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Articles 151 - 180 of 264

Full-Text Articles in Graphics and Human Computer Interfaces

Accessibility Of Deepfakes, Andrew L. Collings Jan 2020

Accessibility Of Deepfakes, Andrew L. Collings

Cybersecurity Undergraduate Research Showcase

The danger posed by falsified media, commonly referred to as deepfakes, has been well researched and documented. The software Faceswap to was used to swap the faces of two politician (Joe Biden and Donald Trump). The testing was performed using an affordable consumer GPU (an AMD Radeon RX 570) over 100,000 iterations. The process and results for the two attempts with the best results (and largest differences) were recorded. The result was ultimately unconvincing, while the software was able to recreate the facial structure the lighting and skin tone did not blend at all.


Repurposing Visual Input Modalities For Blind Users: A Case Study Of Word Processors, Hae-Na Lee, Vikas Ashok, I.V. Ramakrishnan Jan 2020

Repurposing Visual Input Modalities For Blind Users: A Case Study Of Word Processors, Hae-Na Lee, Vikas Ashok, I.V. Ramakrishnan

Computer Science Faculty Publications

Visual 'point-and-click' interaction artifacts such as mouse and touchpad are tangible input modalities, which are essential for sighted users to conveniently interact with computer applications. In contrast, blind users are unable to leverage these visual input modalities and are thus limited while interacting with computers using a sequentially narrating screen-reader assistive technology that is coupled to keyboards. As a consequence, blind users generally require significantly more time and effort to do even simple application tasks (e.g., applying a style to text in a word processor) using only keyboard, compared to their sighted peers who can effortlessly accomplish the same tasks …


Rotate-And-Press: A Non-Visual Alternative To Point-And-Click, Hae-Na Lee, Vikas Ashok, I. V. Ramakrishnan Jan 2020

Rotate-And-Press: A Non-Visual Alternative To Point-And-Click, Hae-Na Lee, Vikas Ashok, I. V. Ramakrishnan

Computer Science Faculty Publications

Most computer applications manifest visually rich and dense graphical user interfaces (GUIs) that are primarily tailored for an easy-and-efficient sighted interaction using a combination of two default input modalities, namely the keyboard and the mouse/touchpad. However, blind screen-reader users predominantly rely only on keyboard, and therefore struggle to interact with these applications, since it is both arduous and tedious to perform the visual 'point-and-click' tasks such as accessing the various application commands/features using just keyboard shortcuts supported by screen readers.

In this paper, we investigate the suitability of a 'rotate-and-press' input modality as an effective non-visual substitute for the visual …


Interactions Between Humans, Virtual Agent Characters And Virtual Avatars, Tamara Griffith Jan 2020

Interactions Between Humans, Virtual Agent Characters And Virtual Avatars, Tamara Griffith

Electronic Theses and Dissertations, 2020-2023

Simulations allow people to experience events as if they were happening in the real world in a way that is safer and less expensive than live training. Despite improvements in realism in simulated environments, one area that still presents a challenge is interpersonal interactions. The subtleties of what makes an interaction rich are difficult to define. We may never fully understand the complexity of human interchanges, however there is value in building on existing research into how individuals react to virtual characters to inform future investments. Virtual characters can either be automated through computational processes, referred to as agents, or …


Stylized 2d Fabrication Of Non-Photorealistic Images, Athina Panotopoulou Jan 2020

Stylized 2d Fabrication Of Non-Photorealistic Images, Athina Panotopoulou

Dartmouth College Ph.D Dissertations

A current trend in computer graphics is the use of programmable tools that allow non-experts to engage in the design of physical prototypes. Within fabrication, one area of research focuses on non-photorealistic images which are stylized to depict a particular aesthetic quality or convey key information. In cases where authenticity is demanded or the images need to be manipulated, fabrication is necessary. Non-photorealistic image fabrication involves two challenges: identifying and abstracting key information during design and considering material restrictions during fabrication. This thesis showcases two examples for fabricating new types of non-photorealistic images, the first involving watercolors, and the second …


