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Graphics and Human Computer Interfaces Commons™
Open Access. Powered by Scholars. Published by Universities.®
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Articles 31 - 60 of 81
Full-Text Articles in Graphics and Human Computer Interfaces
Building Consumer Trust In The Cloud: An Experimental Analysis Of The Cloud Trust Label Approach, Lisa Van Der Werff, Grace Fox, Ieva Masevic, Vincent C. Emeakaroha, John P. Morrison, Theo Lynn
Building Consumer Trust In The Cloud: An Experimental Analysis Of The Cloud Trust Label Approach, Lisa Van Der Werff, Grace Fox, Ieva Masevic, Vincent C. Emeakaroha, John P. Morrison, Theo Lynn
Department of Computer Science Publications
The lack of transparency surrounding cloud service provision makes it difficult for consumers to make knowledge based purchasing decisions. As a result, consumer trust has become a major impediment to cloud computing adoption. Cloud Trust Labels represent a means of communicating relevant service and security information to potential customers on the cloud service provided, thereby facilitating informed decision making. This research investigates the potential of a Cloud Trust Label system to overcome the trust barrier. Specifically, it examines the impact of a Cloud Trust Label on consumer perceptions of a service and cloud service provider trustworthiness and trust in the …
U.S. Census Explorer: A Gui And Visualization Tool For The U.S. Census Data Api, Timothy Snyder
U.S. Census Explorer: A Gui And Visualization Tool For The U.S. Census Data Api, Timothy Snyder
Williams Honors College, Honors Research Projects
U.S. Census Explorer is a software application that is designed to provide tools for intuitive exploration and analysis of United States census data for non-technical users. The application serves as an interface into the U.S. Census Bureau’s data API that enables a complete workflow from data acquisition to data visualization without the need for technical intervention from the user. The suite of tools provided include a graphical user interface for dynamically querying U.S. census data, geographic visualizations, and the ability to download your work to common spreadsheet and image formats for inclusion in external works.
Open Source Foundations For Spatial Decision Support Systems, Jochen Albrecht
Open Source Foundations For Spatial Decision Support Systems, Jochen Albrecht
Publications and Research
Spatial Decision Support Systems (SDSS) were a hot topic in the 1990s, when researchers tried to imbue GIS with additional decision support features. Successful practical developments such as HAZUS or CommunityViz have since been built, based on commercial desktop software and without much heed for theory other than what underlies their process models. Others, like UrbanSim, have been completely overhauled twice but without much external scrutiny. Both the practical and the theoretical foundations of decision support systems have developed considerably over the past 20 years. This article presents an overview of these developments and then looks at what corresponding tools …
Automatic Performance Optimization On Heterogeneous Computer Systems Using Manycore Coprocessors, Chenggang Lai
Automatic Performance Optimization On Heterogeneous Computer Systems Using Manycore Coprocessors, Chenggang Lai
Graduate Theses and Dissertations
Emerging computer architectures and advanced computing technologies, such as Intel’s Many Integrated Core (MIC) Architecture and graphics processing units (GPU), provide a promising solution to employ parallelism for achieving high performance, scalability and low power consumption. As a result, accelerators have become a crucial part in developing supercomputers. Accelerators usually equip with different types of cores and memory. It will compel application developers to reach challenging performance goals. The added complexity has led to the development of task-based runtime systems, which allow complex computations to be expressed as task graphs, and rely on scheduling algorithms to perform load balancing between …
Usability Of Sound-Driven User Interfaces, Zachary T. Roth, Dale R. Thompson
Usability Of Sound-Driven User Interfaces, Zachary T. Roth, Dale R. Thompson
Computer Science and Computer Engineering Undergraduate Honors Theses
The model for interacting with computing devices remains primarily focused on visual design. However, sound has a unique set of advantages. In this work, an experiment was devised where participants were tasked with identifying elements in an audio-only computing environment. The interaction relied on mouse movement and button presses for navigation. Experiment trials consisted of variations in sound duration, volume, and distinctness according to both experiment progress and user behavior. Participant interactions with the system were tracked to examine the usability of the interface. Preliminary results indicated the majority of participants mastered every provided test, but the total time spent …
Neural Correlates Of States Of User Experience In Gaming Using Eeg And Predictive Analytics, Chandana Mallapragada, Fiona Fui-Hoon Nah, Keng Siau, Langtao Chen, Tejaswini Yelamanchili
Neural Correlates Of States Of User Experience In Gaming Using Eeg And Predictive Analytics, Chandana Mallapragada, Fiona Fui-Hoon Nah, Keng Siau, Langtao Chen, Tejaswini Yelamanchili
Research Collection School Of Computing and Information Systems
In this research, we will analyze EEG signals to obtain neural correlate classifications of user experience by applying predictive analytics. Boredom, flow, and anxiety are three states experienced by users interacting with a computer-based system. A within-subjects experiment was used to collect EEG data for these three states and a baseline. We will apply predictive analytics including linear regression, support vector machine, and neural networks to analyze and classify the EEG data for these three states of user experience.
