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Articles 31 - 60 of 97

Full-Text Articles in Graphics and Human Computer Interfaces

A Real-Time Approach To Capture Ambient And Focal Attention In Visual Search, Gavindya Jayawardena, Yasith Jayawardana, Yasasi Abeysinghe, Bhanuka Mahanama, Sampath Jayarathna, Jacek Gwizdka Jan 2025

A Real-Time Approach To Capture Ambient And Focal Attention In Visual Search, Gavindya Jayawardena, Yasith Jayawardana, Yasasi Abeysinghe, Bhanuka Mahanama, Sampath Jayarathna, Jacek Gwizdka

Computer Science Faculty Publications

During visual search, individuals’ attention shifts between ambient and focal states in response to task demands and stimuli. The ambient/focal coefficient K is a statistically validated measure of these states, computed offline from fixation duration and saccade amplitude data. While current methods compute K offline, real-time computation could enable applications such as monitoring user attention, creating attention-adaptive user interfaces, and optimizing graphics rendering. However, real-time computation of K requires stable estimates for the parameters of fixation duration and saccade amplitude distributions. Since these distributions are heavy-tailed, the real-time estimates exhibit high variance and slow convergence. To overcome this, we propose …


Optiselect And Enshap: Integrating Machine Learning And Game Theory For Ischemic Stroke Prediction, Pritam Chakraborty, Anjan Bandyopadhyay, Sricheta Parul, Sujata Swain, Partha Sarathy Banerjee, Tapas Si, Hong Qin, Saurav Mallik Jan 2025

Optiselect And Enshap: Integrating Machine Learning And Game Theory For Ischemic Stroke Prediction, Pritam Chakraborty, Anjan Bandyopadhyay, Sricheta Parul, Sujata Swain, Partha Sarathy Banerjee, Tapas Si, Hong Qin, Saurav Mallik

Computer Science Faculty Publications

Stroke analysis using game theory and machine learning techniques. The study investigates the use of the Shapley value in predictive ischemic brain stroke analysis. Initially, preference algorithms identify the most important features in various machine learning models, including logistic regression, K-nearest neighbor, decision tree, support vector machine (linear kernel), support vector machine ( RBF kernel), neural networks, etc. For each sample, the top 3, 4, and 5 features are evaluated and selected to evaluate their performance. The Shapley value method was used to rank the models using their best four features based on their predictive capabilities. As a result, better-performing …


Insights In Adaptation: Examining Self-Reflection Strategies Of Job Seekers With Visual Impairments In India, Akshay Kolgar Nayak, Yash Prakash, Sampath Jayarathna, Hae-Na Lee, Vikas Ashok Jan 2025

Insights In Adaptation: Examining Self-Reflection Strategies Of Job Seekers With Visual Impairments In India, Akshay Kolgar Nayak, Yash Prakash, Sampath Jayarathna, Hae-Na Lee, Vikas Ashok

Computer Science Faculty Publications

Significant changes in the digital employment landscape, driven by rapid technological advancements and the COVID-19 pandemic, have introduced new opportunities for blind and visually impaired (BVI) individuals in developing countries like India. However, a significant portion of the BVI population in India remains unemployed despite extensive accessibility advancements and job search interventions. Therefore, we conducted semi-structured interviews with 20 BVI persons who were either pursuing or recently sought employment in the digital industry. Our findings reveal that despite gaining digital literacy and extensive training, BVI individuals struggle to meet industry requirements for fulfilling job openings. While they engage in self-reflection …


Adapting Online Customer Reviews For Blind Users: A Case Study Of Restaurant Reviews, Mohan Sunkara, Akshay Kolgar Nayak, Sandeep Kalari, Yash Prakash, Sampath Jayarathna, Hae-Na Lee, Vikas Ashok Jan 2025

Adapting Online Customer Reviews For Blind Users: A Case Study Of Restaurant Reviews, Mohan Sunkara, Akshay Kolgar Nayak, Sandeep Kalari, Yash Prakash, Sampath Jayarathna, Hae-Na Lee, Vikas Ashok

