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Articles 61 - 74 of 74

Full-Text Articles in Graphics and Human Computer Interfaces

Experimental Studies Of Android App Development For Smart Chess Board System, Srujan Gopu Aug 2013

Experimental Studies Of Android App Development For Smart Chess Board System, Srujan Gopu

Masters Theses & Specialist Projects

Playing chess on a smart phone has gained popularity in the last few years, offering the convenience of correspondence play, automatic recording of a game, etc. Although a good number of players love playing chess on a tablet/smart phone, it doesn't come close to the experience of playing over the traditional board. The feel and pleasure are more real when playing face down with the opponent sitting across each other rather than playing in mobile devices. This is especially true during chess tournaments. It would be ideal to enhance the experience of playing chess on board with the features of …


Personalized News Recommender Using Twitter, Satya Srinivasa Nirmal Jonnalagedda May 2013

Personalized News Recommender Using Twitter, Satya Srinivasa Nirmal Jonnalagedda

Graduate Theses and Dissertations

Online news reading has become a widely popular way to read news articles from news sources around the globe. With the enormous amount of news articles available, users are easily swamped by information of little interest to them. News recommender systems are one approach to help users find interesting articles to read. News recommender systems present the articles to individual users based on their interests rather than presenting articles in order of their occurrence. In this thesis, we present our research on developing personalized news recommendation system with the help of a popular micro-blogging service "Twitter". The news articles are …


Unified Entity Search In Social Media Community, Ting Yao, Yuan Liu, Chong-Wah Ngo, Tao Mei May 2013

Unified Entity Search In Social Media Community, Ting Yao, Yuan Liu, Chong-Wah Ngo, Tao Mei

Research Collection School Of Computing and Information Systems

The search for entities is the most common search behavior on the Web, especially in social media communities where entities (such as images, videos, people, locations, and tags) are highly heterogeneous and correlated. While previous research usually deals with these social media entities separately, we are investigating in this paper a unified, multilevel, and correlative entity graph to represent the unstructured social media data, through which various applications (e.g., friend suggestion, personalized image search, image tagging, etc.) can be realized more effectively in one single framework. We regard the social media objects equally as “entities” and all of these applications …


The Effects Of Diagrams And Relational Complexity On User Performance In Conditional Probability Problems In A Non-Learning Context, Vincent J. Kellen Jun 2012

The Effects Of Diagrams And Relational Complexity On User Performance In Conditional Probability Problems In A Non-Learning Context, Vincent J. Kellen

College of Computing and Digital Media Dissertations

Many disciplines in everyday life depend on improved performance in conditional probability problems. Most adults struggle with conditional probability problems and several prior studies have shown participant accuracy is less than 50%. This study examined user performance when aided with computer-generated Venn and Euler type diagrams in a non-learning context. Despite the prevalence of research into diagrams and extensive research into conditional probability problem solving, this study is one of the only studies to apply theories of working memory to predict user performance in conditional probability problems with diagrams. Following relational complexity theory, this study manipulated problem complexity in computer …


#Epicplay: Crowd-Sourcing Sports Video Highlights, Anthony Tang, Sebastian Boring May 2012

#Epicplay: Crowd-Sourcing Sports Video Highlights, Anthony Tang, Sebastian Boring

Research Collection School Of Computing and Information Systems

During a live sports event, many sports fans use social media as a part of their viewing experience, reporting on their thoughts on the event as it unfolds. In this work, we use this information stream to semantically annotate live broadcast sports games, using these annotations to select video highlights from the game. We demonstrate that this approach can be used to select highlights specific for fans of each team, and that these clips reflect the emotions of a fan during a game. Further, we describe how these clips differ from those seen on nightly sportscasts.


Context-Based Friend Suggestion In Online Photo-Sharing Community, Ting Yao, Chong-Wah Ngo, Tao Mei Dec 2011

Context-Based Friend Suggestion In Online Photo-Sharing Community, Ting Yao, Chong-Wah Ngo, Tao Mei

Research Collection School Of Computing and Information Systems

With the popularity of social media, web users tend to spend more time than before for sharing their experience and interest in online photo-sharing sites. The wide variety of sharing behaviors generate different metadata which pose new opportunities for the discovery of communities. We propose a new approach, named context-based friend suggestion, to leverage the diverse form of contextual cues for more effective friend suggestion in the social media community. Different from existing approaches, we consider both visual and geographical cues, and develop two user-based similarity measurements, i.e., visual similarity and geo similarity for characterizing user relationship. The problem of …


Adaptation Of The Nevada Climate Change Data Portal Web Interface To Small-Screen Mobile Devices, Tsvetan Komarov Apr 2011

Adaptation Of The Nevada Climate Change Data Portal Web Interface To Small-Screen Mobile Devices, Tsvetan Komarov

Festival of Communities: UG Symposium (Posters)

Robust and convenient access to the Nevada Climate Change Data Portal is vital for the project’s success, because of the researchers’ need to gather and analyze large volumes of data with minimal effort. However, the current version of the data portal web interface is not optimized for small-screen mobile devices such as mobile phones, PDAs, iPads, NetBooks, and others. The proposed research will address this issue by exploring the current methods for creating a client-aware web interface adaptable to the variety of small-screen devices, designing and implementing the most appropriate solution, and finally, user testing of the implemented solution.


