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Articles 61 - 90 of 307

Full-Text Articles in Graphics and Human Computer Interfaces

Swapvid: Integrating Video Viewing And Document Exploration With Direct Manipulation, Taichi Murakami, Kazuyuki Fujita, Kotaro Hara, Kazuki Takashima, Yoshifumi Kitamura May 2024

Swapvid: Integrating Video Viewing And Document Exploration With Direct Manipulation, Taichi Murakami, Kazuyuki Fujita, Kotaro Hara, Kazuki Takashima, Yoshifumi Kitamura

Research Collection School Of Computing and Information Systems

Videos accompanied by documents—document-based videos—enable presenters to share contents beyond videos and audience to use them for detailed content comprehension. However, concurrently exploring multiple channels of information could be taxing. We propose SwapVid, a novel interface for viewing and exploring document-based videos. SwapVid seamlessly integrates a video and a document into a single view and lets the content behaves as both video and a document; it adaptively switches a document-based video to act as a video or a document upon direct manipulation (e.g., scrolling the document, manipulating the video timeline). We conducted a user study with twenty participants, comparing SwapVid …


Exploring The Relationship Between Anxiety And Virtual Reality Sickness, David Wesley Woolverton May 2024

Exploring The Relationship Between Anxiety And Virtual Reality Sickness, David Wesley Woolverton

Graduate Theses and Dissertations (2019 - present)

As virtual reality (VR) becomes more commonly used in education, it is important to understand the technology’s weakness and mitigate any potential negative effects on student success. One adverse side-effect of VR use is simulation-induced motion sickness, known in the context of VR as VR sickness. Previous research by Howard and Van Zandt (2021) found that possessing a phobia had a significant positive correlation with VR sickness, but only if the phobia is triggered by the simulation, suggesting that symptoms are actually connected to the anxiety the phobia induces. This study explored the hypothesized correlation between anxiety and VR sickness, …


Binder, Tyler A. Peaster, Lindsey M. Davenport, Madelyn Little, Alex Bales Apr 2024

Binder, Tyler A. Peaster, Lindsey M. Davenport, Madelyn Little, Alex Bales

ATU Scholars Symposium

Binder is a mobile application that aims to introduce readers to a book recommendation service that appeals to devoted and casual readers. The main goal of Binder is to enrich book selection and reading experience. This project was created in response to deficiencies in the mobile space for book suggestions, library management, and reading personalization. The tools we used to create the project include Visual Studio, .Net Maui Framework, C#, XAML, CSS, MongoDB, NoSQL, Git, GitHub, and Figma. The project’s selection of books were sourced from the Google Books repository. Binder aims to provide an intuitive interface that allows users …


Nookipedia, Shyann Francis Apr 2024

Nookipedia, Shyann Francis

Posters - 2024

Animal Crossing involves managing around 9000 items within a gameplay environment. This abundance of items makes it difficult for players to effectively track progress and navigate through their possessions. The primary motivation of Nookipedia is to enhance overall gameplay experience by streamlining achievement management, thereby reducing unnecessary interactions with non-playable characters (NPCs) and enabling players to focus more on core game activities. By improving inventory organization and reducing clutter, the aim is to create a smoother and more immersive gaming experience for players.


Coca: Improving And Explaining Graph Neural Network-Based Vulnerability Detection Systems, Sicong Cao, Xiaobing Sun, Xiaoxue Wu, David Lo, Lili Bo, Bin Li, Wei Liu Apr 2024

Coca: Improving And Explaining Graph Neural Network-Based Vulnerability Detection Systems, Sicong Cao, Xiaobing Sun, Xiaoxue Wu, David Lo, Lili Bo, Bin Li, Wei Liu

Research Collection School Of Computing and Information Systems

Recently, Graph Neural Network (GNN)-based vulnerability detection systems have achieved remarkable success. However, the lack of explainability poses a critical challenge to deploy black-box models in security-related domains. For this reason, several approaches have been proposed to explain the decision logic of the detection model by providing a set of crucial statements positively contributing to its predictions. Unfortunately, due to the weakly-robust detection models and suboptimal explanation strategy, they have the danger of revealing spurious correlations and redundancy issue.In this paper, we propose Coca, a general framework aiming to 1) enhance the robustness of existing GNN-based vulnerability detection models to …


