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Articles 121 - 142 of 142

Full-Text Articles in Graphics and Human Computer Interfaces

Misheard Me Oronyminator: Using Oronyms To Validate The Correctness Of Frequency Dictionaries, Jennifer G. Hughes Jun 2013

Misheard Me Oronyminator: Using Oronyms To Validate The Correctness Of Frequency Dictionaries, Jennifer G. Hughes

Master's Theses

In the field of speech recognition, an algorithm must learn to tell the difference between "a nice rock" and "a gneiss rock". These identical-sounding phrases are called oronyms. Word frequency dictionaries are often used by speech recognition systems to help resolve phonetic sequences with more than one possible orthographic phrase interpretation, by looking up which oronym of the root phonetic sequence contains the most-common words.

Our paper demonstrates a technique used to validate word frequency dictionary values. We chose to use frequency values from the UNISYN dictionary, which tallies each word on a per-occurance basis, using a proprietary text corpus, …


Hi, Magic Closet, Tell Me What To Wear!, Si Liu, Tam Nguyen, Jiashi Feng, Meng Wang, Shuicheng Yan Oct 2012

Hi, Magic Closet, Tell Me What To Wear!, Si Liu, Tam Nguyen, Jiashi Feng, Meng Wang, Shuicheng Yan

Computer Science Faculty Publications

In this demo, we present a practical system, "magic closet," for automatic occasion-oriented clothing pairing. Given a user-input occasion, e.g., wedding or shopping, the magic closet intelligently and automatically pairs the user-specified reference clothing (upper body or lower body) with the most suitable one from online shops. Two key criteria are explicitly considered for the magic closet system. One criterion is to dress properly, e.g., compared to suit pants, it is more decent to wear a cocktail dress for a banquet occasion. The other criterion is to dress aesthetically, e.g., a red T-shirt matches better with white pants than with …


Simulation Visualization Rhetoric And It's Practical Implications, D'An Knowles Ball, Andrew J. Collins Jan 2012

Simulation Visualization Rhetoric And It's Practical Implications, D'An Knowles Ball, Andrew J. Collins

Engineering Management & Systems Engineering Faculty Publications

Modeling and simulation has moved far beyond simple data representation into the world of visual communication over the past 15 years; ultimately, the acceptance of M&S within mainstream science and society will depend on the results that are produced visually. A simulation’s function is of primary importance to its end result, but it cannot be denied that the discipline of M&S now prizes fancy graphics to communicate. Rhetorical methodological decisions have the greatest impact on the end user, and considerations that bring visual rhetoric to modeling and simulation should be examined as a necessity to application. This paper will expose …


Cross-Talk: A Shared Parameter Space For Gesturally Extended Human/Machine Improvisation, William Brent, Adam James Wilson Jan 2012

Cross-Talk: A Shared Parameter Space For Gesturally Extended Human/Machine Improvisation, William Brent, Adam James Wilson

Publications and Research

This paper describes Cross-talk, a piece of music and performance system for two instruments augmented with infrared motion-tracking capability, and an artificial software improviser. Cross-talk was commissioned by the Ammerman Center for Arts and Technology at Connecticut College, for the 13th Biennial Symposium on Arts and Technology. The work is part of an ongoing collaboration focused on developing integrated hardware and software performance systems to extend the timbral and expressive capabilities of traditional musical instruments and to generate musical structure in response to information retrieved from human performers in real-time. Artistic motivations and prior related work are presented here, along …


Arabic For Designers By Mourad Boutros, Saad D. Abulhab Jan 2010

Arabic For Designers By Mourad Boutros, Saad D. Abulhab

Publications and Research

No abstract provided.