Trends And Controversies: Ai, Virtual Worlds, And Massively Multiplayer Online Games, Hsinchun Chen, Yulei Zhang, W. S. Bainbridge, Kyong Jin Shim, N. Pathak, M. A. Ahmad, C. Delong, Z. Borbora, A. Mahapatra, J. Srivastava Jan 2011

Trends And Controversies: Ai, Virtual Worlds, And Massively Multiplayer Online Games, Hsinchun Chen, Yulei Zhang, W. S. Bainbridge, Kyong Jin Shim, N. Pathak, M. A. Ahmad, C. Delong, Z. Borbora, A. Mahapatra, J. Srivastava

Research Collection School Of Computing and Information Systems

The rich social media data generated in virtual worlds has important implications for business, education, social science, and society at large. Similarly, massively multiplayer online games (MMOGs) have become increasingly popular and have online communities comprising tens of millions of players. They serve as unprecedented tools for theorizing about and empirically modeling the social and behavioral dynamics of individuals, groups, and networks within large communities. Some technologists consider virtual worlds and MMOGs to be likely candidates to become the Web 3.0. AI can play a significant role, from multiagent avatar research and immersive virtual interface design to virtual world and …


Understanding Gender Differences In Media Perceptions: A Comparison Of 2d Versus 3d Media, Fiona Fui-Hoon Nah, David Dewester, Brenda Eschenbrenner Dec 2010

Understanding Gender Differences In Media Perceptions: A Comparison Of 2d Versus 3d Media, Fiona Fui-Hoon Nah, David Dewester, Brenda Eschenbrenner

Research Collection School Of Computing and Information Systems

We examine gender differences in 2D versus 3D media perceptions. Using the Hunter-Gatherer Theory of Spatial Gender Differences and Jung’s Theory of Psychological Types, we hypothesize differences in men’s and women’s perceptions of skill, challenge, telepresence, and satisfaction with online experiences in 2D versus 3D media interaction. The findings suggest that even though women perceive lower skill levels and greater challenges in using 2D and 3D media than men, women’s sense of telepresence is higher than men in both 2D and 3D media. Women are also more satisfied with their interaction in 2D and 3D media than men.


Review Of Internet Invention: From Literacy To Electracy, By Gregory L. Ulmer, 2003, Alan Clinton Jan 2005

Review Of Internet Invention: From Literacy To Electracy, By Gregory L. Ulmer, 2003, Alan Clinton

Reconstruction: Studies in Contemporary Culture

No abstract provided.


Creating A User Friendly Website For The Boys & Girls Clubs Of Black Hawk County, Kimberly M. Carter Jan 2002

Creating A User Friendly Website For The Boys & Girls Clubs Of Black Hawk County, Kimberly M. Carter

Graduate Research Papers

Website design can be overwhelming for many viewers. Many times viewers discontinue using sites, because it.is not easy to navigate through the site. In creating the website for the Boys & Girls Clubs of Black Hawk County, user-friendliness was the focal point of the project. The Chief Professional Officer along with the staff at the Boys & Girls Clubs assisted with the development of a website by providing information that was to be included on the site. To ensure a professional look the designer relied on the four basic principles of design: contrast, repetition, alignment, and proximity. The design simplicity …


Webtv, Soon Hing Leong Jan 2001

Webtv, Soon Hing Leong

Student Works (2000-2009)

This graduation project report was a partial requirement of the Bachelor Degree of Information Technology. This project focused on the testing and implementation of streaming multimedia files using multicast and unicast technology through Local Area Network with conserving network resources. It is also an effort being carried out to provide a multimedia and interactive base entertainment system for Faculty of Computer Science and Information Technology. Multimedia has become a popular catchword during the last few years. The idea behind a multimedia network is a single network combining an improving all current technologies that realizes fast and convenient access for the …


Building Web Sites That Attract Visitors, C. David Shepherd, Daniel Fell Apr 1998

Building Web Sites That Attract Visitors, C. David Shepherd, Daniel Fell

Faculty Articles

The article discusses the use of web sites for health care service marketing. The potential benefits of Internet services for users and care providers are mentioned, but challenges in implementation are also listed. A three generation model of web site design is offered, distinguishing various levels of interactivity, customization, and perceived value. Suggestions are offered applying this model to health care service web sites and their marketing potential.


Vrware Beware: Vr At Siggraph, P.D. Quick Sep 1995

Vrware Beware: Vr At Siggraph, P.D. Quick

SWITCH

The article uses the author’s experiences from the event of Siggraph ‘95 to comment on upcoming products using virtual or augmented reality. The article includes further discussion on the products’ effects on the psychology and physiology of consumers. Some examples include the “i-Glasses” from Virtual I/O, the “Smart Model” from Multigen, as well as the nanomanipulator created by University of North Carolina Chapel Hill Department of Computer Science, and the Phobia Project developed by the Georgia Tech Graphics Visualization and Usability Center. The article also covers not only the products of this event, but also the courses, panels, papers, and …