Open Access. Powered by Scholars. Published by Universities.®
- Discipline
-
- Education (7)
- Social and Behavioral Sciences (6)
- Computer and Systems Architecture (5)
- Geographic Information Sciences (5)
- Geography (5)
-
- Higher Education (5)
- Anthropology (4)
- Archaeological Anthropology (4)
- Architecture (4)
- Arts and Humanities (4)
- Bioresource and Agricultural Engineering (4)
- Communication (4)
- Computer Sciences (4)
- Digital Humanities (4)
- Electrical and Computer Engineering (4)
- Physical Sciences and Mathematics (4)
- Communication Technology and New Media (3)
- Computational Engineering (3)
- Curriculum and Instruction (3)
- Latin American Languages and Societies (3)
- Life Sciences (3)
- Agronomy and Crop Sciences (2)
- Business (2)
- Civil and Environmental Engineering (2)
- Educational Technology (2)
- Environmental Engineering (2)
- Gifted Education (2)
- Keyword
-
- Archaeology (3)
- Virtual Reality (3)
- 3D GIS (2)
- 3D Modeling (2)
- Ancient Maya (2)
-
- Kinect (2)
- Virtual reality (2)
- 3D WebGIS (1)
- Adaptive (1)
- Agriculture water management (1)
- Architecture (1)
- Art History (1)
- Attachment (1)
- Audit (1)
- Azure (1)
- Biomass Prediction (1)
- CAN (1)
- Citizen (1)
- Cloud (1)
- Co-scheduler (1)
- Community (1)
- Compression (1)
- Computational literacies (1)
- Computational thinking (1)
- Computer Science (1)
- Computer science (1)
- Computerized testing (1)
- Concussion (1)
- Condor (1)
- Constructivism (1)
- Publication Year
- Publication
-
- Honors Program: Senior Projects (Public) (7)
- Department of Anthropology: Faculty Publications (4)
- Department of Agricultural and Biological Systems Engineering: Faculty Publications (2)
- Department of Electrical and Computer Engineering: Dissertations, Theses, and Student Research (2)
- Community and Regional Planning Program: Theses (1)
-
- Department of Agricultural and Biological Systems Engineering: Dissertations, Theses, and Student Research (1)
- Department of Computer Electronics and Engineering: Dissertations, Theses, and Student Research (1)
- Department of Teaching, Learning, and Teacher Education: Faculty Publications (1)
- Honors Program: Expanded Learning Clubs (1)
- Information Technology Services: Publications (1)
- School of Computing: Conference and Workshop Papers (1)
- School of Computing: Dissertations, Theses, and Student Research (1)
- UCARE: Research Products (1)
- Zea E-Books Collection (1)
- Publication Type
Articles 1 - 25 of 25
Full-Text Articles in Other Computer Engineering
Benefits And Applications Of Learning With Virtual Reality, Michael W. Timm
Benefits And Applications Of Learning With Virtual Reality, Michael W. Timm
Honors Program: Senior Projects (Public)
Education is a fundamental pillar of society. It equips students for employment and interpersonal relations. Virtual reality (VR) has emerged as a transformative technology in the field of education. The aim of this paper is to synthesize existing research in order to determine the benefits of utilizing virtual reality in a variety of education settings, such as K-12 classrooms, universities, and workplace training. This paper observes significant benefits of virtual reality in constructivist and experiential learning, gamified learning, and tailored practice. This analysis also finds that virtual reality is advantageous for educational accessibility, particularly for absentee students and impoverished students. …
From In-The-Head To In-The-World: Frameworks For Understanding And Applying Computational Thinking, Justin Olmanson, Gretchen K. Larsen, Azadeh Hassani
From In-The-Head To In-The-World: Frameworks For Understanding And Applying Computational Thinking, Justin Olmanson, Gretchen K. Larsen, Azadeh Hassani
Department of Teaching, Learning, and Teacher Education: Faculty Publications
In the five decades since Papert coined the term Computational Thinking (CT), it has become a core framework for thinking about learning, problem-solving, design, and creativity. Although CT is most commonly, and initially, associated with the cognitive orientations involved in coding and learning to code, it also includes situated and critical processes related to computational problem solving. Herein we unpack ways researchers in different fields and points in time have organized CT. We include creative coding as a uniquely generative lens for rethinking CT, outlining its potential as an expressive, constructionist, and culturally situated practice. In doing so, we explore …
Virtual Control: A Comparison Of Methods For Hand-Tracking Implementation, Nathan Roberts
Virtual Control: A Comparison Of Methods For Hand-Tracking Implementation, Nathan Roberts
Honors Program: Senior Projects (Public)
This thesis examines the design philosophy of modern virtual reality applications that utilize hand-tracking as a primary form of user input. The analysis presented hopes to provide ideas for future implementations of this technology so that more immersive experiences are developed. This analysis starts with the discussion of a modern example of successful hand-tracking implementation, then comparing that implementation to a recent senior design project. This comparison is primarily based on each experience’s ability to create interactivity and immediacy. Interactivity is the degree to which the user can quickly and reliably make changes to their virtual environment, while immediacy is …