Ancr—An Adaptive Network Coding Routing Scheme For Wsns With Different-Success-Rate Links †, Xiang Ji, Anwen Wang, Chunyu Li, Chun Ma, Yao Peng, Dajin Wang, Qingyi Hua, Feng Chen, Dingyi Fang
Ancr—An Adaptive Network Coding Routing Scheme For Wsns With Different-Success-Rate Links †, Xiang Ji, Anwen Wang, Chunyu Li, Chun Ma, Yao Peng, Dajin Wang, Qingyi Hua, Feng Chen, Dingyi Fang
Department of Computer Science Faculty Scholarship and Creative Works
As the underlying infrastructure of the Internet of Things (IoT), wireless sensor networks (WSNs) have been widely used in many applications. Network coding is a technique in WSNs to combine multiple channels of data in one transmission, wherever possible, to save node’s energy as well as increase the network throughput. So far most works on network coding are based on two assumptions to determine coding opportunities: (1) All the links in the network have the same transmission success rate; (2) Each link is bidirectional, and has the same transmission success rate on both ways. However, these assumptions may not be …
Exemplar-Driven Top-Down Saliency Detection Via Deep Association, Shengfeng He, Rynson W. H. Lau, Qingxiong Yang
Exemplar-Driven Top-Down Saliency Detection Via Deep Association, Shengfeng He, Rynson W. H. Lau, Qingxiong Yang
Research Collection School Of Computing and Information Systems
Top-down saliency detection is a knowledge-driven search task. While some previous methods aim to learn this "knowledge" from category-specific data, others transfer existing annotations in a large dataset through appearance matching. In contrast, we propose in this paper a locateby-exemplar strategy. This approach is challenging, as we only use a few exemplars (up to 4) and the appearances among the query object and the exemplars can be very different. To address it, we design a two-stage deep model to learn the intra-class association between the exemplars and query objects. The first stage is for learning object-to-object association, and the second …
An Immersive Telepresence System Using Rgb-D Sensors And Head-Mounted Display, Xinzhong Lu, Ju Shen, Saverio Perugini, Jianjun Yang
An Immersive Telepresence System Using Rgb-D Sensors And Head-Mounted Display, Xinzhong Lu, Ju Shen, Saverio Perugini, Jianjun Yang
Computer Science Faculty Publications
We present a tele-immersive system that enables people to interact with each other in a virtual world using body gestures in addition to verbal communication. Beyond the obvious applications, including general online conversations and gaming, we hypothesize that our proposed system would be particularly beneficial to education by offering rich visual contents and interactivity. One distinct feature is the integration of egocentric pose recognition that allows participants to use their gestures to demonstrate and manipulate virtual objects simultaneously. This functionality enables the instructor to effectively and efficiently explain and illustrate complex concepts or sophisticated problems in an intuitive manner. The …
A Survey Paper On Service Oriented Architecture Approach And Modern Web Services, Kamala Manasa Dhara, Madhuri Dharmala, Chamma Krishan Sharma
A Survey Paper On Service Oriented Architecture Approach And Modern Web Services, Kamala Manasa Dhara, Madhuri Dharmala, Chamma Krishan Sharma
All Capstone Projects
Service-Oriented Architecture is an architectural design pattern based on distinct pieces of software providing application functionality as services to other applications via a protocol. It is a collection of micro-services which are self-contained and provides unit functionality. The architectural style has the following essential core features which are inter-operability, service abstraction, service discovery, service autonomy, service statelessness re-usability, loose coupling. Service-oriented architectures are not a new thing. The first service-oriented architecture for many people in the past was with the use DCOM (uses RPC – Remote Procedural Calls) and CORBA (uses IIOP protocol) but because of the lack of standards …
E-Classroom For An Underserved Institution, Bhanuprakash Madupati, Kaleem Danish Mohammed, Dilipkumar Pampana
E-Classroom For An Underserved Institution, Bhanuprakash Madupati, Kaleem Danish Mohammed, Dilipkumar Pampana
All Capstone Projects
The E-Class Room system is a web based project. An educational institution in India is understaffed and has limited interaction among faculty, student and industry experts. The project is to provide an online platform for the students and faculty of the institution to enhance their educational needs and to share their learning with their fellow students, faculty or industrial experts. It aims to provide a platform for mutual cooperation between different kinds of learning. The new system will provide directional way for online learning between faculty, student and industrial experts.
