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California Polytechnic State University, San Luis Obispo

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Articles 61 - 90 of 96

Full-Text Articles in Graphics and Human Computer Interfaces

Conception, Design And Construction Of A Remote Wifi Vehicle Using Arduino, Clayton Broman Mar 2014

Conception, Design And Construction Of A Remote Wifi Vehicle Using Arduino, Clayton Broman

Physics

The scope of this senior project was to make a wireless vehicle controlled via Internet Protocol. This vehicle operates remotely and without direct line of sight. Commands are sent from a program running on a laptop and transmitted using a wireless router. Visual data is retrieved from a network camera, mounted on the vehicle, in real-time, to see where you are going.


Midiflapper: A Leap Motion Midi Controller, Mark M. Henry Mar 2014

Midiflapper: A Leap Motion Midi Controller, Mark M. Henry

Computer Science and Software Engineering

An application called MIDIFlapper was developed that translates data from the Leap Motion, an NUI device, into MIDI data suitable for use by a contemporary digital audio workstation. This allows electronic musicians to use the Leap Motion for musical creation and live performance.


Astrophobia: A 3d Multiplayer Space Combat Game With Linear Entity Interpolation, Luke Larson Dec 2013

Astrophobia: A 3d Multiplayer Space Combat Game With Linear Entity Interpolation, Luke Larson

Computer Science and Software Engineering

Astrophobia is a Descent-like 3D networked multiplayer space combat game with linear entity interpolation (client-side animation between game-state packets to give the illusion of continuous game updates) similar to entity interpolation implemented in Valve Software’s Source engine. Additionally, Astrophobia procedurally generates unique levels, has zero-gravity physics, ship and projectile wall bouncing, hit detection, OpenGL 3D graphics, Phong lighting, ship model and texture, and a simple HUD that provides visualization of health points, aiming crosshair, and player scoreboard.


Reconstructing Point Clouds Of Mid-Size Objects, Spencer Woodworth Dec 2013

Reconstructing Point Clouds Of Mid-Size Objects, Spencer Woodworth

Computer Science and Software Engineering

This project explores the use of an inexpensive 3D camera for the acquisition and reconstruction of mid-size objects. The disparity of objects between stereo image pairs are used to calculate depth and generate a depth map. The depth map is used to generate a point cloud representation of the object from a single view. Finally, point clouds are generated from several views of an object and then aligned and merged into a seamless 360-degree point cloud.


Gravity Evolved, Clark Duvall Jun 2013

Gravity Evolved, Clark Duvall

Computer Science and Software Engineering

Gravity Evolved is a galactic physics game, created for mobile devices. In the game, you make your own solar system by creating planets, and then placing weapons on the planets. The physics of these planets and projectiles shot by the weapons are then simulated. Gravity Evolved has a Battle mode, where your solar system is pitted against an opposing solar system. In Battle mode, you earn money to unlock, create, and upgrade items in your solar system. Gravity Evolved will be on the Apple App Store and Google Play Store in the summer of 2013.


Channels: Easy Video Content Consumption, Alexander R. Ledwith Jun 2013

Channels: Easy Video Content Consumption, Alexander R. Ledwith

Computer Engineering

The idea for this project is to take a user’s digital movie and television show library, and organize the individual videos into lists that will continuously and concurrently play like cable TV channels. This means that when a list of channels is switched to, video content will automatically start playing, possibly in the middle, based on a schedule. It should serve the needs of the user by allowing the user to quickly watch any of their existing channels, easily add a new channel based on chosen criteria or manual selection, and easily add new video content. In addition, the product …


Computer Sketch Recognition, Richard Steigerwald Jun 2013

Computer Sketch Recognition, Richard Steigerwald

Master's Theses

Tens of thousands of years ago, humans drew sketches that we can see and identify even today. Sketches are the oldest recorded form of human communication and are still widely used. The universality of sketches supersedes that of culture and language. Despite the universal accessibility of sketches by humans, computers are unable to interpret or even correctly identify the contents of sketches drawn by humans with a practical level of accuracy.

In my thesis, I demonstrate that the accuracy of existing sketch recognition techniques can be improved by optimizing the classification criteria. Current techniques classify a 20,000 sketch crowd-sourced dataset …


Evaluating Usability Evaluations, Allen Leo Dunlea Jun 2013

Evaluating Usability Evaluations, Allen Leo Dunlea

Master's Theses

We live in an age when consumers can now shop and browse the web using hand-held devices. This means that competitive companies need to have a website to represent their brand and to conduct business. E-commerce sites need to pay special attention to the usability of their sites, since it has such an impact on how potential costumers view their brand.