Lyraquist: Language Learning Via Music App, Vivian D'Souza, Siri Avula, Mahi Patel, Tanvi Singh, Ashley Bickham Apr 2024

Lyraquist: Language Learning Via Music App, Vivian D'Souza, Siri Avula, Mahi Patel, Tanvi Singh, Ashley Bickham

Senior Theses

Lyraquist is a new language learning mobile app that encourages the practice of a foreign language through music. Language learners can connect their Spotify Premium account to Lyraquist to listen to music in their target languages and utilize tools such as translation and vocabulary lists to facilitate language practice. Through integration with Spotify, users can import and create Spotify playlists and search the service’s entire catalog. By combining daily listening habits with several tasks associated with language learning in one place, Lyraquist hopes to be a useful language learning tool.


Elevating Academic Administration: A Comprehensive Faculty Dashboard For Tracking Student Evaluations And Research, Musa M. Azeem Apr 2024

Elevating Academic Administration: A Comprehensive Faculty Dashboard For Tracking Student Evaluations And Research, Musa M. Azeem

Senior Theses

The USC Faculty Dashboard is a web application designed to revolutionize how department heads, professors, and instructors monitor progress and make decisions, providing a centralized hub for efficient data storage and analysis. Currently, there’s a gap in tools tailored for department heads to concisely manage the performance of their department, which our platform aims to fill. The USC Faculty Dashboard offers easy access to upload and view student evaluation and research information, empowering department heads to evaluate the performance of faculty members and seamlessly track their research grants, publications, and expenditures. Furthermore, professors and instructors gain personalized performance analysis tools, …


Terry Riley's "In C" For Mobile Ensemble, David B. Wetzel, Griffin Moe, George K. Thiruvathukal Mar 2024

Terry Riley's "In C" For Mobile Ensemble, David B. Wetzel, Griffin Moe, George K. Thiruvathukal

Computer Science: Faculty Publications and Other Works

This workshop presents a mobile-friendly Web Audio application for a “technology ensemble play-along” of Terry Riley’s 1964 composition In C. Attendees will join in a reading of In C using available web-enabled devices as musical instruments. We hope to demonstrate an accessible music-technology experience that relies on face-to-face interaction within a shared space. In this all-electronic implementation, no special musical or technical expertise is required.


Delving Into Multimodal Prompting For Fine-Grained Visual Classification, Xin Jiang, Hao Tang, Junyao Gao, Xiaoyu Du, Shengfeng He, Zechao Li Feb 2024

Delving Into Multimodal Prompting For Fine-Grained Visual Classification, Xin Jiang, Hao Tang, Junyao Gao, Xiaoyu Du, Shengfeng He, Zechao Li

Research Collection School Of Computing and Information Systems

Fine-grained visual classification (FGVC) involves categorizing fine subdivisions within a broader category, which poses challenges due to subtle inter-class discrepancies and large intra-class variations. However, prevailing approaches primarily focus on uni-modal visual concepts. Recent advancements in pre-trained vision-language models have demonstrated remarkable performance in various high-level vision tasks, yet the applicability of such models to FGVC tasks remains uncertain. In this paper, we aim to fully exploit the capabilities of cross-modal description to tackle FGVC tasks and propose a novel multimodal prompting solution, denoted as MP-FGVC, based on the contrastive language-image pertaining (CLIP) model. Our MP-FGVC comprises a multimodal prompts …


Piecing Together Performance: Collaborative, Participatory Research-Through-Design For Better Diversity In Games, Daniel L. Gardner, Louanne Boyd, Reginald T. Gardner Jan 2024

Piecing Together Performance: Collaborative, Participatory Research-Through-Design For Better Diversity In Games, Daniel L. Gardner, Louanne Boyd, Reginald T. Gardner

Engineering Faculty Articles and Research

Digital games are a multi-billion-dollar industry whose production and consumption extend globally. Representation in games is an increasingly important topic. As those who create and consume the medium grow ever more diverse, it is essential that player or user-experience research, usability, and any consideration of how people interface with their technology is exercised through inclusive and intersectional lenses. Previous research has identified how character configuration interfaces preface white-male defaults [39, 40, 67]. This study relies on 1-on-1 play-interviews where diverse participants attempt to create “themselves” in a series of games and on group design activities to explore how participants may …


Escape The Planet: Revolutionizing Game Design With Novel Oop Techniques, Qusai Kamal Fannoun Jan 2024