Automatic Video Self Modeling For Voice Disorder, Ju Shen, Changpeng Ti, Anusha Raghunathan, Sen-Ching S. Cheung, Rita Patel
Automatic Video Self Modeling For Voice Disorder, Ju Shen, Changpeng Ti, Anusha Raghunathan, Sen-Ching S. Cheung, Rita Patel
Computer Science Faculty Publications
Video self modeling (VSM) is a behavioral intervention technique in which a learner models a target behavior by watching a video of him- or herself. In the field of speech language pathology, the approach of VSM has been successfully used for treatment of language in children with Autism and in individuals with fluency disorder of stuttering. Technical challenges remain in creating VSM contents that depict previously unseen behaviors. In this paper, we propose a novel system that synthesizes new video sequences for VSM treatment of patients with voice disorders. Starting with a video recording of a voice-disorder patient, the proposed …
Compression Of Video Tracking And Bandwidth Balancing Routing In Wireless Multimedia Sensor Networks, Yin Wang, Jianjun Yang, Ju Shen, Bryson Payne, Juan Guo, Kun Hua
Compression Of Video Tracking And Bandwidth Balancing Routing In Wireless Multimedia Sensor Networks, Yin Wang, Jianjun Yang, Ju Shen, Bryson Payne, Juan Guo, Kun Hua
Computer Science Faculty Publications
There has been a tremendous growth in multimedia applications over wireless networks. Wireless Multimedia Sensor Networks(WMSNs) have become the premier choice in many research communities and industry. Many state-of-art applications, such as surveillance, traffic monitoring, and remote heath care are essentially video tracking and transmission in WMSNs. The transmission speed is constrained by the big file size of video data and fixed bandwidth allocation in constant routing paths. In this paper, we present a CamShift based algorithm to compress the tracking of videos. Then we propose a bandwidth balancing strategy in which each sensor node is able to dynamically select …
Design, Programming, And User-Experience, Kaila G. Manca
Design, Programming, And User-Experience, Kaila G. Manca
Honors Scholar Theses
This thesis is a culmination of my individualized major in Human-Computer Interaction. As such, it showcases my knowledge of design, computer engineering, user-experience research, and puts into practice my background in psychology, com- munications, and neuroscience.
I provided full-service design and development for a web application to be used by the Digital Media and Design Department and their students.This process involved several iterations of user-experience research, testing, concepting, branding and strategy, ideation, and design. It lead to two products.
The first product is full-scale development and optimization of the web appli- cation.The web application adheres to best practices. It was …
Leading Undergraduate Students To Big Data Generation, Jianjun Yang, Ju Shen
Leading Undergraduate Students To Big Data Generation, Jianjun Yang, Ju Shen
Computer Science Faculty Publications
People are facing a flood of data today. Data are being collected at unprecedented scale in many areas, such as networking, image processing, virtualization, scientific computation, and algorithms. The huge data nowadays are called Big Data. Big data is an all encompassing term for any collection of data sets so large and complex that it becomes difficult to process them using traditional data processing applications. In this article, the authors present a unique way which uses network simulator and tools of image processing to train students abilities to learn, analyze, manipulate, and apply Big Data. Thus they develop students hands-on …
Hole Detection And Shape-Free Representation And Double Landmarks Based Geographic Routing In Wireless Sensor Networks, Jianjun Yang, Zongming Fei, Ju Shen
Hole Detection And Shape-Free Representation And Double Landmarks Based Geographic Routing In Wireless Sensor Networks, Jianjun Yang, Zongming Fei, Ju Shen
Computer Science Faculty Publications
In wireless sensor networks, an important issue of geographic routing is “local minimum” problem, which is caused by a “hole” that blocks the greedy forwarding process. Existing geographic routing algorithms use perimeter routing strategies to find a long detour path when such a situation occurs. To avoid the long detour path, recent research focuses on detecting the hole in advance, then the nodes located on the boundary of the hole advertise the hole information to the nodes near the hole. Hence the long detour path can be avoided in future routing. We propose a heuristic hole detecting algorithm which identifies …
Metalogic Notes, Saverio Perugini
Metalogic Notes, Saverio Perugini
Computer Science Working Papers
A collection of notes, formulas, theorems, postulates and terminology in symbolic logic, syntactic notions, semantic notions, linkages between syntax and semantics, soundness and completeness, quantified logic, first-order theories, Goedel's First Incompleteness Theorem and more.