Web Content Management System And Accessibility Awareness: A Comparative Study Of Novice Users And Accessibility Outcomes, Fatima Artiba Diaz Jan 2020

Web Content Management System And Accessibility Awareness: A Comparative Study Of Novice Users And Accessibility Outcomes, Fatima Artiba Diaz

Theses: Doctorates and Masters

Since its creation, the Web has progressively developed and become a vital source of information in every domain and for almost all people. It is crucial to guarantee that the information contained on the Web is available for everyone, especially for people with special needs. Removing accessibility barriers is fundamentally based on tools, skills and support of all contributors, particularly the content creators, to ensure information is navigable and usable in the context of the end users experience. Web Content Management Systems play a significant role in structuring, storing and provision content to the Web and have evolved to address …


Towards Automated Infographic Design: Deep Learning-Based Auto-Extraction Of Extensible Timeline, Zhutian Chen, Yun Wang, Qianwen Wang, Yong Wang, Huamin Qu Jan 2020

Towards Automated Infographic Design: Deep Learning-Based Auto-Extraction Of Extensible Timeline, Zhutian Chen, Yun Wang, Qianwen Wang, Yong Wang, Huamin Qu

Research Collection School Of Computing and Information Systems

Designers need to consider not only perceptual effectiveness but also visual styles when creating an infographic. This process can be difficult and time consuming for professional designers, not to mention non-expert users, leading to the demand for automated infographics design. As a first step, we focus on timeline infographics, which have been widely used for centuries. We contribute an end-to-end approach that automatically extracts an extensible timeline template from a bitmap image. Our approach adopts a deconstruction and reconstruction paradigm. At the deconstruction stage, we propose a multi-task deep neural network that simultaneously parses two kinds of information from a …


Sail: Saliency-Driven Injection Of Aria Landmarks, Ali Selman Aydin, Shirin Feiz, Vikas Ashok, Iv Ramakrishnan Jan 2020

Sail: Saliency-Driven Injection Of Aria Landmarks, Ali Selman Aydin, Shirin Feiz, Vikas Ashok, Iv Ramakrishnan

Computer Science Faculty Publications

Navigating webpages with screen readers is a challenge even with recent improvements in screen reader technologies and the increased adoption of web standards for accessibility, namely ARIA. ARIA landmarks, an important aspect of ARIA, lets screen reader users access different sections of the webpage quickly, by enabling them to skip over blocks of irrelevant or redundant content. However, these landmarks are sporadically and inconsistently used by web developers, and in many cases, even absent in numerous web pages. Therefore, we propose SaIL, a scalable approach that automatically detects the important sections of a web page, and then injects ARIA landmarks …


Towards Making Videos Accessible For Low Vision Screen Magnifier Users, Ali Selman Aydin, Shirin Feiz, Vikas Ashok, Iv Ramakrishnan Jan 2020

Towards Making Videos Accessible For Low Vision Screen Magnifier Users, Ali Selman Aydin, Shirin Feiz, Vikas Ashok, Iv Ramakrishnan

Computer Science Faculty Publications

People with low vision who use screen magnifiers to interact with computing devices find it very challenging to interact with dynamically changing digital content such as videos, since they do not have the luxury of time to manually move, i.e., pan the magnifier lens to different regions of interest (ROIs) or zoom into these ROIs before the content changes across frames.

In this paper, we present SViM, a first of its kind screen-magnifier interface for such users that leverages advances in computer vision, particularly video saliency models, to identify salient ROIs in videos. SViM's interface allows users to zoom in/out …


A Desire Fulfillment Theory Of Digital Game Enjoyment, Owen M. Schaffer Dec 2019

A Desire Fulfillment Theory Of Digital Game Enjoyment, Owen M. Schaffer

College of Computing and Digital Media Dissertations

Empirical research on what makes digital games enjoyable is critical for practitioners who want to design for enjoyment, including for Game Design, Gamification, and Serious Games. But existing theories of what leads to digital game enjoyment have been incomplete or lacking in empirical support showing their impact on enjoyment.

