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Articles 1021 - 1050 of 2099
Full-Text Articles in Computer Sciences
Organizational Information Security: Strategies To Minimize Workplace Cyberloafing For Increased Productivity, Hawazin Al Abbasi
Organizational Information Security: Strategies To Minimize Workplace Cyberloafing For Increased Productivity, Hawazin Al Abbasi
Walden Dissertations and Doctoral Studies
Productivity loss occurs in organizations that experience high levels of personal Internet use by employees on company time, which includes employees using smartphones to surf without needing the firm's Internet connection. The purpose of this qualitative phenomenological study was to explore reliable ways for organizational leaders to monitor or limit their employees' use of smartphone technology for personal use (cyberloafing) while on the job to minimize wasted work time. Social cognitive theory, which includes an emphasis on human behavioral changes based upon the environment, people, and behavior, served as the conceptual framework. The general research question was as follows: How …
Student Attitudes Towards Technology And Their Preferences For Learning Tools/Devices At Two Universities In The Uae, Matthew Andrew, Jennifer Taylorson, Donald J. Langille, Aimee Grange, Norman Williams
Student Attitudes Towards Technology And Their Preferences For Learning Tools/Devices At Two Universities In The Uae, Matthew Andrew, Jennifer Taylorson, Donald J. Langille, Aimee Grange, Norman Williams
All Works
© Journal of information Technology Education Research 2018. Aim/Purpose The purpose of this study was to survey student opinions about technology in order to best implement and utilize technology in the classroom. In this paper, technology refers to 'digital technology'. The aims of this study were to: (1) examine student attitudes towards technology in regards to enjoyment and per-ceived usefulness; (2) investigate what tools and devices students enjoyed and preferred to use for learning; (3) examine whether students preferred learning with books and paper instead of technological devices (e.g. laptops, tablets, smartphones); and (4) investigate whether student opinions about digital …
Competency Analytics Tool: Analyzing Curriculum Using Course Competencies, Swapna Gottipati, Venky Shankararaman
Competency Analytics Tool: Analyzing Curriculum Using Course Competencies, Swapna Gottipati, Venky Shankararaman
Research Collection School Of Computing and Information Systems
The applications of learning outcomes and competency frameworks have brought better clarity to engineering programs in many universities. Several frameworks have been proposed to integrate outcomes and competencies into course design, delivery and assessment. However, in many cases, competencies are course-specific and their overall impact on the curriculum design is unknown. Such impact analysis is important for analyzing, discovering gaps and improving the curriculum design. Unfortunately, manual analysis is a painstaking process due to large amounts of competencies across the curriculum. In this paper, we propose an automated method to analyze the competencies and discover their impact on the overall …
Automated Optical Mark Recognition Scoring System For Multiple-Choice Questions, Murtadha Alomran
Automated Optical Mark Recognition Scoring System For Multiple-Choice Questions, Murtadha Alomran
Theses: Doctorates and Masters
Multiple-choice questions are one of the questions commonly used in assessments. It is widely used because this type of examination can be an effective and reliable way to examine the level of student’s knowledge. So far, this type of examination can either be marked by hand or with specialised answer sheets and scanning equipment. There are specialised answer sheets and scanning equipment to mark multiple-choice questions automatically. However, these are expensive, specialised and restrictive answer sheets and optical mark recognition scanners.