Statistics Notes, Saverio Perugini
Statistics Notes, Saverio Perugini
Computer Science Working Papers
A collection of terms, definitions, formulas and explanations about statistics.
Wireless Location Determination: Using Existing 802.11 Wireless Networks To Determine A Users Location, Travis Calvert
Wireless Location Determination: Using Existing 802.11 Wireless Networks To Determine A Users Location, Travis Calvert
Journal of Undergraduate Research at Minnesota State University, Mankato
The ability to determine a user’s location through an existing 802.11 wireless network has vast implications in the area of context-aware and pervasive computing. Such abilities have been developed mainly in the Linux environment to date. To maximize its usefulness, a location determination system was developed for the more dominant Windows operation system. While being able to operate outdoors as well as indoors, this system succeeds where traditional GPS (Global Positioning Systems) fail, namely indoor environments. This system could benefit the large number of existing wireless networks and requires no additional hardware; only a few simple software downloads. The ability …
Structure Preserving Large Imagery Reconstruction, Ju Shen, Jianjun Yang, Sami Taha Abu Sneineh, Bryson Payne, Markus Hitz
Structure Preserving Large Imagery Reconstruction, Ju Shen, Jianjun Yang, Sami Taha Abu Sneineh, Bryson Payne, Markus Hitz
Computer Science Faculty Publications
With the explosive growth of web-based cameras and mobile devices, billions of photographs are uploaded to the internet. We can trivially collect a huge number of photo streams for various goals, such as image clustering, 3D scene reconstruction, and other big data applications. However, such tasks are not easy due to the fact the retrieved photos can have large variations in their view perspectives, resolutions, lighting, noises, and distortions. Furthermore, with the occlusion of unexpected objects like people, vehicles, it is even more challenging to find feature correspondences and reconstruct realistic scenes. In this paper, we propose a structure-based image …
Coffee: Context Observer For Fast Enthralling Entertainment, Anthony M. Lenz
Coffee: Context Observer For Fast Enthralling Entertainment, Anthony M. Lenz
Master's Theses
Desktops, laptops, smartphones, tablets, and the Kinect, oh my! With so many devices available to the average consumer, the limitations and pitfalls of each interface are becoming more apparent. Swimming in devices, users often have to stop and think about how to interact with each device to accomplish the current tasks at hand. The goal of this thesis is to minimize user cognitive effort in handling multiple devices by creating a context aware hybrid interface. The context aware system will be explored through the hybridization of gesture and touch interfaces using a multi-touch coffee table and the next-generation Microsoft Kinect. …
Automatic Objects Removal For Scene Completion, Jianjun Yang, Yin Wang, Honggang Wang, Kun Hua, Wei Wang, Ju Shen
Automatic Objects Removal For Scene Completion, Jianjun Yang, Yin Wang, Honggang Wang, Kun Hua, Wei Wang, Ju Shen
Computer Science Faculty Publications
With the explosive growth of Web-based cameras and mobile devices, billions of photographs are uploaded to the Internet. We can trivially collect a huge number of photo streams for various goals, such as 3D scene reconstruction and other big data applications. However, this is not an easy task due to the fact the retrieved photos are neither aligned nor calibrated. Furthermore, with the occlusion of unexpected foreground objects like people, vehicles, it is even more challenging to find feature correspondences and reconstruct realistic scenes. In this paper, we propose a structure-based image completion algorithm for object removal that produces visually …
A Robust Rgbd Slam System For 3d Environment With Planar Surfaces, Po-Chang Su, Ju Shen, Sen-Ching S. Cheung
A Robust Rgbd Slam System For 3d Environment With Planar Surfaces, Po-Chang Su, Ju Shen, Sen-Ching S. Cheung
Computer Science Faculty Publications
With the increasing popularity of RGB-depth (RGB-D) sensors such as the Microsoft Kinect, there have been much research on capturing and reconstructing 3D environments using a movable RGB-D sensor. The key process behind these kinds of simultaneous location and mapping (SLAM) systems is the iterative closest point or ICP algorithm, which is an iterative algorithm that can estimate the rigid movement of the camera based on the captured 3D point clouds. While ICP is a well-studied algorithm, it is problematic when it is used in scanning large planar regions such as wall surfaces in a room. The lack of depth …
Building Capable, Energy-Efficient, Flexible Visualization And Sensing Clusters From Commodity Tablets, Thomas Delgado Dias, Xian Yan, Konstantin Läufer, George K. Thiruvathukal
Building Capable, Energy-Efficient, Flexible Visualization And Sensing Clusters From Commodity Tablets, Thomas Delgado Dias, Xian Yan, Konstantin Läufer, George K. Thiruvathukal
Computer Science: Faculty Publications and Other Works
We explore the application of clusters of commodity tablet devices to problems spanning a “trilogy” of concerns: visualization, sensing, and computation. We conjecture that such clusters provide a low-cost, energy-efficient, flexible, and ultimately effective platform to tackle a wide range of problems within this trilogy. This is a work in progress, and we now elaborate our position and give a preliminary status report.
