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Graphics and Human Computer Interfaces Commons™
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Articles 31 - 60 of 73
Full-Text Articles in Graphics and Human Computer Interfaces
Energy-Efficient Communications In Wireless Powered Cognitive Radio Networks Based On Game Theory, Fadhil Mukhlif Aswad Al-Obaidy
Energy-Efficient Communications In Wireless Powered Cognitive Radio Networks Based On Game Theory, Fadhil Mukhlif Aswad Al-Obaidy
Student Works (2020-2029)
There are challenging and prevalent problems related to spectrum resources with the interference of battery-based devices in future wireless networks. To address such challenges, this thesis proposes a theoretical framework for designing and analyzing the distributed power control algorithms in modern 5G cognitive networks. Previous experiments have shown that game theory tools can be used as a suitable and efficient technique to build scalable, balanced, and energy efficient for the distributed power control schemes in order to use it practically in battery-based devices in wireless networks. In reality, the power control issue is constructed as a non-cooperative game for which …
Cleanpage: Fast And Clean Document And Whiteboard Capture, Jane Courtney
Cleanpage: Fast And Clean Document And Whiteboard Capture, Jane Courtney
Articles
The move from paper to online is not only necessary for remote working, it is also significantly more sustainable. This trend has seen a rising need for the high-quality digitization of content from pages and whiteboards to sharable online material. However, capturing this information is not always easy nor are the results always satisfactory. Available scanning apps vary in their usability and do not always produce clean results, retaining surface imperfections from the page or whiteboard in their output images. CleanPage, a novel smartphone-based document and whiteboard scanning system, is presented. CleanPage requires one button-tap to capture, identify, crop, and …
Three-Dimensional (3d) Reconstruction Of Ultrasound Foetal Images Using Visualisation Toolkit (Vtk), Henry Dusim Grace Anabela
Three-Dimensional (3d) Reconstruction Of Ultrasound Foetal Images Using Visualisation Toolkit (Vtk), Henry Dusim Grace Anabela
Student Works (2020-2029)
Three-dimensional (3D) reconstruction of two-dimensional (2D) ultrasound images has been used for easier analysing of anatomy related to abnormalities. 3D image reconstruction is required as it helps doctors interpret results and assess any defects quickly. Not only does it improve the accuracy of diagnosis, but it also saves a lot of time. In this thesis, 295 slices of 2D ultrasound images of a foetal are used to do 3D reconstruction using surface rendering, volume rendering, and multiplanar rendering technique. A similar software known as 3D Slicer is also used to reconstruct the ultrasound image for comparison purpose. VTK can easily …
Transfer Learning Approach To Multiclass Classification Of Child Facial Expressions, Megan A. Witherow, Manar D. Samad, Khan M. Iftekharuddin
Transfer Learning Approach To Multiclass Classification Of Child Facial Expressions, Megan A. Witherow, Manar D. Samad, Khan M. Iftekharuddin
Electrical & Computer Engineering Faculty Publications
The classification of facial expression has been extensively studied using adult facial images which are not appropriate ground truths for classifying facial expressions in children. The state-of-the-art deep learning approaches have been successful in the classification of facial expressions in adults. A deep learning model may be better able to learn the subtle but important features underlying child facial expressions and improve upon the performance of traditional machine learning and feature extraction methods. However, unlike adult data, only a limited number of ground truth images exist for training and validating models for child facial expression classification and there is a …
Eye Pressure Monitior, Andrea Nella Levy
Eye Pressure Monitior, Andrea Nella Levy
Computer Engineering
The document describes a mobile application that takes information from an attached device which tests eye pressure. The device consists of an IOIO board connected to a custom device that measures the frequency of a given waveform. The device was designed by another student for their senior project, which I am taking over. This device is connected to an IOIO board which is a board designed by a Google employee which works with an android phone in order to create applications that work with embedded systems. The board comes with an API and connects to the phone via a micro-USB. …
