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Articles 61 - 77 of 77

Full-Text Articles in Graphics and Human Computer Interfaces

Investigating Trust And Trust Recovery In Human-Robot Interactions, Abigail L. Thomson May 2017

Investigating Trust And Trust Recovery In Human-Robot Interactions, Abigail L. Thomson

Celebration of Learning

As artificial intelligence and robotics continue to advance and be used in increasingly different functions and situations, it is important to look at how these new technologies will be used. An important factor in how a new resource will be used is how much it is trusted. This experiment was conducted to examine people’s trust in a robotic assistant when completing a task, how mistakes affect this trust, and if the levels of trust exhibited with a robot assistant were significantly different than if the assistant were human. The task was to watch a computer simulation of the three-cup monte …


A Pilot Study Of Comparison Gesture Analysis In Motion Driven Video Games, Fabrizio Valerio Covone, Brian Vaughan, Charlie Cullen Oct 2016

A Pilot Study Of Comparison Gesture Analysis In Motion Driven Video Games, Fabrizio Valerio Covone, Brian Vaughan, Charlie Cullen

Conference Papers

This study investigates whether there are significant differences in the gestures made by gamers and non-gamers whilst playing commercial games that employ gesture inputs. Specifically, the study focuses on testing a prototype of multimodal capture tool that we used to obtain real-time audio, video and skeletal gesture data. Additionally, we developed an experimental design framework for the acquisition of spatio-temporal gesture data and analysed the vector magnitude of a gesture to compare the relative displacement of each participant whilst playing a game.


Visual Code: Breaking The Binary, Jacob Johannesen, Andrew Adriance Jun 2016

Visual Code: Breaking The Binary, Jacob Johannesen, Andrew Adriance

Liberal Arts and Engineering Studies

This project seeks to create an accessible programming language that is more visually based. Although some solutions exist, namely MIT’s Scratch, nothing has caught up to the mobile age. This proj- ect aims to reframe creating a game or app into the context of tell- ing a story, putting character creation first. By researching sto- ry-telling and how people learn, and by applying technical and user interface design knowledge, this project intends to deliver a soft- ware solution that opens introductory coding education to more people.


Design, Programming, And User-Experience, Kaila G. Manca May 2015

Design, Programming, And User-Experience, Kaila G. Manca

Honors Scholar Theses

This thesis is a culmination of my individualized major in Human-Computer Interaction. As such, it showcases my knowledge of design, computer engineering, user-experience research, and puts into practice my background in psychology, com- munications, and neuroscience.

I provided full-service design and development for a web application to be used by the Digital Media and Design Department and their students.This process involved several iterations of user-experience research, testing, concepting, branding and strategy, ideation, and design. It lead to two products.

The first product is full-scale development and optimization of the web appli- cation.The web application adheres to best practices. It was …


Well-Being Technologies: Meditation Using Virtual Worlds, Laura Downey Jan 2015

Well-Being Technologies: Meditation Using Virtual Worlds, Laura Downey

CCAC Theses and Dissertations

In a technologically overloaded world, is it possible to use technology to support well-being activities and enhance human flourishing? Proponents of positive technology and positive computing are striving to answer yes to that question. However, the impact of technology on well-being remains unresolved. Positive technology combines technology and positive psychology. Positive psychology focuses on well-being and the science of human flourishing. Positive computing includes an emphasis on designing with well-being in mind as a way to support human potential. User experience (UX) is critical to positive technology and positive computing. UX researchers and practitioners are advocating for experience-driven design and …


Towards Decrypting Attractiveness Via Multi-Modality Cue, Tam Nguyen, Si Liu, Bingbing Ni, Jun Tan, Yong Rui, Shuicheng Yan Aug 2013

Towards Decrypting Attractiveness Via Multi-Modality Cue, Tam Nguyen, Si Liu, Bingbing Ni, Jun Tan, Yong Rui, Shuicheng Yan

Computer Science Faculty Publications

Decrypting the secret of beauty or attractiveness has been the pursuit of artists and philosophers for centuries. To date, the computational model for attractiveness estimation has been actively explored in the computer vision and multimedia community, yet with the focus mainly on facial features. In this article, we conduct a comprehensive study on female attractiveness conveyed by single/multiple modalities of cues, that is, face, dressing and/or voice; the aim is to discover how different modalities individually and collectively affect the human sense of beauty.

