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Articles 1201 - 1230 of 2371
Full-Text Articles in Computer Sciences
"Flagella Base Model" And "Flagellin Monomer", Brandon Lasalle, Rebecca Roston
"Flagella Base Model" And "Flagellin Monomer", Brandon Lasalle, Rebecca Roston
3-D Printed Model Structural Files
"Flagella Base Model" and "Flagellin monomer"
Description: This is a teaching model of the proteins that make a bacterial flagella. All models are depicted in space-fill. The Flagellin monomer and the Flagella base can slot together to show protein quaternary structure and filamentous protein assembly.
Printable models are already uploaded to Shapeways.com in the MacroMolecules shop under the names "Flagella Base Model" and "Flagellin monomer".
This model has been printed successfully using these parameters on Shapeways’ laser sintering printer in the following material: Processed Versatile Plastic (Strong & Flexible Plastic).
Model designer: Brandon Lasalle Authors: Brandon Lasalle and Rebecca Roston …
Grammar-Based Procedurally Generated Village Creation Tool, Kevin Matthew Graves
Grammar-Based Procedurally Generated Village Creation Tool, Kevin Matthew Graves
Computer Engineering
This project is a 3D village generator tool for Unity. It consists of three components: a building, mountain, and river generator. All of these generators use grammar-based procedural generation in order to create a unique and logical village and landscape each time the program is run.
Radish: A Cross Platform Meal Prepping App For Beginner Weightlifters, Spoorthy S. Vemula, Tanay Gottigundala, Cory Baxes
Radish: A Cross Platform Meal Prepping App For Beginner Weightlifters, Spoorthy S. Vemula, Tanay Gottigundala, Cory Baxes
Computer Science and Software Engineering
With the increasing ease of access and decreasing price of most food, obesity rates in the developing world have risen dramatically in recent years. As of March 23rd, 2019, obesity rates had reached 39.6%, a 6% increase in just 8 years. Research has shown that people with obesity have a significantly increased risk of heart disease, stroke, type 2 diabetes, and certain cancers, among other life-threatening diseases. In addition, 42% of people who begin weightlifting quit because it’s too difficult to follow a diet or workout regimen.
We created Radish in an attempt to tackle these problems. Radish makes it …
Sliced Wasserstein Generative Models, Jiqing Wu, Zhiwu Huang, Dinesh Acharya, Wen Li, Janine Thoma, Danda Pani Paudel, Luc Van Gool
Sliced Wasserstein Generative Models, Jiqing Wu, Zhiwu Huang, Dinesh Acharya, Wen Li, Janine Thoma, Danda Pani Paudel, Luc Van Gool
Research Collection School Of Computing and Information Systems
In generative modeling, the Wasserstein distance (WD) has emerged as a useful metric to measure the discrepancy between generated and real data distributions. Unfortunately, it is challenging to approximate the WD of high-dimensional distributions. In contrast, the sliced Wasserstein distance (SWD) factorizes high-dimensional distributions into their multiple one-dimensional marginal distributions and is thus easier to approximate. In this paper, we introduce novel approximations of the primal and dual SWD. Instead of using a large number of random projections, as it is done by conventional SWD approximation methods, we propose to approximate SWDs with a small number of parameterized orthogonal projections …
Learning Spatio-Temporal Representation With Local And Global Diffusion, Zhaofan Qiu, Ting Yao, Chong-Wah Ngo, Xinmei Tian, Tao Mei
Learning Spatio-Temporal Representation With Local And Global Diffusion, Zhaofan Qiu, Ting Yao, Chong-Wah Ngo, Xinmei Tian, Tao Mei
Research Collection School Of Computing and Information Systems
Convolutional Neural Networks (CNN) have been regarded as a powerful class of models for visual recognition problems. Nevertheless, the convolutional filters in these networks are local operations while ignoring the large-range dependency. Such drawback becomes even worse particularly for video recognition, since video is an information-intensive media with complex temporal variations. In this paper, we present a novel framework to boost the spatio-temporal representation learning by Local and Global Diffusion (LGD). Specifically, we construct a novel neural network architecture that learns the local and global representations in parallel. The architecture is composed of LGD blocks, where each block updates local …