Computer Science Faculty Publications

Online reviews have become an integral aspect of consumer decision-making on e-commerce websites, especially in the restaurant industry. Unlike sighted users who can visually skim through the reviews, perusing reviews remains challenging for blind users, who rely on screen reader assistive technology that supports predominantly one-dimensional narration of content via keyboard shortcuts. In an interview study, we uncovered numerous pain points of blind screen reader users with online restaurant reviews, notably, the listening fatigue and frustration after going through only the first few reviews. To address these issues, we developed QuickCue assistive tool that performs aspect-focused sentiment-driven summarization to reorganize …


An Optimized Generalized Multi-Color Point Implicit Solver For Intel Gpus Using Oneapi Esimd, Joseph Wassell, Mohammad Zubair, Aaron Walden, Gabriel Nastac, Eric Nielsen, Timothée Ewart Jan 2025

An Optimized Generalized Multi-Color Point Implicit Solver For Intel Gpus Using Oneapi Esimd, Joseph Wassell, Mohammad Zubair, Aaron Walden, Gabriel Nastac, Eric Nielsen, Timothée Ewart

Computer Science Faculty Publications

This paper presents an efficient implementation of a linear-solver kernel relevant to FUN3D, a suite of computational fluid dynamics software developed at NASA’s Langley Research Center. The linear solver is optimized for a range of block sizes commonly used in FUN3D. The implementation targets Aurora, the Argonne Leadership Computing Facility’s (ALCF) exascale machine featuring Intel Data Center Max 1550 GPUs. The linear solver’s performance is memory bandwidth-bound due to its low arithmetic intensity. The primary performance challenges stem from variable matrix row lengths and indirect memory access patterns inherent in unstructured-grid applications. Variable block sizes introduce additional complexity through differing …


Differences In Student-Ai Interaction Process On A Drawing Task: Focusing On Students' Attitude Towards Ai And The Level Of Drawing Skills, Jinhee Kim, Yoonhee Ham, Sang-Soog Lee Jan 2024

Differences In Student-Ai Interaction Process On A Drawing Task: Focusing On Students' Attitude Towards Ai And The Level Of Drawing Skills, Jinhee Kim, Yoonhee Ham, Sang-Soog Lee

STEMPS Faculty Publications

Recent advances and applications of artificial intelligence (AI) have increased the opportunities for students to interact with AI in their learning tasks. Although various fields of scholarly research have investigated human-AI collaboration, the underlying processes of how students collaborate with AI in a student-AI teaming scenario have been scarcely investigated. To develop effective AI applications in education, it is necessary to understand differences in the student-AI interaction (SAI) process depending on students' characteristics. The present study attempts to fill this gap by exploring the differences in the SAI process amongst students with varying drawing proficiencies and attitudes towards AI in …


Enhancing Research Productivity: Seamless Integration Of Personal Devices And Hpc Resources With The Cybershuttle Notebook Gateway, Yasith Jayawardana, Dimuthu Wannipurage, Eroma Abeysinghe, Suresh Marru Jan 2024

Enhancing Research Productivity: Seamless Integration Of Personal Devices And Hpc Resources With The Cybershuttle Notebook Gateway, Yasith Jayawardana, Dimuthu Wannipurage, Eroma Abeysinghe, Suresh Marru

Computer Science Faculty Publications

Scientists often utilize personal laptops and workstations for initial research stages and turn to high-performance computing (HPC) supercomputers for compute-intensive tasks. However, seamless transitions between these environments are vital for enhancing productivity and accelerating research progress. Our paper presents the Cybershuttle Notebook Gateway, an open-source framework crafted to streamline this transition, optimize resource utilization, and reduce time-to-science for researchers. Leveraging JupyterLab, the framework extends kernel mechanics for seamless provisioning and connection to remote HPC cluster kernels. We delve into its architecture, which separates user authentication, kernel provisioning, and remote file system access. Additionally, we highlight practical capabilities like analyzing network …


A-Disetrac Advanced Analytic Dashboard For Distributed Eye Tracking, Yasasi Abeysinghe, Bhanuka Mahanama, Gavindya Jayawardena, Yasith Jayawardena, Mohan Sunkara, Andrew T. Duchowski, Vikas Ashok, Sampath Jayarathna Jan 2024

