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Full-Text Articles in Computer Sciences

Security Risks And Protection In Online Learning: A Survey, Yong Chen, Wu He Jan 2013

Security Risks And Protection In Online Learning: A Survey, Yong Chen, Wu He

Distance Learning Faculty & Staff Publications

This paper describes a survey of online learning which attempts to determine online learning providers' awareness of potential security risks and the protection measures that will diminish them. The authors use a combination of two methods: blog mining and a traditional literature search. The findings indicate that, while scholars have identified diverse security risks and have proposed solutions to mitigate the security threats in online learning, bloggers have not discussed security in online learning with great frequency. The differences shown in the survey results generated by the two different methods confirm that online learning providers and practitioners have not considered …


Gradeboard: A Cloud-Based Solution For A Student Grading System, Manoj Kulkarni Jan 2013

Gradeboard: A Cloud-Based Solution For A Student Grading System, Manoj Kulkarni

Theses Digitization Project

The purpose of the GradeBoard application is to develop a mobile application as a front end to interact with data stored in a cloud-based system. It leverages cloud computing features such as auto-scaling, load-balancing and NoSQL data stores. The GradeBoard application helps instructors keep track of student activities and gives students an opportunity to know how they are performing by comparing their grades with other students through a game-like leader board interface, thus creating a competitive environment in the class. Contains source code.


The Effectiveness Of Virtual Learning Tools For Millennial Generation Students In A Community College Criminal Justice Degree Program, Lawrence Snyder Jan 2013

The Effectiveness Of Virtual Learning Tools For Millennial Generation Students In A Community College Criminal Justice Degree Program, Lawrence Snyder

CCAC Theses and Dissertations

An analysis of data from the Community College Survey of Student Engagement and multiyear analysis of pretest/posttest scores in introductory criminal justice courses revealed there was a systemic decline in student engagement and achievement. Because of this analysis, a commercial virtual learning tool (CJI) that purported great success in improving student engagement and performance was identified and implemented on the college's course management application in the spring of 2010. CJI, a comprehensive learning tool that incorporated Web 2.0 activities, such as video, simulations, and study aids, was designed to improve student engagement and performance. The inclusion of Web 2.0 activities …


The Meaning Of Music-Making For Computer Scientists With A Serious Musing-Making Avocation: A Phenomenological Case Study, Varda Shaked Jan 2013

The Meaning Of Music-Making For Computer Scientists With A Serious Musing-Making Avocation: A Phenomenological Case Study, Varda Shaked

Educational Studies Dissertations

This study explores the meaning of music-making in the lives of computer scientists who play classical music as their serious avocation. In particular, it investigates their tendencies and capacities to concurrently engage in two such distinct disciplines on a regular basis, by exploring the cognitive, social, and cultural aspects of their concurrent engagement. While current research literature approaches the affinities between mathematicians/scientists and musicians through the presence of mathematical properties of music and through anecdotal evidence involving known persona and their innovations, this study provides a deeper look at the individuals who combine such worlds, in order to better understand …


Integrating The Sap Software Into The Manufacturing Engineering Curriculum, Lin Qian Jan 2013

Integrating The Sap Software Into The Manufacturing Engineering Curriculum, Lin Qian

Open Access Theses

The concept of Enterprise Resource Planning (ERP) was developed to integrate data efficiently and eliminate redundancy within organizations. Worldwide industries rely on ERP systems to keep a competitive advantage in world market place. Besides, cross-functional knowledge is required in industry. It is critical that schools integrate ERP concepts and methods in to academic curricula for Technology and Engineering School.

This thesis examined the effectiveness of a simulation game as a method for teaching for ERP systems in Technology and Engineering. The quasi-experimental design was used in this study to determine if the SAP simulation game had an impact on students' …


An Analysis Of Underlying Competencies And Computer And Information Technology Learning Objectives For Business Analysis, Ryan Thomas Quigley Jan 2013

An Analysis Of Underlying Competencies And Computer And Information Technology Learning Objectives For Business Analysis, Ryan Thomas Quigley

Open Access Theses

This research examines whether the Computer and Information Technology (CIT) department at Purdue University should develop a business analyst concentration. The differences between system and business analysts, evolution of the business analyst profession, job demand and trends, and applicable model curricula were explored to support this research. Review of relevant literature regarding the topics suggested that a business analyst concentration should be developed. A gap analysis was performed to determine how well selected CIT courses address the skills and competencies required by today's business analysts. The primary finding, as a result of the analysis, was that CIT courses alone are …