Mixed Dish Recognition Through Multi-Label Learning, Yunan Wang, Jing-Jing Chen, Chong-Wah Ngo, Tat-Seng Chua, Wanli Zuo, Zhaoyan Ming
Mixed Dish Recognition Through Multi-Label Learning, Yunan Wang, Jing-Jing Chen, Chong-Wah Ngo, Tat-Seng Chua, Wanli Zuo, Zhaoyan Ming
Research Collection School Of Computing and Information Systems
Mix dish recognition, whose goal is to identify each of the dish type presented on one plate, is generally regarded as a difficult problem. The major challenge of this problem is that different dishes presented in one plate may overlap with each other and there may be no clear boundaries among them. Therefore, labeling the bounding box of each dish type is difficult and not necessarily leading to good results. This paper studies the problem from the perspective of multi-label learning. Specially, we propose to perform dish recognition on region level with multiple granularities. For experimental purpose, we collect two …
Impact Of Http Cookie Violations In Web Archives, Sawood Alam, Michele C. Weigle, Michael L. Nelson
Impact Of Http Cookie Violations In Web Archives, Sawood Alam, Michele C. Weigle, Michael L. Nelson
Computer Science Faculty Publications
Certain HTTP Cookies on certain sites can be a source of content bias in archival crawls. Accommodating Cookies at crawl time, but not utilizing them at replay time may cause cookie violations, resulting in defaced composite mementos that never existed on the live web. To address these issues, we propose that crawlers store Cookies with short expiration time and archival replay systems account for values in the Vary header along with URIs.
R2gan: Cross-Modal Recipe Retrieval With Generative Adversarial Network, Bin Zhu, Chong-Wah Ngo, Jingjing Chen, Yanbin Hao
R2gan: Cross-Modal Recipe Retrieval With Generative Adversarial Network, Bin Zhu, Chong-Wah Ngo, Jingjing Chen, Yanbin Hao
Research Collection School Of Computing and Information Systems
Representing procedure text such as recipe for crossmodal retrieval is inherently a difficult problem, not mentioning to generate image from recipe for visualization. This paper studies a new version of GAN, named Recipe Retrieval Generative Adversarial Network (R2GAN), to explore the feasibility of generating image from procedure text for retrieval problem. The motivation of using GAN is twofold: learning compatible cross-modal features in an adversarial way, and explanation of search results by showing the images generated from recipes. The novelty of R2GAN comes from architecture design, specifically a GAN with one generator and dual discriminators is used, which makes the …
Exploring Object Relation In Mean Teacher For Cross-Domain Detection, Qi Cai, Yingwei Pan, Chong-Wah Ngo, Xinmei Tian, Lingyu Duan, Ting Yao
Exploring Object Relation In Mean Teacher For Cross-Domain Detection, Qi Cai, Yingwei Pan, Chong-Wah Ngo, Xinmei Tian, Lingyu Duan, Ting Yao
Research Collection School Of Computing and Information Systems
Rendering synthetic data (e.g., 3D CAD-rendered images) to generate annotations for learning deep models in vision tasks has attracted increasing attention in recent years. However, simply applying the models learnt on synthetic images may lead to high generalization error on real images due to domain shift. To address this issue, recent progress in cross-domain recognition has featured the Mean Teacher, which directly simulates unsupervised domain adaptation as semi-supervised learning. The domain gap is thus naturally bridged with consistency regularization in a teacher-student scheme. In this work, we advance this Mean Teacher paradigm to be applicable for crossdomain detection. Specifically, we …
Dietlens-Eout: Large Scale Restaurant Food Photo Recognition, Zhipeng Wei, Jingjing Chen, Zhaoyan Ming, Chong-Wah Ngo, Tat-Seng Chua, Fengfeng Zhou
Dietlens-Eout: Large Scale Restaurant Food Photo Recognition, Zhipeng Wei, Jingjing Chen, Zhaoyan Ming, Chong-Wah Ngo, Tat-Seng Chua, Fengfeng Zhou
Research Collection School Of Computing and Information Systems