Escape The Planet: Revolutionizing Game Design With Novel Oop Techniques, Qusai Kamal Fannoun

All Graduate Theses, Dissertations, and Other Capstone Projects

Mobile devices are continuously evolving and greater computing power and graphics capabilities are being introduced every year. As a result, there is an increasing demand for challenging and engaging mobile games that leverage these advanced features. This project explores best design practices using the development of Escape the Planet, which is an intricate maze game for mobile devices in which players navigate using a spaceship that is trapped in a hostile planet’s maze while avoiding obstacles and enemy attacks. The goal is to safely guide the spaceship out of the maze without colliding into walls or taking bullets from defensive …


Demonstrating Canvas-Based Processing Of Multiple Camera Streams At The Edge, Ila Gokarn, Hemanth Sabbella, Yigong Hu, Tarek Abdelzaher, Archan Misra Jan 2024

Demonstrating Canvas-Based Processing Of Multiple Camera Streams At The Edge, Ila Gokarn, Hemanth Sabbella, Yigong Hu, Tarek Abdelzaher, Archan Misra

Research Collection School Of Computing and Information Systems

We demonstrate criticality-aware canvas-based processing of multiple concurrent camera streams at the resource constrained edge to show substantial improvement in the accuracy-throughput trade-off. The proposed system focuses the available computation resources on select Regions of Interest (RoI) across all the camera streams by (i) extracting RoI from the input camera stream (ii) 2D bin packing the RoI on a canvas frame and (iii) batching and inferring upon these constructed composite canvas frames with a YOLOv5 object detection model. Our experiments show that such canvas-based processing can (i) sustain real-time processing throughput of 23 FPS per camera across 6 concurrent input …


Reducing Food Scarcity: The Benefits Of Urban Farming, S.A. Claudell, Emilio Mejia Dec 2023

Reducing Food Scarcity: The Benefits Of Urban Farming, S.A. Claudell, Emilio Mejia

Journal of Nonprofit Innovation

Urban farming can enhance the lives of communities and help reduce food scarcity. This paper presents a conceptual prototype of an efficient urban farming community that can be scaled for a single apartment building or an entire community across all global geoeconomics regions, including densely populated cities and rural, developing towns and communities. When deployed in coordination with smart crop choices, local farm support, and efficient transportation then the result isn’t just sustainability, but also increasing fresh produce accessibility, optimizing nutritional value, eliminating the use of ‘forever chemicals’, reducing transportation costs, and fostering global environmental benefits.

Imagine Doris, who is …


Adaptable Object And Animation System For Game Development, Isaiah Turner Dec 2023

Adaptable Object And Animation System For Game Development, Isaiah Turner

Masters Theses & Specialist Projects

In contemporary times, video games have swiftly evolved into a prominent medium, excelling in both entertainment and narrative delivery, positioning themselves as significant rivals to traditional forms such as film and theater. The burgeoning popularity of gaming has led to a surge in aspiring game developers seeking to craft their own creations, driven by both commercial aspirations and personal passion. However, a common challenge faced by these individuals involves the considerable time investment required to acquire essential skills and establish a foundational framework for their projects. Accessible game development engines that offer a diverse range of fundamental features play a …


Mrim: Lightweight Saliency-Based Mixed-Resolution Imaging For Low-Power Pervasive Vision, Jiyan Wu, Vithurson Subasharan, Minh Anh Tuan Tran, Kasun Pramuditha Gamlath, Archan Misra Dec 2023

Mrim: Lightweight Saliency-Based Mixed-Resolution Imaging For Low-Power Pervasive Vision, Jiyan Wu, Vithurson Subasharan, Minh Anh Tuan Tran, Kasun Pramuditha Gamlath, Archan Misra

Research Collection School Of Computing and Information Systems

While many pervasive computing applications increasingly utilize real-time context extracted from a vision sensing infrastructure, the high energy overhead of DNN-based vision sensing pipelines remains a challenge for sustainable in-the-wild deployment. One common approach to reducing such energy overheads is the capture and transmission of lower-resolution images to an edge node (where the DNN inferencing task is executed), but this results in an accuracy-vs-energy tradeoff, as the DNN inference accuracy typically degrades with a drop in resolution. In this work, we introduce MRIM, a simple but effective framework to tackle this tradeoff. Under MRIM, the vision sensor platform first executes …


