder K. Judge

Research Collection School Of Computing and Information Systems

Our research explores the use of mobile video chat in public spaces by people participating in parallel experiences, where both a local and remote person are doing the same activity together at the same time. We prototyped a wearable video chat experience and had pairs of friends and family members participate in 'shared geocaching' over distance. Our results show that video streaming works best for navigation tasks but is more challenging to use for fine-grained searching tasks. Video streaming also creates a very intimate experience with a remote partner, but this can lead to distraction from the 'real world' and …


Medical Imaging Specialists And 3d: A Domain Perspective On Mobile 3d Interactions, Teddy Seyed, Frank Maurer, Francisco Marinho Rodrigues, Anthony Tang May 2014

Medical Imaging Specialists And 3d: A Domain Perspective On Mobile 3d Interactions, Teddy Seyed, Frank Maurer, Francisco Marinho Rodrigues, Anthony Tang

Research Collection School Of Computing and Information Systems

3D volumetric medical images, such as MRIs, are commonly explored and interacted with by medical imaging experts using systems that require keyboard and mouse-based techniques. These techniques have presented challenges for medical imaging specialists: 3D spatial navigation is difficult, in addition to the detailed selection and analysis of 3D medical images being difficult due to depth perception and occlusion issues. In this work, we explore a potential solution to these challenges by using tangible interaction techniques with a mobile device to simplify 3D interactions for medical imaging specialists. We discuss preliminary observations from our design sessions with medical imaging specialists …


Celebrowser: An Example Of Browsing Big Data On Small Device, Song Tan, Chong-Wah Ngo, Jun Xu, Yong Rui Apr 2014

Celebrowser: An Example Of Browsing Big Data On Small Device, Song Tan, Chong-Wah Ngo, Jun Xu, Yong Rui

Research Collection School Of Computing and Information Systems

In this demonstration, we demonstrate a mobile-based celebrity video browsing system called CeleBrowser. Using this system, users can interactively switch among four views: people-centric, timeline-centric, month-centric and topic-centric, for browsing celebrity-related hot videos. A peculiarity of the demonstration is to highlight the advantage of multiperspective information organization and presentation in engaging users for exploratory browsing of large number of Web videos on a device with small screen. Technology-wise the demonstration shows how query logs collected for six months from two vertical search engines are leveraged for mining hot events and videos of celebrities.


Sketch: Pen And Touch Recognition [Workshop Summary], Richard C. Davis, Aaron Adler Feb 2014

Sketch: Pen And Touch Recognition [Workshop Summary], Richard C. Davis, Aaron Adler

Research Collection School Of Computing and Information Systems

Sketch recognition has technically been around for 40 years, but it has come and gone several times due to the difficulty of the problem. With the rise of touch and pen enabled phones and tablets, sketch recognition is regaining popularity and public presence, and more people are becoming aware of and interested in this difficult, but valuable, problem. It is important to harness the Sketch Recognition community at this time to encourage the flourishing of this topic.


Visual Typo Correction By Collocative Optimization: A Case Study On Merchandize Images, Xiao-Yong Wei, Zhen-Qun Yang, Chong-Wah Ngo, Wei Zhang Feb 2014

Visual Typo Correction By Collocative Optimization: A Case Study On Merchandize Images, Xiao-Yong Wei, Zhen-Qun Yang, Chong-Wah Ngo, Wei Zhang

Research Collection School Of Computing and Information Systems

Near-duplicate retrieval (NDR) in merchandize images is of great importance to a lot of online applications on e-Commerce websites. In those applications where the requirement of response time is critical, however, the conventional techniques developed for a general purpose NDR are limited, because expensive post-processing like spatial verification or hashing is usually employed to compromise the quantization errors among the visual words used for the images. In this paper, we argue that most of the errors are introduced because of the quantization process where the visual words are considered individually, which has ignored the contextual relations among words. We propose …


Partial Least Squares Regression On Grassmannian Manifold For Emotion Recognition, M. Liu, R. Wang, Zhiwu Huang, S. Shan, X. Chen Dec 2013

Partial Least Squares Regression On Grassmannian Manifold For Emotion Recognition, M. Liu, R. Wang, Zhiwu Huang, S. Shan, X. Chen

Research Collection School Of Computing and Information Systems

In this paper, we propose a method for video-based human emotion recognition. For each video clip, all frames are represented as an image set, which can be modeled as a linear subspace to be embedded in Grassmannian manifold. After feature extraction, Class-specific One-to-Rest Partial Least Squares (PLS) is learned on video and audio data respectively to distinguish each class from the other confusing ones. Finally, an optimal fusion of classifiers learned from both modalities (video and audio) is conducted at decision level. Our method is evaluated on the Emotion Recognition In The Wild Challenge (EmotiW 2013). The experimental results on …