Restaurant dishes represent a significant portion of food that people consume in their daily life. While people are becoming healthconscious in their food intake, convenient restaurant food tracking becomes an essential task in wellness and fitness applications. Given the huge number of dishes (food categories) involved, it becomes extremely challenging for traditional food photo classification to be feasible in both algorithm design and training data availability. In this work, we present a demo that runs on restaurant dish images in a city of millions of residents and tens of thousand restaurants. We propose a rank-loss based convolutional neural network to …
Mobile Music Development Tools For Creative Coders, Daniel Stuart Holmes
Mobile Music Development Tools For Creative Coders, Daniel Stuart Holmes
LSU Doctoral Dissertations
This project is a body of work that facilitates the creation of musical mobile artworks. The project includes a code toolkit that enhances and simplifies the development of mobile music iOS applications, a flexible notation system designed for mobile musical interactions, and example apps and scored compositions to demonstrate the toolkit and notation system.
The code library is designed to simplify the technical aspect of user-centered design and development with a more direct connection between concept and deliverable. This sim- plification addresses learning problems (such as motivation, self-efficacy, and self-perceived understanding) by bridging the gap between idea and functional prototype …
Yoda – Your Only Design Assistant, Siddharth Kulkarni
Yoda – Your Only Design Assistant, Siddharth Kulkarni
Master's Projects
Converting user interface designs created by graphic designers into computer code is a typical job of a front end engineer in order to develop functional web and mobile applications. This conversion process can often be extremely tedious, slow and prone to human error. In this project, deep learning based object detection along with optical character recognition is used to generate platform ready prototypes directly from design sketches. Also, a new design language is introduced to facilitate expressive prototyping and allowing the creation of more expressive and functional designs. It is observed that the AI powered application along with modern web …
Smartphone Gesture-Based Authentication, Preethi Sundaravaradhan
Smartphone Gesture-Based Authentication, Preethi Sundaravaradhan
Master's Projects
In this research, we consider the problem of authentication on a smartphone based on gestures, that is, movements of the phone. Accelerometer data from a number of subjects was collected and we analyze this data using a variety of machine learning techniques, including support vector machines (SVM) and convolutional neural networks (CNN). We analyze both the fraud rate (or false accept rate) and insult rate (or false reject rate) in each case.
Sensitive Research, Practice And Design In Hci, Stevie Chancellor, Nazanin Andalibi, Lindsay Blackwell, David Nemer, Wendy Moncur
Sensitive Research, Practice And Design In Hci, Stevie Chancellor, Nazanin Andalibi, Lindsay Blackwell, David Nemer, Wendy Moncur
Information Science Faculty Publications
New research areas in HCI examine complex and sensitive research areas, such as crisis, life transitions, and mental health. Further, research in complex topics such as harassment and graphic content can leave researchers vulnerable to emotional and physical harm. There is a need to bring researchers together to discuss challenges across sensitive research spaces and environments. We propose a workshop to explore the methodological, ethical, and emotional challenges of sensitive research in HCI. We will actively recruit from diverse research environments (industry, academia, government, etc.) and methods areas (qualitative, quantitative, design practices, etc.) and identify commonalities in and encourage relationship-building …
Seeing Eye To Eye: A Machine Learning Approach To Automated Saccade Analysis, Maigh Attre
Seeing Eye To Eye: A Machine Learning Approach To Automated Saccade Analysis, Maigh Attre
Honors Scholar Theses
Abnormal ocular motility is a common manifestation of many underlying pathologies particularly those that are neurological. Dynamics of saccades, when the eye rapidly changes its point of fixation, have been characterized for many neurological disorders including concussions, traumatic brain injuries (TBI), and Parkinson’s disease. However, widespread saccade analysis for diagnostic and research purposes requires the recognition of certain eye movement parameters. Key information such as velocity and duration must be determined from data based on a wide set of patients’ characteristics that may range in eye shapes and iris, hair and skin pigmentation [36]. Previous work on saccade analysis has …