Tampa Public Mood Ring, Collaborative Project Jan 2009

Tampa Public Mood Ring, Collaborative Project

Dyson College- Seidenberg School of CSIS : Collaborative Projects and Presentations

This entry adheres to the use of the quad chart template to provide a succinct description only of the current research project undertaken by the participants. It provides for the following information

1. Participants and Affiliations
2. Overall Project Goals
3. Illustrative picture
4. Specific research/artistic/pedagogic foci


Computer Generation And Processing Of Music: Pitch Correction For The Human Voice, Jason Hardy May 2008

Computer Generation And Processing Of Music: Pitch Correction For The Human Voice, Jason Hardy

Computer Science and Computer Engineering Undergraduate Honors Theses

Music is something everyone can enjoy. Shows like American Idol and Dancing with the Stars show us that most everyone, namely more than those who enjoy voting, does enjoy it. Not everyone can make music, and only a special few can make it well. The musically impaired have an ally, though, and it is technology. There are many synthetic ways one may become the dream superstar, especially if they are willing to pay enough. The majority of music generation, processing, and correction software is highly proprietary to their respective owners and carries a high price. Thus, it is difficult in …


Anatomy Of An Arabetic Type Design, Saad D. Abulhab Jan 2008

Anatomy Of An Arabetic Type Design, Saad D. Abulhab

Publications and Research

Arabetic type design, like type design in general, should not be limited by rigid rules, other than those advocating open choice and user options. But as with all design fields, highlighting certain principles and guidelines is crucial to realizing a successful project. In an Arabetic font design environment, such guidelines and principles should reveal deeper understanding of various scripts visual and behavioral defining characteristics rather than mere traditional calligraphic and handwriting norms. A main goal of this study is to emphasize that designing Arabetic fonts is much easier than it is portrayed, and designers of all backgrounds should be more …


Typography Behind The Arabetic Calligraphy Veil, Saad D. Abulhab Jan 2006

Typography Behind The Arabetic Calligraphy Veil, Saad D. Abulhab

Publications and Research

In the change from scriptural writing systems to textual mechanical systems and most recently to digital, computer generated text, some languages and their typographic representations have suffered. One such language, along with its visible language representation, that has not made a smooth transition is Arabic. The author argues that misinterpreting language tradition prevents what he calls Arabetic typography from embracing an appropriate technological adaptation. Putting forth an evolutionary argument, he critiques the notion that calligraphic styles must prevail and that legibility and readability of Arabic characters is objective. He further states that the resulting typefaces when abandoning the so called …


Affective Design In Technical Communication, Michael Alan Rosen Jan 2005

Affective Design In Technical Communication, Michael Alan Rosen

Electronic Theses and Dissertations

Traditional human-computer interaction (HCI) is based on 'cold' models of user cognition; that is, models of users as purely rational beings based on the information processing metaphor; however, an emerging perspective suggests that for the field of HCI to mature, its practitioners must adopt models of users that consider broader human needs and capabilities. Affective design is an umbrella term for research and practice being conducted in diverse domains, all with the common thread of integrating emotional aspects of use into the creation of information products. This thesis provides a review of the current state of the art in affective …


The Mutamathil Type Style: Towards Free, Technology-Friendly, Arabetic Types, Saad D. Abulhab Jan 2004

The Mutamathil Type Style: Towards Free, Technology-Friendly, Arabetic Types, Saad D. Abulhab

Publications and Research

Efforts to adapt various Arabetic scripts to the machine are as old as the field of typography. But most of these efforts concentrated primarily on forcing the machine to duplicate the Arabetic handwritten forms. Others have practically advocated divorce from the calligraphic tradition rather than enrichment and reform. One reason why the few modern attempts to typographically solve the technology-induced Arabetic script problems had failed is that many typeforms (or many times just theoretical calligraphy style) was presented as replacement for the traditional ones rather than as optional working types. New “controversial” types should be made widely available for users …


Interactive Multimedia In The Teaching Of The Irish Language In Primary School : Design, Implementation And Development., Máire Lynch Jan 2003

Interactive Multimedia In The Teaching Of The Irish Language In Primary School : Design, Implementation And Development., Máire Lynch

Theses

This thesis focuses on interactive multimedia use specifically in the area of vocabulary acquisition in a second language. It addresses the language learning requirements of third class (nine year olds) language learners, in Primary school. The study is based on existing second language acquisition research, computer - assisted language learning and the design and development of educational multimedia and it delivers an interactive application based on them. The study is firmly rooted in the foundations of the Revised Curriculum for Irish Primary Schools most especially in the language teaching methods it recommends and its emphasis on the use of information …


