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Articles 211 - 240 of 307

Full-Text Articles in Graphics and Human Computer Interfaces

An Immersive Telepresence System Using Rgb-D Sensors And Head-Mounted Display, Xinzhong Lu, Ju Shen, Saverio Perugini, Jianjun Yang Dec 2015

An Immersive Telepresence System Using Rgb-D Sensors And Head-Mounted Display, Xinzhong Lu, Ju Shen, Saverio Perugini, Jianjun Yang

Computer Science Faculty Publications

We present a tele-immersive system that enables people to interact with each other in a virtual world using body gestures in addition to verbal communication. Beyond the obvious applications, including general online conversations and gaming, we hypothesize that our proposed system would be particularly beneficial to education by offering rich visual contents and interactivity. One distinct feature is the integration of egocentric pose recognition that allows participants to use their gestures to demonstrate and manipulate virtual objects simultaneously. This functionality enables the instructor to effectively and efficiently explain and illustrate complex concepts or sophisticated problems in an intuitive manner. The …


A-Maze-D: Advanced Maze Development Kit Using Constraint Databases, Shruti Daggumarti, Peter Revesz, Corey Svehla Oct 2015

A-Maze-D: Advanced Maze Development Kit Using Constraint Databases, Shruti Daggumarti, Peter Revesz, Corey Svehla

School of Computing: Conference and Workshop Papers

In this paper, we describe the A-Maze-D system which shows that constraint databases can be applied conveniently and efficiently to the design of maze games. A-Maze-D provides a versatile set of features by a combination of a MATLAB library and the MLPQ constraint database system. A-Maze-D is the first system that uses constraint databases to build maze games and opens new ideas in video game development.


Rfid Microscope Lab, Patricia Carranza Sep 2015

Rfid Microscope Lab, Patricia Carranza

Computer Engineering

The RFID Microscope Lab is a new exhibit created for the San Luis Obispo Children's Museum. The goal of the project is to create a modern, interactive exhibit that will teach children about different natural specimens through the use of technology. A computer, custom software, and RFID technology, will be used to display facts, microscopic images, and short videos of ten different specimens.


On Multipath Link Characterization And Adaptation For Device-Free Human Detection, Zimu Zhou, Zheng Yang, Chenshu Wu, Yunhao Liu, Lionel M. Ni Jul 2015

On Multipath Link Characterization And Adaptation For Device-Free Human Detection, Zimu Zhou, Zheng Yang, Chenshu Wu, Yunhao Liu, Lionel M. Ni

Research Collection School Of Computing and Information Systems

No abstract provided.


Automatic Video Self Modeling For Voice Disorder, Ju Shen, Changpeng Ti, Anusha Raghunathan, Sen-Ching S. Cheung, Rita Patel Jul 2015

Automatic Video Self Modeling For Voice Disorder, Ju Shen, Changpeng Ti, Anusha Raghunathan, Sen-Ching S. Cheung, Rita Patel

Computer Science Faculty Publications

Video self modeling (VSM) is a behavioral intervention technique in which a learner models a target behavior by watching a video of him- or herself. In the field of speech language pathology, the approach of VSM has been successfully used for treatment of language in children with Autism and in individuals with fluency disorder of stuttering. Technical challenges remain in creating VSM contents that depict previously unseen behaviors. In this paper, we propose a novel system that synthesizes new video sequences for VSM treatment of patients with voice disorders. Starting with a video recording of a voice-disorder patient, the proposed …


'Fo Fighter: 2d Real-Time Game, Cary Dobeck Jun 2015

'Fo Fighter: 2d Real-Time Game, Cary Dobeck

Computer Engineering

‘FO Fighter is a 2D real-time game for Android and iOS mobile devices. The game utilizes the motion sensors and touch screens built within these devices to give the player a great amount of control over their character’s position and firing direction. This control allows for a reactive environment set in outer space, where gravity is determined by the device’s orientation, while the player must dodge, fight and destroy multiple enemy fighters on each planet in the solar system. ‘FO Fighter has been tested throughout its development cycle on numerous devices on both the Android and iOS platforms, with testers …


Drill Design Suite, Neil Nordhof Jun 2015

Drill Design Suite, Neil Nordhof

Computer Science and Software Engineering

Drill Design Suite is a lightweight tool for creating drill for marching band programs.