Desire Fulfillment Theory is proposed as a new theory of what leads to digital game enjoyment and tested through research with people who have recently played a digital game. This theory builds on three established theories: Expectancy Disconfirmation Theory, Theory of Basic Human Desires, and Flow Theory. These three theories are …


Digital Addiction: A Conceptual Overview, Amarjit Kumar Singh, Pawan Kumar Singh Oct 2019

Digital Addiction: A Conceptual Overview, Amarjit Kumar Singh, Pawan Kumar Singh

Library Philosophy and Practice (e-journal)

Abstract

Digital addiction referred to an impulse control disorder that involves the obsessive use of digital devices, digital technologies, and digital platforms, i.e. internet, video game, online platforms, mobile devices, digital gadgets, and social network platform. It is an emerging domain of Cyberpsychology (Singh, Amarjit Kumar and Pawan Kumar Singh; 2019), which explore a problematic usage of digital media, device, and platforms by being obsessive and excessive. This article analyses, reviewed the current research, and established a conceptual overview on the digital addiction. The research literature on digital addiction has proliferated. However, we tried to categories the digital addiction, according …


Vrsensory: Designing Inclusive Virtual Games With Neurodiverse Children, Ben Wasserman, Derek Prate, Bryce Purnell, Alex Muse, Kaitlyn Abdo, Kendra Day, Louanne Boyd Oct 2019

Vrsensory: Designing Inclusive Virtual Games With Neurodiverse Children, Ben Wasserman, Derek Prate, Bryce Purnell, Alex Muse, Kaitlyn Abdo, Kendra Day, Louanne Boyd

Engineering Faculty Articles and Research

We explore virtual environments and accompanying interaction styles to enable inclusive play. In designing games for three neurodiverse children, we explore how designing for sensory diversity can be understood through a formal game design framework. Our process reveals that by using sensory processing needs as requirements we can make sensory and social accessible play spaces. We contribute empirical findings for accommodating sensory differences for neurodiverse children in a way that supports inclusive play. Specifically, we detail the sensory driven design choices that not only support the enjoyability of the leisure activities, but that also support the social inclusion of sensory-diverse …


Anticipating Widespread Augmented Reality: Insights From The 2018 Ar Visioning Workshop, Gregory F. Welch, Gerd Bruder, Peter Squire, Ryan Schubert Aug 2019

Anticipating Widespread Augmented Reality: Insights From The 2018 Ar Visioning Workshop, Gregory F. Welch, Gerd Bruder, Peter Squire, Ryan Schubert

Faculty Scholarship and Creative Works

In August of 2018 a group of academic, government, and industry experts in the field of Augmented Reality gathered for four days to consider potential technological and societal issues and opportunities that could accompany a future where AR is pervasive in location and duration of use. This report is intended to summarize some of the most novel and potentially impactful insights and opportunities identified by the group.

Our target audience includes AR researchers, government leaders, and thought leaders in general. It is our intent to share some compelling technological and societal questions that we believe are unique to AR, and …


A Multimodal Approach To Sarcasm Detection On Social Media, Dipto Das Aug 2019

A Multimodal Approach To Sarcasm Detection On Social Media, Dipto Das

Graduate Theses/Dissertations

In recent times, a major share of human communication takes place online. The main reason being the ease of communication on social networking sites (SNSs). Due to the variety and large number of users, SNSs have drawn the attention of the computer science (CS) community, particularly the affective computing (also known as emotional AI), information retrieval, natural language processing, and data mining groups. Researchers are trying to make computers understand the nuances of human communication including sentiment and sarcasm. Emotion or sentiment detection requires more insights about the communication than it does for factual information retrieval. Sarcasm detection is particularly …


Outcasts – In Search Of Identity, Syed Hasan Haider Jun 2019

Outcasts – In Search Of Identity, Syed Hasan Haider

MSJ Capstone Projects

The idea for this documentary came from a story published in the express tribune which talked about the people who are unable to vote in 2018 elections due to having Computerized National Identity Cards (CNICs) in the Ibrahim Hyderi locality in Karachi.