A-Disetrac Advanced Analytic Dashboard For Distributed Eye Tracking, Yasasi Abeysinghe, Bhanuka Mahanama, Gavindya Jayawardena, Yasith Jayawardena, Mohan Sunkara, Andrew T. Duchowski, Vikas Ashok, Sampath Jayarathna

Computer Science Faculty Publications

Understanding how individuals focus and perform visual searches during collaborative tasks can help improve user engagement. Eye tracking measures provide informative cues for such understanding. This article presents A-DisETrac, an advanced analytic dashboard for distributed eye tracking. It uses off-the-shelf eye trackers to monitor multiple users in parallel, compute both traditional and advanced gaze measures in real-time, and display them on an interactive dashboard. Using two pilot studies, the system was evaluated in terms of user experience and utility, and compared with existing work. Moreover, the system was used to study how advanced gaze measures such as ambient-focal coefficient K …


All In One Place: Ensuring Usable Access To Online Shopping Items For Blind Users, Yash Prakash, Akshay Kolgar Nayak, Mohan Sunkara, Sampath Jayarathna, Hae-Na Lee, Vikas Ashok Jan 2024

All In One Place: Ensuring Usable Access To Online Shopping Items For Blind Users, Yash Prakash, Akshay Kolgar Nayak, Mohan Sunkara, Sampath Jayarathna, Hae-Na Lee, Vikas Ashok

Computer Science Faculty Publications

Perusing web data items such as shopping products is a core online user activity. To prevent information overload, the content associated with data items is typically dispersed across multiple webpage sections over multiple web pages. However, such content distribution manifests an unintended side effect of significantly increasing the interaction burden for blind users, since navigating to-and-fro between different sections in different pages is tedious and cumbersome with their screen readers. While existing works have proposed methods for the context of a single webpage, solutions enabling usable access to content distributed across multiple webpages are few and far between. In this …


Improving Usability Of Data Charts In Multimodal Documents For Low Vision Users, Yash Prakash, Akshay Kolgar Nayak, Shoaib Mohammed Alyaan, Pathan Aseef Khan, Hae-Na Lee, Vikas Ashok Jan 2024

Improving Usability Of Data Charts In Multimodal Documents For Low Vision Users, Yash Prakash, Akshay Kolgar Nayak, Shoaib Mohammed Alyaan, Pathan Aseef Khan, Hae-Na Lee, Vikas Ashok

Computer Science Faculty Publications

Data chart visualizations and text are often paired in news articles, online blogs, and academic publications to present complex data. While chart visualizations offer graphical summaries of the data, the accompanying text provides essential context and explanation. Associating information from text and charts is straightforward for sighted users but presents significant challenges for individuals with low vision, especially on small-screen devices such as smartphones. The visual nature of charts coupled with the layout of the text inherently makes it difficult for low vision users to mentally associate chart data with text and comprehend the content due to their dependence on …


The Propagation And Execution Of Malware In Images, Piper Hall Nov 2023

The Propagation And Execution Of Malware In Images, Piper Hall

Cybersecurity Undergraduate Research Showcase

Malware has become increasingly prolific and severe in its consequences as information systems mature and users become more reliant on computing in their daily lives. As cybercrime becomes more complex in its strategies, an often-overlooked manner of propagation is through images. In recent years, several high-profile vulnerabilities in image libraries have opened the door for threat actors to steal money and information from unsuspecting users. This paper will explore the mechanisms by which these exploits function and how they can be avoided.


Iot Health Devices: Exploring Security Risks In The Connected Landscape, Abasi-Amefon Obot Affia, Hilary Finch, Woosub Jung, Issah Abubakari Samori, Lucas Potter, Xavier-Lewis Palmer May 2023

Iot Health Devices: Exploring Security Risks In The Connected Landscape, Abasi-Amefon Obot Affia, Hilary Finch, Woosub Jung, Issah Abubakari Samori, Lucas Potter, Xavier-Lewis Palmer

School of Cybersecurity Faculty Publications

The concept of the Internet of Things (IoT) spans decades, and the same can be said for its inclusion in healthcare. The IoT is an attractive target in medicine; it offers considerable potential in expanding care. However, the application of the IoT in healthcare is fraught with an array of challenges, and also, through it, numerous vulnerabilities that translate to wider attack surfaces and deeper degrees of damage possible to both consumers and their confidence within health systems, as a result of patient-specific data being available to access. Further, when IoT health devices (IoTHDs) are developed, a diverse range of …


