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Graphics and Human Computer Interfaces Commons™
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Articles 181 - 210 of 338
Full-Text Articles in Graphics and Human Computer Interfaces
Landmark Detection With Surprise Saliency Using Convolutional Neural Networks, Feng Tang, Damian Lyons, Daniel Leeds
Landmark Detection With Surprise Saliency Using Convolutional Neural Networks, Feng Tang, Damian Lyons, Daniel Leeds
Faculty Publications
Abstract—Landmarks can be used as reference to enable people or robots to localize themselves or to navigate in their environment. Automatic definition and extraction of appropriate landmarks from the environment has proven to be a challenging task when pre-defined landmarks are not present. We propose a novel computational model of automatic landmark detection from a single image without any pre-defined landmark database. The hypothesis is that if an object looks abnormal due to its atypical scene context (what we call surprise saliency), it then may be considered as a good landmark because it is unique and easy to spot by …
Haptic Foot Feedback For Kicking Training In Virtual Reality, Hank Huang, Hong Tan
Haptic Foot Feedback For Kicking Training In Virtual Reality, Hank Huang, Hong Tan
The Summer Undergraduate Research Fellowship (SURF) Symposium
As means to further supplement athletic performances increases, virtual reality is becoming helpful to sports in terms of cognitive training such as reaction, mentality, and game strategies. With the aid of haptic feedback, interaction with virtual objects increases by another dimension, in addition to the presence of visual and auditory feedback. This research presents an integrated system of a virtual reality environment, motion tracking system, and a haptic unit designed for the dorsal foot. The prototype simulates a scenario of virtual kicking and returns haptic response upon collision between the user’s foot and virtual object. The overall system was evaluated …
Gdd(Growth Degree Day) Module For Vinsense Visual Analytics System, Pradeep K. Lam, David Ebert , Phd, Jiawei Zhang
Gdd(Growth Degree Day) Module For Vinsense Visual Analytics System, Pradeep K. Lam, David Ebert , Phd, Jiawei Zhang
The Summer Undergraduate Research Fellowship (SURF) Symposium
Limited resources and increasing costs require vineyards to develop optimized methods of planting, growing, and harvesting crops in order to ensure max yield and stay competitive in the marketplace. Data from sensors planted within the soil paired with weather reports and observation data from farmers could help develop competitive farming strategies. While automatic computation models are usually a black box that cannot explain how the input data are transformed into output, the farmers require an approach that allows them to interactively manipulate and supervise the computation process. The VinSense project was developed for this purpose. In this paper, we focus …
Augmented Reality In The Classroom, Patrick Jb Foster, Sean Cunniff
Augmented Reality In The Classroom, Patrick Jb Foster, Sean Cunniff
Honors Thesis
Low vision can have an exceptionally negative impact on a student’s ability to learn, especially when subjected to the conventional education system. In this environment, students are expected to adhere to a lecture that delivers most information visually via a whiteboard or a projector screen. The goal of this project is to create a customizable application for a smartphone that implements selective processing in order to make it easier for visually impaired students to engage with and learn from lectures.
Specifically, this application is written in the Java language for the Android platform. The application uses OpenGL ES, a C-like …
Front Matter: Proceedings Of The Maics 2016 Conference, University Of Dayton
Front Matter: Proceedings Of The Maics 2016 Conference, University Of Dayton
Content presented at the MAICS conference
Front matter contains:
- A list of program chairs and committee members
- Foreword to the proceedings by James P. Buckley, conference chair; Saverio Perugini, general chair
Editors: Phu H. Phung, University of Dayton; Ju Shen, University of Dayton; Michael Glass, Valparaiso University
A Usability And Learnability Case Study Of Glass Flight Deck Interfaces And Pilot Interactions Through Scenario-Based Training, Thomas James De Cino
A Usability And Learnability Case Study Of Glass Flight Deck Interfaces And Pilot Interactions Through Scenario-Based Training, Thomas James De Cino
CCAC Theses and Dissertations
In the aviation industry, digitally produced and presented flight, navigation, and aircraft information is commonly referred to as glass flight decks. Glass flight decks are driven by computer-based subsystems and have long been a part of military and commercial aviation sectors. Over the past 15 years, the General Aviation (GA) sector of the aviation industry has become a recent beneficiary of the rapid advancement of computer-based glass flight deck (GFD) systems.