Non-Orientable Objects As Gaming Surfaces, Haley P. Bourke, Paul Latiolais May 2015

Non-Orientable Objects As Gaming Surfaces, Haley P. Bourke, Paul Latiolais

Student Research Symposium

Developed in Python, Klein Space Fighter is an interactive learning tool and mathematically themed arcade game that allows the player to combat on different mathematical surfaces including a 2D Klein bottle. The app is available for Android and desktop devices, and will be made available for iOS in the future.

To receive an invitation to download the app through Google Play, contact me at [email protected]


Compression Of Video Tracking And Bandwidth Balancing Routing In Wireless Multimedia Sensor Networks, Yin Wang, Jianjun Yang, Ju Shen, Bryson Payne, Juan Guo, Kun Hua May 2015

Compression Of Video Tracking And Bandwidth Balancing Routing In Wireless Multimedia Sensor Networks, Yin Wang, Jianjun Yang, Ju Shen, Bryson Payne, Juan Guo, Kun Hua

Computer Science Faculty Publications

There has been a tremendous growth in multimedia applications over wireless networks. Wireless Multimedia Sensor Networks(WMSNs) have become the premier choice in many research communities and industry. Many state-of-art applications, such as surveillance, traffic monitoring, and remote heath care are essentially video tracking and transmission in WMSNs. The transmission speed is constrained by the big file size of video data and fixed bandwidth allocation in constant routing paths. In this paper, we present a CamShift based algorithm to compress the tracking of videos. Then we propose a bandwidth balancing strategy in which each sensor node is able to dynamically select …


Design, Programming, And User-Experience, Kaila G. Manca May 2015

Design, Programming, And User-Experience, Kaila G. Manca

Honors Scholar Theses

This thesis is a culmination of my individualized major in Human-Computer Interaction. As such, it showcases my knowledge of design, computer engineering, user-experience research, and puts into practice my background in psychology, com- munications, and neuroscience.

I provided full-service design and development for a web application to be used by the Digital Media and Design Department and their students.This process involved several iterations of user-experience research, testing, concepting, branding and strategy, ideation, and design. It lead to two products.

The first product is full-scale development and optimization of the web appli- cation.The web application adheres to best practices. It was …


Development Of A Tridimensional Measuring Application For Ipads, Michael Casebolt, Nicolas Kouatli, Jack Mullen May 2015

Development Of A Tridimensional Measuring Application For Ipads, Michael Casebolt, Nicolas Kouatli, Jack Mullen

Computer Science and Software Engineering

In today’s fast-paced distribution centers workers and management alike are constantly searching for the quickest and most efficient way to package items for distribution. Even with the advancement of app-oriented solutions to a variety of problems across many industries there is a distinct unmet need in distribution environments for an application capable of increasing the efficiency and accuracy of packaging items. This senior project focused on the development and testing of an application utilizing the Structure Three Dimensional Sensor and a 4th generation iPad to scan an object or group of objects to be packaged and determine the overall dimensions …


Developing A Bilingual, Computer-Tailored, Hpv Vaccination Promotion Intervention Targeting Latino Parents, Angela Chia-Chen Chen, Ashish Amresh May 2015

Developing A Bilingual, Computer-Tailored, Hpv Vaccination Promotion Intervention Targeting Latino Parents, Angela Chia-Chen Chen, Ashish Amresh

Publications

In this paper we present an innovative, computer-tailored application aimed at increasing Latino parents' intention to vaccinate their adolescent children against Human Papilloma Virus (HPV). HPV infection is the most common sexually transmitted infection in the United States. Latinas have the highest age-adjusted incidence rate for HPV-associated cervical cancer compared with their counterparts in other racial/ethnic groups. HPV vaccines offer hope against HPV-associated diseases. Because parental consent is required for children under age 18 to receive t h e HPV vaccination in most U. S. states, parents' attitudes and intention to have their children vaccinated are keys for promoting HPV …


Interpreting Multitouch Gestures, Michael Schuweiler Mar 2015

Interpreting Multitouch Gestures, Michael Schuweiler

Scholarly Horizons: University of Minnesota, Morris Undergraduate Journal

Interpreting multitouch interactions can be as simple as understanding code that handles these multitouches and this code's associated actions. As more touch events are added to an input, inputs become more complex. There are multiple approaches to interpreting these inputs between users and touchscreens. Researchers in this field find answers to common problems and provide developers with tools that make interactions with multitouch devices easier to describe and incorporate into their systems. These tools are then used to create gestures through different approaches, specifically through demonstration and by declaration. In this paper, these researchers' tools are described and compared.