This research aims to design and implement a multiple-choice answer sheet and a reliable image processing-based scoring system that …
A Toolkit Approach To Information Security Awareness And Education, Peter Korovessis, Steven Furnell, Maria Papadaki, Paul Haskell-Dowland
A Toolkit Approach To Information Security Awareness And Education, Peter Korovessis, Steven Furnell, Maria Papadaki, Paul Haskell-Dowland
Journal of Cybersecurity Education, Research and Practice
In today’s business environment where all operations are enabled by technology, information security has become an established discipline as more and more businesses realize its value. The human component has been recognized to have an important role in information security since the only way to reduce security risks is through making employees more information security aware. Towards this goal the research will appreciate the importance of information security awareness by illustrating the need for more effective user training. Further to that it proposes and develops an information security toolkit as a prototype awareness raising initiative. Apart from the elements of …
College Of Engineering Senior Design Competition Fall 2017, University Of Nevada, Las Vegas
College Of Engineering Senior Design Competition Fall 2017, University Of Nevada, Las Vegas
Fred and Harriet Cox Senior Design Competition Projects
Part of every UNLV engineering student’s academic experience, the senior design project stimulates engineering innovation and entrepreneurship. Each student in their senior year chooses, plans, designs, and prototypes a product in this required element of the curriculum. A capstone to the student’s educational career, the senior design project encourages the student to use everything learned in the engineering program to create a practical, real world solution to an engineering challenge. The senior design competition helps focus the senior students in increasing the quality and potential for commercial application for their design projects. Judges from local industry evaluate the projects on …
A Cluster Analysis Of Challenging Behaviors In Autism Spectrum Disorder, Elizabeth Stevens, Abigail Atchison, Laura Stevens, Esther Hong, Doreen Granpeesheh, Dennis Dixon, Erik J. Linstead
A Cluster Analysis Of Challenging Behaviors In Autism Spectrum Disorder, Elizabeth Stevens, Abigail Atchison, Laura Stevens, Esther Hong, Doreen Granpeesheh, Dennis Dixon, Erik J. Linstead
Mathematics, Physics, and Computer Science Faculty Articles and Research
We apply cluster analysis to a sample of 2,116 children with Autism Spectrum Disorder in order to identify patterns of challenging behaviors observed in home and centerbased clinical settings. The largest study of this type to date, and the first to employ machine learning, our results indicate that while the presence of multiple challenging behaviors is common, in most cases a dominant behavior emerges. Furthermore, the trend is also observed when we train our cluster models on the male and female samples separately. This work provides a basis for future studies to understand the relationship of challenging behavior profiles to …
Varying Instructional Approaches To Physical Extraction Of Mobile Device Memory, Joan Runs Through, Gary D. Cantrell
Varying Instructional Approaches To Physical Extraction Of Mobile Device Memory, Joan Runs Through, Gary D. Cantrell
Journal of Digital Forensics, Security and Law
Digital forensics is a multidisciplinary field encompassing both computer science and criminal justice. This action research compared demonstrated skill levels of university students enrolled in a semester course in small device forensics with 54 hours of instruction in mobile forensics with an emphasis on physical techniques such as JTAG and Chip-Off extraction against the skill levels of industry professionals who have completed an accelerated 40 hour advanced mobile forensics training covering much of the same material to include JTAG and Chip-Off extraction. Participant backgrounds were also examined to determine if those participants with a background in computer science had an …
Using Teaching Cases For Achieving Bloom’S High-Order Cognitive Levels: An Application In Technically-Oriented Information Systems Course, Kar Way Tan
Research Collection School Of Computing and Information Systems