X-Disetrac: Distributed Eye-Tracking With Extended Realities, Bhanuka Mahanama, Sampath Jayarathna Jan 2023

X-Disetrac: Distributed Eye-Tracking With Extended Realities, Bhanuka Mahanama, Sampath Jayarathna

College of Sciences Posters

Humans use heterogeneous collaboration mediums such as in-person, online, and extended realities for day-to-day activities. Identifying patterns in viewpoints and pupillary responses (a.k.a eye-tracking data) provide informative cues on individual and collective behavior during collaborative tasks. Despite the increasing ubiquity of these different mediums, the aggregation and analysis of eye-tracking data in heterogeneous collaborative environments remain unexplored. Our study proposes X-DisETrac: Extended Distributed Eye Tracking, a versatile framework for eye tracking in heterogeneous environments. Our approach tackles the complexity by establishing a platform-agnostic communication protocol encompassing three data streams to simplify data aggregation and …


Digital Transformation, Applications, And Vulnerabilities In Maritime And Shipbuilding Ecosystems, Rafael Diaz, Katherine Smith Jan 2023

Digital Transformation, Applications, And Vulnerabilities In Maritime And Shipbuilding Ecosystems, Rafael Diaz, Katherine Smith

VMASC Publications

The evolution of maritime and shipbuilding supply chains toward digital ecosystems increases operational complexity and needs reliable communication and coordination. As labor and suppliers shift to digital platforms, interconnection, information transparency, and decentralized choices become ubiquitous. In this sense, Industry 4.0 enables "smart digitalization" in these environments. Many applications exist in two distinct but interrelated areas related to shipbuilding design and shipyard operational performance. New digital tools, such as virtual prototypes and augmented reality, begin to be used in the design phases, during the commissioning/quality control activities, and for training workers and crews. An application relates to using Virtual Prototypes …


Autodesc: Facilitating Convenient Perusal Of Web Data Items For Blind Users, Yash Prakash, Mohan Sunkara, Hae-Na Lee, Sampath Jayarathna, Vikas Ashok Jan 2023

Autodesc: Facilitating Convenient Perusal Of Web Data Items For Blind Users, Yash Prakash, Mohan Sunkara, Hae-Na Lee, Sampath Jayarathna, Vikas Ashok

Computer Science Faculty Publications

Web data items such as shopping products, classifieds, and job listings are indispensable components of most e-commerce websites. The information on the data items are typically distributed over two or more webpages, e.g., a ‘Query-Results’ page showing the summaries of the items, and ‘Details’ pages containing full information about the items. While this organization of data mitigates information overload and visual cluttering for sighted users, it however increases the interaction overhead and effort for blind users, as back-and-forth navigation between webpages using screen reader assistive technology is tedious and cumbersome. Existing usability-enhancing solutions are unable to provide adequate support in …


Mwirgan: Unsupervised Visible-To Mwir Image Translation With Generative Adversarial Network, Mohammad Shahab Uddin, Chiman Kwan, Jiang Li Jan 2023

Mwirgan: Unsupervised Visible-To Mwir Image Translation With Generative Adversarial Network, Mohammad Shahab Uddin, Chiman Kwan, Jiang Li

Electrical & Computer Engineering Faculty Publications

Unsupervised image-to-image translation techniques have been used in many applications, including visible-to-Long-Wave Infrared (visible-to-LWIR) image translation, but very few papers have explored visible-to-Mid-Wave Infrared (visible-to-MWIR) image translation. In this paper, we investigated unsupervised visible-to-MWIR image translation using generative adversarial networks (GANs). We proposed a new model named MWIRGAN for visible-to-MWIR image translation in a fully unsupervised manner. We utilized a perceptual loss to leverage shape identification and location changes of the objects in the translation. The experimental results showed that MWIRGAN was capable of visible-to-MWIR image translation while preserving the object’s shape with proper enhancement in the translated images and …


Evaluating Human Eye Features For Objective Measure Of Working Memory Capacity, Yasasi Abeysinghe, Enkelejda Kasneci (Ed.), Frederick Shic (Ed.), Mohamed Khamis (Ed.) Jan 2023

Evaluating Human Eye Features For Objective Measure Of Working Memory Capacity, Yasasi Abeysinghe, Enkelejda Kasneci (Ed.), Frederick Shic (Ed.), Mohamed Khamis (Ed.)