While providing the GA pilot considerable enhancements in the quality of information about the status and operations of the aircraft, training pilots on the use of glass flight decks …
A Flexible Pet-Based Wearable Sensor For Arterial Pulse Waveform Measurement, Dan Wang, Dean Krusienski, Zhili Hao
A Flexible Pet-Based Wearable Sensor For Arterial Pulse Waveform Measurement, Dan Wang, Dean Krusienski, Zhili Hao
Mechanical & Aerospace Engineering Faculty Publications
In light of the need of health monitoring, the paper presents a flexible polyethylene terephthalate (PET)-based wearable sensor for arterial pulse waveform measurement. The sensor encompasses a polydimethylsiloxane (PDMS) microstructure embedded with an electrolyte-enabled 5×1 transducer array, which spans 6mm and has a spatial resolution of 1.5mm. A pulse signal exerts a deflection on the microstructure and is recorded as a resistance change by a transducer at the site of the pulse. An untrained individual can easily align the sensor on a targeted artery with a negligible margin and then acquire the arterial pulse waveform continuously and non-invasively. This sensor …
Learning Query And Image Similarities With Ranking Canonical Correlation Analysis, Ting Yao, Tao Mei, Chong-Wah Ngo
Learning Query And Image Similarities With Ranking Canonical Correlation Analysis, Ting Yao, Tao Mei, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
One of the fundamental problems in image search is to learn the ranking functions, i.e., similarity between the query and image. The research on this topic has evolved through two paradigms: feature-based vector model and image ranker learning. The former relies on the image surrounding texts, while the latter learns a ranker based on human labeled query-image pairs. Each of the paradigms has its own limitation. The vector model is sensitive to the quality of text descriptions, and the learning paradigm is difficult to be scaled up as human labeling is always too expensive to obtain. We demonstrate in this …
Deep Multimodal Learning For Affective Analysis And Retrieval, Lei Pang, Shiai Zhu, Chong-Wah Ngo
Deep Multimodal Learning For Affective Analysis And Retrieval, Lei Pang, Shiai Zhu, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
Social media has been a convenient platform for voicing opinions through posting messages, ranging from tweeting a short text to uploading a media file, or any combination of messages. Understanding the perceived emotions inherently underlying these user-generated contents (UGC) could bring light to emerging applications such as advertising and media analytics. Existing research efforts on affective computation are mostly dedicated to single media, either text captions or visual content. Few attempts for combined analysis of multiple media are made, despite that emotion can be viewed as an expression of multimodal experience. In this paper, we explore the learning of highly …
Direct Or Indirect Match? Selecting Right Concepts For Zero-Example Case, Yi-Jie Lu, Maaike De Boer, Hao Zhang, Klamer Schutte, Wessel Kraaij, Chong-Wah Ngo
Direct Or Indirect Match? Selecting Right Concepts For Zero-Example Case, Yi-Jie Lu, Maaike De Boer, Hao Zhang, Klamer Schutte, Wessel Kraaij, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
No abstract provided.
Vireo-Tno @ Trecvid 2015: Multimedia Event Detection, Hao Zhang, Yi-Jie Lu, Maaike De Boer, Frank Ter Haar, Zhaofan Qiu, Klamer Schutte, Wessel Kraaij, Chong-Wah Ngo
Vireo-Tno @ Trecvid 2015: Multimedia Event Detection, Hao Zhang, Yi-Jie Lu, Maaike De Boer, Frank Ter Haar, Zhaofan Qiu, Klamer Schutte, Wessel Kraaij, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
This paper presents an overview and comparative analysis of our systems designed for the TRECVID 2015 [1] multimedia event detection (MED) task. We submitted 17 runs, of which 5 each for the zeroexample, 10-example and 100-example subtasks for the Pre-Specified (PS) event detection and 2 runs for the 10-example subtask for the Ad-Hoc (AH) event detection. We did not participate in the Interactive Run. This year we focus on three different parts of the MED task: 1) extending the size of our concept bank and combining it with improved dense trajectories; 2) exploring strategies for semantic query generation (SQG); and …
A-Maze-D: Advanced Maze Development Kit Using Constraint Databases, Shruti Daggumarti, Peter Revesz, Corey Svehla
A-Maze-D: Advanced Maze Development Kit Using Constraint Databases, Shruti Daggumarti, Peter Revesz, Corey Svehla
School of Computing: Conference and Workshop Papers
In this paper, we describe the A-Maze-D system which shows that constraint databases can be applied conveniently and efficiently to the design of maze games. A-Maze-D provides a versatile set of features by a combination of a MATLAB library and the MLPQ constraint database system. A-Maze-D is the first system that uses constraint databases to build maze games and opens new ideas in video game development.
