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Articles 781 - 810 of 959
Full-Text Articles in Graphics and Human Computer Interfaces
Guest Editorial: Selected Papers From Icimcs 2011, Chong-Wah Ngo, Changsheng Xu, Xiao Wu, Abdulmotaleb El Saddik
Guest Editorial: Selected Papers From Icimcs 2011, Chong-Wah Ngo, Changsheng Xu, Xiao Wu, Abdulmotaleb El Saddik
Research Collection School Of Computing and Information Systems
International Conference on Internet Multimedia Computing and Services (ICIMCS) is an annual conference sponsored by ACM SIGMM China Chapter. The conference is especially interested in the latest technologies and applications that deal with the web-scale processing and management of heterogeneous data from the Internet for multimedia computing and service. ICIMCS 2011 held in Chengdu, China— the ancient hometown of lovely panda. The conference has attracted around 80 participants, including researchers from academia and industries across ten countries/regions, for sharing their recent works in the topics ranging from visual information analysis and mining, query processing and search, multimedia privacy and security.
Kinectarms: A Toolkit For Capturing And Displaying Arm Embodiments In Distributed Tabletop Groupware, Aaron Genest, Carl Gutwin, Anthony Tang, Michael Kalyn, Zenja Ivkovic
Kinectarms: A Toolkit For Capturing And Displaying Arm Embodiments In Distributed Tabletop Groupware, Aaron Genest, Carl Gutwin, Anthony Tang, Michael Kalyn, Zenja Ivkovic
Research Collection School Of Computing and Information Systems
Gestures are a ubiquitous part of human communication over tables, but when tables are distributed, gestures become difficult to capture and represent. There are several problems: extracting arm images from video, representing the height of the gesture, and making the arm embodiment visible and understandable at the remote table. Current solutions to these problems are often expensive, complex to use, and difficult to set up. We have developed a new toolkit - KinectArms - that quickly and easily captures and displays arm embodiments. KinectArms uses a depth camera to segment the video and determine gesture height, and provides several visual …
Efficient Salient Region Detection With Soft Image Abstraction, Ming-Ming Cheng, Jonathan Warrell, Wen-Yan Lin, Shuai Zheng, Vibhav Vineet, Nigel Crook
Efficient Salient Region Detection With Soft Image Abstraction, Ming-Ming Cheng, Jonathan Warrell, Wen-Yan Lin, Shuai Zheng, Vibhav Vineet, Nigel Crook
Research Collection School Of Computing and Information Systems
Detecting visually salient regions in images is one of the fundamental problems in computer vision. We propose a novel method to decompose an image into large scale perceptually homogeneous elements for efficient salient region detection, using a soft image abstraction representation. By considering both appearance similarity and spatial distribution of image pixels, the proposed representation abstracts out unnecessary image details, allowing the assignment of comparable saliency values across similar regions, and producing perceptually accurate salient region detection. We evaluate our salient region detection approach on the largest publicly available dataset with pixel accurate annotations. The experimental results show that the …
Robust Non-Parametric Data Fitting For Correspondence Modeling, Wen-Yan Lin, Ming-Ming Cheng, Shuai Zheng, Jiangbo Lu, Nigel Crook
Robust Non-Parametric Data Fitting For Correspondence Modeling, Wen-Yan Lin, Ming-Ming Cheng, Shuai Zheng, Jiangbo Lu, Nigel Crook
Research Collection School Of Computing and Information Systems
We propose a generic method for obtaining nonparametric image warps from noisy point correspondences. Our formulation integrates a huber function into a motion coherence framework. This makes our fitting function especially robust to piecewise correspondence noise (where an image section is consistently mismatched). By utilizing over parameterized curves, we can generate realistic nonparametric image warps from very noisy correspondence. We also demonstrate how our algorithm can be used to help stitch images taken from a panning camera by warping the images onto a virtual push-broom camera imaging plane.
