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Articles 2671 - 2700 of 3560
Full-Text Articles in Databases and Information Systems
Pgtp: Power Aware Game Transport Protocol For Multi-Player Mobile Games, Bhojan Anand, Jeena Sebastian, Soh Yu Ming, Akhihebbal L. Ananda, Mun Choon Chan, Rajesh Krishna Balan
Pgtp: Power Aware Game Transport Protocol For Multi-Player Mobile Games, Bhojan Anand, Jeena Sebastian, Soh Yu Ming, Akhihebbal L. Ananda, Mun Choon Chan, Rajesh Krishna Balan
Research Collection School Of Computing and Information Systems
Applications on the smartphones are able to capitalize on the increasingly advanced hardware to provide a user experience reasonably impressive. However, the advancement of these applications are hindered battery lifetime of the smartphones. The battery technologies have a relatively low growth rate. Applications like mobile multiplayer games are especially power hungry as they maximize the use of the network, display and CPU resources. The PGTP, presented in this paper is aware of both the transport requirement of these multiplayer mobile games and the limitation posed by battery resource. PGTP dynamically controls the transport based on the criticality of game state …
Efficient Strong Designated Verifier Signature Schemes Without Random Oracle Or With Non-Delegatability, Qiong Huang, Guomin Yang, Duncan S. Wong, Willy Susilo
Efficient Strong Designated Verifier Signature Schemes Without Random Oracle Or With Non-Delegatability, Qiong Huang, Guomin Yang, Duncan S. Wong, Willy Susilo
Research Collection School Of Computing and Information Systems
Designated verifier signature (DVS) allows a signer to convince a designated verifier that a signature is generated by the signer without letting the verifier transfer the conviction to others, while the public can still tell that the signature must be generated by one of them. Strong DVS (SDVS) strengthens the latter part by restricting the public from telling whether the signature is generated by one of them or by someone else. In this paper, we propose two new SDVS schemes. Compared with existing SDVS schemes, the first new scheme has almost the same signature size and meanwhile, is proven secure …
Identity-Based Strong Designated Verifier Signature Revisited, Qiong Huang, Guomin Yang, Duncan S. Wong, Willy Susilo
Identity-Based Strong Designated Verifier Signature Revisited, Qiong Huang, Guomin Yang, Duncan S. Wong, Willy Susilo
Research Collection School Of Computing and Information Systems
Designated verifier signature (DVS) allows the signer to persuade a verifier the validity of a statement but prevent the verifier from transferring the conviction. Strong designated verifier signature (SDVS) is a variant of DVS, which only allows the verifier to privately check the validity of the signer’s signature. In this work we observe that the unforgeability model considered in the existing identity-based SDVS schemes is not strong enough to capture practical attacks, and propose to consider another model which is shown to be strictly stronger than the old one. We then propose a new efficient construction of identity-based SDVS scheme, …
Near-Duplicate Keyframe Retrieval By Semi-Supervised Learning And Nonrigid Image Matching, Jianke Zhu, Steven C. H. Hoi, Michael R. Lyu, Shuicheng Yan
Near-Duplicate Keyframe Retrieval By Semi-Supervised Learning And Nonrigid Image Matching, Jianke Zhu, Steven C. H. Hoi, Michael R. Lyu, Shuicheng Yan
Research Collection School Of Computing and Information Systems
Near-duplicate keyframe (NDK) retrieval techniques are critical to many real-world multimedia applications. Over the last few years, we have witnessed a surge of attention on studying near-duplicate image/keyframe retrieval in multimedia community. To facilitate an effective approach to NDK retrieval on large-scale data, we suggest an effective Multi-Level Ranking (MLR) scheme that effectively retrieves NDKs in a coarse-to-fine manner. One key stage of the MLR ranking scheme is how to learn an effective ranking function with extremely small training examples in a near-duplicate detection task. To attack this challenge, we employ a semi-supervised learning method, semi-supervised support vector machines, which …
Enhancing Bag-Of-Words Models By Efficient Semantics-Preserving Metric Learning, Lei Wu, Steven C. H. Hoi
Enhancing Bag-Of-Words Models By Efficient Semantics-Preserving Metric Learning, Lei Wu, Steven C. H. Hoi
Research Collection School Of Computing and Information Systems
The authors present an online semantics preserving, metric learning technique for improving the bag-of-words model and addressing the semantic-gap issue. This article investigates the challenge of reducing the semantic gap for building BoW models for image representation; propose a novel OSPML algorithm for enhancing BoW by minimizing the semantic loss, which is efficient and scalable for enhancing BoW models for large-scale applications; apply the proposed technique for large-scale image annotation and object recognition; and compare it to the state of the art.
