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Articles 721 - 750 of 959
Full-Text Articles in Graphics and Human Computer Interfaces
Semi-Supervised Domain Adaptation With Subspace Learning For Visual Recognition, Ting Yao, Yingwei Pan, Chong-Wah Ngo, Houqiang Li, Tao Mei
Semi-Supervised Domain Adaptation With Subspace Learning For Visual Recognition, Ting Yao, Yingwei Pan, Chong-Wah Ngo, Houqiang Li, Tao Mei
Research Collection School Of Computing and Information Systems
In many real-world applications, we are often facing the problem of cross domain learning, i.e., to borrow the labeled data or transfer the already learnt knowledge from a source domain to a target domain. However, simply applying existing source data or knowledge may even hurt the performance, especially when the data distribution in the source and target domain is quite different, or there are very few labeled data available in the target domain. This paper proposes a novel domain adaptation framework, named Semi-supervised Domain Adaptation with Subspace Learning (SDASL), which jointly explores invariant lowdimensional structures across domains to correct data …
Improving Automatic Name-Face Association Using Celebrity Images On The Web, Zhineng Chen, Bailan Feng, Chong-Wah Ngo, Caiyan Jia, Xiangsheng Huang
Improving Automatic Name-Face Association Using Celebrity Images On The Web, Zhineng Chen, Bailan Feng, Chong-Wah Ngo, Caiyan Jia, Xiangsheng Huang
Research Collection School Of Computing and Information Systems
This paper investigates the task of automatically associating faces appearing in images (or videos) with their names. Our novelty lies in the use of celebrity Web images to facilitate the task. Specifically, we first propose a method named Image Matching (IM), which uses the faces in images returned from name queries over an image search engine as the gallery set of the names, and a probe face is classified as one of the names, or none of them, according to their matching scores and compatibility characterized by a proposed Assigning-Thresholding (AT) pipeline. Noting IM could provide guidance for association for …
Multimodal Learning With Deep Boltzmann Machine For Emotion Prediction In User Generated Videos, Lei Pang, Chong-Wah Ngo
Multimodal Learning With Deep Boltzmann Machine For Emotion Prediction In User Generated Videos, Lei Pang, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
Detecting emotions from user-generated videos, such as“anger” and “sadness”, has attracted widespread interest recently. The problem is challenging as effectively representing video data with multi-view information (e.g., audio, video or text) is not trivial. In contrast to the existing works that extract features from each modality (view) separately followed by early or late fusion, we propose to learn a joint density model over the space of multi-modal inputs (including visual, auditory and textual modalities) with Deep Boltzmann Machine (DBM). The model is trained directly on the user-generated Web videos without any labeling effort. More importantly, the deep architecture enlightens the …
Physio@Home: Exploring Visual Guidance And Feedback Techniques For Physiotherapy Exercises, Richard Tang, Xing-Dong Yang, Scott Bateman, Joaquim Jorge, Anthony Tang
Physio@Home: Exploring Visual Guidance And Feedback Techniques For Physiotherapy Exercises, Richard Tang, Xing-Dong Yang, Scott Bateman, Joaquim Jorge, Anthony Tang
Research Collection School Of Computing and Information Systems
Physiotherapy patients exercising at home alone are at risk of re-injury since they do not have corrective guidance from a therapist. To explore solutions to this problem, we designed Physio@Home, a prototype that guides people through pre-recorded physiotherapy exercises using realtime visual guides and multi-camera views. Our design addresses several aspects of corrective guidance, including: plane and range of movement, joint positions and angles, and extent of movement. We evaluated our design, comparing how closely people could follow exercise movements under various feedback conditions. Participants were most accurate when using our visual guide and multi-views. We provide suggestions for exercise …
Personal Visualization And Personal Visual Analytics, Dandan Huang, Melanie Tory, Bon Adriel Aseniero, Lyn Bartram, Scott Bateman, Sheelagh Carpedale, Anthony Tang, Robert Woodbury
Personal Visualization And Personal Visual Analytics, Dandan Huang, Melanie Tory, Bon Adriel Aseniero, Lyn Bartram, Scott Bateman, Sheelagh Carpedale, Anthony Tang, Robert Woodbury