Creating Scalable Location-Based Games: Lessons From Geocaching, Carman Neustaedter, Anthony Tang, Tejinder K. Judge
Creating Scalable Location-Based Games: Lessons From Geocaching, Carman Neustaedter, Anthony Tang, Tejinder K. Judge
Research Collection School Of Computing and Information Systems
Location-based games seek to move computer gaming out from behind the PC and into the “real world” of cities, streets, parks, and other locations. This real-world physicality makes the experience fun for game players, yet it brings the unique challenge of creating and orchestrating such a game. That is, location-based games are often difficult to create, grow, and maintain over long periods of time. Our research investigates how location-based games can be designed to overcome this challenge of scalability. We studied the well-established location-based game of Geocaching through active participation and an online survey to better understand how it has …
Eliciting Usable Gestures For Multi-Display Environments, Teddy Seyed, Chris Burns, Mario Costa Sousa, Frank Maurer, Anthony Tang
Eliciting Usable Gestures For Multi-Display Environments, Teddy Seyed, Chris Burns, Mario Costa Sousa, Frank Maurer, Anthony Tang
Research Collection School Of Computing and Information Systems
Multi-display environments (MDEs) have advanced rapidly in recent years, incorporating multi-touch tabletops, tablets, wall displays and even position tracking systems. Designers have proposed a variety of interesting gestures for use in an MDE, some of which involve a user moving their hands, arms, body or even a device itself. These gestures are often used as part of interactions to move data between the various components of an MDE, which is a longstanding research problem. But designers, not users, have created most of these gestures and concerns over implementation issues such as recognition may have influenced their design. We performed a …
Investigating Intelligent Agents In A 3d Virtual World, Yilin Kang, Fiona Fui-Hoon Nah, Ah-Hwee Tan
Investigating Intelligent Agents In A 3d Virtual World, Yilin Kang, Fiona Fui-Hoon Nah, Ah-Hwee Tan
Research Collection School Of Computing and Information Systems
Web 3.0 involves " intelligent " web applications that utilize natural language processing, machine-based learning and reasoning, and intelligent techniques to analyze and understand user behavior. In this research, we empirically assess a specific form of Web 3.0 application in the form of intelligent agents that offer assistance to users in the virtual world. Using media naturalness theory, we hypothesize that the use of intelligent agents in the virtual world can enhance user experience by offering a more natural way of communication and assistance to users. We are interested to test if media naturalness theory holds in the context of …
Agent-Based Virtual Humans In Co-Space: An Evaluative Study, Yilin Kang, Ah-Hwee Tan, Fiona Fui-Hoon Nah
Agent-Based Virtual Humans In Co-Space: An Evaluative Study, Yilin Kang, Ah-Hwee Tan, Fiona Fui-Hoon Nah
Research Collection School Of Computing and Information Systems
Co-Space refers to interactive virtual environment modelled after the real world in terms of look-and-feel, functionalities and services. We have developed a 3D virtual world named Nanyang Technological University (NTU) CoSpace populated with virtual human characters. Three key requirements of realistic virtual humans in the virtual world have been identified, namely (1) autonomy: agents can function on their own; (2) interactivity: agents can interact naturally with players; and (3) personality: agents can exhibit human traits and characteristics. Working towards these challenges, we propose a brain-inspired agent architecture that integrates goal-directed autonomy, natural language interaction and human-like personality. We conducted an …
Snap-And-Ask: Answering Multimodal Question By Naming Visual Instance, Wei Zhang, Lei Pang, Chong-Wah Ngo
Snap-And-Ask: Answering Multimodal Question By Naming Visual Instance, Wei Zhang, Lei Pang, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
In real-life, it is easier to provide a visual cue when asking a question about a possibly unfamiliar topic, for example, asking the question, “Where was this crop circle found?”. Providing an image of the instance is far more convenient than texting a verbose description of the visual properties, especially when the name of the query instance is not known. Nevertheless, having to identify the visual instance before processing the question and eventually returning the answer makes multimodal question-answering technically challenging. This paper addresses the problem of visual-totext naming through the paradigm of answering-by-search in a two-stage computational framework, which …
Cross-View Graph Embedding, Zhiwu Huang, S. Shan, H. Zhang, S. Lao, X. Chen
Cross-View Graph Embedding, Zhiwu Huang, S. Shan, H. Zhang, S. Lao, X. Chen
Research Collection School Of Computing and Information Systems