Using Eye And Head Movements As A Control Mechanism For Tele-Operating A Ground-Based Robot And Its Payload, Kathryn C. Hicks
Using Eye And Head Movements As A Control Mechanism For Tele-Operating A Ground-Based Robot And Its Payload, Kathryn C. Hicks
Computational Modeling & Simulation Engineering Theses & Dissertations
To date, eye and head tracking has been used to indicate users' attention patterns while performing a task or as an aid for disabled persons, to allow hands-free interaction with a computer. The increasing accuracy and the reduced cost of eye- and head-tracking equipment make utilizing this technology feasible for explicit control tasks, especially in cases where there is confluence between the visual task and control.
The goal of this research was to investigate the use of eye-tracking as a more natural interface for the control of a camera-equipped, remotely operated robot in tasks that require the operator to simultaneously …
Rfid Microscope Lab, Patricia Carranza
Rfid Microscope Lab, Patricia Carranza
Computer Engineering
The RFID Microscope Lab is a new exhibit created for the San Luis Obispo Children's Museum. The goal of the project is to create a modern, interactive exhibit that will teach children about different natural specimens through the use of technology. A computer, custom software, and RFID technology, will be used to display facts, microscopic images, and short videos of ten different specimens.
Creating Greater Synergy Between Hci Academia And Practice, Fiona Fui-Hoon Nah, Dennis Galletta, Melinda Knight, James R. Lewis, John Pruitt, Gavriel Salvendy, Hong Sheng, Anna Wichansky
Creating Greater Synergy Between Hci Academia And Practice, Fiona Fui-Hoon Nah, Dennis Galletta, Melinda Knight, James R. Lewis, John Pruitt, Gavriel Salvendy, Hong Sheng, Anna Wichansky
Research Collection School Of Computing and Information Systems
This paper presents perspectives from both academia and practice on how both groups can collaborate and work together to create synergy in the development and advancement of human-computer interaction (HCI). Issues and challenges are highlighted, success cases are offered as examples, and suggestions are provided to further such collaborations.
State Preserving Extreme Learning Machine For Face Recognition, Md. Zahangir Alom, Paheding Sidike, Vijayan K. Asari, Tarek M. Taha
State Preserving Extreme Learning Machine For Face Recognition, Md. Zahangir Alom, Paheding Sidike, Vijayan K. Asari, Tarek M. Taha
Electrical and Computer Engineering Faculty Publications
Extreme Learning Machine (ELM) has been introduced as a new algorithm for training single hidden layer feed-forward neural networks (SLFNs) instead of the classical gradient-based algorithms. Based on the consistency property of data, which enforce similar samples to share similar properties, ELM is a biologically inspired learning algorithm with SLFNs that learns much faster with good generalization and performs well in classification applications. However, the random generation of the weight matrix in current ELM based techniques leads to the possibility of unstable outputs in the learning and testing phases. Therefore, we present a novel approach for computing the weight matrix …
Automatic User Profile Construction For A Personalized News Recommender System Using Twitter, Shiva Theja Reddy Gopidi
Automatic User Profile Construction For A Personalized News Recommender System Using Twitter, Shiva Theja Reddy Gopidi
Graduate Theses and Dissertations
Modern society has now grown accustomed to reading online or digital news. However, the huge corpus of information available online poses a challenge to users when trying to find relevant articles. A hybrid system “Personalized News Recommender Using Twitter’ has been developed to recommend articles to a user based on the popularity of the articles and also the profile of the user. The hybrid system is a fusion of a collaborative recommender system developed using tweets from the “Twitter” public timeline and a content recommender system based the user’s past interests summarized in their conceptual user profile. In previous work, …
'Fo Fighter: 2d Real-Time Game, Cary Dobeck
'Fo Fighter: 2d Real-Time Game, Cary Dobeck
Computer Engineering
‘FO Fighter is a 2D real-time game for Android and iOS mobile devices. The game utilizes the motion sensors and touch screens built within these devices to give the player a great amount of control over their character’s position and firing direction. This control allows for a reactive environment set in outer space, where gravity is determined by the device’s orientation, while the player must dodge, fight and destroy multiple enemy fighters on each planet in the solar system. ‘FO Fighter has been tested throughout its development cycle on numerous devices on both the Android and iOS platforms, with testers …
Brain Machine Interface Using Emotiv Epoc To Control Robai Cyton Robotic Arm, Daniel P. Prince, Mark J. Edmonds, Andrew J. Sutter, Matthew Thomas Cusumano, Wenjie Lu, Vijayan K. Asari
Brain Machine Interface Using Emotiv Epoc To Control Robai Cyton Robotic Arm, Daniel P. Prince, Mark J. Edmonds, Andrew J. Sutter, Matthew Thomas Cusumano, Wenjie Lu, Vijayan K. Asari
Electrical and Computer Engineering Faculty Publications
The initial framework for an electroencephalography (EEG) thought recognition software suite is developed, built, and tested. This suite is designed to recognize human thoughts and pair them to actions for controlling a robotic arm.
