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Articles 1 - 30 of 34
Full-Text Articles in Physical Sciences and Mathematics
Cows - Clean Ocean Wave Sculpture, Kim Bernard
Cows - Clean Ocean Wave Sculpture, Kim Bernard
Artist in Residence: Kim Bernard
Description and images from Kim Bernard's University of New England Artist in Residence fall semester 2016 culminating project. Kim worked with UNE students and faculty to gather ocean debris and weave it into a permanent art installment at UNE's Arthur P. Girard Marine Science Center.
Jaguar Sun, Anya Nadal
Jaguar Sun, Anya Nadal
The STEAM Journal
Cymatics, is derived from a Greek word, meaning "wave", is a subset of modal vibrational phenomena. The term was coined by Hans Jenny, a Swiss follower of the philosophical school known as anthroposophy. This is a visual representation of the frequency field. I created this piece from acrylic on canvas based on the subtle energies I can see and feel.
The Art And Science Of Light Painting, Reid Godshaw
The Art And Science Of Light Painting, Reid Godshaw
The STEAM Journal
A short overview of the making of light painting portraits explained by the artist.
Museum 4.0 As The Future Of Steam In Museums, Mark Walhimer
Museum 4.0 As The Future Of Steam In Museums, Mark Walhimer
The STEAM Journal
Informal STEAM (Science, Technology, Engineering, Art and Math) activities (programs) and exhibits are common in science centers, children’s museums and natural history museums. As museums change to Museum 4.0 models (1), the STEAM exhibits and programs in museums also change. Museums 4.0 is the transformation of museums from a monolithic fixed location institution to a nimble community driven event driven organization. The Museum 4.0 becomes personalized to the visitor without fixed outcomes and without the physical restrictions of a single fixed location. As museums evolve to a Museum 4.0 model with visitor lead activities, STEAM activities within museums also change …
Gecka3d: A 3d Game Engine For Commonsense Knowledge Acquisition, Erik Cambria, Tam Nguyen, Brian Cheng, Kenneth Kwok, Jose Sepulveda
Gecka3d: A 3d Game Engine For Commonsense Knowledge Acquisition, Erik Cambria, Tam Nguyen, Brian Cheng, Kenneth Kwok, Jose Sepulveda
Tam Nguyen
Commonsense knowledge representation and reasoning is key for tasks such as artificial intelligence and natural language understanding. Since commonsense consists of information that humans take for granted, gathering it is an extremely difficult task. In this paper, we introduce a novel 3D game engine for commonsense knowledge acquisition (GECKA3D) which aims to collect commonsense from game designers through the development of serious games. GECKA3D integrates the potential of serious games and games with a purpose. This provides a platform for the acquisition of reusable and multi-purpose knowledge and also enables the development of games that can provide entertainment value and …
Hi, Magic Closet, Tell Me What To Wear!, Si Liu, Tam Nguyen, Jiashi Feng, Meng Wang, Shuicheng Yan
Hi, Magic Closet, Tell Me What To Wear!, Si Liu, Tam Nguyen, Jiashi Feng, Meng Wang, Shuicheng Yan
Tam Nguyen
In this demo, we present a practical system, "magic closet," for automatic occasion-oriented clothing pairing. Given a user-input occasion, e.g., wedding or shopping, the magic closet intelligently and automatically pairs the user-specified reference clothing (upper body or lower body) with the most suitable one from online shops. Two key criteria are explicitly considered for the magic closet system. One criterion is to dress properly, e.g., compared to suit pants, it is more decent to wear a cocktail dress for a banquet occasion. The other criterion is to dress aesthetically, e.g., a red T-shirt matches better with white pants than with …
Change Agents
SIGNED: The Magazine of The Hong Kong Design Institute
Two recent visitors to HKDI helped students understand how design and a sustainable lifestyle can be good partners but as Summer Cao reports designers have to inspire consumers to adopt better habits before long term improvements in the environment will be possible.
Designed To Last
SIGNED: The Magazine of The Hong Kong Design Institute
Issues of creativity and sustainability have usually been separated since the industrial revolution in the West over two hundred years ago. While most designers have thought about how to sell their products, rather than how to save the earth, an increasing number have begun to argue that this separation is untenable. The HKDI's Yan Yan Lam is one of them. As she explains to Daniel Jeffreys, a sustainable future for the planet is something that will only happen by disign.
Waste Management And Upcycling, Katarina Brieditis, Katarina Evans
Waste Management And Upcycling, Katarina Brieditis, Katarina Evans
SIGNED: The Magazine of The Hong Kong Design Institute
All material is good material, you only need to create ways to use it. Re Rag Rug started as an experimental design project to explore the social and ecological factors of turning waste material into rugs…
Magic Carpets
SIGNED: The Magazine of The Hong Kong Design Institute
Two designers have harnessed creativity and innovation to recreate and invigorate a traditional Swedish handicraft using recycled materials. As Libby Zeng reports their goal is to persuade the whole world to embrace sustainable design.