Research Collection School Of Computing and Information Systems
Data surrounds each and every one of us in our daily lives, ranging from exercise logs, to archives of our interactions with others on social media, to online resources pertaining to our hobbies. There is enormous potential for us to use these data to understand ourselves better and make positive changes in our lives. Visualization (Vis) and visual analytics (VA) offer substantial opportunities to help individuals gain insights about themselves, their communities and their interests; however, designing tools to support data analysis in non-professional life brings a unique set of research and design challenges. We investigate the requirements and research …
Click-Boosting Multi-Modality Graph-Based Reranking For Image Search, Xiaopeng Yang, Yongdong Zhang, Ting Yao, Chong-Wah Ngo, Tao Mei
Click-Boosting Multi-Modality Graph-Based Reranking For Image Search, Xiaopeng Yang, Yongdong Zhang, Ting Yao, Chong-Wah Ngo, Tao Mei
Research Collection School Of Computing and Information Systems
Image reranking is an effective way for improving the retrieval performance of keyword-based image search engines. A fundamental issue underlying the success of existing image reranking approaches is the ability in identifying potentially useful recurrent patterns from the initial search results. Ideally, these patterns can be leveraged to upgrade the ranks of visually similar images, which are also likely to be relevant. The challenge, nevertheless, originates from the fact that keyword-based queries are used to be ambiguous, resulting in difficulty in predicting the search intention. Mining useful patterns without understanding query is risky, and may lead to incorrect judgment in …
Ciphercard: A Token-Based Approach Against Camera-Based Shoulder Surfing Attacks On Common Touchscreen Devices, Teddy Seyed, Xing-Dong Yang, Anthony Tang, Saul Greenberg, Jiawei Gu, Bin Zhu, Xiang Ciao
Ciphercard: A Token-Based Approach Against Camera-Based Shoulder Surfing Attacks On Common Touchscreen Devices, Teddy Seyed, Xing-Dong Yang, Anthony Tang, Saul Greenberg, Jiawei Gu, Bin Zhu, Xiang Ciao
Research Collection School Of Computing and Information Systems
We present CipherCard, a physical token that defends against shoulder-surfing attacks on user authentication on capacitive touchscreen devices. When CipherCard is placed over a touchscreen’s pin-pad, it remaps a user’s touch point on the physical token to a different location on the pin-pad. It hence translates a visible user password into a different system password received by a touchscreen, but is hidden from observers as well as the user. CipherCard enhances authentication security through Two-Factor Authentication (TFA), in that both the correct user password and a specific card are needed for successful authentication. We explore the design space of CipherCard, …
Hybrid Euclidean-And-Riemannian Metric Learning For Image Set Classification, Zhiwu Huang, R. Wang, S. Shan, X. Chen
Hybrid Euclidean-And-Riemannian Metric Learning For Image Set Classification, Zhiwu Huang, R. Wang, S. Shan, X. Chen
Research Collection School Of Computing and Information Systems
We propose a novel hybrid metric learning approach to combine multiple heterogenous statistics for robust image set classification. Specifically, we represent each set with multiple statistics – mean, covariance matrix and Gaussian distribution, which generally complement each other for set modeling. However, it is not trivial to fuse them since the mean vector with dd-dimension often lies in Euclidean space RdRd, whereas the covariance matrix typically resides on Riemannian manifold Sym+dSymd+. Besides, according to information geometry, the space of Gaussian distribution can be embedded into another Riemannian manifold Sym+d+1Symd+1+. To fuse these statistics from heterogeneous spaces, we propose a Hybrid …
Vireo-Tno @ Trecvid 2014: Multimedia Event Detection And Recounting (Med And Mer), Chong-Wah Ngo, Yi-Jie Lu, Hao Zhang, Ting Yao, Chun-Chet Tan, Lei Pang, Maaike De Boer, John Schavemaker, Klamer Schutte, Wessel Kraaij
Vireo-Tno @ Trecvid 2014: Multimedia Event Detection And Recounting (Med And Mer), Chong-Wah Ngo, Yi-Jie Lu, Hao Zhang, Ting Yao, Chun-Chet Tan, Lei Pang, Maaike De Boer, John Schavemaker, Klamer Schutte, Wessel Kraaij
Research Collection School Of Computing and Information Systems