Recently, more and more approaches are emerging to solve the cross-view matching problem where reference samples and query samples are from different views. In this paper, inspired by Graph Embedding, we propose a unified framework for these cross-view methods called Cross-view Graph Embedding. The proposed framework can not only reformulate most traditional cross-view methods (e.g., CCA, PLS and CDFE), but also extend the typical single-view algorithms (e.g., PCA, LDA and LPP) to cross-view editions. Furthermore, our general framework also facilitates the development of new cross-view methods. In this paper, we present a new algorithm named Cross-view Local Discriminant Analysis (CLODA) …
Video Hyperlinking: Libraries And Tools For Threading And Visualizing Large Video Collection, Lei Pang, Wei Zhang, Hung-Khoon Tan, Chong-Wah Ngo
Video Hyperlinking: Libraries And Tools For Threading And Visualizing Large Video Collection, Lei Pang, Wei Zhang, Hung-Khoon Tan, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
While HTML documents could be effortlessly hyperlinked by markup tags, creation of the hyperlinks for multimedia objects is by no means easy due to the involvement of various visual processing units and intensive computational overhead. This paper introduces an open source, named VIREO-VH, which provides end-to-end support for creating hyperlinks to thread and visualize collections of videos. The software components include video pre-processing, bag-ofwords based inverted file indexing for scalable near-duplicate keyframe search, localization of partial near-duplicate segments, and galaxy visualization of video collection. The open source has been internally used by VIREO research team since 2007, and was evolved …
Fashionask: Pushing Community Answers To Your Fingertips, Wei Zhang, Lei Pang, Chong-Wah Ngo
Fashionask: Pushing Community Answers To Your Fingertips, Wei Zhang, Lei Pang, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
We demonstrate a multimedia-based question-answering system, named FashionAsk, by allowing users to ask questions referring to pictures snapped by mobile devices. Specifically, instead of asking verbose questions to depict visual instances, direct pictures are provided as part of questions. To answer these multi-modal questions, FashionAsk performs a large-scale instance search to infer the names of instances, and then matches with similar questions from communitycontributed QA websites as answers. The demonstration is conducted on a million-scale dataset of Web images and QA pairs in the domain of fashion products. Asking a multimedia question through FashionAsk can take as short as five …
Predicting Domain Adaptivity: Redo Or Recycle?, Ting Yao, Chong-Wah Ngo, Shiai Zhu
Predicting Domain Adaptivity: Redo Or Recycle?, Ting Yao, Chong-Wah Ngo, Shiai Zhu
Research Collection School Of Computing and Information Systems
Over the years, the academic researchers have contributed various visual concept classifiers. Nevertheless, given a new dataset, most researchers still prefer to develop large number of classifiers from scratch despite expensive labeling efforts and limited computing resources. A valid question is why not multimedia community “embrace the green” and recycle off-the-shelf classifiers for new dataset. The difficulty originates from the domain gap that there are many different factors that govern the development of a classifier and eventually drive its performance to emphasize certain aspects of dataset. Reapplying a classifier to an unseen dataset may end up GIGO (garbage in, garbage …
Community As A Connector: Associating Faces With Celebrity Names In Web Videos, Zhineng Chen, Chong-Wah Ngo, Juan Cao, Wei Zhang
Community As A Connector: Associating Faces With Celebrity Names In Web Videos, Zhineng Chen, Chong-Wah Ngo, Juan Cao, Wei Zhang
Research Collection School Of Computing and Information Systems
Associating celebrity faces appearing in videos with their names is of increasingly importance with the popularity of both celebrity videos and related queries. However, the problem is not yet seriously studied in Web video domain. This paper proposes a Community connected Celebrity Name-Face Association approach (CCNFA), where the community is regarded as an intermediate connector to facilitate the association. Specifically, with the names and faces extracted from Web videos, C-CNFA decomposes the association task into a three-step framework: community discovering, community matching and celebrity face tagging. To achieve the goal of efficient name-face association under this umbrella, algorithms such as …
Vireo@Trecvid 2012: Searching With Topology, Recounting Will Small Concepts, Learning With Free Examples, Wei Zhang, Chun-Chet Tan, Shi-Ai Zhu, Ting Yao, Lei Pang, Chong-Wah Ngo
Vireo@Trecvid 2012: Searching With Topology, Recounting Will Small Concepts, Learning With Free Examples, Wei Zhang, Chun-Chet Tan, Shi-Ai Zhu, Ting Yao, Lei Pang, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
The vireo group participated in four tasks: instance search, multimedia event recounting, multimedia event detection, and semantic indexing. In this paper, we will present our approaches and discuss the evaluation results.