Not having a CNIC in Pakistan means that you are not able to participate in civic life and also not subscribe to basic facilitates like housing, water, gas and employment.

This documentary film looks at different cases and through the experience of some journalists what it is like to live as an undocumented citizen. The film also explores …


Sensitive Research, Practice And Design In Hci, Stevie Chancellor, Nazanin Andalibi, Lindsay Blackwell, David Nemer, Wendy Moncur May 2019

Sensitive Research, Practice And Design In Hci, Stevie Chancellor, Nazanin Andalibi, Lindsay Blackwell, David Nemer, Wendy Moncur

Information Science Faculty Publications

New research areas in HCI examine complex and sensitive research areas, such as crisis, life transitions, and mental health. Further, research in complex topics such as harassment and graphic content can leave researchers vulnerable to emotional and physical harm. There is a need to bring researchers together to discuss challenges across sensitive research spaces and environments. We propose a workshop to explore the methodological, ethical, and emotional challenges of sensitive research in HCI. We will actively recruit from diverse research environments (industry, academia, government, etc.) and methods areas (qualitative, quantitative, design practices, etc.) and identify commonalities in and encourage relationship-building …


Paper Prototyping Comfortable Vr Play For Diverse Sensory Needs, Louanne E. Boyd, Kendra Day, Ben Wasserman, Kaitlyn Abdo, Gillian Hayes, Erik J. Linstead May 2019

Paper Prototyping Comfortable Vr Play For Diverse Sensory Needs, Louanne E. Boyd, Kendra Day, Ben Wasserman, Kaitlyn Abdo, Gillian Hayes, Erik J. Linstead

Engineering Faculty Articles and Research

We co-designed paper prototype dashboards for virtual environments for three children with diverse sensory needs. Our goal was to determine individual interaction styles in order to enable comfortable and inclusive play. As a first step towards an inclusive virtual world, we began with designing for three sensory-diverse children who have labels of neurotypical, ADHD, and autism respectively. We focused on their leisure interests and their individual sensory profiles. We present the results of co-design with family members and paper prototyping sessions conducted by family members with the children. The results contribute preliminary empirical findings for accommodating different levels of engagement …


Exploring The Relationships Of Email Overload, Stress And Burnout In Social Workers, Lisa M. Lowrie Apr 2019

Exploring The Relationships Of Email Overload, Stress And Burnout In Social Workers, Lisa M. Lowrie

Social Work Doctoral Dissertations

Technostress is the inability to cope with information and communication technology which may result in stress and burnout. Email overload, stress, and burnout among social workers is a phenomenon that may impact retention in social and human service organizations. This mixed methods design uses the transactional theory of stress as the theoretical framework for measuring the relationship of email overload (email invasion, email volume, and email rapid response extraction) to stress and burnout in the social work workforce. This dissertation also explores the generational cohort, gender, and social work degree as predictors of email overload. Participants in this study were …


Collecting Virtual And Augmented Reality In The Twenty-First Century Library, Matthew Hannah, Sarah Huber, Sorin Adam Matei Mar 2019

Collecting Virtual And Augmented Reality In The Twenty-First Century Library, Matthew Hannah, Sarah Huber, Sorin Adam Matei

Matei Interdisciplinary Research Collaboratory

In this paper, we discuss possible pedagogical applications for virtual and augmented reality (VR and AR), within a humanities/social sciences curriculum, articulating a critical need for academic libraries to collect and curate 3D objects. We contend that building infrastructure is critical to keep pace with innovative pedagogies and scholarship. We offer theoretical avenues for libraries to build a repository 3D object files to be used in VR and AR tools and sketch some anticipated challenges. To build an infrastructure to support VR/AR collections, we have collaborated with College of Liberal Arts to pilot a program in which Libraries and CLA …


Speech Interfaces And Pilot Performance: A Meta-Analysis, Kenneth A. Ward Jan 2019