Moving Up
SIGNED: The Magazine of The Hong Kong Design Institute
The HKDI is on course to become a pioneer in environmentally conscious design by embedding the concept of sustainability into fashion at the start of the creative process.
Indigo Dying With Amy Deveau's Chemistry Class, Kim Bernard
Indigo Dying With Amy Deveau's Chemistry Class, Kim Bernard
Artist in Residence: Kim Bernard
Description and images from one of Kim Bernard's class "drop-ins" during her fall semester 2016 time as the University of New England Artist in Residence. Kim met with Professor Amy Deveau's chemistry class to integrate the process of dying with indigo into their subjects.
Realizing Urban Water Pollution Impact In Melbourne, Australia Through Painting, Gregory Suplinskas
Realizing Urban Water Pollution Impact In Melbourne, Australia Through Painting, Gregory Suplinskas
Independent Study Project (ISP) Collection
Throughout the month of November 2016, I undertook a creative environmental art project in Melbourne, Australia. I chose to create a water-soluble oil painting (dimensions 3 ft. x 4 ft.) that represents water pollution problems in the city of Melbourne, particularly in Port Phillip Bay. These problems include toxic stormwater runoff, plastics pollution and plastic nurdles, as well as nutrient buildup and algal overgrowth. The painting includes messages regarding sustainability; sustainable action limits the use of our natural resources so that humans can preserve the environment for future generations rather than degrade it. In the painting, I combine conceptual and …
Assessing The Protective Quality Of Wax Coatings On Bronze Sculptures Using Hydrogel Patches In Impedance Measurements, Alice H. England, Kathryn N. Hosbein, Capri A. Price, Morgan K. Wylder, Kenna S. Miller, Tami Lasseter Clare
Assessing The Protective Quality Of Wax Coatings On Bronze Sculptures Using Hydrogel Patches In Impedance Measurements, Alice H. England, Kathryn N. Hosbein, Capri A. Price, Morgan K. Wylder, Kenna S. Miller, Tami Lasseter Clare
Chemistry Faculty Publications and Presentations
In this work, we used chemically cross-linked acrylamide-based hydrogel patches that have been specifically developed for use as solid electrolytes in Electrochemical Impedance Spectroscopy to measure the impedance of two waxed bronze sculptures at the Seattle Art Museum’s (SAM) Olympic Sculpture Park (OSP) and compare those results to laboratory test panels. We determined that the impedance response in the frequency range in which measurements may be taken (10 kHz to 1 MHz) is mostly capacitive and that a freshly applied wax coating should ideally be less than 1 nF·cm−2for optimal protective performance.
Beyond Death: Using Design To Transcend Life, Memories And Traditions, Alex Lobos
Beyond Death: Using Design To Transcend Life, Memories And Traditions, Alex Lobos
Presentations and other scholarship
Sustainable design provides benefits across a product’s lifecycle, particularly for end of life. Designers and end users are aware that as much as product lifetime can be extended, no artifact can last forever. But when looking at end of life in human beings, most people are not comfortable with dealing with death whether is their own or of someone else’s. Sustainability can provide initial strategies for designing for human death but in order to make a significant contribution to this area, designers need to address a wider set of needs that also include social, emotional and psychological issues. Models such …
A New Variant Of Baccarat For Vip Players, Stewart N. Ethier, Jiyeon Lee
A New Variant Of Baccarat For Vip Players, Stewart N. Ethier, Jiyeon Lee
International Conference on Gambling & Risk Taking
In 2013 baccarat generated over US$41 billion in revenue for the 35 casinos of Macau, of which nearly US$30 billion was attributed to VIP players (high-stakes gamblers). Although the VIP market segment has declined over the past two years, it is still substantial. In this talk we propose a new variant of baccarat that will appeal to and attract VIP players. Its appeal lies in the facts that (a) it has a historical connection to baccarat and (b) it is closer to a fair game than is baccarat.
The Elder Scrolls V: Skyrim Stamina Combat Overhaul, Richard Rattner
The Elder Scrolls V: Skyrim Stamina Combat Overhaul, Richard Rattner
Liberal Arts and Engineering Studies
No abstract provided.
Geological Bodies, Savannah Fulmer
Geological Bodies, Savannah Fulmer
Honors Projects
‘Geological Bodies’ is a series of character designs that were developed to personify the traits of nine different rocks. The artwork is accompanied with written documentation of the research and execution.
Model Behavior: The Mathematics Behind Three-Dimensional Modeling And Animation, Kathryn Duff, Vivian Cyrus
Model Behavior: The Mathematics Behind Three-Dimensional Modeling And Animation, Kathryn Duff, Vivian Cyrus
Celebration of Student Scholarship Poster Sessions Archive
No abstract provided.