Case-teaching has been an attractive pedagogy method for bringing in real-world examples into the classroom. However, it is challenging to introduce cases to address high-order cognitive skills such as analyzing and creating new IT solutions in technically-oriented computing course. In this research, we present our experience in introducing three types of case studies -- Story-Telling case, Design-and-Problem-Solving case, and Create-Design-Implement case to a course in an undergraduate Information Systems programme. For each case study, we plan and map the learning objectives to address various cognitive levels in the revised Bloom’s Taxonomy. Using surveys conducted over two academic years, we show …
Analyzing The E-Learning Video Environment Requirements Of Generation Z Students Using Echo360 Platform, Swapna Gottipati, Venky Shankararaman
Analyzing The E-Learning Video Environment Requirements Of Generation Z Students Using Echo360 Platform, Swapna Gottipati, Venky Shankararaman
Research Collection School Of Computing and Information Systems
As with any other generational cohort,Generation Z students have their own unique characteristics that influencetheir approach to learning process. They are the future workforce and severalefforts are undertaken by Government and education institutes to consider thecharacteristics of Gen-Z in developing the curriculum and teaching environmentsuitable for these students. E-learning plays a key role in students learningprocess and has been widely adopted by many education institutions. Inparticular, videos play a major role in the learning process of Gen-Zstudents. The purpose of this paper isto focus the on requirements of Gen-Z students and to provide suggestions forhow to create a e-learning video …
Extracting Implicit Suggestions From Students’ Comments: A Text Analytics Approach, Venky Shankararaman, Swapna Gottipati, Jeff Rongsheng Lin, Sandy Gan
Extracting Implicit Suggestions From Students’ Comments: A Text Analytics Approach, Venky Shankararaman, Swapna Gottipati, Jeff Rongsheng Lin, Sandy Gan
Research Collection School Of Computing and Information Systems
At the end of each course, students are required to give feedback on the course and instructor. This feedback includes quantitative rating using Likert scale and qualitative feedback as comments. Such qualitative feedback can provide valuable insights in helping the instructor enhance the course content and teaching delivery. However, the main challenge in analysing the qualitative feedback is the perceived increase in time and effort needed to manually process the textual comments. In this paper, we provide an automated solution for analysing comments, specifically extracting implicit suggestions from the students’ qualitative feedback comments. The implemented solution leverages existing text mining …
Using Data To Improve Services For Infants With Hearing Loss: Linking Newborn Hearing Screening Records With Early Intervention Records, Maria Gonzalez, Lori Iarossi, Yan Wu, Ying Huang, Kirsten Siegenthaler
Using Data To Improve Services For Infants With Hearing Loss: Linking Newborn Hearing Screening Records With Early Intervention Records, Maria Gonzalez, Lori Iarossi, Yan Wu, Ying Huang, Kirsten Siegenthaler
Journal of Early Hearing Detection and Intervention
The purpose of this study was to match records of infants with permanent hearing loss from the New York Early Hearing Detection and Intervention Information System (NYEHDI-IS) to records of infants with permanent hearing loss receiving early intervention services from the New York State Early Intervention Program (NYSEIP) to identify areas in the state where hearing screening, diagnostic evaluations and referrals to the NYSEIP were not being made or documented in a timely manner. Data from 2014-2016 NYEHDI-IS and NYEIS information systems were matched using The Link King. There were 274 infants documented in NYEIS Information System as receiving early …
The Birds Of A Feather Research Challenge, Todd W. Neller
The Birds Of A Feather Research Challenge, Todd W. Neller
Computer Science Faculty Publications
Neller presented a set of research challenges for undergraduates that allow an excellent formative experience of research, writing, peer review, and potential presentation and publication through a top-tier conference. The focus problem is the analysis of a newly-designed solitaire card game, Birds of a Feather, so potentials for discovery abound. Open access talk slides, research code, solvability data sets, research tutorial videos, and more are also available at http://cs.gettysburg.edu/~tneller/puzzles/boaf .