Dense Image Correspondence Under Large Appearance Variations, Linlin Liu, Kok-Lim Low, Wen-Yan Lin Dec 2013

Dense Image Correspondence Under Large Appearance Variations, Linlin Liu, Kok-Lim Low, Wen-Yan Lin

Research Collection School Of Computing and Information Systems

This paper addresses the difficult problem of finding dense correspondence across images with large appearance variations. Our method uses multiple feature samples at each pixel to deal with the appearance variations based on our observation that pre-defined single feature sample provides poor results in nearest neighbor matching. We apply the idea in a flow-based matching framework and utilize the best feature sample for each pixel to determine the flow field. We propose a novel energy function and use dual-layer loopy belief propagation to minimize it where the correspondence, the feature scale and rotation parameters are solved simultaneously. Our method is …


Symmetry Robust Descriptor For Non-Rigid Surface Matching, Zhiyuan Zhang, Kangkang Yin, Kelvin W. C. Foong Nov 2013

Symmetry Robust Descriptor For Non-Rigid Surface Matching, Zhiyuan Zhang, Kangkang Yin, Kelvin W. C. Foong

Research Collection School Of Computing and Information Systems

In this paper, we propose a novel shape descriptor that is robust in differentiating intrinsic symmetric points on geometric surfaces. Our motivation is that even the state-of-theart shape descriptors and non-rigid surface matching algorithms suffer from symmetry flips. They cannot differentiate surface points that are symmetric or near symmetric. Hence a left hand of one human model may be matched to a right hand of another. Our Symmetry Robust Descriptor (SRD) is based on a signed angle field, which can be calculated from the gradient fields of the harmonic fields of two point pairs. Experiments show that the proposed shape …


Search Of Small Objects By Topology Matching, Context Modeling, And Pattern Mining, Wei Zhang, Chong-Wah Ngo Nov 2013

Search Of Small Objects By Topology Matching, Context Modeling, And Pattern Mining, Wei Zhang, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

No abstract provided.


Vireo/Ecnu @ Trecvid 2013: A Video Dance Of Detection, Recounting And Search With Motion Relativity And Concept Learning From Wild, Chong-Wah Ngo, Feng Wang, Wei Zhang, Chun-Chet Tan, Zhanhu Sun, Shi-Ai Zhu, Ting Yao Nov 2013

Vireo/Ecnu @ Trecvid 2013: A Video Dance Of Detection, Recounting And Search With Motion Relativity And Concept Learning From Wild, Chong-Wah Ngo, Feng Wang, Wei Zhang, Chun-Chet Tan, Zhanhu Sun, Shi-Ai Zhu, Ting Yao

Research Collection School Of Computing and Information Systems

The VIREO group participated in four tasks: instance search, multimedia event recounting, multimedia event detection, and semantic indexing. In this paper, we will present our approaches and discuss the evaluation results


Multimedia Modeling, Chong-Wah Ngo, Klaus Schoeffmann, Yiannis Andreopoulos, Christian Breiteneder Nov 2013

Multimedia Modeling, Chong-Wah Ngo, Klaus Schoeffmann, Yiannis Andreopoulos, Christian Breiteneder

Research Collection School Of Computing and Information Systems

Multimedia modeling aims to study computational models for addressing real-world multimedia problems from various perspectives, including information fusion, perceptual understanding, performance evaluation and social media. The topic becomes increasingly important with the massive amount of data available over the Internet, representing different pieces of information in heterogeneous forms that need to be consolidated before being used for multimedia problems. On the other hand, the advancement in technologies such as mobile and sensing devices drive the needs for revisiting the existing models for not only dealing with audio-visual cues but also incorporating various sensory modalities that have potential in providing cheaper …


Image Search By Graph-Based Label Propagation With Image Representation From Dnn, Yingwei Pan, Yao Ting, Kuiyuan Yang, Houqiang Li, Chong-Wah Ngo, Jingdong Wang, Tao Mei Oct 2013

Image Search By Graph-Based Label Propagation With Image Representation From Dnn, Yingwei Pan, Yao Ting, Kuiyuan Yang, Houqiang Li, Chong-Wah Ngo, Jingdong Wang, Tao Mei

Research Collection School Of Computing and Information Systems

Our objective is to estimate the relevance of an image to a query for image search purposes. We address two limitations of the existing image search engines in this paper. First, there is no straightforward way of bridging the gap between semantic textual queries as well as users’ search intents and image visual content. Image search engines therefore primarily rely on static and textual features. Visual features are mainly used to identify potentially useful recurrent patterns or relevant training examples for complementing search by image reranking. Second, image rankers are trained on query-image pairs labeled by human experts, making the …


The Vireo Team At Mediaeval 2013: Violent Scenes Detection By Mid-Level Concepts Learnt From Youtube, Chun Chet Tan, Chong-Wah Ngo Oct 2013