Gecka3d: A 3d Game Engine For Commonsense Knowledge Acquisition, Erik Cambria, Tam Nguyen, Brian Cheng, Kenneth Kwok, Jose Sepulveda
Gecka3d: A 3d Game Engine For Commonsense Knowledge Acquisition, Erik Cambria, Tam Nguyen, Brian Cheng, Kenneth Kwok, Jose Sepulveda
Computer Science Faculty Publications
Commonsense knowledge representation and reasoning is key for tasks such as artificial intelligence and natural language understanding. Since commonsense consists of information that humans take for granted, gathering it is an extremely difficult task. In this paper, we introduce a novel 3D game engine for commonsense knowledge acquisition (GECKA3D) which aims to collect commonsense from game designers through the development of serious games. GECKA3D integrates the potential of serious games and games with a purpose. This provides a platform for the acquisition of reusable and multi-purpose knowledge and also enables the development of games that can provide entertainment value and …
Mathematics And Origami; Unfolding Mathematical "Impossibilities", Dustin Tyler Adams
Mathematics And Origami; Unfolding Mathematical "Impossibilities", Dustin Tyler Adams
Celebration of Student Scholarship Poster Sessions Archive
No abstract provided.
Transcending Academic Borders: A Defense Of Collaboration Between Art And Science, Laura Borkenhagen
Transcending Academic Borders: A Defense Of Collaboration Between Art And Science, Laura Borkenhagen
Honors Capstone Projects
The aim of this project in its entirety was to explore different ideas about what the intersection of art and science might look like. These ideas, including my own, are presented in the following essay. In addition to the essay portion of this project, I’ve explored creative writing through poetry in attempts to immerse myself in both sides of this debate, as my academic history leans more towards the scientific realm. In the poems I’ve also tried to include bits of science through metaphorical language. The four works I have chosen to include follow the essay.
Drawing Numbers And Listening To Patterns, Loren Zo Haynes
Drawing Numbers And Listening To Patterns, Loren Zo Haynes
Honors College Theses
The triangular numbers is a series of number that add the natural numbers. Parabolic shapes emerge when this series is placed on a lattice, or imposed with a limited number of columns that causes the sequence to continue on the next row when it has reached the kth column. We examine these patterns and construct proofs that explain their behavior. We build off of this to see what happens to the patterns when there is not a limited number of columns, and we formulate the graphs as musical patterns on a staff, using each column as a line or space …
Usability Simplified: A Basic Guide To Undertaking Effective Usability Testing, Garrison Reeves
Usability Simplified: A Basic Guide To Undertaking Effective Usability Testing, Garrison Reeves
Professional Writing and Information Design Capstone Projects
Usability can be complicated but I provide simple guidelines to effective usability. Every product has an intended purpose, and the scope and aim of usability testing is measuring if a product meets this purpose with regards to a user. Testing is used in many fields, but I intend to focus on user-centered interaction design and how to test when designing and developing such a product. I provide a simple head-start to usability testing based off of my research. Usability testing is a technique used for evaluating a product by testing the product on users who are part of the respective …
Unless, Jason Hoehn
Unless, Jason Hoehn
Georgia State Undergraduate Research Conference
No abstract provided.
Volume 08, Meghan Enzinna, Casey Dawn Gailey, Raven Collins, Chiara Enriquez, Amelia Mcconnell, Alexander Morton, Emma Beckett, Leah G. Parr, Briana Adhikusuma, Taylor Embrey, Rowan Davis, Danielle Sisson, Bianca Cherry, Melissa Cacho, Chloe Woodward, Catherine Rollins, Carson Reeher, Landon Cooper, Haley Vasquez, Marlisha Stewart, Eric Whitehead, Sabrina Walker, James Bates
Volume 08, Meghan Enzinna, Casey Dawn Gailey, Raven Collins, Chiara Enriquez, Amelia Mcconnell, Alexander Morton, Emma Beckett, Leah G. Parr, Briana Adhikusuma, Taylor Embrey, Rowan Davis, Danielle Sisson, Bianca Cherry, Melissa Cacho, Chloe Woodward, Catherine Rollins, Carson Reeher, Landon Cooper, Haley Vasquez, Marlisha Stewart, Eric Whitehead, Sabrina Walker, James Bates
Incite: The Journal of Undergraduate Scholarship
Introduction from Interim Dean Dr. Jennifer Apperson
Indigenous Peoples and the Modern Era by Meghan Enzinna
"Who Says": How Selena Gomez and the Scene Attempt to Subvert the Popular Standards of Beauty by Casey Dawn Gailey