Automatic Performance Optimization On Heterogeneous Computer Systems Using Manycore Coprocessors, Chenggang Lai
Automatic Performance Optimization On Heterogeneous Computer Systems Using Manycore Coprocessors, Chenggang Lai
Graduate Theses and Dissertations
Emerging computer architectures and advanced computing technologies, such as Intel’s Many Integrated Core (MIC) Architecture and graphics processing units (GPU), provide a promising solution to employ parallelism for achieving high performance, scalability and low power consumption. As a result, accelerators have become a crucial part in developing supercomputers. Accelerators usually equip with different types of cores and memory. It will compel application developers to reach challenging performance goals. The added complexity has led to the development of task-based runtime systems, which allow complex computations to be expressed as task graphs, and rely on scheduling algorithms to perform load balancing between …
End-To-End Deep Learning Systems For Scene Understanding, Path Planning And Navigation In Fire Fighter Teams, Manish Bhattarai
End-To-End Deep Learning Systems For Scene Understanding, Path Planning And Navigation In Fire Fighter Teams, Manish Bhattarai
Shared Knowledge Conference
Firefighting is a dynamic activity with many operations occurring simultaneously. Maintaining situational awareness, defined as knowledge of current conditions and activities at the scene, are critical to accurate decision making. Firefighters often carry various sensors in their personal equipment, namely thermal cameras, gas sensors, and microphones. Improved data processing techniques can mine this data more effectively and be used to improve situational awareness at all times thereby improving real-time decision making and minimizing errors in judgment induced by environmental conditions and anxiety levels. This objective of this research employs state of the art Machine Learning (ML) techniques to create an …
A Fast And Robust Extrinsic Calibration For Rgb-D Camera Networks, Po-Chang Su, Ju Shen, Wanxin Xu, Sen-Ching S. Cheung, Ying Luo
A Fast And Robust Extrinsic Calibration For Rgb-D Camera Networks, Po-Chang Su, Ju Shen, Wanxin Xu, Sen-Ching S. Cheung, Ying Luo
Electrical and Computer Engineering Faculty Publications
From object tracking to 3D reconstruction, RGB-Depth (RGB-D) camera networks play an increasingly important role in many vision and graphics applications. Practical applications often use sparsely-placed cameras to maximize visibility, while using as few cameras as possible to minimize cost. In general, it is challenging to calibrate sparse camera networks due to the lack of shared scene features across different camera views. In this paper, we propose a novel algorithm that can accurately and rapidly calibrate the geometric relationships across an arbitrary number of RGB-D cameras on a network. Our work has a number of novel features. First, to cope …
Self-Image Multimedia Technologies For Feedforward Observational Learning, Nkiruka M. A. Uzuegbunam
Self-Image Multimedia Technologies For Feedforward Observational Learning, Nkiruka M. A. Uzuegbunam
Theses and Dissertations--Electrical and Computer Engineering
This dissertation investigates the development and use of self-images in augmented reality systems for learning and learning-based activities. This work focuses on self- modeling, a particular form of learning, actively employed in various settings for therapy or teaching. In particular, this work aims to develop novel multimedia systems to support the display and rendering of augmented self-images. It aims to use interactivity (via games) as a means of obtaining imagery for use in creating augmented self-images. Two multimedia systems are developed, discussed and analyzed. The proposed systems are validated in terms of their technical innovation and their clinical efficacy in …
Real-Time Capture And Rendering Of Physical Scene With An Efficiently Calibrated Rgb-D Camera Network, Po-Chang Su
Real-Time Capture And Rendering Of Physical Scene With An Efficiently Calibrated Rgb-D Camera Network, Po-Chang Su
Theses and Dissertations--Electrical and Computer Engineering