To extensively investigate the problem, we collect the Multi-Modality Beauty (M2B) dataset, which is …


A Theoretical Framework For Serious Game Design: Exploring Pedagogy, Play And Fidelity And Their Implications For The Design Process, Pauline Rooney Oct 2012

A Theoretical Framework For Serious Game Design: Exploring Pedagogy, Play And Fidelity And Their Implications For The Design Process, Pauline Rooney

Journal Articles

It is widely acknowledged that digital games can provide an engaging, motivating and “fun” experience for students. However an entertaining game does not necessarily constitute a meaningful, valuable learning experience. For this reason, experts espouse the importance of underpinning serious games with a sound theoretical framework which integrates and balances theories from two fields of practice: pedagogy and game design (Kiili, 2005; Seeney & Routledge, 2009). Additionally, with the advent of sophisticated, immersive technologies, and increasing interest in the opportunities for constructivist learning offered by these technologies, concepts of fidelity and its impact on student learning and engagement, have emerged …


Sense Beauty Via Face, Dressing, And/Or Voice, Tam Nguyen, Si Liu, Bingbing Ni, Jun Tan, Yong Rui, Shuicheng Yan Oct 2012

Sense Beauty Via Face, Dressing, And/Or Voice, Tam Nguyen, Si Liu, Bingbing Ni, Jun Tan, Yong Rui, Shuicheng Yan

Computer Science Faculty Publications

Discovering the secret of beauty has been the pursuit of artists and philosophers for centuries. Nowadays, the computational model for beauty estimation has been actively explored in computer science community, yet with the focus mainly on facial features. In this work, we perform a comprehensive study of female attractiveness conveyed by single/multiple modalities of cues, i.e., face, dressing, and/or voice, and aim to uncover how different modalities individually and collectively affect the human sense of beauty. To this end, we collect the first Multi-Modality Beauty (M2B) dataset in the world for female attractiveness study, which is thoroughly annotated …


The Effects Of Diagrams And Relational Complexity On User Performance In Conditional Probability Problems In A Non-Learning Context, Vincent J. Kellen Jun 2012

The Effects Of Diagrams And Relational Complexity On User Performance In Conditional Probability Problems In A Non-Learning Context, Vincent J. Kellen

College of Computing and Digital Media Dissertations

Many disciplines in everyday life depend on improved performance in conditional probability problems. Most adults struggle with conditional probability problems and several prior studies have shown participant accuracy is less than 50%. This study examined user performance when aided with computer-generated Venn and Euler type diagrams in a non-learning context. Despite the prevalence of research into diagrams and extensive research into conditional probability problem solving, this study is one of the only studies to apply theories of working memory to predict user performance in conditional probability problems with diagrams. Following relational complexity theory, this study manipulated problem complexity in computer …


Cogtool-Helper: Leveraging Gui Functional Testing Tools To Generate Predictive Human Performance Models, Amanda Swearngin May 2012

Cogtool-Helper: Leveraging Gui Functional Testing Tools To Generate Predictive Human Performance Models, Amanda Swearngin

School of Computing: Dissertations, Theses, and Student Research

Numerous tools and techniques for human performance modeling have been introduced in the field of human-computer interaction. With such tools comes the ability to model legacy applications. Models can be used to compare design ideas to existing applications, or to evaluate products against those of competitors. One such mod- eling tool, CogTool, allows user interface designers and analysts to mock up design ideas, demonstrate tasks, and obtain human performance predictions for those tasks. This is one step towards a simple and complete analysis process, but it still requires a large amount of manual work. Graphical user interface (GUI) testing tools …


A Secure Behavior Modification Sensor System For Physical Activity Improvement, Alan Price Jan 2011

A Secure Behavior Modification Sensor System For Physical Activity Improvement, Alan Price

CGU Theses & Dissertations

Today, advances in wireless sensor networks are making it possible to capture large amounts of information about a person and their interaction within their home environment. However, what is missing is how to ensure the security of the collected data and its use to alter human behavior for positive benefit.