This paper presents an overview and comparative analysis of our systems designed for TRECVID 2014 [1] multimedia event detection (MED) and recounting (MER) tasks, including all sub-tasks for Pre-Specified (PS) event detection, all sub-tasks except 100Ex for Ad-Hoc (AH) event detection, and 010Ex sub-task for both PS and AH event recounting. Multimedia Event Detection (MED) : Our main focus for the MED task is on the study of a new zero-example system, which aims to solve the 000Ex and SQ problems. The system can run either fully automatically or semi-automatically. Specifically, we test the automatic run in 000Ex submission and …
Organizing Video Search Results To Adapted Semantic Hierarchies For Topic-Based Browsing, Jiajun Wang, Yu-Gang Jiang, Qiang Wang, Kuiyuan Yang, Chong-Wah Ngo
Organizing Video Search Results To Adapted Semantic Hierarchies For Topic-Based Browsing, Jiajun Wang, Yu-Gang Jiang, Qiang Wang, Kuiyuan Yang, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
Organizing video search results into semantically structured hierarchies can greatly improve the efficiency of browsing complex query topics. Traditional hierarchical clustering techniques are inadequate since they lack the ability to generate semantically interpretable structures. In this paper, we introduce an approach to organize video search results to an adapted semantic hierarchy. As many hot search topics such as celebrities and famous cities have Wikipedia pages where hierarchical topic structures are available, we start from the Wikipedia hierarchies and adjust the structures according to the characteristics of the returned videos from a search engine. Ordinary clustering based on textual information of …
Combining Multiple Kernel Methods On Riemannian Manifold For Emotion Recognition In The Wild, M. Liu, R. Wang, S. Li, S. Shan, Zhiwu Huang, X. Chen
Combining Multiple Kernel Methods On Riemannian Manifold For Emotion Recognition In The Wild, M. Liu, R. Wang, S. Li, S. Shan, Zhiwu Huang, X. Chen
Research Collection School Of Computing and Information Systems
In this paper, we present the method for our submission to the Emotion Recognition in the Wild Challenge (EmotiW 2014). The challenge is to automatically classify the emotions acted by human subjects in video clips under realworld environment. In our method, each video clip can be represented by three types of image set models (i.e. linear subspace, covariance matrix, and Gaussian distribution) respectively, which can all be viewed as points residing on some Riemannian manifolds. Then different Riemannian kernels are employed on these set models correspondingly for similarity/distance measurement. For classification, three types of classifiers, i.e. kernel SVM, logistic regression, …
Celelabel: An Interactive System For Annotating Celebrities In Web Videos, Zhineng Chen, Jinfeng Bai, Chong-Wah Ngo, Bailan Feng, Bo Xu
Celelabel: An Interactive System For Annotating Celebrities In Web Videos, Zhineng Chen, Jinfeng Bai, Chong-Wah Ngo, Bailan Feng, Bo Xu
Research Collection School Of Computing and Information Systems
Manual annotation of celebrities in Web videos is an essential task in many people-related Web services. The task, however, poses a significant challenge even to skillful annotators, mainly due to the large quantity of unfamiliar and greatly varied celebrities, and the lack of a customized system for it. This work develops CeleLabel, an interactive system for manually annotating celebrities in the Web video domain. The peculiarity of CeleLabel is to exploit and display multiple types of information that could assist the annotation, including video content, context surrounding and within a video, celebrity images on the Web, and human factors. Using …
Scalable Visual Instance Mining With Threads Of Features, Wei Zhang, Hongzhi Li, Chong-Wah Ngo, Shih-Fu Chang
Scalable Visual Instance Mining With Threads Of Features, Wei Zhang, Hongzhi Li, Chong-Wah Ngo, Shih-Fu Chang
Research Collection School Of Computing and Information Systems
We address the problem of visual instance mining, which is to extract frequently appearing visual instances automatically from a multimedia collection. We propose a scalable mining method by exploiting Thread of Features (ToF). Specifically, ToF, a compact representation that links consistent features across images, is extracted to reduce noises, discover patterns, and speed up processing. Various instances, especially small ones, can be discovered by exploiting correlated ToFs. Our approach is significantly more effective than other methods in mining small instances. At the same time, it is also more efficient by requiring much fewer hash tables. We compared with several state-of-the-art …
