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Virtual Reality

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Full-Text Articles in Other Computer Engineering

Benefits And Applications Of Learning With Virtual Reality, Michael W. Timm May 2025

Benefits And Applications Of Learning With Virtual Reality, Michael W. Timm

Honors Program: Senior Projects (Public)

Education is a fundamental pillar of society. It equips students for employment and interpersonal relations. Virtual reality (VR) has emerged as a transformative technology in the field of education. The aim of this paper is to synthesize existing research in order to determine the benefits of utilizing virtual reality in a variety of education settings, such as K-12 classrooms, universities, and workplace training. This paper observes significant benefits of virtual reality in constructivist and experiential learning, gamified learning, and tailored practice. This analysis also finds that virtual reality is advantageous for educational accessibility, particularly for absentee students and impoverished students. …


Asymmetric Effects Of The Ebbinghaus Illusion On Relative Depth Judgments In A Perceptual Matching Task, Caden J. Thompson Apr 2025

Asymmetric Effects Of The Ebbinghaus Illusion On Relative Depth Judgments In A Perceptual Matching Task, Caden J. Thompson

Honors Theses

The Ebbinghaus illusion, also know as Titchner Circles, is a perceptual illusion that is typically presented as a two-dimensional set of disks. These disks are configured as a central disk surrounded by an annulus of smaller or larger disks. Numerous studies have found the illusion to have an effect on size perception, but fewer studies have analyzed its effects on depth judgments. This study utilized a head-worn virtual reality environment as well as a three-dimensional display to examine the effects of the Ebbinghaus illusion on relative depth judgments in a perceptual matching task. Findings indicated that Ebbinghaus configurations featuring an …


Immersive Executive Functions Assessment System (Iexec): Integrating Embodied Cognition And Virtual Reality, Hamza Reza Pavel Jan 2025

Immersive Executive Functions Assessment System (Iexec): Integrating Embodied Cognition And Virtual Reality, Hamza Reza Pavel

Computer Science and Engineering Dissertations - Archive

Executive functions (EFs) are higher-order cognitive processes that include working memory, inhibitory control, and cognitive flexibility. These higher-order processes facilitate the achievement of goal-directed behavior and enable both adaptive decision-making and emotional regulation. Traditional EF assessment tools depend on static pen-and-paper tasks or basic computer-based tasks, which fail to capture real-world cognitive complexity and dynamics. Some of these assessment tools are specifically geared towards children or older adults, while others are more generic and designed to be used for people of all ages. This dissertation addresses these limitations by introducing iExec: The Immersive Executive Functions Assessment System, which functions as …


Integrating Chatgpt With A-Frame For User-Driven 3d Modeling, Ivan Hernandez Jan 2024

Integrating Chatgpt With A-Frame For User-Driven 3d Modeling, Ivan Hernandez

Master's Projects

ChatGPT is a large language model that is capable of creating conversational text and functional code that can be integrated into various technologies, including computer graphics software. Currently, 3D modeling applications can be relatively difficult for novices to learn and understand due to the overwhelming amount of graphical user interfaces. However, we can remedy this issue by leveraging ChatGPT’s conversational language capabilities. Our project described in this report integrates ChatGPT with A-Frame, an online framework for developing virtual reality experiences, to create an immersive and user-friendly 3D modeling environment where users can create and modify 3D models through natural language …


Towards A Virtual Reality Visualization Of Hand-Object Interactions To Support Remote Physical Therapy, Trudi Di Qi, Louanne Boyd, Scott Fitzpatrick, Meghna Raswan, Franceli L. Cibrian Nov 2023

Towards A Virtual Reality Visualization Of Hand-Object Interactions To Support Remote Physical Therapy, Trudi Di Qi, Louanne Boyd, Scott Fitzpatrick, Meghna Raswan, Franceli L. Cibrian

Engineering Faculty Articles and Research

Improving object manipulation skills through hand-object interaction exercises is crucial for rehabilitation. Despite limited healthcare resources, physical therapists propose remote exercise routines followed up by remote monitoring. However, remote motor skills assessment remains challenging due to the lack of effective motion visualizations. Therefore, exploring innovative ways of visualization is crucial, and virtual reality (VR) has shown the potential to address this limitation. However, it is unclear how VR visualization can represent understandable hand-object interactions. To address this gap, in this paper, we present VRMoVi, a VR visualization system that incorporates multiple levels of 3D visualization layers to depict movements. In …


Leveraging Vr/Ar/Mr/Xr Technologies To Improve Cybersecurity Education, Training, And Operations, Paul Wagner, Dalal Alharthi Oct 2023

Leveraging Vr/Ar/Mr/Xr Technologies To Improve Cybersecurity Education, Training, And Operations, Paul Wagner, Dalal Alharthi

Journal of Cybersecurity Education, Research and Practice

The United States faces persistent threats conducting malicious cyber campaigns that threaten critical infrastructure, companies and their intellectual property, and the privacy of its citizens. Additionally, there are millions of unfilled cybersecurity positions, and the cybersecurity skills gap continues to widen. Most companies believe that this problem has not improved and nearly 44% believe it has gotten worse over the past 10 years. Threat actors are continuing to evolve their tactics, techniques, and procedures for conducting attacks on public and private targets. Education institutions and companies must adopt emerging technologies to develop security professionals and to increase cybersecurity awareness holistically. …


Exploring The Psychological Consequences Of Distances In Virtual Reality, Gary D. Jacobs Apr 2022

Exploring The Psychological Consequences Of Distances In Virtual Reality, Gary D. Jacobs

Frameless

This presentation will examine common concepts of traveling between formalized spaces inside virtual reality (VR) experiences.