The Vireo Team At Mediaeval 2013: Violent Scenes Detection By Mid-Level Concepts Learnt From Youtube, Chun Chet Tan, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

The Violent Scenes Detection task continues to pose challenge in detecting violent scenes in Hollywood movies. In this working notes paper, we present the framework of our system and briefly discuss the performance results obtained in both objective and subjective subtasks. Besides using the low-level features for training the SVM classifiers for violent scenes detection, we show the feasibility in using the concept detectors to infer the occurrence of violent scenes. External Youtube data is exploited in our implementation to provide more diverse definition to violent scene concepts. Furthermore, we explore the feasibility of using Conditional Random Fields (CRF) to …


Annotation For Free: Video Tagging By Mining User Search Behavior, Yao Ting, Tao Mei, Chong-Wah Ngo, Shipeng Li Oct 2013

Annotation For Free: Video Tagging By Mining User Search Behavior, Yao Ting, Tao Mei, Chong-Wah Ngo, Shipeng Li

Research Collection School Of Computing and Information Systems

The problem of tagging is mostly considered from the perspectives of machine learning and data-driven philosophy. A fundamental issue that underlies the success of these approaches is the visual similarity, ranging from the nearest neighbor search to manifold learning, to identify similar instances of an example for tag completion. The need to searching for millions of visual examples in high-dimensional feature space, however, makes the task computationally expensive. Moreover, the results can suffer from robustness problem, when the underlying data, such as online videos, are rich of semantics and the similarity is difficult to be learnt from low-level features. This …


Error Recovered Hierarchical Classification, Shiai Zhu, Xiao-Yong Wei, Chong-Wah Ngo Oct 2013

Error Recovered Hierarchical Classification, Shiai Zhu, Xiao-Yong Wei, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

Hierarchical classification (HC) is a popular and efficient way for detecting the semantic concepts from the images. However, the conventional HC, which always selects the branch with the highest classification response to go on, has the risk of propagating serious errors from higher levels of the hierarchy to the lower levels. We argue that the highestresponse-first strategy is too arbitrary, because the candidate nodes are considered individually which ignores the semantic relationship among them. In this paper, we propose a novel method for HC, which is able to utilize the semantic relationship among candidate nodes and their children to recover …


Click-Boosting Random Walk For Image Search Reranking, Xiaopeng Yang, Yongdong Zhang, Ting Yao, Zheng-Jun Zha, Chong-Wah Ngo Aug 2013

Click-Boosting Random Walk For Image Search Reranking, Xiaopeng Yang, Yongdong Zhang, Ting Yao, Zheng-Jun Zha, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

Image reranking is an effective way for improving the retrieval performance of keyword-based image search engines. A fundamental issue underlying the success of existing image reranking approaches is the ability in identifying potentially useful recurrent patterns or relevant training examples from the initial search results. Ideally, these patterns and examples can be leveraged to upgrade the ranks of visually similar images, which are also likely to be relevant. The challenge, nevertheless, originates from the fact that keyword-based queries are used to be ambiguous, resulting in difficulty in predicting the search intention. Mining useful patterns and examples without understanding query is …


Video Concept Detection By Learning From Web Images: A Case Study On Cross Domain Learning, Shiai Zhu, Ting Yao, Chong-Wah Ngo Jul 2013

Video Concept Detection By Learning From Web Images: A Case Study On Cross Domain Learning, Shiai Zhu, Ting Yao, Chong-Wah Ngo

Research Collection School Of Computing and Information Systems

Concept detection is probably the most important research problem in the area of multimedia. The need to model with sufficient and diverse training instances, however, makes the task computationally and resourcefully expensive. Meanwhile, the popularity of social media has generated massive amount of weakly tagged images which could be leveraged for concept model learning. Therefore, in this paper, we consider exploring weakly taggedWeb images to shed some light on video concept detection. Particularly, two sets of Web images downloaded from Flickr are utilized as training data for concept detection on two real-world large-scale video datasets released by TRECVID. Our experiments …


Gamification Of Education Using Computer Games, Fiona Fui-Hoon Nah, Venkata Telaprolu, Shashank Rallapalli, Pavani R. Venkata Jul 2013

Gamification Of Education Using Computer Games, Fiona Fui-Hoon Nah, Venkata Telaprolu, Shashank Rallapalli, Pavani R. Venkata

Research Collection School Of Computing and Information Systems

We review the literature on gamification and identify principles of gamification and system design elements for gamifying computer educational games. Gamification of education is expected to increase learners’ engagement, which in turn increases learning achievement. We propose a gamification framework that synthesizes findings from the literature. The gamification framework is comprised of principles of gamification, system design elements for gamification, and dimensions of user engagement.