Randomly Projected Kd-Trees With Distance Metric Learning For Image Retrieval, Pengcheng Wu, Steven Hoi, Duc Dung Nguyen, Ying He
Randomly Projected Kd-Trees With Distance Metric Learning For Image Retrieval, Pengcheng Wu, Steven Hoi, Duc Dung Nguyen, Ying He
Research Collection School Of Computing and Information Systems
Efficient nearest neighbor (NN) search techniques for highdimensional data are crucial to content-based image retrieval (CBIR). Traditional data structures (e.g., kd-tree) usually are only efficient for low dimensional data, but often perform no better than a simple exhaustive linear search when the number of dimensions is large enough. Recently, approximate NN search techniques have been proposed for high-dimensional search, such as Locality-Sensitive Hashing (LSH), which adopts some random projection approach. Motivated by similar idea, in this paper, we propose a new high dimensional NN search method, called Randomly Projected kd-Trees (RP-kd-Trees), which is to project data points into a lower-dimensional …
An Effective Approach To Pose Invariant 3d Face Recognition, Dayong Wang, Steven C. H. Hoi, Ying He
An Effective Approach To Pose Invariant 3d Face Recognition, Dayong Wang, Steven C. H. Hoi, Ying He
Research Collection School Of Computing and Information Systems
One critical challenge encountered by existing face recognition techniques lies in the difficulties of handling varying poses. In this paper, we propose a novel pose invariant 3D face recognition scheme to improve regular face recognition from two aspects. Firstly, we propose an effective geometry based alignment approach, which transforms a 3D face mesh model to a well-aligned 2D image. Secondly, we propose to represent the facial images by a Locality Preserving Sparse Coding (LPSC) algorithm, which is more effective than the regular sparse coding algorithm for face representation. We conducted a set of extensive experiments on both 2D and 3D …
A Usability Study Of A Mobile Content Sharing System, Alton Yeow-Kuan Chua, Dion Hoe-Lian Goh, Khasfariyati Razikin, Ee Peng Lim
A Usability Study Of A Mobile Content Sharing System, Alton Yeow-Kuan Chua, Dion Hoe-Lian Goh, Khasfariyati Razikin, Ee Peng Lim
Research Collection School Of Computing and Information Systems
We investigate the usability of MobiTOP (Mobile Tagging of Objects and People), a mobile location-based content sharing system. MobiTOP allows users to annotate real world locations with both multimedia and textual content and concurrently, share the annotations among its users. In addition, MobiTOP provides additional functionality such as clustering of annotations and advanced search and filtering options. A usability evaluation of the system was conducted in the context of a travel companion for tourists. The results suggested the potential of the system in terms of functionality for mobile content sharing. Participants agreed that the features in MobiTOP were generally usable …
Development Of An Instrument To Measure The Adoption Of Mobile Services, Shang Gao, John Krogstie, Keng Siau
Development Of An Instrument To Measure The Adoption Of Mobile Services, Shang Gao, John Krogstie, Keng Siau
Research Collection School Of Computing and Information Systems
Currently, there is no standard instrument for measuring user adoption of mobile services. Based on the mobile service acceptance model, this paper reports on the development of a survey instrument designed to measure user perception on mobile services acceptance. A survey instrument was developed by using some existing scales from prior instruments and by creating additional items which might appear to fit the construct definitions. In addition, a pilot study was conducted by distributing the survey to 25 users of a mobile service called Mobile Student Information Systems. As a result, a survey instrument containing 22 items were retained. Furthermore, …
Real-Time Traffic Estimation Using Data Expansion, Roger Lederman, Laura Wynter
Real-Time Traffic Estimation Using Data Expansion, Roger Lederman, Laura Wynter
Research Collection School Of Computing and Information Systems