From object tracking to 3D reconstruction, RGB-Depth (RGB-D) camera networks play an increasingly important role in many vision and graphics applications. With the recent explosive growth of Augmented Reality (AR) and Virtual Reality (VR) platforms, utilizing camera RGB-D camera networks to capture and render dynamic physical space can enhance immersive experiences for users. To maximize coverage and minimize costs, practical applications often use a small number of RGB-D cameras and sparsely place them around the environment for data capturing. While sparse color camera networks have been studied for decades, the problems of extrinsic calibration of and rendering with sparse RGB-D …
Haptic Foot Feedback For Kicking Training In Virtual Reality, Hank Huang, Hong Tan
Haptic Foot Feedback For Kicking Training In Virtual Reality, Hank Huang, Hong Tan
The Summer Undergraduate Research Fellowship (SURF) Symposium
As means to further supplement athletic performances increases, virtual reality is becoming helpful to sports in terms of cognitive training such as reaction, mentality, and game strategies. With the aid of haptic feedback, interaction with virtual objects increases by another dimension, in addition to the presence of visual and auditory feedback. This research presents an integrated system of a virtual reality environment, motion tracking system, and a haptic unit designed for the dorsal foot. The prototype simulates a scenario of virtual kicking and returns haptic response upon collision between the user’s foot and virtual object. The overall system was evaluated …
A-Maze-D: Advanced Maze Development Kit Using Constraint Databases, Shruti Daggumarti, Peter Revesz, Corey Svehla
A-Maze-D: Advanced Maze Development Kit Using Constraint Databases, Shruti Daggumarti, Peter Revesz, Corey Svehla
School of Computing: Conference and Workshop Papers
In this paper, we describe the A-Maze-D system which shows that constraint databases can be applied conveniently and efficiently to the design of maze games. A-Maze-D provides a versatile set of features by a combination of a MATLAB library and the MLPQ constraint database system. A-Maze-D is the first system that uses constraint databases to build maze games and opens new ideas in video game development.
Rfid Microscope Lab, Patricia Carranza
Rfid Microscope Lab, Patricia Carranza
Computer Engineering
The RFID Microscope Lab is a new exhibit created for the San Luis Obispo Children's Museum. The goal of the project is to create a modern, interactive exhibit that will teach children about different natural specimens through the use of technology. A computer, custom software, and RFID technology, will be used to display facts, microscopic images, and short videos of ten different specimens.
State Preserving Extreme Learning Machine For Face Recognition, Md. Zahangir Alom, Paheding Sidike, Vijayan K. Asari, Tarek M. Taha
State Preserving Extreme Learning Machine For Face Recognition, Md. Zahangir Alom, Paheding Sidike, Vijayan K. Asari, Tarek M. Taha
Electrical and Computer Engineering Faculty Publications
Extreme Learning Machine (ELM) has been introduced as a new algorithm for training single hidden layer feed-forward neural networks (SLFNs) instead of the classical gradient-based algorithms. Based on the consistency property of data, which enforce similar samples to share similar properties, ELM is a biologically inspired learning algorithm with SLFNs that learns much faster with good generalization and performs well in classification applications. However, the random generation of the weight matrix in current ELM based techniques leads to the possibility of unstable outputs in the learning and testing phases. Therefore, we present a novel approach for computing the weight matrix …
Brain Machine Interface Using Emotiv Epoc To Control Robai Cyton Robotic Arm, Daniel P. Prince, Mark J. Edmonds, Andrew J. Sutter, Matthew Thomas Cusumano, Wenjie Lu, Vijayan K. Asari
Brain Machine Interface Using Emotiv Epoc To Control Robai Cyton Robotic Arm, Daniel P. Prince, Mark J. Edmonds, Andrew J. Sutter, Matthew Thomas Cusumano, Wenjie Lu, Vijayan K. Asari
Electrical and Computer Engineering Faculty Publications
The initial framework for an electroencephalography (EEG) thought recognition software suite is developed, built, and tested. This suite is designed to recognize human thoughts and pair them to actions for controlling a robotic arm.