Jakob Nielsen defines usability as a "quality attribute that assesses how easy user interfaces are to use"; he separates usability into five quality components: learnability, efficiency, memorability, errors and satisfaction. The current standard for testing usability involves having …


Shark Sim: A Procedural Method Of Animating Leopard Sharks Based On Raw Location Data, Katherine S. Blizard Jun 2013

Shark Sim: A Procedural Method Of Animating Leopard Sharks Based On Raw Location Data, Katherine S. Blizard

Master's Theses

Fish such as the Leopard Shark (Triakis semifasciata) can be tagged on their fin, released back into the wild, and their location tracked though technologies such as autonomous robots. Timestamped location data about their target is stored. We present a way to procedurally generate an animated simulation of T. semifasciata using only these timestamped location points.

This simulation utilizes several components. Input timestamps dictate a monotonic time-space curve mapping the simulation clock to the space curve. The space curve connects all the location points as a spline without any sharp folds that are too implausible for shark traversal. We create …


Misheard Me Oronyminator: Using Oronyms To Validate The Correctness Of Frequency Dictionaries, Jennifer G. Hughes Jun 2013

Misheard Me Oronyminator: Using Oronyms To Validate The Correctness Of Frequency Dictionaries, Jennifer G. Hughes

Master's Theses

In the field of speech recognition, an algorithm must learn to tell the difference between "a nice rock" and "a gneiss rock". These identical-sounding phrases are called oronyms. Word frequency dictionaries are often used by speech recognition systems to help resolve phonetic sequences with more than one possible orthographic phrase interpretation, by looking up which oronym of the root phonetic sequence contains the most-common words.

Our paper demonstrates a technique used to validate word frequency dictionary values. We chose to use frequency values from the UNISYN dictionary, which tallies each word on a per-occurance basis, using a proprietary text corpus, …


Project Writeup On Amethyst: A 3d Adventure Game For Tablets, Adam Hintz Apr 2013

Project Writeup On Amethyst: A 3d Adventure Game For Tablets, Adam Hintz

Computer Science and Software Engineering

Amethyst is a point-and-click science fiction adventure game for tablets, developed over two quarters to demonstrate applied principles of computer graphics and software engineering discipline. Using a novel interaction system, players can engage in environmental puzzles. Development of Amethyst required non-trivial quality assurance measures and workflow enhancements. The end result is a functional technical demo showcasing a single level, with the ability to rapidly produce more content.


Senior Project Report - Doctest, Stephen Weessies Mar 2013

Senior Project Report - Doctest, Stephen Weessies

Computer Engineering

DocTest is a program that, simply put, allows a programmer or user to document STANAG 4586 (a standard for unmanned aerial vehicle interoperability) messages and test the vehicle system at Lockheed Martin [5]. The program is extensible to allow for further development aiding our software team to do what they do best and not get bogged down in tedious but necessary documentation. DocTest is also used to aid in testing, keeping track of the issues and bugs found and creating a document that captures each issue so an issue is not missed or forgotten. This program was made for use …


Amethyst: A 3d Adventure Game For Tablets, Ross Light Mar 2013

Amethyst: A 3d Adventure Game For Tablets, Ross Light

Computer Science and Software Engineering

Amethyst is a point-and-click science fiction adventure game for tablets, developed over two quarters to demonstrate applied principles of computer graphics and software engineering discipline. Using a novel interaction system, players can engage in environmental puzzles. Development of Amethyst required non-trivial quality assurance measures and workflow enhancements. The end result is a functional technical demo showcasing a single level, with the ability to rapidly produce more content.


Improving Webide Through Delightful Design And Gamification, Michael Hilton Mar 2013

Improving Webide Through Delightful Design And Gamification, Michael Hilton

Master's Theses

WebIDE is a web-based online learning environment. WebIDE has been used

successfully to teach CS0 and CS1 students Java and C concepts and software

engineering best practices, specically Test Driven Development. Previous Web-

IDE development has concentrated on developing functionality. The main goal

of this eort is to improve two non-functional aspects of WebIDE. The rst is to

design a more delightful user interface. The second is to add a scoring mecha-

nism that encourages students to develop best practices. The scoring mechanism

rewards students who answer the question correctly on the rst attempt, dis-

couraging them from spamming the …


Tacky Golf, Robert Crosby Jun 2012

Tacky Golf, Robert Crosby

Computer Science and Software Engineering

This project implements a simple miniature golf game in 3d for the iPhone. Using a modular approach the game engine was written in several modules to handle its various functions and for cross platform potability. Four major modules are described in detail about their design choices and how they work. Ultimately the game and its engine are intended to be sold on the Apple App store and to be used for future games and applications on the iPhone.