Teaching Stats For Data Science, Daniel Kaplan
Teaching Stats For Data Science, Daniel Kaplan
Faculty Publications
“Data science” is a useful catchword for methods and concepts original to the field of statistics, but typically being applied to large, multivariate, observational records. Such datasets call for techniques not often part of an introduction to statistics: modeling, consideration of covariates, sophisticated visualization, and causal reasoning. This article re-imagines introductory statistics as an introduction to data science and proposes a sequence of 10 blocks that together compose a suitable course for extracting information from contemporary data. Recent extensions to the mosaic packages for R together with tools from the “tidyverse” provide a concise and readable notation for wrangling, visualization, …
Ssetgami: Secure Software Education Through Gamification, Hector Suarez, Hooper Kincannon, Li Yang
Ssetgami: Secure Software Education Through Gamification, Hector Suarez, Hooper Kincannon, Li Yang
KSU Proceedings on Cybersecurity Education, Research and Practice
Since web browsers have become essential to accomplishing everyday tasks, developing secure web applications has become a priority in order to protect user data, corporate databases and critical infrastructure against cyber-crimes . This research presents a game-like (gamification) approach to teach key concepts and skills on how to develop secure web applications. Gamification draws on motivational models, one of psychological theories. Gamification design has great potential over traditional education where we often find students demotivated and lecturers failing to engage them in learning activities. This research created game-like learning modules to teach top vulnerabilities and countermeasures for these top vulnerabilities …
Critical Digital Literacies Across Scales And Beneath The Screen, Noah Asher Golden
Critical Digital Literacies Across Scales And Beneath The Screen, Noah Asher Golden
Education Faculty Articles and Research
Digital technologies and education scholarship tend to focus on either individual creative design or analysis of the political economy. To better understand how ideologies travel across networks, critical digital literacies must focus on enactments beneath the screen, as the linguistic constructs known as software can enact interests across scales of activity to “disembed” local actions and meaning. Investigations of these mobilities and disembedding effects challenge popular notions of digital technologies as neutral, rendering overt the ways that algorithms can naturalize manifestations of power and social arrangements. Such a framework allows for descriptive analyses of the ways hegemonic discourses are enacted …
Using Tablet Technologies To Engage And Motivate Urban High School Students, Nicol R. Howard, Keith Howard
Using Tablet Technologies To Engage And Motivate Urban High School Students, Nicol R. Howard, Keith Howard
Education Faculty Articles and Research
In this two-year study, researchers examined the impact of using tablet technologies across content areas in an urban high school setting. Class observations provided notable examples of how student motivation and learning appeared to be enhanced by use of the iPads in conjunction with opportunities to collaborate and be creative in the context of their learning. Interviews from a set of teachers with a range of classroom teaching experience provided multiple perspectives of the program’s impact. The opportunity for teachers and students to have the flexibility to select the apps they believe achieve curricular and/or learning goals supports the shift …
Exploring Rwanda's Continuing Education Capacity For Information Communications Technology (Ict) Skills, Li Keen Lim
Exploring Rwanda's Continuing Education Capacity For Information Communications Technology (Ict) Skills, Li Keen Lim
Independent Study Project (ISP) Collection
As Rwanda strives to become the ICT hub of the region, it will need to develop its greatest asset: its people, in ICT skills. This exploratory study used 30 semi-structured interviews, observation and secondary data from different sources, schools, students and NGOs, to answer a simple question: how does an everyday, working adult Rwandan learn new computers skills for a new computer age? This study found that a wide variety of suppliers fulfil different niches that give prospective students a range of prices, content, schedules, certification, practices, etc., and that demand is increasing for a host of different reasons. It …
Design And Implementation Of An Enterprise Integrated Project Environment: Experience From An Information Systems Program, Swapna Gottipati, Venky Shankararaman
Design And Implementation Of An Enterprise Integrated Project Environment: Experience From An Information Systems Program, Swapna Gottipati, Venky Shankararaman
Research Collection School Of Computing and Information Systems
Real world information technology projects cut acrossmultiple business domains and processes, involve large amounts of data and anassortment of different technologies. Advancedcourses within an IS programs must include projects that help students gain aholistic view of an enterprise by exposing them to business domains,business processes and technical knowledge and skills that will help them design and deliver enterpriseprojects. In order to guide the instructor to effectively design and implementsuch enterprise project experiences, in this paper, we propose an enterpriseintegrated project environment (EIPE) framework based on business domains andbusiness processes. Additionally, we share our experience in implementing thisframework in the Data …
Sol: A Library For Scalable Online Learning Algorithms, Yue Wu, Steven C. H. Hoi, Chenghao Liu, Jing Lu, Doyen Sahoo, Nenghai Yu
Sol: A Library For Scalable Online Learning Algorithms, Yue Wu, Steven C. H. Hoi, Chenghao Liu, Jing Lu, Doyen Sahoo, Nenghai Yu
Research Collection School Of Computing and Information Systems
SOL is an open-source library for scalable online learning with high-dimensional data. The library provides a family of regular and sparse online learning algorithms for large-scale classification tasks with high efficiency, scalability, portability, and extensibility. We provide easy-to-use command-line tools, python wrappers and library calls for users and developers, and comprehensive documents for both beginners and advanced users. SOL is not only a machine learning toolbox, but also a comprehensive experimental platform for online learning research. Experiments demonstrate that SOL is highly efficient and scalable for large-scale learning with high-dimensional data.