Grant Anon Minigames Extension, Justin Robbins
Grant Anon Minigames Extension, Justin Robbins
Theses/Capstones/Creative Projects
The Grant Anon system was designed to be a casualized version of the real-time strategy genre, a genre usually known for its difficulty and competitiveness because of Starcraft II, the most popular game in the genre. Grant Anon was designed as part of a capstone project, and this report details the extension that was created to add an additional element designed to make it easier for any player to enjoy Grant Anon: minigames. These minigames serve to reduce the skill needed to participate effectively in Grant Anon. This is accomplished by providing an alternative means of gaining an advantage over …
Teaching Introductory Programming Concepts Through A Gesture-Based Interface, Lora Streeter
Teaching Introductory Programming Concepts Through A Gesture-Based Interface, Lora Streeter
Graduate Theses and Dissertations
Computer programming is an integral part of a technology driven society, so there is a tremendous need to teach programming to a wider audience. One of the challenges in meeting this demand for programmers is that most traditional computer programming classes are targeted to university/college students with strong math backgrounds. To expand the computer programming workforce, we need to encourage a wider range of students to learn about programming.
The goal of this research is to design and implement a gesture-driven interface to teach computer programming to young and non-traditional students. We designed our user interface based on the feedback …
Pinchlist: Leveraging Pinch Gestures For Hierarchical List Navigation On Smartphones, Teng Han, Jie Liu, Khalad Hasan, Mingming Fan, Junhyeok Kim, Jiannan Li, Xiangmin Fan, Feng Tian, Edward Lank, Pourang Irani
Pinchlist: Leveraging Pinch Gestures For Hierarchical List Navigation On Smartphones, Teng Han, Jie Liu, Khalad Hasan, Mingming Fan, Junhyeok Kim, Jiannan Li, Xiangmin Fan, Feng Tian, Edward Lank, Pourang Irani
Research Collection School Of Computing and Information Systems
Intensive exploration and navigation of hierarchical lists on smartphones can be tedious and time-consuming as it often requires users to frequently switch between multiple views. To overcome this limitation, we present PinchList, a novel interaction design that leverages pinch gestures to support seamless exploration of multi-level list items in hierarchical views. With PinchList, sub-lists are accessed with a pinch-out gesture whereas a pinch-in gesture navigates back to the previous level. Additionally, pinch and flick gestures are used to navigate lists consisting of more than two levels. We conduct a user study to refine the design parameters of PinchList such as …
Unifying Knowledge Graph Learning And Recommendation: Towards A Better Understanding Of User Preferences, Yixin Cao, Xiang Wang, Xiangnan He, Zikun Hu, Tat-Seng Chua
Unifying Knowledge Graph Learning And Recommendation: Towards A Better Understanding Of User Preferences, Yixin Cao, Xiang Wang, Xiangnan He, Zikun Hu, Tat-Seng Chua
Research Collection School Of Computing and Information Systems
Incorporating knowledge graph (KG) into recommender system is promising in improving the recommendation accuracy and explainability. However, existing methods largely assume that a KG is complete and simply transfer the ”knowledge” in KG at the shallow level of entity raw data or embeddings. This may lead to suboptimal performance, since a practical KG can hardly be complete, and it is common that a KG has missing facts, relations, and entities. Thus, we argue that it is crucial to consider the incomplete nature of KG when incorporating it into recommender system. In this paper, we jointly learn the model of recommendation …
Paper Prototyping Comfortable Vr Play For Diverse Sensory Needs, Louanne E. Boyd, Kendra Day, Ben Wasserman, Kaitlyn Abdo, Gillian Hayes, Erik J. Linstead
Paper Prototyping Comfortable Vr Play For Diverse Sensory Needs, Louanne E. Boyd, Kendra Day, Ben Wasserman, Kaitlyn Abdo, Gillian Hayes, Erik J. Linstead