The Shanghai-Hongkong Team At Mediaeval2012: Violent Scene Detection Using Trajectory-Based Features, Yu-Gang Jiang, Qi Dai, Chun Chet Tan, Xiangyang Xue, Chong-Wah Ngo
The Shanghai-Hongkong Team At Mediaeval2012: Violent Scene Detection Using Trajectory-Based Features, Yu-Gang Jiang, Qi Dai, Chun Chet Tan, Xiangyang Xue, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
The Violent Scene Detection task offers a very practical challenge in detecting complex and diverse violent video clips in movies. In this working note paper, we will briefly describe our system and discuss the results, which achieved top performance in mAP@201 and runner-up in mAP@100, among all 35 submissions worldwide. The central component of our system is a set of features derived from the appearance and motion of local patch trajectories [2]. We use these features and SVM classifier as the baseline approach and add in a few other components to further improve the performance. Our findings indicate that the …
Eating Alone, Together: New Forms Of Commensality, Catherine Grevet, Anthony Tang, Elizabeth Mynatt
Eating Alone, Together: New Forms Of Commensality, Catherine Grevet, Anthony Tang, Elizabeth Mynatt
Research Collection School Of Computing and Information Systems
Eating with others, or commensality, is an enjoyable activity that serves many important social functions; however, many individuals eat meals alone due to life circumstances, meaning that they miss out on these social benefits. We developed and deployed a simple technology probe providing social awareness around mealtimes to explore how social systems might help alleviate the loneliness of solitary dining. Our findings suggest that these systems can convey a sense of connectedness around a meal; further, our analysis revealed three themes relevant to systems of this type: that contextually-located peripheral awareness engenders connectedness; that such tools can foster a feeling …
Understanding Engagement In Educational Computer Games, Fiona Fui-Hoon Nah, Yunjie Zhou, Adeline Boey, Hanji Li
Understanding Engagement In Educational Computer Games, Fiona Fui-Hoon Nah, Yunjie Zhou, Adeline Boey, Hanji Li
Research Collection School Of Computing and Information Systems
This paper presents an empirical study to understand engagement in educational computer games. Engagement is defined as an experience that occupies an individual’s attention and captures one’s interest. The nature of engagement is viewed as comprising conditions, actions, and outcomes of engagement. The data collection method includes in-depth interviews with 12 educational computer game players who have experienced engagement in playing these games. We used the Grounded Theory (GT) approach to develop an understanding of user engagement in the computer game-based learning context.
Trajectory-Based Modeling Of Human Actions With Motion Reference Points, Yu-Gang Jiang, Qi Dai, Xiangyang Xue, Wei Liu, Chong-Wah Ngo
Trajectory-Based Modeling Of Human Actions With Motion Reference Points, Yu-Gang Jiang, Qi Dai, Xiangyang Xue, Wei Liu, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
Human action recognition in videos is a challenging problem with wide applications. State-of-the-art approaches often adopt the popular bag-of-features representation based on isolated local patches or temporal patch trajectories, where motion patterns like object relationships are mostly discarded. This paper proposes a simple representation specifically aimed at the modeling of such motion relationships. We adopt global and local reference points to characterize motion information, so that the final representation can be robust to camera movement. Our approach operates on top of visual codewords derived from local patch trajectories, and therefore does not require accurate foreground-background separation, which is typically a …
Extending A Mobile Device's Interaction Space Through Body-Centric Interaction, Xiang Chen, Nicolai Marquardt, Anthony Tang, Sebastian Boring, Saul Greenberg
Extending A Mobile Device's Interaction Space Through Body-Centric Interaction, Xiang Chen, Nicolai Marquardt, Anthony Tang, Sebastian Boring, Saul Greenberg
Research Collection School Of Computing and Information Systems
Modern mobile devices rely on the screen as a primary input modality. Yet the small screen real-estate limits interaction possibilities, motivating researchers to explore alternate input techniques. Within this arena, our goal is to develop Body-Centric Interaction with Mobile Devices: a class of input techniques that allow a person to position and orient her mobile device to navigate and manipulate digital content anchored in the space on and around the body. To achieve this goal, we explore such interaction in a bottom-up path of prototypes and implementations. From our experiences, as well as by examining related work, we discuss and …
The Fat Thumb: Using The Thumb's Contact Size For Single-Handed Mobile Interaction, Sebastian Boring, David Ledo, Xiang ‘Anthony’ Chen, Anthony Tang, Anthony Tang, Saul Greenberg
The Fat Thumb: Using The Thumb's Contact Size For Single-Handed Mobile Interaction, Sebastian Boring, David Ledo, Xiang ‘Anthony’ Chen, Anthony Tang, Anthony Tang, Saul Greenberg
Research Collection School Of Computing and Information Systems