The common method for traveling in virtual reality is to click on an area or trigger and be transported to that location. These “teleportations”, however, remove the notion of distances from our virtual worlds. This is akin to a magic wand that eliminates the consequences of travel in VR. Often heralded as a boon for the virtual worlds we can create, wherein we can travel to far away lands without lag in time and without effort on the part of the participant. We posit …


Real Time And High Fidelity Quadcopter Tracking System, Tyler Mckay Hall Dec 2017

Real Time And High Fidelity Quadcopter Tracking System, Tyler Mckay Hall

Computer Engineering

This project was conceived as a desired to have an affordable, flexible and physically compact tracking system for high accuracy spatial and orientation tracking. Specifically, this implementation is focused on providing a low cost motion capture system for future research. It is a tool to enable the further creation of systems that would require the use of accurate placement of landing pads, payload acquires and delivery. This system will provide the quadcopter platform a coordinate system that can be used in addition to GPS.

Field research with quadcopter manufacturers, photographers, agriculture and research organizations were contact and interviewed for information …


Observr, Nikhil Ahuja, Jacob Copus, Justin Cellona, Annie Liu, Lucas Toohey, Matt Twohig Jun 2016

Observr, Nikhil Ahuja, Jacob Copus, Justin Cellona, Annie Liu, Lucas Toohey, Matt Twohig

Computer Engineering

According to Superdata Digital Market Research, investors have poured more than $6 billion into the virtual reality market in the last three years, mostly to catalyze application development for virtual reality gaming. In the last decade, watching live streams of other gamers playing video games has skyrocketed, with the world’s largest esports streaming platform Twitch.tv receiving 53 million unique visitors daily. ObserVR intends to package these technologies and change the way users watch multiple 2D video streams in an immersive 3D environment. By accessing our service, a user can embed URLs for existing video streams through our online application and …


The Mayaarch3d Project: A 3d Webgis For Analyzing Ancient Architecture And Landscapes, Jennifer Von Schwerin, Heather Richards-Rissetto, Fabio Remondino, Giorgio Agugario, Gabrio Girardi Sep 2013

The Mayaarch3d Project: A 3d Webgis For Analyzing Ancient Architecture And Landscapes, Jennifer Von Schwerin, Heather Richards-Rissetto, Fabio Remondino, Giorgio Agugario, Gabrio Girardi

Department of Anthropology: Faculty Publications

There is a need in the humanities for a 3D WebGIS with analytical tools that allow researchers to analyze 3D models linked to spatially referenced data. Geographic Information Systems (GIS) allow for complex spatial analysis of 2.5D data. For example, they offer bird’s eye views of landscapes with extruded building footprints, but one cannot ‘get on the ground’ and interact with true 3D models from a pedestrian perspective. Meanwhile, 3D models and virtual environments visualize data in 3D space, but analytical tools are simple rotation or lighting effects. The MayaArch3D Project is developing a 3D WebGIS—called QueryArch3D—to allow these two …


Insight - A Virtual Reality, Svyatoslav Markeyev, Brian Spence Jun 2013

Insight - A Virtual Reality, Svyatoslav Markeyev, Brian Spence

Computer Engineering

This is a project about extending the capabilities of current consumer virtual reality systems. The goal of the project was to extend the capabilities of the Oculus Rift Headset in order to create a system which would allow a user to explore a virtual environment in an immersive way just as they would explore reality. The system created would allow a user to explore a virtual environment by walking around in a familiar immersive manner. This was accomplished using the Unreal Development Kit, a state of the art GPS system, and industry proven IMU. The user’s movements are tracked as …


Kinect And 3d Gis In Archaeology, Heather Richards-Rissetto, Fabio Remondino, Jim Robersson, Jennifer Von Schwerin, Giorgio Agugiaro, Gabrio Girardi Jan 2012

Kinect And 3d Gis In Archaeology, Heather Richards-Rissetto, Fabio Remondino, Jim Robersson, Jennifer Von Schwerin, Giorgio Agugiaro, Gabrio Girardi

Department of Anthropology: Faculty Publications

This paper explores the potential of using Microsoft's Kinect to create a low-cost and portable system to virtually navigate, through a prototype 3D GIS, the digitally reconstructed ancient Maya city and UNESCO World Heritage Site of Copan in Honduras. The 3D GIS, named QueryArch3D, was developed as part of the MayaArch3D project (http://mayaarch3d.unm.edu), which explores the possibilities of integrating databases and 3D digital tools for research and teaching on ancient architectures and landscapes. The developed system, based on the Flexible Action and Articulated Skeleton Toolkit (FAAST), controls in a remote and touchless mode the movements in the 3D environment in …


Wii-Mote Head Tracking: A Three Dimensional Virtual Reality Display, David Fairman Jun 2010

Wii-Mote Head Tracking: A Three Dimensional Virtual Reality Display, David Fairman

Computer Engineering

The goal of this project is to create a customizable three dimensional virtual reality display on a system available to any non-technical user. This System will use the infrared camera component of a standard Nintendo Wii-mote to track a user's head motions in all six major directions. The virtual reality will be a customizable image projected onto a screen or simply shown on a computer or TV monitor. In order to appear 3-dimensional, the image will continually change according to the position of the user's head. As the user moves their head to the left and right, portions of the …


A Political Psychological Primer Of Virtual Reality Sequelae For Mental Health Professionals, Ibpp Editor Oct 1997

A Political Psychological Primer Of Virtual Reality Sequelae For Mental Health Professionals, Ibpp Editor

International Bulletin of Political Psychology

This paper describes a number of sequelae stemming from virtual reality (VR) and VR technology (VRT) based on theoretical and empirical research in the behavioral sciences, social sciences, humanities.