In this research, exploration was conducted involving the "infrastructure" and "intelligence" aspects of a wireless sensor network through a Behavior Modification Sensor System. First was to understand how a secure wireless sensor network could be established through the symmetric distribution of keys (the securing of the infrastructure), and it involves …


Investigating Intrinsic And Extrinsic Variables During Simulated Internet Search, Molly M. Liechty, Poornima Madhaven Jan 2011

Investigating Intrinsic And Extrinsic Variables During Simulated Internet Search, Molly M. Liechty, Poornima Madhaven

Psychology Faculty Publications

Using an eye tracker we examined decision-making processes during an internet search task. Twenty experienced homebuyers and twenty-five undergraduates from Old Dominion University viewed homes on a simulated real estate website. Several of the homes included physical properties that had the potential to negatively impact individual perceptions. These negative externalities were either easy to change (Level 1) or impossible to change (Level 2). Eye movements were analyzed to examine the relationship between participants' "stated preferences"[verbalized preferences], "revealed preferences" [actual decisions[, and experience. Dwell times, fixation durations/counts, and saccade counts/amplitudes were analyzed. Results revealed that experienced homebuyers demonstrated a more refined …


Eliciting User Requirements Using Appreciative Inquiry, Carol Kernitzki Gonzales Jan 2010

Eliciting User Requirements Using Appreciative Inquiry, Carol Kernitzki Gonzales

CGU Theses & Dissertations

Many software development projects fail because they do not meet the needs of users, are over-budget, and abandoned. To address this problem, the user requirements elicitation process was modified based on principles of Appreciative Inquiry. Appreciative Inquiry, commonly used in organizational development, aims to build organizations, processes, or systems based on success stories using a hopeful vision for an ideal future. Spanning five studies, Appreciative Inquiry was evaluated for its effectiveness with eliciting user requirements. In the first two cases, it was compared with traditional approaches with end-users and proxy-users. The third study was a quasi-experiment comparing the use of …


[Accepted Article Manuscript Version (Postprint)] The Social Implications Of Enjoyment Of Different Types Of Music, Movies, And Television Programming, Alice Hall Nov 2007

[Accepted Article Manuscript Version (Postprint)] The Social Implications Of Enjoyment Of Different Types Of Music, Movies, And Television Programming, Alice Hall

Communication and Media Faculty Works

This study investigated how information about an individual’s enjoyment of various genres of music, film, and TV programming could influence an observer’s expectations of that individual. An online survey of young adults found that the influence of information about another person’s genre preferences varied across genres. Enjoyment of some genres, including jazz music, film comedies, and television comedies, tended to raise expectations of the individual, whereas enjoyment of others, including heavy metal music, anime films, and television soap operas, tended to lower them. The implications of the findings are discussed in relation to uses and gratifications perspectives as well as …


Trends. War On Personality And Personality And War: Comments On Nass And Lee (2002), Ibpp Editor Sep 2002

Trends. War On Personality And Personality And War: Comments On Nass And Lee (2002), Ibpp Editor

International Bulletin of Political Psychology

This Trends article discusses another article – Identity and deconstruction, by Clifford Nass and Kwan Min Yee – published in volume 3 (2002) of Archives of Psychiatry & Psychotherapy in which the authors demonstrate that people reliably attribute personality characteristics to computer-synthesized speech, exploring the ramifications in a political psychological context.


Subjective Quality Of Experience With The Internet: Accounting For Temporal Changes In User Acceptance Of Information Technology, Jason M. Turner Dec 1997

Subjective Quality Of Experience With The Internet: Accounting For Temporal Changes In User Acceptance Of Information Technology, Jason M. Turner

Theses and Dissertations

Contemporary information technology (IT) related research has focused on use as a key dependent measure for valuing IT. By understanding the determinants of IT use, we gain descriptive information about successful IT, and prescriptive information for better deploying IT resources. Although there are several competing theories regarding IT use, research findings often cite their inability to account for temporal changes in usage behaviors. This thesis introduces quality of experience as a potential moderator between the determinants of use and actual usage behaviors. A pilot survey concerning Internet usage generated potentially relevant items which were later refined into a questionnaire assessing …


The Assessment Of Software Usability [Abstract], David W. Biers, Samuel M. Bower, Frank J. Dapolito, Donald J. Polzella Jan 1986

The Assessment Of Software Usability [Abstract], David W. Biers, Samuel M. Bower, Frank J. Dapolito, Donald J. Polzella

Psychology Faculty Publications

The University of Dayton has been exploring the feasibility of establishing a software usability testing laboratory. Usability refers to the ease-of-use of a system, and usability testing is performed to ensure that systems meet the criteria established to determine ease of use. Usability assessment involves both the measurement of user performance and user satisfaction.