Modern mobile devices allow a rich set of multi-finger interactions that combine modes into a single fluid act. Such gestures may require the use of both hands: one holding the device while the other is interacting. While on the go, however, only one hand may be available to both hold the device and interact with it. In this demo, we present the Fat Thumb interaction technique, which uses the thumb's contact size as a form of simulated pressure. We present how this can be used, for example, to integrate panning and zooming into a single interaction. Contact size determines the …
Sampling And Ontologically Pooling Web Images For Visual Concept Learning, Shiai Zhu, Chong-Wah Ngo, Yu-Gang Jiang
Sampling And Ontologically Pooling Web Images For Visual Concept Learning, Shiai Zhu, Chong-Wah Ngo, Yu-Gang Jiang
Research Collection School Of Computing and Information Systems
Sufficient training examples are essential for effective learning of semantic visual concepts. In practice, however, acquiring noise-free training examples has always been expensive. Recently the rapid popularization of social media websites, such as Flickr, has made it possible to collect training exemplars without human assistance. This paper proposes a novel and efficient approach to collect training samples from the noisily tagged Web images for visual concept learning, where we try to maximize two important criteria, relevancy and coverage, of the automatically generated training sets. For the former, a simple method named semantic field is introduced to handle the imprecise and …
Fast Semantic Diffusion For Large-Scale Context-Based Image And Video Annotation, Yu-Gang Jiang, Qi Dai, Jun Wang, Chong-Wah Ngo
Fast Semantic Diffusion For Large-Scale Context-Based Image And Video Annotation, Yu-Gang Jiang, Qi Dai, Jun Wang, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
Exploring context information for visual recognition has recently received significant research attention. This paper proposes a novel and highly efficient approach, which is named semantic diffusion, to utilize semantic context for large-scale image and video annotation. Starting from the initial annotation of a large number of semantic concepts (categories), obtained by either machine learning or manual tagging, the proposed approach refines the results using a graph diffusion technique, which recovers the consistency and smoothness of the annotations over a semantic graph. Different from the existing graph-based learning methods that model relations among data samples, the semantic graph captures context by …
Semi-Supervised Hierarchical Clustering For Personalized Web Image Organization, Lei Meng, Ah-Hwee Tan
Semi-Supervised Hierarchical Clustering For Personalized Web Image Organization, Lei Meng, Ah-Hwee Tan
Research Collection School Of Computing and Information Systems
Existing efforts on web image organization usually transform the task into surrounding text clustering. However, Current text clustering algorithms do not address the problem of insufficient statistical information for image representation and noisy tags which greatly decreases the clustering performance while increases the computational cost. In this paper, we propose a two-step semi-supervised hierarchical clustering algorithm, Personalized Hierarchical Theme-based Clustering (PHTC), for web image organization. In the first step, the Probabilistic Fusion ART (PF-ART) is proposed for grouping semantically similar images and simultaneously learning the probabilistic distribution of tag occurrence for mining the key tags/topics of clusters. In this way, …
Aligning Images In The Wild, Wen-Yan Lin, Linlin Liu, Yasuyuki Matsushita, Kok-Lim Low, Siying Liu
Aligning Images In The Wild, Wen-Yan Lin, Linlin Liu, Yasuyuki Matsushita, Kok-Lim Low, Siying Liu
Research Collection School Of Computing and Information Systems
Aligning image pairs with significant appearance change is a long standing computer vision challenge. Much of this problem stems from the local patch descriptors’ instability to appearance variation. In this paper we suggest this instability is due less to descriptor corruption and more the difficulty in utilizing local information to canonically define the orientation (scale and rotation) at which a patch’s descriptor should be computed. We address this issue by jointly estimating correspondence and relative patch orientation, within a hierarchical algorithm that utilizes a smoothly varying parameterization of geometric transformations. By collectively estimating the correspondence and orientation of all the …
#Epicplay: Crowd-Sourcing Sports Video Highlights, Anthony Tang, Sebastian Boring
#Epicplay: Crowd-Sourcing Sports Video Highlights, Anthony Tang, Sebastian Boring
Research Collection School Of Computing and Information Systems
During a live sports event, many sports fans use social media as a part of their viewing experience, reporting on their thoughts on the event as it unfolds. In this work, we use this information stream to semantically annotate live broadcast sports games, using these annotations to select video highlights from the game. We demonstrate that this approach can be used to select highlights specific for fans of each team, and that these clips reflect the emotions of a fan during a game. Further, we describe how these clips differ from those seen on nightly sportscasts.