Educational Maze Game, Dziaudin Evy Nadzelina Jan 2001

Educational Maze Game, Dziaudin Evy Nadzelina

Student Works (2000-2009)

Tesis tahun akhir ini adalah alah satu daripada matapelajaran yang wajib diambil oleh penuntut tahun akhir pengajian Sains Komputer Dan Teknologi Maklumat. Ia membawa nilai sebanyak 9 kredit di mana nilai mata dikira dalarn pengijazahan. Tajuk tesis yang telah dipilih ialah Educational Maze Game iaitu satu permainan di dalam internet. Educational Maze Game ini adalah merupakan satu permainan yang mencari jalan keluar. Ia diselitkan dengan soalan-soalan khas untuk pelajar diperingkat sekolah menengah. Pengguna boleh memasuki ruang maze ini dimana ia merupakan satu dunia 3D dan berinteraksi di dalamnya. Objektif tesis ini ialah untuk memahirkan diri dalam penggunaan perkakasan 3D dan …


Tackling The Deficit - It Solutions For Art Appreciation - Needs Study And Provision Project At Primary School Level., Séan Ó Hargáin Jan 2001

Tackling The Deficit - It Solutions For Art Appreciation - Needs Study And Provision Project At Primary School Level., Séan Ó Hargáin

Theses

This project looks at the changing environment in terms of the approach to the Visual Arts curriculum at Primary School level. It aims to provide an innovative solution to the art appreciation area, which is being given equal status with the art creation area, which traditionally has been the main focus of the curriculum.

The Project includes a review of the curricular climate, both at home and abroad. In this context it focusses particularly on the role of Information Technology in addressing access problems from those living remote from major population, and therefore major artistic centres.

Primary Research included involved …


Al-Quran Online, Abdullawapa Faoni Jan 2001

Al-Quran Online, Abdullawapa Faoni

Student Works (2000-2009)

Kemajuan bidang teknologi maklumat pada masa kini sangat menggalakkan di mana ia telah berkembang pesat bukan hanya membabitkan bidang Pendidikan sahaja malah turut membabitkan sektor lain. Perkembangan ini memerlukan kita melakukan beberapa perubahan bagi memenuhi kehendak masyarakat yang sentiasa mengikuti arus evolusi teknologi maklumat. Sesuatu perkara akan menjadi lebih mudah jika ianya dapat dicapai dengan hanya melayari internet. Sasaran projek membina sistem al-Quran online ini adalah untuk menyebarkan maklumat tentang kitab suci al-Quran dengan memberi focus terhadap pencaraian makna kalimah-kalimah al-Quran secara elektronik. Paparan surah adalah merangkumi surah-surah dalam juzu’ 30. Selain itu, terdapat juga ruangan forum yang meberi kemudahan …


Virtual Reality And The Modern Ideology Of Order And Control, Craig I. Murrihy Jan 2000

Virtual Reality And The Modern Ideology Of Order And Control, Craig I. Murrihy

Theses : Honours

In this thesis I will examine the construction of the concept of Virtual Reality. I argue that rather than a technology of liberation as it is often perceived, virtual realities' conception has been influenced significantly by a discourse of control and order. I examine books, articles and films concerning Virtual Reality to support this claim. Furthermore this discourse of control and order is born out of a larger ideology of Western culture that values order and control. Throughout modernity this ideology has manifested itself through techniques and technologies of social and environmental control. I provide a brief historical outline highlighting …


Sistem Kiosk Tajwid Di Web, Wan Chik @Wan Din Wan Mohammad Shukri Jan 2000

Sistem Kiosk Tajwid Di Web, Wan Chik @Wan Din Wan Mohammad Shukri

Student Works (2000-2009)