An Investigation Of Match For Lossless Video Compression, Brittany Sullivan-Reicks
An Investigation Of Match For Lossless Video Compression, Brittany Sullivan-Reicks
Department of Electrical and Computer Engineering: Dissertations, Theses, and Student Research
A new lossless video compression technique, Match, is investigated. Match uses the similarity between the frames of a video or the slices of medical images to find a prediction for the current pixel. A portion of the previous frame is searched to find a matching context, which is the pixels surrounding the current pixel, within some distance centered on the current location. The best distance to use for each dataset is found experimentally. The matching context refers to the neighborhood of w, nw, n, and ne, where the pixel in the previous frame with the closest matching context becomes the …
Development Of A Machine Learning System For Irrigation Decision Support With Disparate Data Streams, Eric Wilkening
Development Of A Machine Learning System For Irrigation Decision Support With Disparate Data Streams, Eric Wilkening
Department of Agricultural and Biological Systems Engineering: Dissertations, Theses, and Student Research
In recent years, advancements in irrigation technologies have led to increased efficiency in irrigation applications, encompassing the adoption of practices that utilize data-driven irrigation scheduling and leveraging variable rate irrigation (VRI). These technological improvements have the potential to reduce water withdrawals and diversions from both groundwater and surface water sources. However, it is vital to recognize that improved application efficiency does not necessarily equate to increased water availability for future or downstream use. This is particularly crucial in the context of consumptive water use, which refers to water consumed and not returned to the local or sub-regional watershed, representing a …
Evaluation Of Selected Computer Software For Concussion Recovery And Diagnosis, J.P. Jensen
Evaluation Of Selected Computer Software For Concussion Recovery And Diagnosis, J.P. Jensen
Honors Program: Senior Projects (Public)
Acquired traumatic brain injuries, such as concussions, impact many athletes participating in sports, particularly at the high school, collegiate, and professional levels. The risks posed by concussions – particularly when an athlete suffers repeated injuries – demands that protocols and tools be developed to maximize athlete health and safety. Computer technology can perform critical roles in the analysis and management of concussions. While specialized devices in the areas of imaging and impact sensing, are most associated with concussion management, researchers within the last two decades have increasingly explored the incorporation of various consumer technologies into the identification and treatment of …
Designing A Digital Electronics Lab, Ben Buckwalter
Designing A Digital Electronics Lab, Ben Buckwalter
Honors Program: Senior Projects (Public)
Hardware electronics tools can be more expensive than a new learner is willing to invest resulting in a barrier to entry. Furthermore, it can be difficult for a new learner to know where to start when learning electronics. To resolve this issue, we first explore current mobile app solutions that provide free electronics tooling. Then, we propose a design for a new mobile app that contains basic function generator and oscilloscope functionality as well as the learning resources necessary in order to guide new learners in the basics of digital electronics.
Seabem: An Artificial Intelligence Powered Web Application To Predict Cover Crop Biomass, Aime Christian Tuyishime, Andrea Basche
Seabem: An Artificial Intelligence Powered Web Application To Predict Cover Crop Biomass, Aime Christian Tuyishime, Andrea Basche
Honors Program: Senior Projects (Public)
SEABEM, the Stacked Ensemble Algorithms Biomass Estimator Model, is a web application with a stacked ensemble of Machine Learning (ML) algorithms running on the backend to predict cover crop biomass for locations in Sub-Saharan. The SEABEM model was developed using a previously developed database of crop growth and yield that included site characteristics such as latitude, longitude, soil texture (sand, silt, and clay percentages), temperature, and precipitation. The goal of SEABEM is to provide global farmers, mainly small-scale African farmers, the knowledge they need before practicing and benefiting from cover crops while avoiding the expensive and time-consuming operations that come …
Coding Club, Nicole Livingston, Madalyn Meyer
Coding Club, Nicole Livingston, Madalyn Meyer
Honors Program: Expanded Learning Clubs
Lesson plans for an about 12-week club designed to introduce middle schoolers to coding using Scratch. By the end of the club, every student will have made a game they can share with the class and have learned basic coding and game creation tools. Students can also miss classes or join late and still be able to join and enjoy the club with a different focus lesson every week.