Raw EEG brain activity data is collected using an Emotiv EPOC headset. The EEG data is processed through linear discriminant analysis (LDA), where an intended action is identified. The EEG classification suite is being developed to increase the number of distinct actions that can be identified compared to the Emotiv recognition software. The EEG classifier was able to correctly distinguish between two separate physical movements.
Future …
Video-To-Video Pose And Expression Invariant Face Recognition Using Volumetric Directional Pattern, Vijayan K. Asari, Almabrok Essa
Video-To-Video Pose And Expression Invariant Face Recognition Using Volumetric Directional Pattern, Vijayan K. Asari, Almabrok Essa
Electrical and Computer Engineering Faculty Publications
Face recognition in video has attracted attention as a cryptic method of human identification in surveillance systems. In this paper, we propose an end-to-end video face recognition system, addressing a difficult problem of identifying human faces in video due to the presence of large variations in facial pose and expression, and poor video resolution. The proposed descriptor, named Volumetric Directional Pattern (VDP), is an oriented and multi-scale volumetric descriptor that is able to extract and fuse the information of multi frames, temporal (dynamic) information, and multiple poses and expressions of faces in input video to produce feature vectors, which are …
Person Identification From Streaming Surveillance Video Using Mid-Level Features From Joint Action-Pose Distribution, Binu M. Nair, Vijayan K. Asari
Person Identification From Streaming Surveillance Video Using Mid-Level Features From Joint Action-Pose Distribution, Binu M. Nair, Vijayan K. Asari
Electrical and Computer Engineering Faculty Publications
We propose a real time person identification algorithm for surveillance based scenarios from low-resolution streaming video, based on mid-level features extracted from the joint distribution of various types of human actions and human poses.
The proposed algorithm uses the combination of an auto-encoder based action association framework which produces per-frame probability estimates of the action being performed, and a pose recognition framework which gives per-frame body part locations.
The main focus in this manuscript is to effectively combine these per-frame action probability estimates and pose trajectories from a short temporal window to obtain mid-level features. We demonstrate that these mid-level …
Designing A Bayer Filter With Smooth Hue Transition Interpolation Using The Xilinx System Generator, Zhiqiang Li, Peter Revesz
Designing A Bayer Filter With Smooth Hue Transition Interpolation Using The Xilinx System Generator, Zhiqiang Li, Peter Revesz
School of Computing: Conference and Workshop Papers
This paper describes the design of a Bayer filter with smooth hue transition using the System Generator for DSP. We describe and compare experimentally two different designs, one based on a MATLAB implementation and the other based on a modification of the Bayer filter using bilinear interpolation.
Virtual Reality Engine Development, Varun Varahamurthy
Virtual Reality Engine Development, Varun Varahamurthy
Master's Theses
With the advent of modern graphics and computing hardware and cheaper sensor and display technologies, virtual reality is becoming increasingly popular in the fields of gaming, therapy, training and visualization. Earlier attempts at popularizing VR technology were plagued by issues of cost, portability and marketability to the general public. Modern screen technologies make it possible to produce cheap, light head-mounted displays (HMDs) like the Oculus Rift, and modern GPUs make it possible to create and deliver a seamless real-time 3D experience to the user. 3D sensing has found an application in virtual and augmented reality as well, allowing for a …
Digital Display With Integrated Computing Circuit, Ronald S. Cok, John W. Harmer, Michael E. Miller
Digital Display With Integrated Computing Circuit, Ronald S. Cok, John W. Harmer, Michael E. Miller
AFIT Patents
A digital display device includes a display substrate; an array of pixels formed on the display substrate; an array of driving circuits located on the display substrate, each driving circuit electrically connected to one or more pixels for controlling a pixel current provided to each pixel; an array of computing circuits located on the display substrate, each computing circuit including circuits for signal or image processing and for communicating with neighboring computing circuits; a plurality of electrical conductors formed on the display substrate and connected to each of the driving circuits and digital computing circuits, wherein each computing circuit is …
Tonescale Compression For Electroluminescent Display, Michael E. Miller, Christopher J. White
Tonescale Compression For Electroluminescent Display, Michael E. Miller, Christopher J. White
AFIT Patents