This paper presents a method for estimating missing real-time traffic volumes on a road network using both historical and real-time traffic data. The method was developed to address urban transportation networks where a non-negligible subset of the network links do not have real-time link volumes, and where that data is needed to populate other real-time traffic analytics. Computation is split between an offline calibration and a real-time estimation phase. The offline phase determines link-to-link splitting probabilities for traffic flow propagation that are subsequently used in real-time estimation. The real-time procedure uses current traffic data and is efficient enough to scale …
Exploiting Intensity Inhomogeneity To Extract Textured Objects From Natural Scenes, Jundi Ding, Jialie Shen, Hwee Hwa Pang, Songcan Chen, Jingyu Yang
Exploiting Intensity Inhomogeneity To Extract Textured Objects From Natural Scenes, Jundi Ding, Jialie Shen, Hwee Hwa Pang, Songcan Chen, Jingyu Yang
Research Collection School Of Computing and Information Systems
Extracting textured objects from natural scenes is a challenging task in computer vision. The main difficulties arise from the intrinsic randomness of natural textures and the high-semblance between the objects and the background. In this paper, we approach the extraction problem with a seeded region-growing framework that purely exploits the statistical properties of intensity inhomogeneity. The pixels in the interior of potential textured regions are first found as texture seeds in an unsupervised manner. The labels of the texture seeds are then propagated through their respective inhomogeneous neighborhoods, to eventually cover the different texture regions in the image. Extensive experiments …
A Multi-User Steganographic File System On Untrusted Shared Storage, Jin Han, Meng Pan, Debin Gao, Hwee Hwa Pang
A Multi-User Steganographic File System On Untrusted Shared Storage, Jin Han, Meng Pan, Debin Gao, Hwee Hwa Pang
Research Collection School Of Computing and Information Systems
Existing steganographic file systems enable a user to hide the existence of his secret data by claiming that they are (static) dummy data created during disk initialization. Such a claim is plausible if the adversary only sees the disk content at the point of attack. In a multi-user computing environment that employs untrusted shared storage, however, the adversary could have taken multiple snapshots of the disk content over time. Since the dummy data are static, the differences across snapshots thus disclose the locations of user data, and could even reveal the user passwords. In this paper, we introduce a Dummy-Relocatable …
Sequence Alignment Based Analysis Of Player Behavior In Massively Multiplayer Online Role-Playing Games (Mmorpgs), Kyong Jin Shim, Jaideep Srivastava
Sequence Alignment Based Analysis Of Player Behavior In Massively Multiplayer Online Role-Playing Games (Mmorpgs), Kyong Jin Shim, Jaideep Srivastava
Research Collection School Of Computing and Information Systems
This study proposes a sequence alignment-based behavior analysis framework (SABAF) developed for predicting inactive game players that either leave the game permanently or stop playing the game for a long period of time. Sequence similarity scores and derived statistics form profile databases of inactive players and active players from the past. SABAF uses global and local sequence alignment algorithms and a unique scoring scheme to measure similarity between activity sequences. SABAF is tested on the game player activity data of Ever Quest II, a popular massively multiplayer online role-playing game developed by Sony Online Entertainment. SABAF consists of the following …
Evaluation Of Protein Backbone Alphabets : Using Predicted Local Structure For Fold Recognition, Kyong Jin Shim
Evaluation Of Protein Backbone Alphabets : Using Predicted Local Structure For Fold Recognition, Kyong Jin Shim
Research Collection School Of Computing and Information Systems
Optimally combining available information is one of the key challenges in knowledge-driven prediction techniques. In this study, we evaluate six Phi and Psi-based backbone alphabets. We show that the addition of predicted backbone conformations to SVM classifiers can improve fold recognition. Our experimental results show that the inclusion of predicted backbone conformations in our feature representation leads to higher overall accuracy compared to when using amino acid residues alone.