Computer Science Faculty Publications

Eye tracking measures can provide means to understand the underlying development of human working memory. In this study, we propose to develop machine learning algorithms to find an objective relationship between human eye movements via oculomotor plant and their working memory capacity, which determines subjective cognitive load. Here we evaluate oculomotor plant features extracted from saccadic eye movements, traditional positional gaze metrics, and advanced eye metrics such as ambient/focal coefficient , gaze transition entropy, low/high index of pupillary activity (LHIPA), and real-time index of pupillary activity (RIPA). This paper outlines the proposed approach of evaluating eye movements for obtaining an …


Enabling Customization Of Discussion Forums For Blind Users, Mohan Sunkara, Yash Prakash, Hae-Na Lee, Sampath Jayarathna, Vikas Ashok Jan 2023

Enabling Customization Of Discussion Forums For Blind Users, Mohan Sunkara, Yash Prakash, Hae-Na Lee, Sampath Jayarathna, Vikas Ashok

Computer Science Faculty Publications

Online discussion forums have become an integral component of news, entertainment, information, and video-streaming websites, where people all over the world actively engage in discussions on a wide range of topics including politics, sports, music, business, health, and world affairs. Yet, little is known about their usability for blind users, who aurally interact with the forum conversations using screen reader assistive technology. In an interview study, blind users stated that they often had an arduous and frustrating interaction experience while consuming conversation threads, mainly due to the highly redundant content and the absence of customization options to selectively view portions …


The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan Jul 2022

The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan

Distance Learning Faculty & Staff Books

The message design and human performance technology in video games, especially early video games have always been fascinating to me. From an instructional design perspective, the capabilities of the technology of the classic game consoles required a careful balance of achievable objectives, cognitive task analysis, guided problem solving, and message design. Raiders on the Atari is an excellent example of this balance. It is an epic adventure game, spanning 13+ distinct areas, with an inventory of items, where those hard to find items had to be used by the player to solve problems during their quest (and who would have …


Humans And The Core Partition: An Agent-Based Modeling Experiment, Andrew J. Collins, Sheida Etemadidavan Jan 2022

Humans And The Core Partition: An Agent-Based Modeling Experiment, Andrew J. Collins, Sheida Etemadidavan

Engineering Management & Systems Engineering Faculty Publications

Although strategic coalition formation is traditionally modeled using cooperative game theory, behavioral game theorists have repeatedly shown that outcomes predicted by game theory are different from those generated by actual human behavior. To further explore these differences, in a cooperative game theory context, we experiment to compare the outcomes resulting from human participants’ behavior to those generated by a cooperative game theory solution mechanism called the core partition. Our experiment uses an interactive simulation of a glove game, a particular type of cooperative game, to collect the participant’s decision choices and their resultant outcomes. Two different glove games are considered, …


Multi-User Eye-Tracking, Bhanuka Mahanama Jan 2022

Multi-User Eye-Tracking, Bhanuka Mahanama

Computer Science Faculty Publications

The human gaze characteristics provide informative cues on human behavior during various activities. Using traditional eye trackers, assessing gaze characteristics in the wild requires a dedicated device per participant and therefore is not feasible for large-scale experiments. In this study, we propose a commodity hardware-based multi-user eye-tracking system. We leverage the recent advancements in Deep Neural Networks and large-scale datasets for implementing our system. Our preliminary studies provide promising results for multi-user eye-tracking on commodity hardware, providing a cost-effective solution for large-scale studies.