Speech Interfaces And Pilot Performance: A Meta-Analysis, Kenneth A. Ward

International Journal of Aviation, Aeronautics, and Aerospace

As the aviation industry modernizes, new technology and interfaces must support growing aircraft complexity without increasing pilot workload. Natural language processing presents just such a simple and intuitive interface, yet the performance implications for use by pilots remain unknown. A meta-analysis was conducted to understand performance effects of using speech and voice interfaces in a series of pilot task analogs. The inclusion criteria selected studies that involved participants performing a demanding primary task, such as driving, while interacting with a vehicle system to enter numbers, dial radios, or enter a navigation destination. Compared to manual system interfaces, voice interfaces reduced …


A Critical Review Of Current Approaches And Practices In Computing Ethics Education, Sophia Farquhar Jan 2019

A Critical Review Of Current Approaches And Practices In Computing Ethics Education, Sophia Farquhar

Dissertations, Master's Theses and Master's Reports

Recent scandals caused by the results of negligent, malicious, or shortsighted software development practices highlight the need for software developers to consider the ethical implications of their work. Computing ethics has historically been a marginalized area within computing disciplines, so educators in these disciplines do not have a common background for teaching the topic. Computing ethics education, although often a required part of coursework, can vary widely in the method of implementation from university to university.

In this report I summarize the insights I gained from interviewing four educators from three different institutions on their pedagogical approaches to computing ethics. …


U.S. Census Explorer: A Gui And Visualization Tool For The U.S. Census Data Api, Timothy Snyder Jan 2019

U.S. Census Explorer: A Gui And Visualization Tool For The U.S. Census Data Api, Timothy Snyder

Williams Honors College, Honors Research Projects

U.S. Census Explorer is a software application that is designed to provide tools for intuitive exploration and analysis of United States census data for non-technical users. The application serves as an interface into the U.S. Census Bureau’s data API that enables a complete workflow from data acquisition to data visualization without the need for technical intervention from the user. The suite of tools provided include a graphical user interface for dynamically querying U.S. census data, geographic visualizations, and the ability to download your work to common spreadsheet and image formats for inclusion in external works.


Reconciling The Dissonance Between Historic Preservation And Virtual Reality Through A Place-Based Virtual Heritage System., Danny J. Bonenberger Jan 2019

Reconciling The Dissonance Between Historic Preservation And Virtual Reality Through A Place-Based Virtual Heritage System., Danny J. Bonenberger

Graduate Theses, Dissertations, and Problem Reports (ETD)

This study explores a problematic disconnect associated with virtual heritage and the immersive 3D computer modeling of cultural heritage. The products of virtual heritage often fail to adhere to long-standing principles and recent international conventions associated with historic preservation, heritage recording, designation, and interpretation. By drawing upon the geographic concepts of space, landscape, and place, along with advances in Geographic Information Systems, first-person serious games, and head-mounted Virtual Reality platforms this study envisions, designs, implements, and evaluates a virtual heritage system that seeks to reconcile the dissonance between Virtual Reality and historic preservation. Finally, the dissertation examines the contributions and …


Transfer Learning Approach To Multiclass Classification Of Child Facial Expressions, Megan A. Witherow, Manar D. Samad, Khan M. Iftekharuddin Jan 2019

Transfer Learning Approach To Multiclass Classification Of Child Facial Expressions, Megan A. Witherow, Manar D. Samad, Khan M. Iftekharuddin

Electrical & Computer Engineering Faculty Publications

The classification of facial expression has been extensively studied using adult facial images which are not appropriate ground truths for classifying facial expressions in children. The state-of-the-art deep learning approaches have been successful in the classification of facial expressions in adults. A deep learning model may be better able to learn the subtle but important features underlying child facial expressions and improve upon the performance of traditional machine learning and feature extraction methods. However, unlike adult data, only a limited number of ground truth images exist for training and validating models for child facial expression classification and there is a …


Open Source Foundations For Spatial Decision Support Systems, Jochen Albrecht Dec 2018