A Webquest For The Instruction Of Appropriate Online Behavior, Susan Heilig Jan 2013

A Webquest For The Instruction Of Appropriate Online Behavior, Susan Heilig

Graduate Research Papers

The requirements of the Children's Internet Protection Act (CIPA) and the expectations of the Iowa Department of Education's (2012) Iowa Core Curriculum 21st Century Skills increase the importance of having an organized collection of resources to teach Internet safety. These requirements and the literature reviewed confirmed the importance of preparing students to use the Internet safely and ethically and be productive digital citizens. While the teachers in the Calamus-Wheatland School District were already instructing students in appropriate online behavior, there wasn't an organized Internet Safety resource that could be used effectively within the time limits of the scheduled computer classes. …


A Justification For Semantic Training In Data Curation Frameworks Development, Xiaogang Ma, Benjamin D. Branch, Kristin Wegner Jan 2013

A Justification For Semantic Training In Data Curation Frameworks Development, Xiaogang Ma, Benjamin D. Branch, Kristin Wegner

Libraries Faculty and Staff Presentations

In the complex data curation activities involving proper data access, data use optimization and data rescue, opportunities exist where underlying skills in semantics may play a crucial role in data curation professionals ranging from data scientists, to informaticists, to librarians. Here, We provide a conceptualization of semantics use in the education data curation framework (EDCF) (Fig. 1) [1] under development by Purdue University and endorsed by the GLOBE program [2] for further development and application. Our work shows that a comprehensive data science training includes both spatial and non-spatial data, where both categories are promoted by standard efforts of organizations …


Biodiversity Heritage Library, Smithsonian Institution Libraries, Deanna Marcum Jan 2013

Biodiversity Heritage Library, Smithsonian Institution Libraries, Deanna Marcum

Copyright, Fair Use, Scholarly Communication, etc.

The Biodiversity Heritage Library (BHL), created in 2006, is the result of a collaboration of ten natural history museum and botanical garden libraries seeking to digitize core taxonomic literature and to make it free and openly available throughout the world. Today, the BHL includes fifteen member institutions whose efforts have shaped a collection of over 60,000 titles. It is supported through a combination of membership dues, in-kind support from member institutions, contributions from the user community, and direct support from the Smithsonian Institution Libraries, and it reaches tens of thousands of users each year. While managing the complex partnership has …


Internet Accessible Remote Real-Time Laboratory For Computer Networking Curriculum, Oyindamola Idowu Jan 2013

Internet Accessible Remote Real-Time Laboratory For Computer Networking Curriculum, Oyindamola Idowu

Masters Theses

Despite the availability of equipment required to teach hands-on laboratory practices in a computer networking curriculum, educators are faced with the challenge of extending such practices to students in remote locations. Distance learning has become a substantial part of the current education system, requiring institutes of learning adjusting from traditional face-to-face courses to content that can be carried out over the internet so that students can complete part or all the requirements for certain courses in an online modality. Unfortunately, traditional networking laboratories were designed with the assumption students will be physically present. This research is aimed to provide at …


Who Needs Tablets? We Do, George K. Thiruvathukal Jan 2013

Who Needs Tablets? We Do, George K. Thiruvathukal

Computer Science: Faculty Publications and Other Works

What role do tablets play increasingly in our daily lives? Is it possible that they could revolutionize the future of publishing and education?


Do Personality Tests Have A Place In Academic Preparation Of Undergradute Hospitality Students, Gunce Malan Jan 2013

Do Personality Tests Have A Place In Academic Preparation Of Undergradute Hospitality Students, Gunce Malan

USF Tampa Graduate Theses and Dissertations

This is a descriptive study that poses the questions and discussion regarding use of personality tests in prediction of future job performance of the current undergraduate hospitality students. A gap exists between the perception of the skills and competencies of high performers and the perception of hospitality students (Berezina et al., 2011; Malan, Berezina & Cobanoglu, 2012). The purpose of this study is to investigate if personality tests will help in predicting the success of students in their preferred job setting as compared to current high performers (managers).