The Effect Of Touch Simulation In Virtual Reality Shopping, Ha Kyung Lee, Namhee Yoon, Dooyoung Choi Jan 2022

The Effect Of Touch Simulation In Virtual Reality Shopping, Ha Kyung Lee, Namhee Yoon, Dooyoung Choi

STEMPS Faculty Publications

This study aims to explore the effect of touch simulation on virtual reality (VR) store satisfaction mediated by VR shopping self-efficacy and VR shopping pleasure. The moderation effects of the autotelic and instrumental need for touch between touch simulation and VR store satisfaction are also explored. Participants wear a head-mounted display VR device (Oculus Go) in a controlled laboratory environment, and their VR store experience is recorded as data. All participants’ responses (n = 58) are analyzed using SPSS 20.0 for descriptive statistics, reliability analysis, exploratory factor analysis, and the Process macro model analysis. The results show that touch simulation …


Core Point Pixel-Level Localization By Fingerprint Features In Spatial Domain, Xueyi Ye, Yuzhong Shen, Maosheng Zeng, Yirui Liu, Huahua Chen, Zhijing Zhao Jan 2022

Core Point Pixel-Level Localization By Fingerprint Features In Spatial Domain, Xueyi Ye, Yuzhong Shen, Maosheng Zeng, Yirui Liu, Huahua Chen, Zhijing Zhao

Computational Modeling & Simulation Engineering Faculty Publications

Singular point detection is a primary step in fingerprint recognition, especially for fingerprint alignment and classification. But in present there are still some problems and challenges such as more false-positive singular points or inaccurate reference point localization. This paper proposes an accurate core point localization method based on spatial domain features of fingerprint images from a completely different viewpoint to improve the fingerprint core point displacement problem of singular point detection. The method first defines new fingerprint features, called furcation and confluence, to represent specific ridge/valley distribution in a core point area, and uses them to extract the innermost Curve …


Augmented Reality Integrated Welder Training For Mechanical Engineering Technology, Aditya Akundi, Hamid Eisazadeh, Mona Torabizadeh Jan 2022

Augmented Reality Integrated Welder Training For Mechanical Engineering Technology, Aditya Akundi, Hamid Eisazadeh, Mona Torabizadeh

Engineering Technology Faculty Publications

The shortage of welders is well documented and projected to become more severe for various industries such as shipbuilding in coming years. It is mainly because welding training is a critical and often costly endeavor. This study examines the training potential using augmented reality technology as a critical part of welder training for mechanical engineering technology students. This study assessed the performance of two groups of MET students trained with two different methods. One group received training with the traditional method in three sessions. The second group acquired training initially with an augmented reality welding system for three sessions. Then, …


Can I Touch The Clothes On The Screen? The Touch Effect In Online Shopping, Ha Kyung Lee, Dooyoung Choi Jan 2022

Can I Touch The Clothes On The Screen? The Touch Effect In Online Shopping, Ha Kyung Lee, Dooyoung Choi

STEMPS Faculty Publications

We examined the interplay effects of device types (touch vs. non-touch) and the tactile sensitivity (fur vs. woven) on the product attitudes mediated by the mental simulation for touch. The participants from MTurk were randomly assigned to one of two tactile conditions. Responses from those who used tablets (n=83, touch device) and laptops (n=96, non-touch device) were included in the analysis. The main effects of device types and tactile-sensitivity on the mental simulation for touch were significant. The interaction effect of device types and tactile sensitivity was also significant. Those participants seeing the less tactile-sensitive product showed greater mental simulation …


Eye Movement And Pupil Measures: A Review, Bhanuka Mahanama, Yasith Jayawardana, Sundararaman Rengarajan, Gavindya Jayawardena, Leanne Chukoskie, Joseph Snider, Sampath Jayarathna Jan 2022

Eye Movement And Pupil Measures: A Review, Bhanuka Mahanama, Yasith Jayawardana, Sundararaman Rengarajan, Gavindya Jayawardena, Leanne Chukoskie, Joseph Snider, Sampath Jayarathna

Computer Science Faculty Publications

Our subjective visual experiences involve complex interaction between our eyes, our brain, and the surrounding world. It gives us the sense of sight, color, stereopsis, distance, pattern recognition, motor coordination, and more. The increasing ubiquity of gaze-aware technology brings with it the ability to track gaze and pupil measures with varying degrees of fidelity. With this in mind, a review that considers the various gaze measures becomes increasingly relevant, especially considering our ability to make sense of these signals given different spatio-temporal sampling capacities. In this paper, we selectively review prior work on eye movements and pupil measures. We first …