Optimizing E-Payment Applications For Older Adults: User-Centered Solutions To Improve Security, Privacy, Usability, And Accessibility, Urvashi Kishnani Nov 2023

Optimizing E-Payment Applications For Older Adults: User-Centered Solutions To Improve Security, Privacy, Usability, And Accessibility, Urvashi Kishnani

Electronic Theses and Dissertations

In an increasingly digital world, older adults are rapidly becoming a vital demographic in the realm of electronic financial transactions. It is imperative to address their unique needs and challenges to ensure their financial well-being. Older adults can be more vulnerable to various online threats, making security and privacy paramount. As they adapt to the digital age, understanding their specific privacy concerns and preferences is crucial for creating trustworthy e-payment systems. Moreover, enhancing the usability of e-payment applications for older adults promotes financial independence and inclusion, contributing to their overall quality of life. By focusing on these critical dimensions, we …


Turn-It-Up: Rendering Resistance For Knobs In Virtual Reality Through Undetectable Pseudo-Haptics, Martin Feick, Andre Zenner, Oscar Ariza, Anthony Tang, Cihan Biyikli, Antonio Kruger Nov 2023

Turn-It-Up: Rendering Resistance For Knobs In Virtual Reality Through Undetectable Pseudo-Haptics, Martin Feick, Andre Zenner, Oscar Ariza, Anthony Tang, Cihan Biyikli, Antonio Kruger

Research Collection School Of Computing and Information Systems

Rendering haptic feedback for interactions with virtual objects is an essential part of effective virtual reality experiences. In this work, we explore providing haptic feedback for rotational manipulations, e.g., through knobs. We propose the use of a Pseudo-Haptic technique alongside a physical proxy knob to simulate various physical resistances. In a psychophysical experiment with 20 participants, we found that designers can introduce unnoticeable offsets between real and virtual rotations of the knob, and we report the corresponding detection thresholds. Based on these, we present the Pseudo-Haptic Resistance technique to convey physical resistance while applying only unnoticeable pseudo-haptic manipulation. Additionally, we …


Exploring Approaches To Engage K-12 Students In Learning Computational Thinking Using Collaborative Robots, Zoila Anuri Kanu Oct 2023

Exploring Approaches To Engage K-12 Students In Learning Computational Thinking Using Collaborative Robots, Zoila Anuri Kanu

College of Engineering Summer Undergraduate Research Program

Minority students are largely underrepresented in the STEM field. The goal for this project was to develop a program which promotes the inclusion of computation skills among students and help them work collaboratively with the use of human – robot interaction. Robots are such a strong tool that can be used to enhance computational thinking and engage students towards a technical field. Through workshops and readings about computational thinking we worked on building a block-based program that introduces the uses of robots as teaching tool for computational thinking.


Supporting Artefact Awareness In Partially-Replicated Workspaces, Emran Poh, Anthony Tang, Jenanie S. Lee, Zhao Shengdong Oct 2023

Supporting Artefact Awareness In Partially-Replicated Workspaces, Emran Poh, Anthony Tang, Jenanie S. Lee, Zhao Shengdong

Research Collection School Of Computing and Information Systems

Using Cross Reality (CR) approaches for remote collaboration will often result in partially-replicated workspaces. Here, workspace artefacts are not equally accessible - i.e. a physical artefact may only be manipulated by one collaborator - and in general, the artefacts become desynchronised over time. In this paper, we introduce a framework for artefact awareness that can help collaborators maintain an understanding of each others' manipulations with workspace artefacts. We illustrate our design explorations through sketches, and outline how we aim to study the effectiveness and utility of artefact awareness in cross reality remote collaboration. In our work, we expect to show …


Ubisurface: A Robotic Touch Surface For Supporting Mid-Air Planar Interactions In Room-Scale Vr, Ryota Gomi, Kazuki Takashima, Yuki Onishi, Kazuyuki Fujita, Yoshifumi Kitamura Oct 2023

Ubisurface: A Robotic Touch Surface For Supporting Mid-Air Planar Interactions In Room-Scale Vr, Ryota Gomi, Kazuki Takashima, Yuki Onishi, Kazuyuki Fujita, Yoshifumi Kitamura