A method for controlling an electroluminescent display to produce an image for display that has reduced luminance to reduce burn-in on the display while maintaining visible contrast, includes providing the electroluminescent (EL) display having a plurality of EL emitters, the luminance of the light produced by each EL emitter being responsive to a respective drive signal; receiving a respective input image signal for each EL emitter; and transforming the input image signals to a plurality of drive signals that have a reduced peak frame luminance value but maintains contrast in the displayed image to reduce burn-in by adjusting the drive …
Web-Based Visual Analytics For Social Media Data, Jun Xiang Tee, David S. Ebert
Web-Based Visual Analytics For Social Media Data, Jun Xiang Tee, David S. Ebert
The Summer Undergraduate Research Fellowship (SURF) Symposium
Social media data provides valuable information about different events, trends and happenings around the world. Visual data analysis tasks for social media data have large computational and storage space requirements. Due to these restrictions, subdivision of data analysis tools into several layers such as Data, Business Logic or Algorithms, and Presentation Layer is often necessary to make them accessible for variety of clients. On server side, social media data analysis algorithms can be implemented and published in the form of web services. Visual Interface can then be implemented in the form of thin clients that call these web services for …
Electronic Device, Display And Touch-Sensitive User Interface (Dec 2012), Michael E. Miller, Jerald J. Muszak, Michael J. Telek
Electronic Device, Display And Touch-Sensitive User Interface (Dec 2012), Michael E. Miller, Jerald J. Muszak, Michael J. Telek
AFIT Patents
Display devices and methods for operating the same are provided. In one embodiment, the display device has an electronic display having an active area for presenting visual content; a housing holding the electronic display and having an opening allowing a person to view a first portion of the active area; and a bezel about the opening, the bezel covering a second portion of the active area and providing a window through which at least a part of the second portion can be viewed. A sensor system senses when a person is close to touching the bezel or when a person …
Converting Three-Component To Four-Component Image (2012), Ronald S. Cok, Michael E. Miller
Converting Three-Component To Four-Component Image (2012), Ronald S. Cok, Michael E. Miller
AFIT Patents
A method of converting a three-or-more-color-component image input signal to an image output signal includes acquiring an input signal having a plurality of pixel signals, each pixel signal having three, or more, color components; determining a residual difference for each color component of each pixel signal; determining a limit value of the residual differences; calculating a common scale factor for each of the color components based upon the limit value; and applying the common scale factor to the image input signal to produce the image output signal.
Electro-Luminescent Display Device, Michael E. Miller, Joseph R. Bietry, Ronald S. Cok
Electro-Luminescent Display Device, Michael E. Miller, Joseph R. Bietry, Ronald S. Cok
AFIT Patents
An electro-luminescent display includes a first array of light-emitting elements. Each of these light-emitting elements has an optical element. A second array of light-emitting elements also includes a second optical element different from the first. One or more row lines are electrically connected to either light-emitting elements in the first array of light-emitting elements or light-emitting elements in the second array of light-emitting elements. One or more column lines provide a data signal to the first and second array of light-emitting elements. A driver circuit delivers common information to the light-emitting elements in both the first and second arrays in …
Stereoscopic Display System With Flexible Rendering Of Disparity Map According To The Stereoscopic Fusing Capability Of The Observer, Elaine W. Jin, Michael E. Miller, Serguei Endrikhovski, Cathleen D. Cerosaletti
Stereoscopic Display System With Flexible Rendering Of Disparity Map According To The Stereoscopic Fusing Capability Of The Observer, Elaine W. Jin, Michael E. Miller, Serguei Endrikhovski, Cathleen D. Cerosaletti
AFIT Patents
A method is provided for customizing scene content, according to a user or a cluster of users, for a given stereoscopic display, including obtaining customization information about the user; obtaining a scene disparity map for a pair of given stereo images and/or a three-dimensional (3D) computer graphic model; and determining an aim disparity range for the user. The method of the present invention also generates a customized disparity map and/or rendering conditions for a three-dimensional (3D) computer graphic model correlating with the user's fusing capability of the given stereoscopic display; and renders or re-renders the stereo images for subsequent display.