Toward A Real-Time Index Of Pupillary Activity As An Indicator Of Cognitive Load, Gavindya Jayawardena, Yasith Jayawardana, Sampath Jayarathna, Jonas Högström, Thomas Papa, Deepak Akkil, Andrew T. Duchowski, Vsevolod Peysakhovich, Izabela Krejtz, Nina Gehrer, Krzysztof Krejtz Jan 2022

Toward A Real-Time Index Of Pupillary Activity As An Indicator Of Cognitive Load, Gavindya Jayawardena, Yasith Jayawardana, Sampath Jayarathna, Jonas Högström, Thomas Papa, Deepak Akkil, Andrew T. Duchowski, Vsevolod Peysakhovich, Izabela Krejtz, Nina Gehrer, Krzysztof Krejtz

Computer Science Faculty Publications

The Low/High Index of Pupillary Activity (LHIPA), an eye-tracked measure of pupil diameter oscillation, is redesigned and implemented to function in real-time. The novel Real-time IPA (RIPA) is shown to discriminate cognitive load in re-streamed data from earlier experiments. Rationale for the RIPA is tied to the functioning of the human autonomic nervous system yielding a hybrid measure based on the ratio of Low/High frequencies of pupil oscillation. The paper's contribution is drawn from provision of documentation of the calculation of the RIPA. As with the LHIPA, it is possible for researchers to apply this metric to their own experiments …


Internet-Of-Things Devices In Support Of The Development Of Echoic Skills Among Children With Autism Spectrum Disorder, Krzysztof J. Rechowicz, John B. Stull, Michelle M. Hascall, Saikou Y. Diallo, Kevin J. O'Brien Jan 2021

Internet-Of-Things Devices In Support Of The Development Of Echoic Skills Among Children With Autism Spectrum Disorder, Krzysztof J. Rechowicz, John B. Stull, Michelle M. Hascall, Saikou Y. Diallo, Kevin J. O'Brien

VMASC Publications

A significant therapeutic challenge for people with disabilities is the development of verbal and echoic skills. Digital voice assistants (DVAs), such as Amazon’s Alexa, provide networked intelligence to billions of Internet-of-Things devices and have the potential to offer opportunities to people, such as those diagnosed with autism spectrum disorder (ASD), to advance these necessary skills. Voice interfaces can enable children with ASD to practice such skills at home; however, it remains unclear whether DVAs can be as proficient as therapists in recognizing utterances by a developing speaker. We developed an Alexa-based skill called ASPECT to measure how well the DVA …


Converting Optical Videos To Infrared Videos Using Attention Gan And Its Impact On Target Detection And Classification Performance, Mohammad Shahab Uddin, Reshad Hoque, Kazi Aminul Islam, Chiman Kwan, David Gribben, Jiang Li Jan 2021

Converting Optical Videos To Infrared Videos Using Attention Gan And Its Impact On Target Detection And Classification Performance, Mohammad Shahab Uddin, Reshad Hoque, Kazi Aminul Islam, Chiman Kwan, David Gribben, Jiang Li

Electrical & Computer Engineering Faculty Publications

To apply powerful deep-learning-based algorithms for object detection and classification in infrared videos, it is necessary to have more training data in order to build high-performance models. However, in many surveillance applications, one can have a lot more optical videos than infrared videos. This lack of IR video datasets can be mitigated if optical-to-infrared video conversion is possible. In this paper, we present a new approach for converting optical videos to infrared videos using deep learning. The basic idea is to focus on target areas using attention generative adversarial network (attention GAN), which will preserve the fidelity of target areas. …


Helion’S Snapshot Module, Nii-Kwartei Quartey Jul 2020

Helion’S Snapshot Module, Nii-Kwartei Quartey

Cybersecurity Undergraduate Research Showcase

During my undergraduate research, I spent my time working with a home automation program known as Helion, specifically, its Snapshot module. I was tasked with learning new material and completing part of the webpage that were unfinished. I also had to get a little creative when working on a design that users could find appealing. There were times I found working on Helion difficult but overall, working with Helion’s Snapshot Module is something that will help me improve with my undergraduate studies.