Click-Through-Based Subspace Learning For Image Search, Yingwei Pan, Ting Yao, Xinmei Tian, Houqiang Li, Chong-Wah Ngo
Click-Through-Based Subspace Learning For Image Search, Yingwei Pan, Ting Yao, Xinmei Tian, Houqiang Li, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
One of the fundamental problems in image search is to rank image documents according to a given textual query. We address two limitations of the existing image search engines in this paper. First, there is no straightforward way of comparing textual keywords with visual image content. Image search engines therefore highly depend on the surrounding texts, which are often noisy or too few to accurately describe the image content. Second, ranking functions are trained on query-image pairs labeled by human labelers, making the annotation intellectually expensive and thus cannot be scaled up. We demonstrate that the above two fundamental challenges …
Vireo @ Trecvid 2014: Instance Search And Semantic Indexing, Wei Zhang, Hao Zhang, Ting Yao, Yijie Lu, Jingjing Chen, Chong-Wah Ngo
Vireo @ Trecvid 2014: Instance Search And Semantic Indexing, Wei Zhang, Hao Zhang, Ting Yao, Yijie Lu, Jingjing Chen, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
This paper summarizes the following two tasks participated by VIREO group: instance search and semantic indexing. We will present our approaches and analyze the results obtained in TRECVID 2014 benchmark evaluation
Imagespirit: Verbal Guided Image Parsing, Ming-Ming Cheng, Shuai Zheng, Wen-Yan Lin, Vibhav Vineet, Paul Sturgess, Nigel Crook, Niloy J. Mitra, Philip Torr
Imagespirit: Verbal Guided Image Parsing, Ming-Ming Cheng, Shuai Zheng, Wen-Yan Lin, Vibhav Vineet, Paul Sturgess, Nigel Crook, Niloy J. Mitra, Philip Torr
Research Collection School Of Computing and Information Systems
Humans describe images in terms of nouns and adjectives while algorithms operate on images represented as sets of pixels. Bridging this gap between how humans would like to access images versus their typical representation is the goal of image parsing, which involves assigning object and attribute labels to pixels. In this article we propose treating nouns as object labels and adjectives as visual attribute labels. This allows us to formulate the image parsing problem as one of jointly estimating per-pixel object and attribute labels from a set of training images. We propose an efficient (interactive time) solution. Using the extracted …
Designing An Immersive And Entertaining Pervasive Gameplay Experience With Spheros As Game And Interface Elements, Brennan Jones, Kody Dillman, Setareh Aghel Manesh, Ehud Sharlin, Anthony Tang
Designing An Immersive And Entertaining Pervasive Gameplay Experience With Spheros As Game And Interface Elements, Brennan Jones, Kody Dillman, Setareh Aghel Manesh, Ehud Sharlin, Anthony Tang
Research Collection School Of Computing and Information Systems
The Sphero is a robotic remote-controlled ball capable of rolling around on its own in any direction at multiple speeds. Numerous games have been designed for the Sphero for smartphones and tablets. However, most of these games provide an interface for controlling the Sphero that is far from natural. These games also do not put a strong focus on the physical environment around the Sphero. This work discusses a control scheme used to control a Sphero with another Sphero, and a pervasive game leveraging this scheme that emphasizes physical properties of the environment to create an immersive experience.
Saliency Detection With Flash And No-Flash Image Pairs, Shengfeng He, Rynson W.H. Lau
Saliency Detection With Flash And No-Flash Image Pairs, Shengfeng He, Rynson W.H. Lau
Research Collection School Of Computing and Information Systems
In this paper, we propose a new saliency detection method using a pair of flash and no-flash images. Our approach is inspired by two observations. First, only the foreground objects are significantly brightened by the flash as they are relatively nearer to the camera than the background. Second, the brightness variations introduced by the flash provide hints to surface orientation changes. Accordingly, the first observation is explored to form the background prior to eliminate background distraction. The second observation provides a new orientation cue to compute surface orientation contrast. These photometric cues from the two observations are independent of visual …
Name-Face Association In Web Videos: A Large-Scale Dataset, Baselines, And Open Issues, Zhi-Neng Chen, Chong-Wah Ngo, Wei Zhang, Juan Cao, Yu-Gang Jiang