Beaglebone Webcam Server, Alexander Corcoran Jun 2012

Beaglebone Webcam Server, Alexander Corcoran

Computer Engineering

The Beaglebone Webcam Server is a Linux based IP webcam, based on an inexpensive ARM development board, which hosts its own web server to display the webcam feed. The server has the ability to either connect to a wired router, or to act as a wireless access point in order for users to connect and control its functions via any Wi-Fi enabled device.


Gpu-Accelerated Point-Based Color Bleeding, Ryan Daniel Schmitt Jun 2012

Gpu-Accelerated Point-Based Color Bleeding, Ryan Daniel Schmitt

Master's Theses

Traditional global illumination lighting techniques like Radiosity and Monte Carlo sampling are computationally expensive. This has prompted the development of the Point-Based Color Bleeding (PBCB) algorithm by Pixar in order to approximate complex indirect illumination while meeting the demands of movie production; namely, reduced memory usage, surface shading independent run time, and faster renders than the aforementioned lighting techniques.

The PBCB algorithm works by discretizing a scene’s directly illuminated geometry into a point cloud (surfel) representation. When computing the indirect illumination at a point, the surfels are rasterized onto cube faces surrounding that point, and the constituent pixels are combined …


Flexrender: A Distributed Rendering Architecture For Ray Tracing Huge Scenes On Commodity Hardware., Robert Edward Somers Jun 2012

Flexrender: A Distributed Rendering Architecture For Ray Tracing Huge Scenes On Commodity Hardware., Robert Edward Somers

Master's Theses

As the quest for more realistic computer graphics marches steadily on, the demand for rich and detailed imagery is greater than ever. However, the current "sweet spot" in terms of price, power consumption, and performance is in commodity hardware. If we desire to render scenes with tens or hundreds of millions of polygons as cheaply as possible, we need a way of doing so that maximizes the use of the commodity hardware we already have at our disposal.

Techniques such as normal mapping and level of detail have attempted to address the problem by reducing the amount of geometry in …


Zen Cart Shopper, Michael Mcmahon Mar 2012

Zen Cart Shopper, Michael Mcmahon

Computer Science and Software Engineering

Zen Cart is a popular e-commerce tool for building a shopping cart web site. A typical Zen Cart store is not well suited for the small touch screens commonly found on today’s smart phones. Zen Cart Shopper is a solution for Android systems which employs web scraping techniques to display a store’s content in a smart phone friendly interface. This report describes the design and implementation of the Zen Cart Shopper app for Android.


Rock Porosity Analysis Using High Resolution X-Ray Tomography, Leo Groner, Dula Parkinson, Katya Bazilevskaya Aug 2011

Rock Porosity Analysis Using High Resolution X-Ray Tomography, Leo Groner, Dula Parkinson, Katya Bazilevskaya

STAR Program Research Presentations

Understanding rock porosity, the fraction of rock volume that is in pores, is a key to modeling weathering and flow of water, petroleum and CO2 through geological structures. Weathering of rocks affects the CO2 cycle, nutrient cycle and soil formation. Rock porosity affects water flow rates and, in turn, affects weathering. Avizo software was used to explore, visualize and measure the reconstructed high-resolution X-ray micro-tomography data collected from scanned rocks. Many Avizo approaches were tried before arriving at an acceptable process to determine their porosity characteristics. Porosity dynamics are affected by weathering and lithification. At micron resolution, the image is …


Trends In Web Typography, Heather Mcintosh Aug 2011

Trends In Web Typography, Heather Mcintosh

Graphic Communication

No abstract provided.


Developing Digital Field Guides For Plants: A Study From The Perspective Of Users, Emily Roseanne Schwarz Jun 2011

Developing Digital Field Guides For Plants: A Study From The Perspective Of Users, Emily Roseanne Schwarz

Master's Theses

A field guide is a tool to identify an object of natural history. Field guides
cover a wide range of topics from plants to fungi, birds to mammals, and shells to minerals. Traditionally, field guides are books, usually small enough to be carried outdoors . They enjoy wide popularity in modern life; almost every American home and library owns at least one field guide, and the same is also true for other areas of the world.


At this time, companies, non-profits, and universities are developing computer
technologies to replace printed field guides for identifying plants. This thesis
examines the state …


Point-Based Color Bleeding With Volumes, Christopher J. Gibson Jun 2011

Point-Based Color Bleeding With Volumes, Christopher J. Gibson

Master's Theses

The interaction of light in our world is immensely complex, but with mod-

ern computers and advanced rendering algorithms, we are beginning to reach

the point where photo-realistic renders are truly difficult to separate from real

photographs. Achieving realistic or believable global illumination in scenes with

participating media is exponentially more expensive compared to our traditional

polygonal methods. Light interacts with the particles of a volume, creating com-

plex radiance patterns.