Research Collection School Of Computing and Information Systems

Room-scale VR has been considered an alternative to physical office workspaces. For office activities, users frequently require planar input methods, such as typing or handwriting, to quickly record annotations to virtual content. However, current off-The-shelf VR HMD setups rely on mid-Air interactions, which can cause arm fatigue and decrease input accuracy. To address this issue, we propose UbiSurface, a robotic touch surface that can automatically reposition itself to physically present a virtual planar input surface (VR whiteboard, VR canvas, etc.) to users and to permit them to achieve accurate and fatigue-less input while walking around a virtual room. We design …


Edge Distraction-Aware Salient Object Detection, Sucheng Ren, Wenxi Liu, Jianbo Jiao, Guoqiang Han, Shengfeng He Sep 2023

Edge Distraction-Aware Salient Object Detection, Sucheng Ren, Wenxi Liu, Jianbo Jiao, Guoqiang Han, Shengfeng He

Research Collection School Of Computing and Information Systems

Integrating low-level edge features has been proven to be effective in preserving clear boundaries of salient objects. However, the locality of edge features makes it difficult to capture globally salient edges, leading to distraction in the final predictions. To address this problem, we propose to produce distraction-free edge features by incorporating cross-scale holistic interdependencies between high-level features. In particular, we first formulate our edge features extraction process as a boundary-filling problem. In this way, we enforce edge features to focus on closed boundaries instead of those disconnected background edges. Second, we propose to explore cross-scale holistic contextual connections between every …


Socialz: Multi-Feature Social Fuzz Testing, Francisco Zanartu, Christoph Treude, Markus Wagner Jul 2023

Socialz: Multi-Feature Social Fuzz Testing, Francisco Zanartu, Christoph Treude, Markus Wagner

Research Collection School Of Computing and Information Systems

Online social networks have become an integral aspect of our daily lives and play a crucial role in shaping our relationships with others. However, bugs and glitches, even minor ones, can cause anything from frustrating problems to serious data leaks that can have farreaching impacts on millions of users. To mitigate these risks, fuzz testing, a method of testing with randomised inputs, can provide increased confidence in the correct functioning of a social network. However, implementing traditional fuzz testing methods can be prohibitively difficult or impractical for programmers outside of the network’s development team. To tackle this challenge, we present …


Scanet: Self-Paced Semi-Curricular Attention Network For Non-Homogeneous Image Dehazing, Yu Guo, Yuan Gao, Ryan Wen Liu, Yuxu Lu, Jingxiang Qu, Shengfeng He, Ren Wenqi Jun 2023

Scanet: Self-Paced Semi-Curricular Attention Network For Non-Homogeneous Image Dehazing, Yu Guo, Yuan Gao, Ryan Wen Liu, Yuxu Lu, Jingxiang Qu, Shengfeng He, Ren Wenqi

Research Collection School Of Computing and Information Systems

The presence of non-homogeneous haze can cause scene blurring, color distortion, low contrast, and other degradations that obscure texture details. Existing homogeneous dehazing methods struggle to handle the non-uniform distribution of haze in a robust manner. The crucial challenge of non-homogeneous dehazing is to effectively extract the non-uniform distribution features and reconstruct the details of hazy areas with high quality. In this paper, we propose a novel self-paced semi-curricular attention network, called SCANet, for non-homogeneous image dehazing that focuses on enhancing haze-occluded regions. Our approach consists of an attention generator network and a scene re-construction network. We use the luminance …


Visualized Algorithm Engineering On Two Graph Partitioning Problems, Zizhen Chen May 2023

Visualized Algorithm Engineering On Two Graph Partitioning Problems, Zizhen Chen

Computer Science and Engineering Theses and Dissertations

Concepts of graph theory are frequently used by computer scientists as abstractions when modeling a problem. Partitioning a graph (or a network) into smaller parts is one of the fundamental algorithmic operations that plays a key role in classifying and clustering. Since the early 1970s, graph partitioning rapidly expanded for applications in wide areas. It applies in both engineering applications, as well as research. Current technology generates massive data (“Big Data”) from business interactions and social exchanges, so high-performance algorithms of partitioning graphs are a critical need.

