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Kinesiology Commons

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Brigham Young University

Go/no-go task

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Full-Text Articles in Kinesiology

The Effects Of A Three-Hour, After School Bout Of Sedentary Vs Active Behavior On Reward And Cognitive Control Activation In 8- To 9-Year-Old Children: A Randomized Crossover Study, Mary Linn White Apr 2018

The Effects Of A Three-Hour, After School Bout Of Sedentary Vs Active Behavior On Reward And Cognitive Control Activation In 8- To 9-Year-Old Children: A Randomized Crossover Study, Mary Linn White

Theses and Dissertations

PURPOSE: To compare the effects of after-school sedentary versus active play on activation in the reward and cognitive control regions of the brain to pictures of high- and low-calorie foods. METHODS: 32 children (12 girls, 20 boys; age 8.7 ± 0.5 years; height 137.9 ± 6.9 cm; weight 32.4 ± 6.2 kg) participated in a randomized crossover study with counterbalanced treatment conditions. Conditions took place on separate days after school and included three hours of active or sedentary play. After each condition, neural activation in reward and cognitive control regions of the brain were assessed using functional magnetic resonance imaging …


Response Inhibition To High Calorie Food Cues Among Adolescents Following Active And Sedentary Video Game Play Using A Go/No-Go Task: A Randomized Crossover Study, Joshua L. Smith Dec 2017

Response Inhibition To High Calorie Food Cues Among Adolescents Following Active And Sedentary Video Game Play Using A Go/No-Go Task: A Randomized Crossover Study, Joshua L. Smith

Theses and Dissertations

Sedentary behaviors, such as leisure time computer use and sedentary video games, are significant barriers to regular physical activity and contribute to high rates of overweight and obesity among adolescents. Sedentary screen time can adversely affect food intake and food selection. Active video games may be a promising way of increasing daily physical activity levels among adolescents. Active video games may help modulate response inhibition and food intake. PURPOSE: Compare the effects of an acute bout of active and sedentary video gaming on N2 amplitudes (while viewing high calorie and low calorie images), Stroop Color Word Test (Stroop test) performance …


Response Inhibition To High Calorie Food Cues Among Adolescents Following Active And Sedentary Video Game Play Using A Go/No-Go Task: A Randomized Crossover Study, Joshua L. Smith Dec 2017

Response Inhibition To High Calorie Food Cues Among Adolescents Following Active And Sedentary Video Game Play Using A Go/No-Go Task: A Randomized Crossover Study, Joshua L. Smith

Theses and Dissertations

Sedentary behaviors, such as leisure time computer use and sedentary video games, are significant barriers to regular physical activity and contribute to high rates of overweight and obesity among adolescents. Sedentary screen time can adversely affect food intake and food selection. Active video games may be a promising way of increasing daily physical activity levels among adolescents. Active video games may help modulate response inhibition and food intake. PURPOSE: Compare the effects of an acute bout of active and sedentary video gaming on N2 amplitudes (while viewing high calorie and low calorie images), Stroop Color Word Test (Stroop test) performance …


The Effect Of Time Of Day Of Chronic Exercise On Neural Response To Visual Food Cues, Jessica Taylor Davies Feb 2017

The Effect Of Time Of Day Of Chronic Exercise On Neural Response To Visual Food Cues, Jessica Taylor Davies

Theses and Dissertations

This study examined the effect of an 8-week, progressive exercise intervention on neural responses, specifically N2 amplitude as a measure of inhibitory control, to pictures of food. Healthy women ages 18-44 years were randomized to a morning (AM) exercise group or evening (PM) exercise group. The AM group did moderate-to-vigorous intensity exercise on 4 days per week between 6:30 and 9:30 a.m. while the PM group had the identical volume of exercise between 6:30 and 9:30 p.m. Neural responses, eating behaviors, cardiovascular fitness outcomes, and body weight/composition were measured at baseline and after the 8-week intervention. The N2 amplitude in …