A Conceptual Framework For Analyzing Students' Feedback, Venky Shankararaman, Swapna Gottipati, Sandy Gan
A Conceptual Framework For Analyzing Students' Feedback, Venky Shankararaman, Swapna Gottipati, Sandy Gan
Research Collection School Of Computing and Information Systems
In academic institutions it is normal practice that at the end of each term,students are required to complete a questionnaire that is designed to gather students’perceptions of the instructor and their learning experience in the course. This questionnaire comprises of Likert-scale questions and qualitative questions.One of the important goals of this exercise is to enable the instructor and the senior management to examine the feedback and then enhance students’ learning experience. In most universities, including our own, a lot of attention is paid to the quantitative feedback, which is summarized and statistical comparisons are computed, analysed and presented. However, the …
Evaluating Student Perceptions And Learning Outcomes: Differences Between Sla-Able And Non-Sla-Able Introductory Programming Courses, Christina M. Frederick, Matthew B. Pierce, Andrew Griggs, Lulu Sun
Evaluating Student Perceptions And Learning Outcomes: Differences Between Sla-Able And Non-Sla-Able Introductory Programming Courses, Christina M. Frederick, Matthew B. Pierce, Andrew Griggs, Lulu Sun
Publications
Engineering, computer science and subsequently knowledge of programming language is an increasingly vital skill in today’s workforce. First year engineering students are introduced to programming in addition to rigorous course loads in their first year. Second Language Acquisition (SLA) has been applied to programming course content delivery and has shown promise as an effective means of better educating new students. Results will be presented from a NSF funded study conducted over the past two years. SLA was applied to an introductory engineering course that teaches basic programming skills in a Blended learning environment (SLA-aBLe). This study examined four semesters worth …
What Does Playing Games Teach Us About A Student's Ethical Life?, Robert Mccloud, Tamara Luarasi
What Does Playing Games Teach Us About A Student's Ethical Life?, Robert Mccloud, Tamara Luarasi
WCBT Faculty Publications
Most of our students play video games. A substantial percentage of our students is required to take a computer ethics course before graduation. Both ACM and ABET require some form of computer ethics. This paper addresses gaming ethics as a subset of the computer ethics course. Specifically it considers the case of Grand Theft Auto (GTA), one of the most successful and most criticized game franchises. Through interviews with computer science students the study looks at mainstream reaction to GTA and finds that computer science students, probably one of the more sophisticated groups of gamers, have sometimes surprising ethical views …
Ua8 It Security Bulletin, Wku Information Technology
Ua8 It Security Bulletin, Wku Information Technology
WKU Administration Documents
WKU Information Technology security bulletin issued to faculty & staff via email.
- Ciampa, Mark. Ransomware
- Securing the Human
- New to WKU?