This dissertation presents engineering models for two graph partitioning problems arising from completely …


Beyond Algorithms: A User-Centered Evaluation Of A Feature Recommender System In Requirements Engineering, Oluwatobi Lasisi May 2023

Beyond Algorithms: A User-Centered Evaluation Of A Feature Recommender System In Requirements Engineering, Oluwatobi Lasisi

Theses and Dissertations

Several studies have applied recommender technologies to support requirements engineering activities. As in other application areas of recommender systems (RS), many studies have focused on the algorithms’ prediction accuracy, while there have been limited discussions around users’ interactions with the systems. Since recommender systems are designed to aid users in information retrieval, they should be assessed not just as recommendation algorithms but also from the users’ perspective. In contrast to accuracy measures, user-related issues can only be effectively investigated via empirical studies involving real users. Furthermore, researchers are becoming increasingly aware that the effectiveness of the systems goes beyond recommendation …


Creating And Evaluating Dimensional Analysis Software For University Students, Ac Hýbl Apr 2023

Creating And Evaluating Dimensional Analysis Software For University Students, Ac Hýbl

Campus Research Month

Most scientific disciplines depend on mathematics to varying degrees. Real-world problems often include quantifiable measurements with units. For example, chemistry, physics, and pharmacology require flawless unit conversions and dimensional homogeneity to obtain acceptable results. Students often choose to ignore units until the end of the problem-solving process, but this introduces errors and robs students of a deep understanding of units. Current tools for teaching dimensional analysis are limited both in scope and accessibility. Unit Playground addresses this issue by providing an interactive interface to experiment with units and their relationships.


A Study Of A Collaborative Task Management Application Built On React Native Using The Basic Ux Framework, Andrei Modiga Apr 2023

A Study Of A Collaborative Task Management Application Built On React Native Using The Basic Ux Framework, Andrei Modiga

Campus Research Month

Many times it can be difficult to accomplish all this is proposed in a meeting. This project aimed to build a simple planner application using React Native that allows groups of people to collaborate and stay organized. The application was built using the BASIC Framework as a guide, and featured a collaboration feature that enabled users to share tasks, projects, and communicate with one another in order to stay coordinated and productive. The user interface was designed for easy use, allowing for quick and efficient task management within a group. The goal of the application was to provide a useful …


Making Music Social: Creating A Spotify-Based Social Media Platform, Dalton J. Craven Apr 2023

Making Music Social: Creating A Spotify-Based Social Media Platform, Dalton J. Craven

Senior Theses

DKMS is a new type of social media platform for music lovers and groups of friends. It integrates tightly with Spotify, one of the largest music streaming services in the world. Users of DKMS can see what their friends are listening to, receive recommendations of new songs to listen to, and analyze their several key numerical metrics (happiness, danceability, loudness, and energy) of their top songs.

DKMS was built as part of the year-long Capstone senior design course at the University of South Carolina. A deployed app is visible at https://dkms.vercel.app, and the open-source code is visible at https://github.com/SCCapstone/DKMS.


Chatgpt As Metamorphosis Designer For The Future Of Artificial Intelligence (Ai): A Conceptual Investigation, Amarjit Kumar Singh (Library Assistant), Dr. Pankaj Mathur (Deputy Librarian) Mar 2023

Chatgpt As Metamorphosis Designer For The Future Of Artificial Intelligence (Ai): A Conceptual Investigation, Amarjit Kumar Singh (Library Assistant), Dr. Pankaj Mathur (Deputy Librarian)

Library Philosophy and Practice (e-journal)

Abstract

Purpose: The purpose of this research paper is to explore ChatGPT’s potential as an innovative designer tool for the future development of artificial intelligence. Specifically, this conceptual investigation aims to analyze ChatGPT’s capabilities as a tool for designing and developing near about human intelligent systems for futuristic used and developed in the field of Artificial Intelligence (AI). Also with the helps of this paper, researchers are analyzed the strengths and weaknesses of ChatGPT as a tool, and identify possible areas for improvement in its development and implementation. This investigation focused on the various features and functions of ChatGPT that …


Exploring Methods Used In Face Swapping, Joshua Eklund Mar 2023

Exploring Methods Used In Face Swapping, Joshua Eklund

Scholarly Horizons: University of Minnesota, Morris Undergraduate Journal

Face swapping involves replacing the face in one image (the target) with a face in a different image (the source) while maintaining the pose and expression of the target face. Previous methods of face swapping required extensive computer power and man hours. As such, new methods are being developed that are quicker, less resource intensive, and more accessible to the non-expert. This paper provides background information on key methods used for face swapping and outlines three recently developed approaches: one based on generative adversarial networks, one based on linear 3D morphable models, and one based on encoder-decoders.