Art by Raven Collins
Meltdown on Social Media: Amy's Baking Company Meets Kitchen Nightmares by Nathena Haddrill
Art by Chiara Enriquez
Design by Amelia Mcconnell
Worth More Than a Thousand Words: A Visual Rhetorical Discussion of Virtual Reality by Examining "Clouds Over Sidra" by Alexander Morton
Design by Emma Beckett
The Sonata: An Analysis of Piano Sonata No. 14 in C Minor, K. …
A Conceptual Model For Video Games And Interactive Media, Rachel I. Clarke, Jacob Jett, Simone Sacchi, Jin Ha Lee
A Conceptual Model For Video Games And Interactive Media, Rachel I. Clarke, Jacob Jett, Simone Sacchi, Jin Ha Lee
School of Information Studies - Faculty Scholarship
In this paper, we describe a conceptual model for video games and interactive media. Existing conceptual models such as the Functional Requirements for Bibliographic Records (FRBR) are not adequate to represent the unique descriptive attributes, levels of variance, and relationships among video games. Previous video game-specific models tend to focus on the development of video games and their technical aspects. Our model instead attempts to reflect how users such as game players, collectors, and scholars understand video games and the relationships among them. We specifically consider use cases of gamers, with future intentions of using this conceptual model as a …
Off The Lip Conference - Transdisciplinary Approaches To Cognitive Innovation. Conference Proceedings, Sue Denham, Michael Punt, Edith Doove, Martha Blassnigg, Raluca Briazu, Kathryn Francis, Agi Haynes, Guy Edmonds, Adam Benjamin, Matthew Emmett, Iris Garrelfs, Christopher B. Germann, Joanna Griffin, Diane Humphrey, Bryanna Lucyk, Christie Purchase, Rachel Sansone, Emily Baxter, Amy Ione, Frank Loesche, Abigail Jackson, Alexis Kirke, Eduardo Miranda, Luke Rendell, Simon Ingram, Yutaka Nakamura, Gi Taek Ryoo, Eugenia Stamboliev, Michael Straeubig, Chun-Wei Hsu, Pinar Oztop, Mihaela Taranu, Sundar Sarukkai, James Sweeting, Minami Hirayama
Off The Lip Conference - Transdisciplinary Approaches To Cognitive Innovation. Conference Proceedings, Sue Denham, Michael Punt, Edith Doove, Martha Blassnigg, Raluca Briazu, Kathryn Francis, Agi Haynes, Guy Edmonds, Adam Benjamin, Matthew Emmett, Iris Garrelfs, Christopher B. Germann, Joanna Griffin, Diane Humphrey, Bryanna Lucyk, Christie Purchase, Rachel Sansone, Emily Baxter, Amy Ione, Frank Loesche, Abigail Jackson, Alexis Kirke, Eduardo Miranda, Luke Rendell, Simon Ingram, Yutaka Nakamura, Gi Taek Ryoo, Eugenia Stamboliev, Michael Straeubig, Chun-Wei Hsu, Pinar Oztop, Mihaela Taranu, Sundar Sarukkai, James Sweeting, Minami Hirayama
Off the Lip Conference - Transdisciplinary Approaches to Cognitive Innovation
The promise of cognitive innovation as a collaborative project in the sciences, arts and humanities is that we can approach creativity as a bootstrapping cognitive process in which the energies that shape the poem are necessarily indistinguishable from those that shape the poet. For the purposes of this conference the exploration of the idea of cognitive innovation concerns an understanding of creativity that is not exclusively concerned with conscious human thought and action but also as intrinsic to our cognitive development. As a consequence, we see the possibility for cognitive innovation to provide a theoretical and practical platform from which …
Ai Education: Birds Of A Feather, Todd W. Neller
Ai Education: Birds Of A Feather, Todd W. Neller
Computer Science Faculty Publications
Games are beautifully crafted microworlds that invite players to explore complex terrains that spring into existence from even simple rules. As AI educators, games can offer fun ways of teaching important concepts and techniques. Just as Martin Gardner employed games and puzzles to engage both amateurs and professionals in the pursuit of Mathematics, a well-chosen game or puzzle can provide a catalyst for AI learning and research. [excerpt]
Art Above 66° 33', Augustana College, Rock Island Illinois
Art Above 66° 33', Augustana College, Rock Island Illinois
2016-2017
66˚ 33' is the latitude of the Arctic and Antarctic Circles, and this exhibition considers these geographic areas as inspiration for the visual arts. In addition, it utilizes the visual arts as a mode by which to encourage viewers to more deeply engage with the planet’s most northerly and southerly regions. It considers the issues, history and environment of the regions, spanning media, process and subject – from the figural to the abstract, tactile to sound, analog to digital.
This exhibition was a collaboration with the Augustana Center for Polar Studies.
#ArtAbove66
ARTISTS: Michael Bartalos, Cape Dorset Prints from the …