3-D Virtual World Education: An Empirical Comparison With Face-To-Face Classroom, Xiaofeng Chen, Keng Siau, Fiona Fui-Hoon Nah
3-D Virtual World Education: An Empirical Comparison With Face-To-Face Classroom, Xiaofeng Chen, Keng Siau, Fiona Fui-Hoon Nah
Research Collection School Of Computing and Information Systems
3-D virtual worlds are increasing in popularity as a means of pedagogical delivery in higher education. In this research, we assess the relative effectiveness of a 3-D virtual world learning environment, Second Life, and traditional face-to-face learning environment. We also assess the efficacy of instructional strategies in these two learning environments and their effects on interactivity, perceived learning, and satisfaction. Our findings suggest that there is an interaction effect of learning environment and instructional strategy. Pair-wise comparisons indicate that when interactive instructional strategy is used, there is no significant difference for perceived learning and satisfaction between 3-D virtual world and …
Understanding Gender Differences In Media Perceptions: A Comparison Of 2d Versus 3d Media, Fiona Fui-Hoon Nah, David Dewester, Brenda Eschenbrenner
Understanding Gender Differences In Media Perceptions: A Comparison Of 2d Versus 3d Media, Fiona Fui-Hoon Nah, David Dewester, Brenda Eschenbrenner
Research Collection School Of Computing and Information Systems
We examine gender differences in 2D versus 3D media perceptions. Using the Hunter-Gatherer Theory of Spatial Gender Differences and Jung’s Theory of Psychological Types, we hypothesize differences in men’s and women’s perceptions of skill, challenge, telepresence, and satisfaction with online experiences in 2D versus 3D media interaction. The findings suggest that even though women perceive lower skill levels and greater challenges in using 2D and 3D media than men, women’s sense of telepresence is higher than men in both 2D and 3D media. Women are also more satisfied with their interaction in 2D and 3D media than men.
Ibm Power Systems And Service Oriented Architecture At Bank Of America’S Foreign Items Systems Office, Keng Siau, D. Dewester
Ibm Power Systems And Service Oriented Architecture At Bank Of America’S Foreign Items Systems Office, Keng Siau, D. Dewester
Research Collection School Of Computing and Information Systems
This is a teaching case on a real life scenario in an organization involving IT solution evaluation and selection. This case involves the Bank of America’s Foreign Items Systems office in Toronto. The officers from the Bank of America’s Foreign Items Systems office in Toronto were discussing how to respond to a Request for Proposal (RFP) from a major U.S. bank to provide foreign currency services. The case discusses three options: Standard J2EE Web Application Global Foreign Currency, Modified J2EE Web Application with Single Sign On, and Service-Oriented Architecture (SOA) via Web Services. The case can be used to complement …
Traffic Velocity Prediction Using Gps Data: Ieee Icdm Contest Task 3 Report, Wei Shen, Yiannis Kamarianakis, Laura Wynter, Jingrui He, Qing He, Rick Lawrence, Grzegorz Swirszcz
Traffic Velocity Prediction Using Gps Data: Ieee Icdm Contest Task 3 Report, Wei Shen, Yiannis Kamarianakis, Laura Wynter, Jingrui He, Qing He, Rick Lawrence, Grzegorz Swirszcz
Research Collection School Of Computing and Information Systems
This report summarizes the methodologies and techniques we developed and applied for tackling task 3 of the IEEE ICDM Contest on predicting traffic velocity based on GPS data. The major components of our solution include 1) A pre-processing procedure to map GPS data to the network, 2) A K-nearest neighbor approach for identifying the most similar training hours for every test hour, and 3) A heuristic evaluation framework for optimizing parameters and avoiding over-fitting. Our solution finished Second in the final evaluation.
Vireo At Trecvid 2010: Semantic Indexing, Known-Item Search, And Content-Based Copy Detection, Chong-Wah Ngo, Shi-Ai Zhu, Hung-Khoon Tan, Wan-Lei Zhao
Vireo At Trecvid 2010: Semantic Indexing, Known-Item Search, And Content-Based Copy Detection, Chong-Wah Ngo, Shi-Ai Zhu, Hung-Khoon Tan, Wan-Lei Zhao
Research Collection School Of Computing and Information Systems
This paper presents our approaches and the comparative analysis of our results for the three TRECVID 2010 tasks that we participated in: semantic indexing, known-item search and content-based copy detection.