Raw EEG brain activity data is collected using an Emotiv EPOC headset. The EEG data is processed through linear discriminant analysis (LDA), where an intended action is identified. The EEG classification suite is being developed to increase the number of distinct actions that can be identified compared to the Emotiv recognition software. The EEG classifier was able to correctly distinguish between two separate physical movements.
Future …
Improving Automatic Name-Face Association Using Celebrity Images On The Web, Zhineng Chen, Bailan Feng, Chong-Wah Ngo, Caiyan Jia, Xiangsheng Huang
Improving Automatic Name-Face Association Using Celebrity Images On The Web, Zhineng Chen, Bailan Feng, Chong-Wah Ngo, Caiyan Jia, Xiangsheng Huang
Research Collection School Of Computing and Information Systems
This paper investigates the task of automatically associating faces appearing in images (or videos) with their names. Our novelty lies in the use of celebrity Web images to facilitate the task. Specifically, we first propose a method named Image Matching (IM), which uses the faces in images returned from name queries over an image search engine as the gallery set of the names, and a probe face is classified as one of the names, or none of them, according to their matching scores and compatibility characterized by a proposed Assigning-Thresholding (AT) pipeline. Noting IM could provide guidance for association for …
Design, Programming, And User-Experience, Kaila G. Manca
Design, Programming, And User-Experience, Kaila G. Manca
Honors Scholar Theses
This thesis is a culmination of my individualized major in Human-Computer Interaction. As such, it showcases my knowledge of design, computer engineering, user-experience research, and puts into practice my background in psychology, com- munications, and neuroscience.
I provided full-service design and development for a web application to be used by the Digital Media and Design Department and their students.This process involved several iterations of user-experience research, testing, concepting, branding and strategy, ideation, and design. It lead to two products.
The first product is full-scale development and optimization of the web appli- cation.The web application adheres to best practices. It was …
Development Of A Tridimensional Measuring Application For Ipads, Michael Casebolt, Nicolas Kouatli, Jack Mullen
Development Of A Tridimensional Measuring Application For Ipads, Michael Casebolt, Nicolas Kouatli, Jack Mullen
Computer Science and Software Engineering
In today’s fast-paced distribution centers workers and management alike are constantly searching for the quickest and most efficient way to package items for distribution. Even with the advancement of app-oriented solutions to a variety of problems across many industries there is a distinct unmet need in distribution environments for an application capable of increasing the efficiency and accuracy of packaging items. This senior project focused on the development and testing of an application utilizing the Structure Three Dimensional Sensor and a 4th generation iPad to scan an object or group of objects to be packaged and determine the overall dimensions …
Visual Analytics For Large Communication Trace Data, Jieting Wu
Visual Analytics For Large Communication Trace Data, Jieting Wu
School of Computing: Dissertations, Theses, and Student Research
Executions of modern parallel programs often yield complex communications among compute nodes of large-scale clusters of workstations or supercomputers. Analyzing communication patterns is becoming increasingly critical to performance optimiza- tion. As the scale and complexity of parallel applications drastically increases, visu- alization has become a feasible means to conduct analysis of massive communication patterns. However, most visualization tools fall short in showing comprehensive dy- namic communication graph and addressing the scalability issue. Our solution for analyzing dynamic communication patterns is based on an analytics framework cou- pled with a new visualization technique, named CommGram [29], that provides a flexible solution …
Video-To-Video Pose And Expression Invariant Face Recognition Using Volumetric Directional Pattern, Vijayan K. Asari, Almabrok Essa
Video-To-Video Pose And Expression Invariant Face Recognition Using Volumetric Directional Pattern, Vijayan K. Asari, Almabrok Essa
Electrical and Computer Engineering Faculty Publications
Face recognition in video has attracted attention as a cryptic method of human identification in surveillance systems. In this paper, we propose an end-to-end video face recognition system, addressing a difficult problem of identifying human faces in video due to the presence of large variations in facial pose and expression, and poor video resolution. The proposed descriptor, named Volumetric Directional Pattern (VDP), is an oriented and multi-scale volumetric descriptor that is able to extract and fuse the information of multi frames, temporal (dynamic) information, and multiple poses and expressions of faces in input video to produce feature vectors, which are …
Click-Boosting Multi-Modality Graph-Based Reranking For Image Search, Xiaopeng Yang, Yongdong Zhang, Ting Yao, Chong-Wah Ngo, Tao Mei
Click-Boosting Multi-Modality Graph-Based Reranking For Image Search, Xiaopeng Yang, Yongdong Zhang, Ting Yao, Chong-Wah Ngo, Tao Mei
Research Collection School Of Computing and Information Systems
Image reranking is an effective way for improving the retrieval performance of keyword-based image search engines. A fundamental issue underlying the success of existing image reranking approaches is the ability in identifying potentially useful recurrent patterns from the initial search results. Ideally, these patterns can be leveraged to upgrade the ranks of visually similar images, which are also likely to be relevant. The challenge, nevertheless, originates from the fact that keyword-based queries are used to be ambiguous, resulting in difficulty in predicting the search intention. Mining useful patterns without understanding query is risky, and may lead to incorrect judgment in …
Person Identification From Streaming Surveillance Video Using Mid-Level Features From Joint Action-Pose Distribution, Binu M. Nair, Vijayan K. Asari
Person Identification From Streaming Surveillance Video Using Mid-Level Features From Joint Action-Pose Distribution, Binu M. Nair, Vijayan K. Asari
Electrical and Computer Engineering Faculty Publications
We propose a real time person identification algorithm for surveillance based scenarios from low-resolution streaming video, based on mid-level features extracted from the joint distribution of various types of human actions and human poses.