The use of personality tests increased substantially after 1988, when the government …


Playing In Trelis Weyr: Investigating Collaborative Practices In A Dragons Of Pern Role-Play-Game Forum, Kathleen Marie Alley Jan 2013

Playing In Trelis Weyr: Investigating Collaborative Practices In A Dragons Of Pern Role-Play-Game Forum, Kathleen Marie Alley

USF Tampa Graduate Theses and Dissertations

This descriptive case study examined adolescents' and emerging adults' literate and social practices within the context of a role-play-game (RPG) forum, investigating the ways participants read and collaboratively composed within this space. As a researcher, I was interested in how this space functioned and how the interactions between members impacted their composing processes, with particular attention to the role of online spaces and popular culture in adolescents' motivation to engage in this forum. This study was guided by three research questions: (1) In what ways is Trelis Weyr, an RPG forum, organized as a virtual environment?; (2) In what ways, …


Effects Of Virtual Reality On The Cognitive Memory And Handgun Accuracy Development Of Law Enforcement Neophytes, Richard A. Wright Jan 2013

Effects Of Virtual Reality On The Cognitive Memory And Handgun Accuracy Development Of Law Enforcement Neophytes, Richard A. Wright

USF Tampa Graduate Theses and Dissertations

Abstract

The purpose of this research was to investigate the effects of virtual reality training on the development of cognitive memory and handgun accuracy by law enforcement neophytes. One hundred and six academy students from 6 different academy classes were divided into two groups, experimental and control. The experimental group was exposed to virtual reality training for a period of 8 hours. The control group was exposed to the traditional, non-interactive training that occurred on a gun range, also for a period of 8 hours. After exposing the groups to their respective training, a counter-balance technique was utilized to expose …


Development Of Information And Communication Technology In Education In Tanzania: How Is Duce Playing Its Role?, Josta L. Nzilano, Ayoub C. Kafyulilo Dec 2012

Development Of Information And Communication Technology In Education In Tanzania: How Is Duce Playing Its Role?, Josta L. Nzilano, Ayoub C. Kafyulilo

Journal of Humanities and Social Sciences

This paper presents the ICT integration situation in Tanzania, and the efforts that are being made by the Dar es Salaam University College of Education (DUCE), as a teacher training institution, to have ICT integrated in the education system at the college and country at large. Over 60 articles and reports were gathered and read in the process of writing the paper. However, through rigorous review of each article only 35 were found to match best with the goal of this study. Results from literature indicate that technology integration in the country was still at an infant stage. Most educational …


College Of Engineering Senior Design Competition Fall 2012, University Of Nevada, Las Vegas Dec 2012

College Of Engineering Senior Design Competition Fall 2012, University Of Nevada, Las Vegas

Fred and Harriet Cox Senior Design Competition Projects

Senior Design Experience

Part of every UNLV engineering student's academic experience, the Senior Design project stimulates engineering innovation and entrepreneurship. Each student in their senior year chooses, plans, designs and prototypes a product in this required element of the curriculum. Working in teams, the senior design project encourages students to use everything learned in the engineering and computer design programs to create a practical, real world solution to an engineering challenge.

Beyond the classroom ...

Because of the requirement to work in teams, students also build good communication skills, presentation skills and even business writing skills. They also have to …


Required Features Of A Virtual Classroom Tool For Use In Higher Education, Arnold Hensman Dec 2012

Required Features Of A Virtual Classroom Tool For Use In Higher Education, Arnold Hensman

Articles

The integration of virtual-classroom systems into the arsenal of e-learning tools represents a major evolution in the landscape of modern distance education. For many courses, standard virtual learning environments (VLEs) provide only a foundation upon which to base a distance learning programme. However, synchronous live online-teaching software such as Microsoft Office Communicator and Adobe Connect allow educators to simulate a real-time classroom environment over the internet like never before. Since these tools are being used more and more within higher education, questions must be asked about how effective they ultimately can be in meeting student learning requirements. More importantly, what …


Effective Computer Programming Instruction For Pre-University Albanian Students, Robert Mccloud, Ardiana Sula Dec 2012

Effective Computer Programming Instruction For Pre-University Albanian Students, Robert Mccloud, Ardiana Sula

School of Computer Science & Engineering Faculty Publications

The relationship between pre-university students and technology is frequently overrated. While we receive glowing reports about how young people are knowledgeable about computers, the truth is that their knowledge is typically about computer content and the manipulation of applications. Young students too often treat the actual programming and understanding of computers as a sort of magical mystery.

In this paper we look at a new Albanian initiative to identify and nurture the most talented of our pre-university students. In particular we look at contributions to the goal of making Albanians the most talented programmers in this area of Europe.