Procedural Wound Geometry And Blood Flow Generation For Medical Training Simulators, Rifat Aras, Yuzhong Shen, Jiang Li, David R. Holmes Iii (Ed.), Kenneth H. Wong (Ed.)
Procedural Wound Geometry And Blood Flow Generation For Medical Training Simulators, Rifat Aras, Yuzhong Shen, Jiang Li, David R. Holmes Iii (Ed.), Kenneth H. Wong (Ed.)
Electrical & Computer Engineering Faculty Publications
Efficient application of wound treatment procedures is vital in both emergency room and battle zone scenes. In order to train first responders for such situations, physical casualty simulation kits, which are composed of tens of individual items, are commonly used. Similar to any other training scenarios, computer simulations can be effective means for wound treatment training purposes. For immersive and high fidelity virtual reality applications, realistic 3D models are key components. However, creation of such models is a labor intensive process. In this paper, we propose a procedural wound geometry generation technique that parameterizes key simulation inputs to establish the …
Flexible Multitouch Electroluminescent Display, Michael E. Miller, John W. Harmer
Flexible Multitouch Electroluminescent Display, Michael E. Miller, John W. Harmer
AFIT Patents
A display device including a touch sensitive EL display having a flexible substrate; one or more power busses and one or more EL elements disposed over the flexible substrate; and a plurality of distributed chiplets arranged so that at least two chiplets are associated with each of a plurality of touch sensitive areas on the EL display and for sensing stress or strain associated with bending of the flexible substrate or the chiplet substrate to provide respective displacement signals corresponding to the touch sensitive areas; each chiplet connected to one or more of the power busses and one or more …
Passive Matrix Electro-Luminescent Display System, Michael E. Miller, John F. Hamilton Jr., Andrew D. Arnold
Passive Matrix Electro-Luminescent Display System, Michael E. Miller, John F. Hamilton Jr., Andrew D. Arnold
AFIT Patents
A passive matrix, electro-luminescent display system has a passive matrix, electro-luminescent display having an orthogonally oriented array of column and row electrodes and an electro-luminescent layer located between the electrodes at the intersection of each column and row electrode forming an individual light-emitting element. Drivers provide separate signals at different times to different groups of row electrodes within the array of row electrodes; wherein the row electrodes of each group simultaneously receive at least two different level signals. A display driver receives and processes the input image signal to provide a presharpened image control signal. Column drivers respond to the …
3d Face Reconstruction From Limited Images Based On Differential Evolution, Qun Wang, Jiang Li, Vijayan K. Asari, Mohammad A. Karim, Andrew G. Tescher (Ed.)
3d Face Reconstruction From Limited Images Based On Differential Evolution, Qun Wang, Jiang Li, Vijayan K. Asari, Mohammad A. Karim, Andrew G. Tescher (Ed.)
Electrical & Computer Engineering Faculty Publications
3D face modeling has been one of the greatest challenges for researchers in computer graphics for many years. Various methods have been used to model the shape and texture of faces under varying illumination and pose conditions from a single given image. In this paper, we propose a novel method for the 3D face synthesis and reconstruction by using a simple and efficient global optimizer. A 3D-2D matching algorithm which employs the integration of the 3D morphable model (3DMM) and the differential evolution (DE) algorithm is addressed. In 3DMM, the estimation process of fitting shape and texture information into 2D …