The proposed algorithm uses the combination of an auto-encoder based action association framework which produces per-frame probability estimates of the action being performed, and a pose recognition framework which gives per-frame body part locations.
The main focus in this manuscript is to effectively combine these per-frame action probability estimates and pose trajectories from a short temporal window to obtain mid-level features. We demonstrate that these mid-level …
Is The Smartphone Smart In Kathmandu?, Seth Bird
Is The Smartphone Smart In Kathmandu?, Seth Bird
Independent Study Project (ISP) Collection
This is the extensive study of the smartphone in the developing country of Nepal, specifically the Kathmandu valley. Throughout my research I conducted various interviews with businesses, Tibetan refugees, and Nepali millennials (18yrs-33yrs) with the goal of identifying how the smartphone is used and understood. I chose the Kathmandu valley as my main area of research because the usage of smartphones in rural Nepal is extremely limited, and the valley represents the economic hub where progressive thinking flourishes. As a main objective I sought to understand how, if at all, the smartphone is used differently between Nepal and America. All …
Organizing Video Search Results To Adapted Semantic Hierarchies For Topic-Based Browsing, Jiajun Wang, Yu-Gang Jiang, Qiang Wang, Kuiyuan Yang, Chong-Wah Ngo
Organizing Video Search Results To Adapted Semantic Hierarchies For Topic-Based Browsing, Jiajun Wang, Yu-Gang Jiang, Qiang Wang, Kuiyuan Yang, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
Organizing video search results into semantically structured hierarchies can greatly improve the efficiency of browsing complex query topics. Traditional hierarchical clustering techniques are inadequate since they lack the ability to generate semantically interpretable structures. In this paper, we introduce an approach to organize video search results to an adapted semantic hierarchy. As many hot search topics such as celebrities and famous cities have Wikipedia pages where hierarchical topic structures are available, we start from the Wikipedia hierarchies and adjust the structures according to the characteristics of the returned videos from a search engine. Ordinary clustering based on textual information of …
Designing A Bayer Filter With Smooth Hue Transition Interpolation Using The Xilinx System Generator, Zhiqiang Li, Peter Revesz
Designing A Bayer Filter With Smooth Hue Transition Interpolation Using The Xilinx System Generator, Zhiqiang Li, Peter Revesz
School of Computing: Conference and Workshop Papers
This paper describes the design of a Bayer filter with smooth hue transition using the System Generator for DSP. We describe and compare experimentally two different designs, one based on a MATLAB implementation and the other based on a modification of the Bayer filter using bilinear interpolation.
Click-Through-Based Subspace Learning For Image Search, Yingwei Pan, Ting Yao, Xinmei Tian, Houqiang Li, Chong-Wah Ngo
Click-Through-Based Subspace Learning For Image Search, Yingwei Pan, Ting Yao, Xinmei Tian, Houqiang Li, Chong-Wah Ngo
Research Collection School Of Computing and Information Systems
One of the fundamental problems in image search is to rank image documents according to a given textual query. We address two limitations of the existing image search engines in this paper. First, there is no straightforward way of comparing textual keywords with visual image content. Image search engines therefore highly depend on the surrounding texts, which are often noisy or too few to accurately describe the image content. Second, ranking functions are trained on query-image pairs labeled by human labelers, making the annotation intellectually expensive and thus cannot be scaled up. We demonstrate that the above two fundamental challenges …