Name-Face Association In Web Videos: A Large-Scale Dataset, Baselines, And Open Issues, Zhi-Neng Chen, Chong-Wah Ngo, Wei Zhang, Juan Cao, Yu-Gang Jiang
Research Collection School Of Computing and Information Systems
Associating faces appearing in Web videos with names presented in the surrounding context is an important task in many applications. However, the problem is not well investigated particularly under large-scale realistic scenario, mainly due to the scarcity of dataset constructed in such circumstance. In this paper, we introduce a Web video dataset of celebrities, named WebV-Cele, for name-face association. The dataset consists of 75 073 Internet videos of over 4 000 hours, covering 2 427 celebrities and 649 001 faces. This is, to our knowledge, the most comprehensive dataset for this problem. We describe the details of dataset construction, discuss …
Video Event Detection Using Motion Relativity And Feature Selection, Feng Wang, Zhanhu Sun, Yu-Gang Jiang, Chong-Wah Ngo
Video Event Detection Using Motion Relativity And Feature Selection, Feng Wang, Zhanhu Sun, Yu-Gang Jiang, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
Event detection plays an essential role in video content analysis. In this paper, we present our approach based on motion relativity and feature selection for video event detection. First, we propose a new motion feature, namely Expanded Relative Motion Histogram of Bag-of-Visual-Words (ERMH-BoW) to employ motion relativity for event detection. In ERMH-BoW, by representing what aspect of an event with Bag-of-Visual-Words (BoW), we construct relative motion histograms between different visual words to depict the objects' activities or how aspect of the event. ERMH-BoW thus integrates both what and how aspects for a complete event description. Meanwhile, we show that by …
Collaborative Error Reduction For Hierarchical Classification, Shiai Zhu, Xiao-Yong Wei, Chong-Wah Ngo
Collaborative Error Reduction For Hierarchical Classification, Shiai Zhu, Xiao-Yong Wei, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
Hierarchical classification (HC) is a popular and efficient way for detecting the semantic concepts from the images. The conventional method always selects the branch with the highest classification response. This branch selection strategy has a risk of propagating classification errors from higher levels of the hierarchy to the lower levels. We argue that the local strategy is too arbitrary, because the candidate nodes are considered individually, which ignores the semantic and context relationships among concepts. In this paper, we first propose a novel method for HC, which is able to utilize the semantic relationship among candidate nodes and their children …
Click-Through-Based Cross-View Learning For Image Search, Yingwei Pan, Ting Yao, Tao Mei, Houqiang Li, Chong-Wah Ngo, Yong Rui
Click-Through-Based Cross-View Learning For Image Search, Yingwei Pan, Ting Yao, Tao Mei, Houqiang Li, Chong-Wah Ngo, Yong Rui
Research Collection School Of Computing and Information Systems
One of the fundamental problems in image search is to rank image documents according to a given textual query. Existing search engines highly depend on surrounding texts for ranking images, or leverage the query-image pairs annotated by human labelers to train a series of ranking functions. However, there are two major limitations: 1) the surrounding texts are often noisy or too few to accurately describe the image content, and 2) the human annotations are resourcefully expensive and thus cannot be scaled up. We demonstrate in this paper that the above two fundamental challenges can be mitigated by jointly exploring the …
Placing Videos On A Semantic Hierarchy For Search Result Navigation, Song Tan, Yu-Gang Jiang, Chong-Wah Ngo
Placing Videos On A Semantic Hierarchy For Search Result Navigation, Song Tan, Yu-Gang Jiang, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
Organizing video search results in a list view is widely adopted by current commercial search engines, which cannot support efficient browsing for complex search topics that have multiple semantic facets. In this article, we propose to organize video search results in a highly structured way. Specifically, videos are placed on a semantic hierarchy that accurately organizes various facets of a given search topic. To pick the most suitable videos for each node of the hierarchy, we define and utilize three important criteria: relevance, uniqueness, and diversity. Extensive evaluations on a large YouTube video dataset demonstrate the effectiveness of our approach.