A Strategic Audit Of Microsoft Azure, Lee Fitchett
A Strategic Audit Of Microsoft Azure, Lee Fitchett
Honors Program: Senior Projects (Public)
This paper looks at Microsoft Azure's current strategies and proposes possible options for the future. It looks at several competitors and explores how Azure will affect and react to Microsoft’s vision.
Microcontroller Based Granular Urea Application Attachment For Rice Transplanter, Md Towfiqur Rahman, Md Monjurul Alam, Md Mosharraf Hossain, Muhammad Rashed Al Mamun
Microcontroller Based Granular Urea Application Attachment For Rice Transplanter, Md Towfiqur Rahman, Md Monjurul Alam, Md Mosharraf Hossain, Muhammad Rashed Al Mamun
Department of Agricultural and Biological Systems Engineering: Faculty Publications
Transplanting and fertilizer application for rice production in Bangladesh are tedious, time consuming and laborious task, and mostly done manually. Mechanical transplanting of rice becoming popular in the country in recent years and few machines have been developed for granular urea deep placement, however, having some limitations. Placing granular urea precisely along with rice transplanting, an attempt was under taken to design and fabricate an electronic control granular urea applicator to be attach with a 4-row walk behind type rice transplanter. Fabrication of the electronic granular urea applicator was done in the workshop of the Department of Farm Power and …
Minutes & Seconds: The Scientists, Patrick Aievoli
Minutes & Seconds: The Scientists, Patrick Aievoli
Zea E-Books Collection
Minutes & Seconds, is a captivating intelligible read for those who strive to understand where the “what if” moment has gone. Succeeding his other captivating books, Aievoli’s deep introspective lens dials his readers in to awaken the proverbial sleeping giant inside of our consciousness. He designs an insightful exciting romp through the surreal landscape of our society and illustrates how various pioneers have lead us to a crossroads. I’m truly impressed with Aievoli’s perspicacious comprehension of where digital has taken us through the hands of these select individuals. --Sequoyah Wharton
In creating Minutes & Seconds, Aievoli has assembled an interesting …
An Analysis Of Project Setup And Organization In Software, Adam Fitzgibbon
An Analysis Of Project Setup And Organization In Software, Adam Fitzgibbon
Honors Program: Senior Projects (Public)
The setup of a software project can greatly influence how efficiently software can be built. In this paper, I will be discussing my experiences with various software projects and their setups. These experiences will be used as a basis to draw conclusions on the strengths and weaknesses of specific project setups in certain situations.
Because of the complexity of building software, there isn’t a project setup that works optimally for solving every type of software-based problem. The best approach is to know what variations would best fit the situation and make design decisions from there.
Using Virtual Reality And Photogrammetry To Enrich 3d Object Identity, Cole Juckette, Heather Richards-Rissetto, Hector Eluid Guerra Aldana, Norman Martinez
Using Virtual Reality And Photogrammetry To Enrich 3d Object Identity, Cole Juckette, Heather Richards-Rissetto, Hector Eluid Guerra Aldana, Norman Martinez
Department of Anthropology: Faculty Publications
The creation of digital 3D models for cultural heritage is commonplace. With the advent of efficient and cost effective technologies archaeologists are making a plethora of digital assets. This paper evaluates the identity of 3D digital assets and explores how to enhance or expand that identity by integrating photogrammetric models into VR. We propose that when a digital object acquires spatial context from its virtual surroundings, it gains an identity in relation to that virtual space, the same way that embedding the object with metadata gives it a specific identity through its relationship to other information. We explore this concept …
Flying By Fire: Making Controlled Burns Safer For Humans And Uavs, Rebecca Horzewski, Carrick Detweiler
Flying By Fire: Making Controlled Burns Safer For Humans And Uavs, Rebecca Horzewski, Carrick Detweiler
UCARE: Research Products
A temperature sensing circuit board was developed that will allow Nimbus Lab's controlled burn starting UAV to react to the temperatures around it.