Leading Undergraduate Students To Big Data Generation, Jianjun Yang, Ju Shen Mar 2015

Leading Undergraduate Students To Big Data Generation, Jianjun Yang, Ju Shen

Computer Science Faculty Publications

People are facing a flood of data today. Data are being collected at unprecedented scale in many areas, such as networking, image processing, virtualization, scientific computation, and algorithms. The huge data nowadays are called Big Data. Big data is an all encompassing term for any collection of data sets so large and complex that it becomes difficult to process them using traditional data processing applications. In this article, the authors present a unique way which uses network simulator and tools of image processing to train students abilities to learn, analyze, manipulate, and apply Big Data. Thus they develop students hands-on …


Hole Detection And Shape-Free Representation And Double Landmarks Based Geographic Routing In Wireless Sensor Networks, Jianjun Yang, Zongming Fei, Ju Shen Feb 2015

Hole Detection And Shape-Free Representation And Double Landmarks Based Geographic Routing In Wireless Sensor Networks, Jianjun Yang, Zongming Fei, Ju Shen

Computer Science Faculty Publications

In wireless sensor networks, an important issue of geographic routing is “local minimum” problem, which is caused by a “hole” that blocks the greedy forwarding process. Existing geographic routing algorithms use perimeter routing strategies to find a long detour path when such a situation occurs. To avoid the long detour path, recent research focuses on detecting the hole in advance, then the nodes located on the boundary of the hole advertise the hole information to the nodes near the hole. Hence the long detour path can be avoided in future routing. We propose a heuristic hole detecting algorithm which identifies …


A Content-Sensitive Wiki Help System, Eswara Satya Pavan Rajesh Pinapala Dec 2014

A Content-Sensitive Wiki Help System, Eswara Satya Pavan Rajesh Pinapala

Master's Projects

Context-sensitive help is a software application component that enables users to open help pertaining to their state, location, or the action they are performing within the software. Context-sensitive “wiki” help, on the other hand, is help powered by a wiki system with all the features of context-sensitive help. A context-sensitive wiki help system aims to make the context-sensitive help collaborative; in addition to seeking help, users can directly contribute to the help system. I have implemented a context-sensitive wiki help system into Yioop, an open source search engine and software portal created by Dr. Chris Pollett, in order to measure …


Taming The Software Chaos: True To Its Promise, Iftdss Eases The Burden Of Fuels Treatment Planning—And Does A Lot More Besides, Gail Wells Oct 2014

Taming The Software Chaos: True To Its Promise, Iftdss Eases The Burden Of Fuels Treatment Planning—And Does A Lot More Besides, Gail Wells

Joint Fire Science Program Digests

A key problem reported by the fuels treatment planning community is the difficulty and inefficiency of evaluating and then applying many planning tools and applications. Fuels specialists have struggled to find, load, and learn all the different fuels and fire planning models, not to mention the interface of running, adjusting, and inputting data specific to each model without the ability to easily share inputs/outputs between models.

The Interagency Fuels Treatment Decision Support System (IFTDSS) was conceived as a way for users to learn one interface, access a variety of data and models all in one place, and pass data (inputs …


Designing An Immersive And Entertaining Pervasive Gameplay Experience With Spheros As Game And Interface Elements, Brennan Jones, Kody Dillman, Setareh Aghel Manesh, Ehud Sharlin, Anthony Tang Oct 2014

Designing An Immersive And Entertaining Pervasive Gameplay Experience With Spheros As Game And Interface Elements, Brennan Jones, Kody Dillman, Setareh Aghel Manesh, Ehud Sharlin, Anthony Tang

Research Collection School Of Computing and Information Systems

The Sphero is a robotic remote-controlled ball capable of rolling around on its own in any direction at multiple speeds. Numerous games have been designed for the Sphero for smartphones and tablets. However, most of these games provide an interface for controlling the Sphero that is far from natural. These games also do not put a strong focus on the physical environment around the Sphero. This work discusses a control scheme used to control a Sphero with another Sphero, and a pervasive game leveraging this scheme that emphasizes physical properties of the environment to create an immersive experience.