Engineering Faculty Articles and Research
We co-designed paper prototype dashboards for virtual environments for three children with diverse sensory needs. Our goal was to determine individual interaction styles in order to enable comfortable and inclusive play. As a first step towards an inclusive virtual world, we began with designing for three sensory-diverse children who have labels of neurotypical, ADHD, and autism respectively. We focused on their leisure interests and their individual sensory profiles. We present the results of co-design with family members and paper prototyping sessions conducted by family members with the children. The results contribute preliminary empirical findings for accommodating different levels of engagement …
Building Consumer Trust In The Cloud: An Experimental Analysis Of The Cloud Trust Label Approach, Lisa Van Der Werff, Grace Fox, Ieva Masevic, Vincent C. Emeakaroha, John P. Morrison, Theo Lynn
Building Consumer Trust In The Cloud: An Experimental Analysis Of The Cloud Trust Label Approach, Lisa Van Der Werff, Grace Fox, Ieva Masevic, Vincent C. Emeakaroha, John P. Morrison, Theo Lynn
Department of Computer Science Publications
The lack of transparency surrounding cloud service provision makes it difficult for consumers to make knowledge based purchasing decisions. As a result, consumer trust has become a major impediment to cloud computing adoption. Cloud Trust Labels represent a means of communicating relevant service and security information to potential customers on the cloud service provided, thereby facilitating informed decision making. This research investigates the potential of a Cloud Trust Label system to overcome the trust barrier. Specifically, it examines the impact of a Cloud Trust Label on consumer perceptions of a service and cloud service provider trustworthiness and trust in the …
A Virtual Reality System For Practicing Conversation Skills For Children With Autism, Natalia Stewart Rosenfield, Kathleen Lamkin, Jennifer Re, Kendra Day, Louanne E. Boyd, Erik J. Linstead
A Virtual Reality System For Practicing Conversation Skills For Children With Autism, Natalia Stewart Rosenfield, Kathleen Lamkin, Jennifer Re, Kendra Day, Louanne E. Boyd, Erik J. Linstead
Engineering Faculty Articles and Research
We describe a virtual reality environment, Bob’s Fish Shop, which provides a system where users diagnosed with Autism Spectrum Disorder (ASD) can practice social interactions in a safe and controlled environment. A case study is presented which suggests such an environment can provide the opportunity for users to build the skills necessary to carry out a conversation without the fear of negative social consequences present in the physical world. Through the repetition and analysis of these virtual interactions, users can improve social and conversational understanding.
3d Procedural Maze & Cave Generation, Jacob Sharp
3d Procedural Maze & Cave Generation, Jacob Sharp
Student Scholar Showcase
The goal of this project is to generate a maze or cave procedurally so that a player may be able to explore infinitely without a reoccurring pattern. The project also utilizes Virtual Reality (VR); the user will be able to put on a VR Headset and become more immersed in a procedural environment. One of the challenges that needed to be overcome was simple random number generators did not generate natural looking worlds. Introducing VR to the project created the additional challenge of preventing the user from becoming motion sick. These challenges were both addressed through many hours of research …
Death Arena Game, Ryan Deasy, Nick Snan, Albert Anderson, David Cole, Shahzada Aqib Gill
Death Arena Game, Ryan Deasy, Nick Snan, Albert Anderson, David Cole, Shahzada Aqib Gill
Student Scholar Showcase
Death Arena is a 3D first-person action shooter with a horror twist. The player has 30 seconds to collect guns and health before a monster spawns. The map will be large with indoor and outdoor play. In each round a more powerful boss spawns with minions. Our goal is to appeal to horror and action fans alike.
Co-Designing An Academic Focus Mobile Application, Mohammad Farhad Afzali
Co-Designing An Academic Focus Mobile Application, Mohammad Farhad Afzali
Computer Science Graduate Research Workshop
No abstract provided.