- Phone Scams
- Phishing
- SMiShing
- Handling Sensitive Data
- University Policy
Game Design & Development Curriculum: History & Future Directions, Elizabeth L. Lawley, Roger Altizer, Tracy Fullerton, Andrew Phelps, Constance Steinkuehler
Game Design & Development Curriculum: History & Future Directions, Elizabeth L. Lawley, Roger Altizer, Tracy Fullerton, Andrew Phelps, Constance Steinkuehler
Presentations and other scholarship
It has been nearly twenty years since the first undergraduate degree program in computer game development was established in 1998. Since that time, the number and size of programs in game design and development have grown at a rapid pace. While there were early efforts to establish curricular guidelines for the field, these face a number of challenges given the diverse range of academic homes for game-related programs. This panel will address the history of curricular development in the field, both in individual programs and across institutions. It will also explore the potential risks and rewards of developing curricular and/or …
Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon
Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon
Presentations and other scholarship
In this paper, we describe the design and technological methods of
our dynamic sprite system in Lost & Found, a table-top-to-mobile
card game designed to improve literacy regarding prosocial
aspects of religious legal systems, specifically, collaboration and
cooperation. Harnessing the capabilities of Unreal Engine’s
Paper2D system, we created a dynamic content creation pipeline
that empowered our game designers so that they could rapidly
iterate on the game’s systems and balance externally from the
engine. Utilizing the Unreal Blueprint component system we were
also able to modularize each actor during runtime as data may be
changed. The technological approach behind Lost …
Impact Of Artificial Intelligence, Robotics, And Automation On Higher Education, Keng Siau
Impact Of Artificial Intelligence, Robotics, And Automation On Higher Education, Keng Siau
Research Collection School Of Computing and Information Systems
What is the future of higher education in the AI age? Higher education is expected to be challenged by AI, Robotics, and Automation on multiple fronts. First and foremost, AI, robotics, and automation are replacing and will continue to replace jobs and revolutionalize every nation’s economy and disrupt economic development in the world. Millions of job are expected to be replaced by machines (Zhao & Siau, 2017). Many manufacturing jobs have already been replaced by robots and middle class jobs may be taken over by AI in the near future (Siau & Yang, 2017).The short and long term impact on …
The Making Of A Successful Analytics Master Degree Program: Experiences And Lessons Drawn For A Young And Small Asian University, Michelle L. F. Cheong
The Making Of A Successful Analytics Master Degree Program: Experiences And Lessons Drawn For A Young And Small Asian University, Michelle L. F. Cheong
Research Collection School Of Computing and Information Systems
Singapore Management University's School of Information Systems is a young school within a young and small university in Asia. Being young and small, establishing a successful analytics master degree program required extensive landscape research, assessment of its own strengths and weaknesses, having a committed team, and having a clear vision to meet the ever-changing needs of the industry. The Master of IT in Business (Analytics) program, established since 2011, has grown from an annual intake of 16 to 128 students in six years. This article attempts to describe the design process, challenges faced, decisions made, and the key actions taken, …
Mining Capstone Project Wikis For Knowledge Discovery, Swapna Gottipati, Venky Shankararaman, Melvrivk Goh
Mining Capstone Project Wikis For Knowledge Discovery, Swapna Gottipati, Venky Shankararaman, Melvrivk Goh
Research Collection School Of Computing and Information Systems
Wikis are widely used collaborative environments as sources of information and knowledge. The facilitate students to engage in collaboration and share information among members and enable collaborative learning. In particular, Wikis play an important role in capstone projects. Wikis aid in various project related tasks and aid to organize information and share. Mining project Wikis is critical to understand the students learning and latest trends in industry. Mining Wikis is useful to educationists and academicians for decision-making about how to modify the educational environment to improve student's learning. The main challenge is that the content or data in project Wikis …
Finding Meaning In Calculus (And Life), Doug Phillippy
Finding Meaning In Calculus (And Life), Doug Phillippy
ACMS Conference Proceedings 2017
A 2015 publication of the Mathematical Association of America (Insights and Recommendations from the MAA National Study of College Calculus) noted that "students taking college calculus exhibited a reduction in positive attitude toward mathematics, which can affect their career aspira