Personality Profiles Of Software Engineers And Their Software Quality Preferences, Arif Raza, Luiz Fernando Capretz, Zaka Ul-Mustafa Sep 2014

Personality Profiles Of Software Engineers And Their Software Quality Preferences, Arif Raza, Luiz Fernando Capretz, Zaka Ul-Mustafa

Electrical and Computer Engineering Publications

Studies related to human aspects in software engineering (SE) have been performed from different perspectives. These perspectives include the study of human factors in different phases of software life cycle, effect of team performance in software development, how can a personality trait suit a particular task, and about some other miscellaneous issues. This research work aims to establish personality profiles of Pakistani software engineers using the Myers-Briggs Type Indicator (MBTI) instrument. In this survey, we have collected personality profiles of 110 software engineers. Moreover, their preferences of software quality attributes have also been collected. Analysis of the study shows that …


Structure Preserving Large Imagery Reconstruction, Ju Shen, Jianjun Yang, Sami Taha Abu Sneineh, Bryson Payne, Markus Hitz Jul 2014

Structure Preserving Large Imagery Reconstruction, Ju Shen, Jianjun Yang, Sami Taha Abu Sneineh, Bryson Payne, Markus Hitz

Computer Science Faculty Publications

With the explosive growth of web-based cameras and mobile devices, billions of photographs are uploaded to the internet. We can trivially collect a huge number of photo streams for various goals, such as image clustering, 3D scene reconstruction, and other big data applications. However, such tasks are not easy due to the fact the retrieved photos can have large variations in their view perspectives, resolutions, lighting, noises, and distortions. Furthermore, with the occlusion of unexpected objects like people, vehicles, it is even more challenging to find feature correspondences and reconstruct realistic scenes. In this paper, we propose a structure-based image …


Games People Play: Exploring Depaul's Top-Rated Computer Game Development Program Jun 2014

Games People Play: Exploring Depaul's Top-Rated Computer Game Development Program

DePaul Magazine

In March 2014, the Princeton Review, in conjunction with PC Gamer magazine, named the top 25 schools to study game design in the United States and Canada. DePaul's undergraduate program ranked 20th, a considerable leap from 2013’s honorable mention. The graduate program came in at 12th. DePaul's strong ranking reflects the game development program's extension of its basic game development, software engineering and programming to include art, design and storytelling, as well as computer graphics technology, networking, artificial intelligence and human-computer interaction. Examples of the award-winning games developed by students and now marketed by such going concerns as Sony PlayStation …


A Proof Of Concept For Crowdsourcing Color Perception Experiments, Ryan Nathaniel Mcleod Jun 2014

A Proof Of Concept For Crowdsourcing Color Perception Experiments, Ryan Nathaniel Mcleod

Master's Theses

Accurately quantifying the human perception of color is an unsolved prob- lem. There are dozens of numerical systems for quantifying colors and how we as humans perceive them, but as a whole, they are far from perfect. The ability to accurately measure color for reproduction and verification is critical to indus- tries that work with textiles, paints, food and beverages, displays, and media compression algorithms. Because the science of color deals with the body, mind, and the subjective study of perception, building models of color requires largely empirical data over pure analytical science. Much of this data is extremely dated, …


A Framework For Constructing Serious Games, Taylor Glen Yust May 2014

A Framework For Constructing Serious Games, Taylor Glen Yust

Graduate Theses and Dissertations

Communicating ideas and knowledge through serious games is a trend that is currently gaining in popularity. However, at present, there is a distinct lack of a game development methodology that takes a critical approach to transforming information into gameplay. This thesis presents a framework that can be followed to construct compelling serious games that are effective at transferring knowledge to the player. This is accomplished through an analysis of atomic knowledge items and their relationships to one another, followed by a meaningful and synergetic implementation of these ideas at a foundational mechanics level.