Institutional Boundaries And Trust Of Virtual Teams In Collaborative Design: An Experimental Study In A Virtual World Environment, Shu Z. Schiller, Brian Mennecke, Fiona Fui-Hoon Nah, Andy Luse
Institutional Boundaries And Trust Of Virtual Teams In Collaborative Design: An Experimental Study In A Virtual World Environment, Shu Z. Schiller, Brian Mennecke, Fiona Fui-Hoon Nah, Andy Luse
Research Collection School Of Computing and Information Systems
Members of virtual teams often collaborate within and across institutional boundaries. This research investigates the effects of boundary spanning conditions on the development of team trust and team satisfaction. Two hundred and eighty-two participants carried out a collaborative design task over several weeks in a virtual world, Second Life. Multigroup structural equation modeling was used to examine our research model, which compares individual level measurement between two boundary spanning team conditions. The results indicate that trusting beliefs have a positive impact on team trust, which in turn, influences team satisfaction. Further, we found that, compared to cross-boundary teams, within-boundary teams …
Learning Euclidean-To-Riemannian Metric For Point-To-Set Classification, Zhiwu Huang, R. Wang, S. Shan, X. Chen
Learning Euclidean-To-Riemannian Metric For Point-To-Set Classification, Zhiwu Huang, R. Wang, S. Shan, X. Chen
Research Collection School Of Computing and Information Systems
In this paper, we focus on the problem of point-to-set classification, where single points are matched against sets of correlated points. Since the points commonly lie in Euclidean space while the sets are typically modeled as elements on Riemannian manifold, they can be treated as Euclidean points and Riemannian points respectively. To learn a metric between the heterogeneous points, we propose a novel Euclidean-to-Riemannian metric learning framework. Specifically, by exploiting typical Riemannian metrics, the Riemannian manifold is first embedded into a high dimensional Hilbert space to reduce the gaps between the heterogeneous spaces and meanwhile respect the Riemannian geometry of …
Gamification Of Education: A Review Of Literature, Fiona Fui-Hoon Nah, Qing Zeng, Venkata R. Telaprolu, Abhishek Padmanabhuni Ayyappa, Brenda Eschenbrenner
Gamification Of Education: A Review Of Literature, Fiona Fui-Hoon Nah, Qing Zeng, Venkata R. Telaprolu, Abhishek Padmanabhuni Ayyappa, Brenda Eschenbrenner
Research Collection School Of Computing and Information Systems
We synthesized the literature on gamification of education by conducting a review of the literature on gamification in the educational and learning context. Based on our review, we identified several game design elements that are used in education. These game design elements include points, levels/stages, badges, leaderboards, prizes, progress bars, storyline, and feedback. We provided examples from the literature to illustrate the application of gamification in the educational context.
Interactive Two-Sided Transparent Displays: Designing For Collaboration, Jiannan Li, Saul Greenberg, Ehud Sharlin, Joaquim Jorge
Interactive Two-Sided Transparent Displays: Designing For Collaboration, Jiannan Li, Saul Greenberg, Ehud Sharlin, Joaquim Jorge
Research Collection School Of Computing and Information Systems
Transparent displays can serve as an important collaborative medium supporting face-to-face interactions over a shared visual work surface. Such displays enhance workspace awareness: when a person is working on one side of a transparent display, the person on the other side can see the other's body, hand gestures, gaze and what he or she is actually manipulating on the shared screen. Even so, we argue that designing such transparent displays must go beyond current offerings if it is to support collaboration. First, both sides of the display must accept interactive input, preferably by at least touch and / or pen, …
Constructive Visualization, Samuel Huron, Sheelagh Carpendale, Alice Thudt, Anthony Tang, Michael Mauerer
Constructive Visualization, Samuel Huron, Sheelagh Carpendale, Alice Thudt, Anthony Tang, Michael Mauerer
Research Collection School Of Computing and Information Systems
If visualization is to be democratized, we need to provide means for non-experts to create visualizations that allow them to engage directly with datasets. We present constructive visualization a new paradigm for the simple creation of flexible, dynamic visualizations. Constructive visualization is simple—in that the skills required to build and manipulate the visualizations are akin to kindergarten play; it is expressive— in that one can build within the constraints of the chosen environment, and it also supports dynamics — in that these constructed visualizations can be rebuilt and adjusted. We describe the conceptual components and processes underlying constructive visualization, and …
Daisy Filter Flow: A Generalized Discrete Approach To Dense Correspondences, Hongsheng Yang, Wen-Yan Lin, Jiangbo Lu
Daisy Filter Flow: A Generalized Discrete Approach To Dense Correspondences, Hongsheng Yang, Wen-Yan Lin, Jiangbo Lu
Research Collection School Of Computing and Information Systems
No abstract provided.
Supporting Non-Verbal Visual Communication In Online Group Art Therapy, Brennan Jones, Kate Collie, Sara Prins Hankinson, Anthony Tang
Supporting Non-Verbal Visual Communication In Online Group Art Therapy, Brennan Jones, Kate Collie, Sara Prins Hankinson, Anthony Tang
Research Collection School Of Computing and Information Systems
Art therapy provides therapeutic benefit to people suffering from chronic pain, and recent work has explored supporting art therapy through online tools such as chat forums and discussion boards. These tools give people the benefit of engaging in art therapy without the burden of having to leave one’s home (when transportation may be a challenge), and allowing people to reveal their identities through dialogue and activity rather than through one’s appearance. However, these tools also do not provide much opportunity for collaboration and shared art making. Because group members are not aware of each other’s actions and non-verbal cues in …