The …


Smu Launches Livelabs To Enhance Singapore’S Capability In Consumer & Social Analytics, Singapore Management University Nov 2012

Smu Launches Livelabs To Enhance Singapore’S Capability In Consumer & Social Analytics, Singapore Management University

SMU Press Releases and News

Officiated by Mr Teo Chee Hean, Deputy Prime Minister, Coordinating Minister for National Security, Minister for Home Affairs and Chairman of the National Research Foundation (NRF), and witnessed by over 300 guests comprising the academia, industry partners and senior representatives from private and public sector organisations, SMU and StarHub jointly launched two Interactive Digital Media (IDM) initiatives - LiveLabs Urban Lifestyle Innovation Platform (LiveLabs) and SmartHub, on 5 November 2012. Both city-scale test-beds aim to strengthen Singapore’s standing as a preferred location for innovation and research, particularly in the area of consumer and social analytics. LiveLabs is SMU’s newest research …


A Theoretical Framework For Serious Game Design: Exploring Pedagogy, Play And Fidelity And Their Implications For The Design Process, Pauline Rooney Oct 2012

A Theoretical Framework For Serious Game Design: Exploring Pedagogy, Play And Fidelity And Their Implications For The Design Process, Pauline Rooney

Journal Articles

It is widely acknowledged that digital games can provide an engaging, motivating and “fun” experience for students. However an entertaining game does not necessarily constitute a meaningful, valuable learning experience. For this reason, experts espouse the importance of underpinning serious games with a sound theoretical framework which integrates and balances theories from two fields of practice: pedagogy and game design (Kiili, 2005; Seeney & Routledge, 2009). Additionally, with the advent of sophisticated, immersive technologies, and increasing interest in the opportunities for constructivist learning offered by these technologies, concepts of fidelity and its impact on student learning and engagement, have emerged …


Understanding Engagement In Educational Computer Games, Fiona Fui-Hoon Nah, Yunjie Zhou, Adeline Boey, Hanji Li Oct 2012

Understanding Engagement In Educational Computer Games, Fiona Fui-Hoon Nah, Yunjie Zhou, Adeline Boey, Hanji Li

Research Collection School Of Computing and Information Systems

This paper presents an empirical study to understand engagement in educational computer games. Engagement is defined as an experience that occupies an individual’s attention and captures one’s interest. The nature of engagement is viewed as comprising conditions, actions, and outcomes of engagement. The data collection method includes in-depth interviews with 12 educational computer game players who have experienced engagement in playing these games. We used the Grounded Theory (GT) approach to develop an understanding of user engagement in the computer game-based learning context.


Handling Interpretation And Representation In Multilingual Research: A Meta-Study Of Pragmatic Issues Resulting From The Use Of Multiple Languages In A Qualitative Information Systems Research Work, Ilse Baumgartner Oct 2012

Handling Interpretation And Representation In Multilingual Research: A Meta-Study Of Pragmatic Issues Resulting From The Use Of Multiple Languages In A Qualitative Information Systems Research Work, Ilse Baumgartner

Research Collection School Of Computing and Information Systems

Although the number of multilingual qualitative research studies appears to be growing, investigations concerned with methodological issues arising from the use of several languages within a single research are still very scarce. Most of these seem to deal exclusively with issues related to the use of interpreters and translators in qualitative research (e.g., Temple & Edwards, 2002; Temple, Edwards & Alexander, 2006; Edwards, 1998; Temple & Young 2004). Methodological investigations going beyond pure translation dilemmas in qualitative research are, however, almost non-existent. The reason for this seems to be simple: the situation where the researcher possesses mother-tongue fluency in all …


Susan Anderson-Freed, Susan Anderson-Freed, Meg Miner Sep 2012

Susan Anderson-Freed, Susan Anderson-Freed, Meg Miner

All oral histories

Dr. Susan Anderson-Freed began teaching in the Sociology Department at Illinois Wesleyan University in 1977. A few years later she was reappointed to a position in the Computer Science program where she remained until her departure in 2008.

Anderson-Freed left teaching due to the effects of cancer treatments she was receiving and died on November 4, 2012. A long-time knitting enthusiast, she used the time of her treatments to design patterns and published two books on the subjects. Proceeds from these volumes, which have already been translated into several languages, are designated for the Community Cancer Center, Normal, Illinois. Her …


Improving Stem Education In Research: Preliminary Report On The Development Of A Computer-Assisted Student-Mentor Research Community, David A. Rios, Artem Chebotko, Christine Reilly, Ralph Carlson, Emmett Tomai, Amy A. Weimer, Nicholas Weimer, Thomas Pearson, Francis Andoh-Baidoo, Robert Winkle, David Ammons, Joanne Rampersad-Ammons Sep 2012