In this thesis, we introduce an extension to the commonly used point-based

color bleeding (PCB) technique, implementing volume scatter contributions. With

the addition of this PCB algorithm extension, we …


Functional Reactive Musical Performers, Justin M. Phillips Dec 2010

Functional Reactive Musical Performers, Justin M. Phillips

Master's Theses

Computers have been assisting in recording, sound synthesis and other fields of music production for quite some time. The actual performance of music continues to be an area in which human players are chosen over computer performers. Musical performance is an area in which personalization is more important than consistency. Human players play with each other, reacting to phrases and ideas created by the players that they are playing with. Computer performers lack the ability to react to the changes in the performance that humans perceive naturally, giving the human players an advantage over the computer performers.

This thesis creates …


Terrain Impostors, William Hamilton Hess Dec 2010

Terrain Impostors, William Hamilton Hess

Master's Theses

Interactive software applications which need to render large terrain meshes can suffer from slow frame rates if the geometry of the terrain is sufficiently dense. However, the viewing angle to many distant features of the terrain does not change rapidly with respect to time. If the movement of the viewing position is limited to continuous motion and restrained to a known speed, many terrain features may be rendered once in high detail and reused for several frames.

This thesis proposes a method to increase the rendering speed of large complex terrains by splitting the terrain into contiguous chunks. If a …


Wii-Mote Head Tracking: A Three Dimensional Virtual Reality Display, David Fairman Jun 2010

Wii-Mote Head Tracking: A Three Dimensional Virtual Reality Display, David Fairman

Computer Engineering

The goal of this project is to create a customizable three dimensional virtual reality display on a system available to any non-technical user. This System will use the infrared camera component of a standard Nintendo Wii-mote to track a user's head motions in all six major directions. The virtual reality will be a customizable image projected onto a screen or simply shown on a computer or TV monitor. In order to appear 3-dimensional, the image will continually change according to the position of the user's head. As the user moves their head to the left and right, portions of the …


Real-Time Visualizations Of Ocean Data Collected By The Norus Glider, Daniel M. Medina Jun 2010

Real-Time Visualizations Of Ocean Data Collected By The Norus Glider, Daniel M. Medina

Master's Theses

Scientific visualization computer applications generate visual representations of large and complex sets of science data. These types of applications allow scientists to gain greater knowledge and insight into their data. For example, the visualization of environmental data is of particular interest to biologists when trying to understand how complex variables interact. Modern robotics and sensors have expanded the ability to collect environmental data, thus, the size and variety of these data-sets have likewise grown. Oftentimes, the collected data are deposited into files and databases where they sit in their separate and unique formats. Without easy to use visualization tools, it …


Pretty Lights, Nicholas (Nick) Delmas, Matthew (Matt) Maniaci Apr 2010

Pretty Lights, Nicholas (Nick) Delmas, Matthew (Matt) Maniaci

Computer Engineering

Digital media players often include a visualization component that allows a user to watch a visualization synchronized to their music or videos. This project uses the visualization plugin API of an existing media playback program (WinAmp) but it displays its visuals using physical LED lights. Instead of outputting visuals to the computer screen, data is sent over USB to a micro controller that runs the LED lights. This project aims to give users a more visceral visual experience than traditional visualizations on the computer screen.


Software Internationalization: A Framework Validated Against Industry Requirements For Computer Science And Software Engineering Programs, John Huân Vũ Mar 2010

Software Internationalization: A Framework Validated Against Industry Requirements For Computer Science And Software Engineering Programs, John Huân Vũ

Master's Theses

View John Huân Vũ's thesis presentation at http://youtu.be/y3bzNmkTr-c.

In 2001, the ACM and IEEE Computing Curriculum stated that it was necessary to address "the need to develop implementation models that are international in scope and could be practiced in universities around the world." With increasing connectivity through the internet, the move towards a global economy and growing use of technology places software internationalization as a more important concern for developers. However, there has been a "clear shortage in terms of numbers of trained persons applying for entry-level positions" in this area. Eric Brechner, Director of Microsoft Development Training, suggested …


Bay Audio Repair Website & Data Management Application, Michael Shelley Mar 2010

Bay Audio Repair Website & Data Management Application, Michael Shelley

Computer Science and Software Engineering

The goal of this senior project was to build a website and software application to receive and manage audio equipment repair requests for a small startup company called Bay Audio Repair (BAR). Furthermore, it allowed me to gain experience in web development and software engineering practices, specifically requirements gathering, design and implementation. The website provides an online interface for BAR’s customers to request repairs and the application allows BAR employees to update the progress of a repair. Several technologies were used in the system’s construction: HTML, XML, PHP, and C#.