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Full-Text Articles in Systems Science

Technical Data Package For Sysmlv2 Vignettes, Allen W. Dukes Mar 2024

Technical Data Package For Sysmlv2 Vignettes, Allen W. Dukes

Student Publications

This Technical Data Package (TDP) thoroughly compiles instructions, concepts, and solutions for eight SysMLv2 vignettes. Each vignette illustrates methods to solve complex system modeling challenges. The initial concept for each vignette can drive the use and evaluation of a custom SysMLv2 modeling tool as shown in [1]. They can support a baseline set of tasks to compare usability with other SysMLv2 modeling software tools.

The document starts with three pairs of vignettes for modeling a hypothetical Unmanned Aerial Vehicle (UAV) operated with a Virtual Reality (VR) headset derived from AFIT WKSP 696. The final pair of vignettes focus on two …


Experimental Data For: "Effects Of Network Connectivity And Functional Diversity Distribution On Human Collective Ideation", Yiding Cao, Yingjun Dong, Minjun Kim, Neil G. Maclaren, Sriniwas Pandey, Shelley D. Dionne, Francis J. Yammarino, Hiroki Sayama Jan 2024

Experimental Data For: "Effects Of Network Connectivity And Functional Diversity Distribution On Human Collective Ideation", Yiding Cao, Yingjun Dong, Minjun Kim, Neil G. Maclaren, Sriniwas Pandey, Shelley D. Dionne, Francis J. Yammarino, Hiroki Sayama

Systems Science and Industrial Engineering Faculty Scholarship

This is the dataset collected from our online human-subject experiments described in the following manuscript:

Yiding Cao, Yingjun Dong, Minjun Kim, Neil G. MacLaren, Sriniwas Pandey, Shelley D. Dionne, Francis J. Yammarino, and Hiroki Sayama:
"Effects of Network Connectivity and Functional Diversity Distribution on Human Collective Ideation"
https://arxiv.org/abs/2307.04284


Interaction In Games: Digital Board Game Hybrid, Ryan Whisenhunt, Logan Haines Nov 2023

Interaction In Games: Digital Board Game Hybrid, Ryan Whisenhunt, Logan Haines

Symposium of Student Scholars

The realm of digital board game hybrids is a relatively new field, and a majority of games currently use computerization for casual board games or accentuating flavor. There is still plenty of room to use these ideas for more complex board games and means. In this study, we explore the avenues in which digital implementation of physical games can provide a streamlined and accessible gameplay experience. Participants in the study will be given a chance to play a short version of the game. A retrospective will be conducted after, where respondents are interviewed on how well the computer supported the …