Improving Stem Education In Research: Preliminary Report On The Development Of A Computer-Assisted Student-Mentor Research Community, David A. Rios, Artem Chebotko, Christine Reilly, Ralph Carlson, Emmett Tomai, Amy A. Weimer, Nicholas Weimer, Thomas Pearson, Francis Andoh-Baidoo, Robert Winkle, David Ammons, Joanne Rampersad-Ammons

Computer Science Faculty Publications

Research education in STEM disciplines currently suffers from 1) The inability to feasibly collect highly detailed data on both the student’s and mentor’s activities; 2) The lack of tools to assist students and mentors in organizing and managing their research activities and environments; and 3) The inability to correlate a student’s assessment results with their actual research activities. Together these three problems act to impede both the improvement and educational quality of student research experiences. We propose a computer-assisted student-mentor research community as a solution to these problems. Within this community setting, students and their mentors are provided tools to …


Serious Game Design Principles: The Impact Of Game Design On Learning Outcomes, Michael W. Martin Jul 2012

Serious Game Design Principles: The Impact Of Game Design On Learning Outcomes, Michael W. Martin

Computational Modeling & Simulation Engineering Theses & Dissertations

This dissertation examines the research question "How do video game design principles affect learning outcomes in serious games?" This research first develops a theoretical foundation concerning the meaning of the terms "game" and "serious game". This conceptual clarification is broken down into analytic propositions, which state that games have participants, rules, goals and challenges, and synthetic propositions, which state that the games should be intrinsically compelling, provide meaningful choices, and be self encapsulated. Based on these synthetic propositions, three hypotheses were developed. The hypotheses are that games with an enhanced aesthetic presentation, more meaningful choices, or provide player competition will …


Teaching Introductory Programming Concepts: A Comparison Of Scratch And Arduino, Anne Beug Jun 2012

Teaching Introductory Programming Concepts: A Comparison Of Scratch And Arduino, Anne Beug

Master's Theses

Computing has become an integral part of modern America. The Bureau of Labor Statistics estimates that between 2008 and 2018, the United States will have 1.4 million job openings in computing fields [1]. Since the early 2000's (just after the "dot com bust"), the number of students enrolled in computing majors (Computer Science, Computer Engineering, etc.) dropped precipitously by over 50%, only starting to rise again in 2009 [2]. One way to rectify to this gap between demand and supply is to start training students in computational thinking during high school. While the Computer Science Advanced Placement AB test has …


Underpinning Statistical Computing Knowledge And Skills For Students, Wing Kin, Ken Li May 2012

Underpinning Statistical Computing Knowledge And Skills For Students, Wing Kin, Ken Li

Practical Social and Industrial Research Symposium

No abstract provided.


College Of Engineering Senior Design Competition Spring 2018, University Of Nevada, Las Vegas May 2012

College Of Engineering Senior Design Competition Spring 2018, University Of Nevada, Las Vegas

Fred and Harriet Cox Senior Design Competition Projects

Part of every UNLV engineering student’s academic experience, the senior design project stimulates engineering innovation and entrepreneurship. Each student in their senior year chooses, plans, designs, and prototypes a product in this required element of the curriculum. A capstone to the student’s educational career, the senior design project encourages the student to use everything learned in the engineering program to create a practical, real world solution to an engineering challenge. The senior design competition helps focus the senior students in increasing the quality and potential for commercial application for their design projects. Judges from local industry evaluate the projects on …


Web 2.0 Interdisciplinary Informatics Institute (Webiii) – Are You Connected Project, Christopher John Godfrey Phd, Hillary J. Knepper Phd May 2012

Web 2.0 Interdisciplinary Informatics Institute (Webiii) – Are You Connected Project, Christopher John Godfrey Phd, Hillary J. Knepper Phd

Cornerstone 3 Reports : Interdisciplinary Informatics

No abstract provided.


Inauguration Of Smu-Tcs Icity Laboratory, Singapore Management University May 2012

Inauguration Of Smu-Tcs Icity Laboratory, Singapore Management University

SMU Press Releases and News

The Singapore Management University (SMU) and Tata Consultancy Services (TCS), a leading IT services, business solutions and consulting firm, inaugurated the SMU-TCS Intelligent City Laboratory (“iCity Lab”) on 9 May 2012 (Wednesday). The inauguration ceremony was held at the iCity Lab Experience Centre located at the SMU School of Information Systems (SIS). Equipped with interactive technology, this Experience Centre will serve as a venue for city managers and urban planners to experience the new ideas and technologies which the Lab will be developing. This collaboration initiative was announced on 5 August 2011, which aimed to develop, as well as establish …