Ini merupakan laporan bahagian pertama yang mengandungi penerangan terhadap pembangunan Sistem Kiosk Tajwid di Web. Sistem ini merupakan sumber rujukan altenatif kepada pengguna untuk asas ilmu Tajwid. Sistem ini dibangunkan dengan menggunakan kaedah-kaedah kejuruteraan yang sesuai dengan saiz dan kritikalnya. Secara keseluruhan, laporan ini mempunyai enam bab sahaja iaitu: bab satu yang membicarakan pengenalan kepada projek, penentuan skop dan objektif serta perancangan yang dibuat bagi menjayakan projek ini; bab dua pula adalah berkaitan dengan kajian literasi yang dilakukan beserta dengan beberapa siri analisis yang dijalankan dan sintesis yang diperohehi; bab tiga pula menyatakan perkara-perkara berkaitan metodologi sistem seperti model pembangunan …


First 20 Precision Among World Wide Web Search Services (Search Engines), H. Vernon Leighton, Jaideep Srivastava Jul 1999

First 20 Precision Among World Wide Web Search Services (Search Engines), H. Vernon Leighton, Jaideep Srivastava

Library Faculty Works

Five search engines, Alta Vista, Excite, Hotbot, Infoseek, and Lycos, are compared for precision on the first twenty results returned for fifteen queries. All searching was done from January 31 to March 12, 1997. Steps have been taken to ensure that bias has not unduly influence the evaluation. Friedmann's randomized block design is used to perform multiple comparisons for significance. Analysis shows that Alta Vista, Excite and Infoseek are the top three services, with their relative rank changing depending on how one interpreted the concept of "relevant."

Citation:

Leighton, H. Vernon and Jaideep Srivastava. "First 20 Precision among World Wide …


The Quest For The Gnarl, Rudy Rucker May 1996

The Quest For The Gnarl, Rudy Rucker

SWITCH

The article describes some of the author’s own image-generating computer programs that he describes as “gnarly”. He began writing a simple spirograph program based off simple sine wave function called Spiro. Later transitioned into writing with C and better programs using more nonlinear feedback. Where Spiro is based on a simple sine wave function, Vine uses a nested sine function: the sine of the sine. The need for a more complicated computational approach lead to iteration and parallelism. Julgnarl uses Iteration and Calife uses parallelism. Calife shows one-dimensional cellular automata: spaces in which virtual computers are lined up like beads …


Virtual Celluoid, Switch Staffs Sep 1995

Virtual Celluoid, Switch Staffs

SWITCH

The article is an analysis of the author’s research pertaining to films relating to or containing the concept of virtual reality. The author lists several films such as Johnny Mnemnonic, Virtuosity, The Net, and Disclosure and provides a brief synopsis and review of each movie. Each film explains the concept of virtual reality through differing plots and methods such as cyberspace, progressive software, and artificial intelligence. The author also gives their own insight into and ratings of the films, explaining what they think is the most relatable in terms of overall storyline as well as how realisticly the movie portrays …


Vr Products, P.D. Quick Sep 1995

Vr Products, P.D. Quick

SWITCH

The article is an analysis of the author’s experience testing several virtual reality items at Siggraph, an annual convention displaying computer machinery and interactive technology products. The author explains each device and how they work, the company behind the invention, as well as how it can help with future technological advancements. Several products are explained in more depth; the i-Glasses by Virtual I/O, Red Planet by Virtual World Entertainment Inc., Venturer S-2 by Thomson Entertainment Systems, and several more. Each item explores virtual reality in differing ways such as interactive video games, more user-friendly 3D modeling, and virtual movie theater …


Vrware Beware: Vr At Siggraph, P.D. Quick Sep 1995

Vrware Beware: Vr At Siggraph, P.D. Quick

SWITCH

The article uses the author’s experiences from the event of Siggraph ‘95 to comment on upcoming products using virtual or augmented reality. The article includes further discussion on the products’ effects on the psychology and physiology of consumers. Some examples include the “i-Glasses” from Virtual I/O, the “Smart Model” from Multigen, as well as the nanomanipulator created by University of North Carolina Chapel Hill Department of Computer Science, and the Phobia Project developed by the Georgia Tech Graphics Visualization and Usability Center. The article also covers not only the products of this event, but also the courses, panels, papers, and …