The Effect Of Usability Research On The World Class Sports Website, Lydia Winters, Carter Bowman, Kaitlyn Campbell, Jason Reid
The Effect Of Usability Research On The World Class Sports Website, Lydia Winters, Carter Bowman, Kaitlyn Campbell, Jason Reid
Posters
User Interface Design (UI) and User Experience Design (UX) have become important parts of integrating the human experience into the design of digital products and services we use every day. Usability Research is the foundation of these two areas. It enables the research for improvement of quality interaction between a user and a company (UX) to be put into action by designing, prototyping and iterating the user interface (UI) before development. This project is a study of the effect that usability research has on the development of a new website for World Class Sports. It implements changes to the site …
Exploring The Relationships Of Email Overload, Stress And Burnout In Social Workers, Lisa M. Lowrie
Exploring The Relationships Of Email Overload, Stress And Burnout In Social Workers, Lisa M. Lowrie
Social Work Doctoral Dissertations
Technostress is the inability to cope with information and communication technology which may result in stress and burnout. Email overload, stress, and burnout among social workers is a phenomenon that may impact retention in social and human service organizations. This mixed methods design uses the transactional theory of stress as the theoretical framework for measuring the relationship of email overload (email invasion, email volume, and email rapid response extraction) to stress and burnout in the social work workforce. This dissertation also explores the generational cohort, gender, and social work degree as predictors of email overload. Participants in this study were …
Faster First-Order Methods For Stochastic Non-Convex Optimization On Riemannian Manifolds, Pan Zhou, Xiao-Tong Yuan, Jiashi Feng
Faster First-Order Methods For Stochastic Non-Convex Optimization On Riemannian Manifolds, Pan Zhou, Xiao-Tong Yuan, Jiashi Feng
Research Collection School Of Computing and Information Systems
SPIDER (Stochastic Path Integrated Differential EstimatoR) is an efficient gradient estimation technique developed for non-convex stochastic optimization. Although having been shown to attain nearly optimal computational complexity bounds, the SPIDERtype methods are limited to linear metric spaces. In this paper, we introduce the Riemannian SPIDER (R-SPIDER) method as a novel nonlinear-metric extension of SPIDER for efficient non-convex optimization on Riemannian manifolds. We prove that for finitesum problems with n components, R-SPIDER converges to an -accuracy stationary point within O min n + √ n 2 , 1 3 stochastic gradient evaluations, which is sharper in magnitude than the prior Riemannian …
Design For Safety: Decreasing First Responder Health Risks Through Real-Time Bio-Sensor Alerts, Suzy Fendrick
Design For Safety: Decreasing First Responder Health Risks Through Real-Time Bio-Sensor Alerts, Suzy Fendrick
UNO Student Research and Creative Activity Fair
The focus of this research project is using the Design Thinking process to create an informative dashboard for first responders. Design Thinking involves empathizing with the user, defining the problems to be solved, ideation, creating prototypes, and testing. This iterate process focuses on the user, resulting in the most effective product possible. The dashboard will display real-time biosensor data from sensors in the first responders’ uniforms. This project is part of a larger project with the goal of vastly improving the safety of first responders during emergency hazardous material incidents.
Forensics Analysis For Bone Pair Matching Using Bipartite Graphs In Commingled Remains, Ryan Ernst
Forensics Analysis For Bone Pair Matching Using Bipartite Graphs In Commingled Remains, Ryan Ernst
UNO Student Research and Creative Activity Fair
Identification of missing prisoners of war is a complex and time consuming task. There are many missing soldiers whose remains have yet to be returned to their families and loved ones. This nation has a solemn obligation to its soldiers and their families who have made the ultimate sacrifice for their country. There are currently over 82,000 unidentified prisoners of war which are identified at a rate of 100+ per year. At this rate it would take 300+ years to complete the identification process. Previously, anthropologists used excel spreadsheets to sort through skeletal data. This project aims to streamline the …