Smu-Sis At Tac 2010 - Kbp Track Entity Linking, Swapna Gottipati, Jing Jiang
Smu-Sis At Tac 2010 - Kbp Track Entity Linking, Swapna Gottipati, Jing Jiang
Research Collection School Of Computing and Information Systems
Entity linking task is a process of linking the named entity within the unstructured text to the entity in the Knowledge Base. Entity liking to the relevant knowledge is useful in various information extraction and natural language processing applications that improve the user experiences such as search, summarization and so on. We propose the two way entity linking approach to reformulate query, disambiguate the entity and link to the relevant KB repository. This paper describes the details of our participation in TAC 2010 - Knowledge Base Population track. We provided an innovative approach to disambiguate the entity by query reformulation …
Trajectory-Based Visualization Of Web Video Topics, Juan Cao, Chong-Wah Ngo, Yong-Dong Zhang, Dong-Ming Zhang, Liang Ma
Trajectory-Based Visualization Of Web Video Topics, Juan Cao, Chong-Wah Ngo, Yong-Dong Zhang, Dong-Ming Zhang, Liang Ma
Research Collection School Of Computing and Information Systems
While there have been research efforts in organizing largescale web videos into topics, efficient browsing of web video topics remains a challenging problem not yet addressed. The related issues include how to efficiently browse and track the evolution of topics and eventually locate the videos of interest. In this paper, we introduce a novel interface for visualizing video topics as evolution trajectories. The trajectory visualization is capable of highlighting milestone events and depicting the topical hotness over time. The interface also allows multi-level browsing from topics to events and to videos, resulting in search exploration could be more efficiently conducted …
Youth Olympic Village Co-Space, Zin-Yan Chua, Yilin Kang, Xing Jiang, Kah-Hoe Pang, Andrew C. Gregory, Chi-Yun Tan, Wai-Lun Wong, Ah-Hwee Tan, Yew-Soon Ong, Chunyan Miao
Youth Olympic Village Co-Space, Zin-Yan Chua, Yilin Kang, Xing Jiang, Kah-Hoe Pang, Andrew C. Gregory, Chi-Yun Tan, Wai-Lun Wong, Ah-Hwee Tan, Yew-Soon Ong, Chunyan Miao
Research Collection School Of Computing and Information Systems
We have designed and implemented a 3D virtual world based on the Co-Space concept encompasses the Youth Olympic Village (YOV) and several sports competition venues. It is a massively multiplayer online (MMO) virtual world built according to the actual, physical locations of the YOV and sports competition venues. On top of that, the Co-Space is being populated with human-like avatars, which are created according to the actual human size and appearance; they perform their activities and interact with the users in realworld context. In addition, autonomous intelligent agents are integrated into the Co-Space to provide context-aware and personalized services to …
Business Network-Based Value Creation In Electronic Commerce, Robert John Kauffman, Ting Li, Eric Van Heck
Business Network-Based Value Creation In Electronic Commerce, Robert John Kauffman, Ting Li, Eric Van Heck
Research Collection School Of Computing and Information Systems
Information technologies (IT) have affected economic activities within and beyond the boundaries of the firm, changing the face of e-commerce. This article explores the circumstances under which value is created in business networks made possible by IT. Business networks combine the capabilities of multiple firms to produce and deliver products and services that none of them could more economically produce on its own and for which there is demand in the market. We call this business network-based value creation. We apply economic theory to explain the conditions under which business networks will exist and are able to sustain their value-producing …
Wsm'10: Second Acm Workshop On Social Media, Susanne Boll, Steven C. H. Hoi, Roelof Van Zwol, Jiebo Luo
Wsm'10: Second Acm Workshop On Social Media, Susanne Boll, Steven C. H. Hoi, Roelof Van Zwol, Jiebo Luo
Research Collection School Of Computing and Information Systems
The ACM SIGMM International Workshop on Social Media (WSM'10) is the second workshop held in conjunction with the ACM International Multimedia Conference (MM'10) at Firenze, Italy, 2010. This workshop provides a forum for researchers and practitioners from all over the world to share information on their latest investigations on social media analysis, exploration, search, mining, and emerging new social media applications.
