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Articles 1681 - 1686 of 1686
Full-Text Articles in Computer Sciences
A Fortran Based Learning System Using Multilayer Back-Propagation Neural Network Techniques, Gregory L. Reinhart
A Fortran Based Learning System Using Multilayer Back-Propagation Neural Network Techniques, Gregory L. Reinhart
Theses and Dissertations
An interactive computer system which allows the researcher to build an optimal neural network structure quickly, is developed and validated. This system assumes a single hidden layer perceptron structure and uses the back- propagation training technique. The software enables the researcher to quickly define a neural network structure, train the neural network, interrupt training at any point to analyze the status of the current network, re-start training at the interrupted point if desired, and analyze the final network using two- dimensional graphs, three-dimensional graphs, confusion matrices and saliency metrics. A technique for training, testing, and validating various network structures and …
Discovery Learning In Autonomous Agents Using Genetic Algorithms, Edward O. Gordon
Discovery Learning In Autonomous Agents Using Genetic Algorithms, Edward O. Gordon
Theses and Dissertations
As the new Distributed Interactive Simulation (DIS) draft standard evolves into a useful document and distributed simulations begin to emerge that implement parts of the standard, there is renewed interest in available methods to effectively control autonomous aircraft agents in such a simulated environment. This investigation examines the use of a genetics-based classifier system for agent control. These are robust learning systems that use the adaptive search mechanisms of genetic algorithms to guide the learning system in forming new concepts (decision rules) about its environment. By allowing the rule base to evolve, it adapts agent behavior to environmental changes. Addressed …
Using Discovery-Based Learning To Prove The Behavior Of An Autonomous Agent, David N. Mezera
Using Discovery-Based Learning To Prove The Behavior Of An Autonomous Agent, David N. Mezera
Theses and Dissertations
Computer-generated autonomous agents in simulation often behave predictably and unrealistically. These characteristics make them easy to spot and exploit by human participants in the simulation, when we would prefer the behavior of the agent to be indistinguishable from human behavior. An improvement in behavior might be possible by enlarging the library of responses, giving the agent a richer assortment of tactics to employ during a combat scenario. Machine learning offers an exciting alternative to constructing additional responses by hand by instead allowing the system to improve its own performance with experience. This thesis presents NOSTRUM, a discovery-based learning DBL system …
Multiple Learner Systems Using Resampling Methods, Binyun Xie
Multiple Learner Systems Using Resampling Methods, Binyun Xie
Computer Science Theses & Dissertations
The N-Learners Problem deals with combining a number of learners such that the resultant system is "better", under some criterion, than the best of the individual learners. We consider a system of probably approximately correct concept learners. Depending on the available information, there are several methods to make the composite system better than the best of the individual learners. If a sample and an oracle that generates data points (but, not their classification) is available, then we show that we can achieve arbitrary levels of the normalized confidence of the composite system if (a) a robust learning algorithm is available, …
An Examination And Analysis Of The Boltzmann Machine, Its Mean Field Theory Approximation, And Learning Algorithm, Vincent Clive Phillips
An Examination And Analysis Of The Boltzmann Machine, Its Mean Field Theory Approximation, And Learning Algorithm, Vincent Clive Phillips
Theses : Honours
It is currently believed that artificial neural network models may form the basis for inte1ligent computational devices. The Boltzmann Machine belongs to the class of recursive artificial neural networks and uses a supervised learning algorithm to learn the mapping between input vectors and desired outputs. This study examines the parameters that influence the performance of the Boltzmann Machine learning algorithm. Improving the performance of the algorithm through the use of a naïve mean field theory approximation is also examined. The study was initiated to examine the hypothesis that the Boltzmann Machine learning algorithm, when used with the mean field approximation, …
Artificial Intelligence: Myths And Realities, Hugo D'Alarcao
Artificial Intelligence: Myths And Realities, Hugo D'Alarcao
Bridgewater Review
Artificial intelligence the name conjures images of mechanical monsters, the Golem, Dr. Frankenstein’s creation and the rebellious computer Hal. We have always been fascinated by the possibility of creating a machine in our image, but this fascination is often accompanied by apprehension. We fear losing control of our creation and suspect that it might turn against us. It is this duality, this conflict between the desire to create and the fear of the consequences of the creation that has been so successfully exploited by writers. It is also, in part, this fascination that has recently brought the field of Artificial …