This thesis also describes the development of …


Automatic Objects Removal For Scene Completion, Jianjun Yang, Yin Wang, Honggang Wang, Kun Hua, Wei Wang, Ju Shen Apr 2014

Automatic Objects Removal For Scene Completion, Jianjun Yang, Yin Wang, Honggang Wang, Kun Hua, Wei Wang, Ju Shen

Computer Science Faculty Publications

With the explosive growth of Web-based cameras and mobile devices, billions of photographs are uploaded to the Internet. We can trivially collect a huge number of photo streams for various goals, such as 3D scene reconstruction and other big data applications. However, this is not an easy task due to the fact the retrieved photos are neither aligned nor calibrated. Furthermore, with the occlusion of unexpected foreground objects like people, vehicles, it is even more challenging to find feature correspondences and reconstruct realistic scenes. In this paper, we propose a structure-based image completion algorithm for object removal that produces visually …


Midiflapper: A Leap Motion Midi Controller, Mark M. Henry Mar 2014

Midiflapper: A Leap Motion Midi Controller, Mark M. Henry

Computer Science and Software Engineering

An application called MIDIFlapper was developed that translates data from the Leap Motion, an NUI device, into MIDI data suitable for use by a contemporary digital audio workstation. This allows electronic musicians to use the Leap Motion for musical creation and live performance.


Colormoo: An Algorithmic Approach To Generating Color Palettes, Joshua Rael Jan 2014

Colormoo: An Algorithmic Approach To Generating Color Palettes, Joshua Rael

CMC Senior Theses

Selecting one color can be done with relative ease, but this task becomes more difficult with each subsequent color. Colormoo is an online tool aimed at solving this problem. We implement three algorithms for generating color palettes based off of a starting color. Data is collected for each palette that is generated. Our analysis reveals two of the algorithms are preferred, but under different circumstances. Furthermore, we find that users prefer palettes containing colors that are compatible, but not too similar. With refined heuristics, we believe these techniques can be extended and applied beyond the field of graphic design alone.


Reconstructing Point Clouds Of Mid-Size Objects, Spencer Woodworth Dec 2013

Reconstructing Point Clouds Of Mid-Size Objects, Spencer Woodworth

Computer Science and Software Engineering

This project explores the use of an inexpensive 3D camera for the acquisition and reconstruction of mid-size objects. The disparity of objects between stereo image pairs are used to calculate depth and generate a depth map. The depth map is used to generate a point cloud representation of the object from a single view. Finally, point clouds are generated from several views of an object and then aligned and merged into a seamless 360-degree point cloud.


Dense Image Correspondence Under Large Appearance Variations, Linlin Liu, Kok-Lim Low, Wen-Yan Lin Dec 2013

Dense Image Correspondence Under Large Appearance Variations, Linlin Liu, Kok-Lim Low, Wen-Yan Lin

Research Collection School Of Computing and Information Systems

This paper addresses the difficult problem of finding dense correspondence across images with large appearance variations. Our method uses multiple feature samples at each pixel to deal with the appearance variations based on our observation that pre-defined single feature sample provides poor results in nearest neighbor matching. We apply the idea in a flow-based matching framework and utilize the best feature sample for each pixel to determine the flow field. We propose a novel energy function and use dual-layer loopy belief propagation to minimize it where the correspondence, the feature scale and rotation parameters are solved simultaneously. Our method is …


A Robust Rgbd Slam System For 3d Environment With Planar Surfaces, Po-Chang Su, Ju Shen, Sen-Ching S. Cheung Sep 2013

A Robust Rgbd Slam System For 3d Environment With Planar Surfaces, Po-Chang Su, Ju Shen, Sen-Ching S. Cheung

Computer Science Faculty Publications

With the increasing popularity of RGB-depth (RGB-D) sensors such as the Microsoft Kinect, there have been much research on capturing and reconstructing 3D environments using a movable RGB-D sensor. The key process behind these kinds of simultaneous location and mapping (SLAM) systems is the iterative closest point or ICP algorithm, which is an iterative algorithm that can estimate the rigid movement of the camera based on the captured 3D point clouds. While ICP is a well-studied algorithm, it is problematic when it is used in scanning large planar regions such as wall surfaces in a room. The lack of depth …


Experimental Studies Of Android App Development For Smart Chess Board System, Srujan Gopu Aug 2013

Experimental Studies Of Android App Development For Smart Chess Board System, Srujan Gopu

Masters Theses & Specialist Projects

Playing chess on a smart phone has gained popularity in the last few years, offering the convenience of correspondence play, automatic recording of a game, etc. Although a good number of players love playing chess on a tablet/smart phone, it doesn't come close to the experience of playing over the traditional board. The feel and pleasure are more real when playing face down with the opponent sitting across each other rather than playing in mobile devices. This is especially true during chess tournaments. It would be ideal to enhance the experience of playing chess on board with the features of …