Modeling 3d Facial Expressions Using Geometry Videos, Jiazhi Xia, Ying He, Dao T. P. Quynh, Xiaoming Chen, Steven C. H. Hoi
Modeling 3d Facial Expressions Using Geometry Videos, Jiazhi Xia, Ying He, Dao T. P. Quynh, Xiaoming Chen, Steven C. H. Hoi
Research Collection School Of Computing and Information Systems
The significant advances in developing high-speed shape acquisition devices make it possible to capture the moving and deforming objects at video speeds. However, due to its complicated nature, it is technically challenging to effectively model and store the captured motion data. In this paper, we present a set of algorithms to construct geometry videos for 3D facial expressions, including hole filling, geodesic-based face segmentation, and expression-invariant parametrization. Our algorithms are efficient and robust, and can guarantee the exact correspondence of the salient features (eyes, mouth and nose). Geometry video naturally bridges the 3D motion data and 2D video, and provides …
Online Multiple Kernel Learning: Algorithms And Mistake Bounds, Rong Jin, Steven C. H. Hoi, Tianbao Yang
Online Multiple Kernel Learning: Algorithms And Mistake Bounds, Rong Jin, Steven C. H. Hoi, Tianbao Yang
Research Collection School Of Computing and Information Systems
Online learning and kernel learning are two active research topics in machine learning. Although each of them has been studied extensively, there is a limited effort in addressing the intersecting research. In this paper, we introduce a new research problem, termed Online Multiple Kernel Learning (OMKL), that aims to learn a kernel based prediction function from a pool of predefined kernels in an online learning fashion. OMKL is generally more challenging than typical online learning because both the kernel classifiers and their linear combination weights must be learned simultaneously. In this work, we consider two setups for OMKL, i.e. combining …
Context Modeling For Ranking And Tagging Bursty Features In Text Streams, Xin Zhao, Jing Jiang, Jing He, Xiaoming Li, Hongfei Yan, Dongdong Shan
Context Modeling For Ranking And Tagging Bursty Features In Text Streams, Xin Zhao, Jing Jiang, Jing He, Xiaoming Li, Hongfei Yan, Dongdong Shan
Research Collection School Of Computing and Information Systems
Bursty features in text streams are very useful in many text mining applications. Most existing studies detect bursty features based purely on term frequency changes without taking into account the semantic contexts of terms, and as a result the detected bursty features may not always be interesting or easy to interpret. In this paper we propose to model the contexts of bursty features using a language modeling approach. We then propose a novel topic diversity-based metric using the context models to find newsworthy bursty features. We also propose to use the context models to automatically assign meaningful tags to bursty …
Mining Collaboration Patterns From A Large Developer Network, Didi Surian, David Lo, Ee Peng Lim
Mining Collaboration Patterns From A Large Developer Network, Didi Surian, David Lo, Ee Peng Lim
Research Collection School Of Computing and Information Systems
In this study, we extract patterns from a large developer collaborations network extracted from Source Forge. Net at high and low level of details. At the high level of details, we extract various network-level statistics from the network. At the low level of details, we extract topological sub-graph patterns that are frequently seen among collaborating developers. Extracting sub graph patterns from large graphs is a hard NP-complete problem. To address this challenge, we employ a novel combination of graph mining and graph matching by leveraging network-level properties of a developer network. With the approach, we successfully analyze a snapshot of …
Detecting Product Review Spammers Using Rating Behaviors, Ee Peng Lim, Viet-An Nguyen, Nitin Jindal, Bing Liu, Hady Wirawan Lauw
Detecting Product Review Spammers Using Rating Behaviors, Ee Peng Lim, Viet-An Nguyen, Nitin Jindal, Bing Liu, Hady Wirawan Lauw
Research Collection School Of Computing and Information Systems
This paper aims to detect users generating spam reviews or review spammers. We identify several characteristic be- haviors of review spammers and model these behaviors so as to detect the spammers. In particular, we seek to model the following behaviors. First, spammers may target specific products or product groups in order to maximize their im- pact. Second, they tend to deviate from the other reviewers in their ratings of products. We propose scoring methods to measure the degree of spam for each reviewer and apply them on an Amazon review dataset. We then select a sub- set of highly suspicious …
Mining Interesting Link Formation Rules In Social Networks, Cane Wing-Ki Leung, Ee Peng Lim, David Lo, Jianshu Weng
Mining Interesting Link Formation Rules In Social Networks, Cane Wing-Ki Leung, Ee Peng Lim, David Lo, Jianshu Weng
Research Collection School Of Computing and Information Systems
Link structures are important patterns one looks out for when modeling and analyzing social networks. In this paper, we propose the task of mining interesting Link Formation rules (LF-rules) containing link structures known as Link Formation patterns (LF-patterns). LF-patterns capture various dyadic and/or triadic structures among groups of nodes, while LF-rules capture the formation of a new link from a focal node to another node as a postcondition of existing connections between the two nodes. We devise a novel LF-rule mining algorithm, known as LFR-Miner, based on frequent subgraph mining for our task. In addition to using a support-confidence framework …