Open Source Foundations For Spatial Decision Support Systems, Jochen Albrecht

Publications and Research

Spatial Decision Support Systems (SDSS) were a hot topic in the 1990s, when researchers tried to imbue GIS with additional decision support features. Successful practical developments such as HAZUS or CommunityViz have since been built, based on commercial desktop software and without much heed for theory other than what underlies their process models. Others, like UrbanSim, have been completely overhauled twice but without much external scrutiny. Both the practical and the theoretical foundations of decision support systems have developed considerably over the past 20 years. This article presents an overview of these developments and then looks at what corresponding tools …


Historical Effects Of Electronic Interfaces, G James Mitchell Dec 2018

Historical Effects Of Electronic Interfaces, G James Mitchell

Publications and Research

Electronic interfaces are a primary tool for most professional and personal communication currently happening. Electronics, like the human mind, are limited by the understanding of executing will, or commands. This can be characterized as “interface limitations” of digital technology. Identifying this bottleneck in technological development has been critical in historical changes to both hardware and software technology. Recent medical research examines a novel user interface to reduce task load. I hypothesize, interface developments that take cues from nonverbal human communication enhance and sustain the significance of those technologies in society. By examining pivotal moments of historical technology we can identify …


Project Management Madness: 3 Key Programs For Communication, Personal Tasks And Large Projects, Rachel S. Evans Nov 2018

Project Management Madness: 3 Key Programs For Communication, Personal Tasks And Large Projects, Rachel S. Evans

Presentations

No matter what member of a team you are, be it content editor, web designer, database manager or systems administrator, getting things done and meeting goals depends largely on how you communicate with one another, handle your time and effectively collaborate on small and big projects. This session will use our own team's preferred platforms to show specific examples of how we are managing our taskflow across three different programs to tackle business as usual, short and long term work, and major special projects.

The three programs that will be compared for pros, cons, and their integration with one another …


Discrete Information Object Analysis Of Primary Flight Display Clutter, Kenneth Ward Aug 2018

Discrete Information Object Analysis Of Primary Flight Display Clutter, Kenneth Ward

National Training Aircraft Symposium (NTAS)

Modern aircraft utilize digital display screens to provide critical flight and system status information to pilots. As computing power has increased, the number of data sources and information presented has also increased, with the goal of increasing situational awareness. However, the display can become cluttered with extraneous or irrelevant information, to the detriment of pilot cognitive workload. Pilot perceptions of clutter vary with flight experience, introducing unique considerations in the flight training environment, given the experience difference between instructors and students. Researchers have studied the problem, identifying both the number of visual objects and information density as predictors of perception …


Theatrical Genre Prediction Using Social Network Metrics, Manisha Shukla Aug 2018

Theatrical Genre Prediction Using Social Network Metrics, Manisha Shukla

Graduate Theses and Dissertations

With the emergence of digitization, large text corpora are now available online that provide humanities scholars an opportunity to perform literary analysis leveraging the use of computational techniques. This work is focused on applying network theory concepts in the field of literature to explore correlations between the mathematical properties of the social networks of plays and the plays’ dramatic genre, specifically how well social network metrics can identify genre without taking vocabulary into consideration. Almost no work has been done to study the ability of mathematical properties of network graphs to predict literary features. We generated character interaction networks of …


Role Of Social Media In Public Accounting Firms, Brenda Eschenbrenner, Fiona Fui-Hoon Nah, Zhiwei Lu Jul 2018

Role Of Social Media In Public Accounting Firms, Brenda Eschenbrenner, Fiona Fui-Hoon Nah, Zhiwei Lu

Research Collection School Of Computing and Information Systems

Social media has been widely used for both professional and personal communications. Businesses recognize the importance of social media and are using them to fulfill various business objectives. In this paper, we focus on analyzing the business objectives of public accounting firms that have both a firm-wide main page and a career page on Facebook. More specifically, we compare the business objectives they are achieving with their firm-wide main pages versus career pages. We not only find differences in the objectives that are being achieved, but also identify other objectives that are not actively being pursued on either page but …