Spalendar: Visualizing A Group's Calendar Events Over A Geographic Space On A Public Display, Chen Xiang, Sebastian Boring, Sheelagh Carpendale, Anthony Tang, Saul Greenberg
Spalendar: Visualizing A Group's Calendar Events Over A Geographic Space On A Public Display, Chen Xiang, Sebastian Boring, Sheelagh Carpendale, Anthony Tang, Saul Greenberg
Research Collection School Of Computing and Information Systems
Portable paper calendars (i.e., day planners and organizers) have greatly influenced the design of group electronic calendars. Both use time units (hours/days/weeks/etc.) to organize visuals, with useful information (e.g., event types, locations, attendees) usually presented as - perhaps abbreviated or even hidden - text fields within those time units. The problem is that, for a group, this visual sorting of individual events into time buckets conveys only limited information about the social network of people. For example, people’s whereabouts cannot be read ‘at a glance’ but require examining the text. Our goal is to explore an alternate visualization that can …
Hoare-Style Verification Of Graph Programs, Christopher M. Poskitt, Detlef Plump
Hoare-Style Verification Of Graph Programs, Christopher M. Poskitt, Detlef Plump
Research Collection School Of Computing and Information Systems
GP (for Graph Programs) is an experimental nondeterministic programming language for solving problems on graphs and graph-like structures. The language is based on graph transformation rules, allowing visual programming at a high level of abstraction. In particular, GP frees programmers from dealing with low-level data structures. In this paper, we present a Hoare-style proof system for verifying the partial correctness of (a subset of) graph programs. The pre- and postconditions of the calculus are nested graph conditions with expressions, a formalism for specifying both structural graph properties and properties of labels. We show that our proof system is sound with …
Boosting Web Video Categorization With Contextual Information From Social Web, Xiao Wu, Chong-Wah Ngo, Yi-Ming Zhu, Qiang Peng
Boosting Web Video Categorization With Contextual Information From Social Web, Xiao Wu, Chong-Wah Ngo, Yi-Ming Zhu, Qiang Peng
Research Collection School Of Computing and Information Systems
Web video categorization is a fundamental task for web video search. In this paper, we explore web video categorization from a new perspective, by integrating the model-based and data-driven approaches to boost the performance. The boosting comes from two aspects: one is the performance improvement for text classifiers through query expansion from related videos and user videos. The model-based classifiers are built based on the text features extracted from title and tags. Related videos and user videos act as external resources for compensating the shortcoming of the limited and noisy text features. Query expansion is adopted to reinforce the classification …
Summarizing Rushes Videos By Motion, Object, And Event Understanding, Feng Wang, Chong-Wah Ngo
Summarizing Rushes Videos By Motion, Object, And Event Understanding, Feng Wang, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
Rushes footages are considered as cheap gold mine with the potential for reuse in broadcasting and filmmaking industries. However, mining "gold" from unedited videos such as rushes is challenging as the reusable segments are buried in a large set of redundant information. In this paper, we propose a unified framework for stock footage classification and summarization to support video editors in navigating and organizing rushes videos. Our approach is composed of two steps. First, we employ motion features to filter the undesired camera motion and locate the stock footage. A hierarchical hidden Markov model (HHMM) is proposed to model the …