A wide range of Android tablet devices are available in terms of price and capabilities. “You get what you pay for” w.r.t. display resolution, sensors, and chipset---corresponding to the trilogy. $200 gets one a 1280x800-pixel touch display, …
Project Writeup On Amethyst: A 3d Adventure Game For Tablets, Adam Hintz
Project Writeup On Amethyst: A 3d Adventure Game For Tablets, Adam Hintz
Computer Science and Software Engineering
Amethyst is a point-and-click science fiction adventure game for tablets, developed over two quarters to demonstrate applied principles of computer graphics and software engineering discipline. Using a novel interaction system, players can engage in environmental puzzles. Development of Amethyst required non-trivial quality assurance measures and workflow enhancements. The end result is a functional technical demo showcasing a single level, with the ability to rapidly produce more content.
Senior Project Report - Doctest, Stephen Weessies
Senior Project Report - Doctest, Stephen Weessies
Computer Engineering
DocTest is a program that, simply put, allows a programmer or user to document STANAG 4586 (a standard for unmanned aerial vehicle interoperability) messages and test the vehicle system at Lockheed Martin [5]. The program is extensible to allow for further development aiding our software team to do what they do best and not get bogged down in tedious but necessary documentation. DocTest is also used to aid in testing, keeping track of the issues and bugs found and creating a document that captures each issue so an issue is not missed or forgotten. This program was made for use …
Beaglebone Webcam Server, Alexander Corcoran
Beaglebone Webcam Server, Alexander Corcoran
Computer Engineering
The Beaglebone Webcam Server is a Linux based IP webcam, based on an inexpensive ARM development board, which hosts its own web server to display the webcam feed. The server has the ability to either connect to a wired router, or to act as a wireless access point in order for users to connect and control its functions via any Wi-Fi enabled device.
Flexrender: A Distributed Rendering Architecture For Ray Tracing Huge Scenes On Commodity Hardware., Robert Edward Somers
Flexrender: A Distributed Rendering Architecture For Ray Tracing Huge Scenes On Commodity Hardware., Robert Edward Somers
Master's Theses
As the quest for more realistic computer graphics marches steadily on, the demand for rich and detailed imagery is greater than ever. However, the current "sweet spot" in terms of price, power consumption, and performance is in commodity hardware. If we desire to render scenes with tens or hundreds of millions of polygons as cheaply as possible, we need a way of doing so that maximizes the use of the commodity hardware we already have at our disposal.
Techniques such as normal mapping and level of detail have attempted to address the problem by reducing the amount of geometry in …
Apple Vs. Microsoft: Which One Is Better? A Historical And Technical Comparison Of Two Companies, Philip Thorpe
Apple Vs. Microsoft: Which One Is Better? A Historical And Technical Comparison Of Two Companies, Philip Thorpe
Senior Seminars
With this paper, the goal is to help define between Apple and Microsoft which one was better. The focus of research started with a brief introduction into the GUI, and how that evolved into what Windows and Apple created. This was broken down into the changes they made in their operating systems, what type of hardware requirements were needed to run the operating systems, how these two companies made changes in comparison or in response to each other, and how much market they share among personal computers and operating systems. With the information provided, an unknown user could make a …
Zen Cart Shopper, Michael Mcmahon
Zen Cart Shopper, Michael Mcmahon
Computer Science and Software Engineering
Zen Cart is a popular e-commerce tool for building a shopping cart web site. A typical Zen Cart store is not well suited for the small touch screens commonly found on today’s smart phones. Zen Cart Shopper is a solution for Android systems which employs web scraping techniques to display a store’s content in a smart phone friendly interface. This report describes the design and implementation of the Zen Cart Shopper app for Android.