Usability Of Performance Dashboards, Usefulness Of Operational And Tactical Support, And Quality Of Strategic Support: A Research Framework, Bih-Ru Lea, Fiona Fui-Hoon Nah Jul 2013

Usability Of Performance Dashboards, Usefulness Of Operational And Tactical Support, And Quality Of Strategic Support: A Research Framework, Bih-Ru Lea, Fiona Fui-Hoon Nah

Research Collection School Of Computing and Information Systems

Performance dashboards are used as a strategic decision support tool in organizations. In this research, we examine the relationships between the usability of performance dashboards, the usefulness of operational and tactical support, and the quality of strategic support that they provide. We hypothesize that usability of performance dashboards will influence user perceptions of the usefulness of the operational and tactical support provided by the dashboards, which in turn influence the perceived quality of strategic support provided.


Usability Of Performance Dashboards, Usefulness Of Operational And Tactical Support, And Quality Of Strategic Support: A Research Framework, Bih-Ru Lea, Fiona Fui-Hoon Nah Jul 2013

Usability Of Performance Dashboards, Usefulness Of Operational And Tactical Support, And Quality Of Strategic Support: A Research Framework, Bih-Ru Lea, Fiona Fui-Hoon Nah

Research Collection School Of Computing and Information Systems

Performance dashboards are used as a strategic decision support tool in organizations. In this research, we examine the relationships between the usability of performance dashboards, the usefulness of operational and tactical support, and the quality of strategic support that they provide. We hypothesize that usability of performance dashboards will influence user perceptions of the usefulness of the operational and tactical support provided by the dashboards, which in turn influence the perceived quality of strategic support provided.


Personal Informatics In Chronic Illness Management, Haley Macleod, Anthony Tang, Sheelagh Carpendale May 2013

Personal Informatics In Chronic Illness Management, Haley Macleod, Anthony Tang, Sheelagh Carpendale

Research Collection School Of Computing and Information Systems

Many people with chronic illness suffer from debilitating symptoms or episodes that inhibit normal day-to-day function. Pervasive tools offer the possibility to help manage these conditions, particularly by helping people understand their conditions. But, it is unclear how to design these tools, as prior designs have focused on effortful tracking and many see those tools as a burden to use. We report here on an interview study with 12 individuals with chronic illnesses who collect personal data. We learn that these people are motivated through self-discovery and curiosity. We explore how these concepts may support the design of tools that …


Onespace: Shared Depth-Corrected Video Interaction, David Ledo, Bon Adriel Aseniero, Sebastian Boring, Anthony Tang May 2013

Onespace: Shared Depth-Corrected Video Interaction, David Ledo, Bon Adriel Aseniero, Sebastian Boring, Anthony Tang

Research Collection School Of Computing and Information Systems

Video conferencing commonly employs a video portal metaphor to connect individuals from remote spaces. In this work, we explore an alternate metaphor, a shared depth mirror, where video images of two spaces are merged into a single shared, depth-corrected video. Just as seeing one’s mirror image causes reflective interaction, the shared video space changes the nature of interaction in the video space. We realize this metaphor in OneSpace, where the space respects virtual spatial relationships between people and objects, and in so doing, encourages cross-site, full-body interactions. We report preliminary observations of OneSpace in use, describing the role of depth …


An Architecture For Online Semantic Labeling On Ugvs, Arne Suppe, Luis Navarro-Serment, Daniel Munoz, Drew Bagnell, Martial Hebert May 2013

An Architecture For Online Semantic Labeling On Ugvs, Arne Suppe, Luis Navarro-Serment, Daniel Munoz, Drew Bagnell, Martial Hebert

Research Collection School Of Computing and Information Systems

We describe an architecture to provide online semantic labeling capabilities to field robots operating in urban environments. At the core of our system is the stacked hierarchical classifier developed by Munoz et al.,1 which classifies regions in monocular color images using models derived from hand labeled training data. The classifier is trained to identify buildings, several kinds of hard surfaces, grass, trees, and sky. When taking this algorithm into the real world, practical concerns with difficult and varying lighting conditions require careful control of the imaging process. First, camera exposure is controlled by software, examining all of the image’s pixels, …


Unified Entity Search In Social Media Community, Ting Yao, Yuan Liu, Chong-Wah Ngo, Tao Mei May 2013

Unified Entity Search In Social Media Community, Ting Yao, Yuan Liu, Chong-Wah Ngo, Tao Mei

Research Collection School Of Computing and Information Systems

The search for entities is the most common search behavior on the Web, especially in social media communities where entities (such as images, videos, people, locations, and tags) are highly heterogeneous and correlated. While previous research usually deals with these social media entities separately, we are investigating in this paper a unified, multilevel, and correlative entity graph to represent the unstructured social media data, through which various applications (e.g., friend suggestion, personalized image search, image tagging, etc.) can be realized more effectively in one single framework. We regard the social media objects equally as “entities” and all of these applications …