In-Field Fuel Use And Load States Of Agricultural Field Machinery, Santosh Pitla, Joe D. Luck, Jared Werner, Nannan Lin, Scott A. Shearer
In-Field Fuel Use And Load States Of Agricultural Field Machinery, Santosh Pitla, Joe D. Luck, Jared Werner, Nannan Lin, Scott A. Shearer
Department of Agricultural and Biological Systems Engineering: Faculty Publications
The ability to define in-field tractor load states offers the potential to better specify and characterize fuel consumption rate for various field operations. For the same field operation, the tractor experiences diverse load demands and corresponding fuel use rates as it maneuvers through straight passes, turns, suspended operation for adjustments, repair and maintenance, and biomass or other material transfer operations. It is challenging to determine the actual fuel rate and load states of agricultural machinery using force prediction models, and hence, some form of in-field data acquisition capability is required. Controller Area Networks (CAN) available on the current model tractors …
Robust And Real-Time Stereo Matching On Parallel Graphics Hardware Using Gradient-Based Disparity Refinement, Jedrzej Kowalczuk
Robust And Real-Time Stereo Matching On Parallel Graphics Hardware Using Gradient-Based Disparity Refinement, Jedrzej Kowalczuk
Department of Electrical and Computer Engineering: Dissertations, Theses, and Student Research
Computer vision attempts to provide camera-equipped machines with visual perception, i.e., the capability to comprehend their surroundings through the analysis and understanding of images. The ability to perceive depth is a vital component of visual perception that enables machines to interpret the three-dimensional structure of their surroundings and allows them to navigate through the environment. In computer vision, depth perception is achieved via stereo matching, a process that identifies correspondences between pixels in images acquired using a pair of horizontally offset cameras. It is possible to calculate depths from correspondences or, more specifically, the positional offsets (disparities) between pixels in …
Volunteered Geographical Information: An Alternative Solution For Overcoming The Chasm Between Stormwater Management And Community Participation, Yanfu Zhou
Community and Regional Planning Program: Theses
It is a dramatic challenge to promote public engagement in stormwater management and green infrastructure initiatives. When traditional outreach approaches made important influence on public engagement, their limitations are also obvious. With the development of Web 2.0 technology, Volunteered Geographic Information (VGI) has been emerging as one of the most important user-generated geographic contents. The crowdsourcing data that generated by volunteers through geo-web, smartphones, and other geo-devices provides invaluable mass data for decision-making. VGI can provide a better understanding of planning issues and other challenges. The research aims to develop a mobile information platform to allow citizens to report the …
The Mayaarch3d Project: A 3d Webgis For Analyzing Ancient Architecture And Landscapes, Jennifer Von Schwerin, Heather Richards-Rissetto, Fabio Remondino, Giorgio Agugario, Gabrio Girardi
The Mayaarch3d Project: A 3d Webgis For Analyzing Ancient Architecture And Landscapes, Jennifer Von Schwerin, Heather Richards-Rissetto, Fabio Remondino, Giorgio Agugario, Gabrio Girardi
Department of Anthropology: Faculty Publications
There is a need in the humanities for a 3D WebGIS with analytical tools that allow researchers to analyze 3D models linked to spatially referenced data. Geographic Information Systems (GIS) allow for complex spatial analysis of 2.5D data. For example, they offer bird’s eye views of landscapes with extruded building footprints, but one cannot ‘get on the ground’ and interact with true 3D models from a pedestrian perspective. Meanwhile, 3D models and virtual environments visualize data in 3D space, but analytical tools are simple rotation or lighting effects. The MayaArch3D Project is developing a 3D WebGIS—called QueryArch3D—to allow these two …
Adaptive Co-Scheduler For Highly Dynamic Resources, Kartik Vedalaveni
Adaptive Co-Scheduler For Highly Dynamic Resources, Kartik Vedalaveni
Department of Computer Electronics and Engineering: Dissertations, Theses, and Student Research
There are many kinds of scientific applications that run on high throughput computational (HTC) grids. HTC may utilize clusters opportunistically, only running on a given cluster when it is otherwise idle. These widely dispersed HTC clusters are heterogeneous in terms of capability and availability, but can provide significant computing power in aggregate. The scientific algorithms run on them also vary greatly. Some scientific algorithms might use high rates of disk I/O and some might need large amounts of RAM. Most schedulers only consider cpu availability, but unchecked demand on these associated resources that aren’t managed by resource managers may give …
Geospatial Virtual Heritage: A Gesture-Based 3d Gis To Engage The Public With Ancient Maya Archaeology, Heather Richards-Rissetto, Jim Robertsson, Jennifer Von Schwerin, Giorgio Agugario, Fabio Remondino, Gabrio Girardi
Geospatial Virtual Heritage: A Gesture-Based 3d Gis To Engage The Public With Ancient Maya Archaeology, Heather Richards-Rissetto, Jim Robertsson, Jennifer Von Schwerin, Giorgio Agugario, Fabio Remondino, Gabrio Girardi
Department of Anthropology: Faculty Publications
This paper presents our research to develop a gesture-based 3D GIS system to engage the public in cultural heritage. It compares two types of interaction—device-based vs. natural interaction— and summarizes the beta-testing results of a 3D GIS tool for archaeology, called QueryArch3D, in which participants used device-based interaction (i.e. mouse and keyboard). It follows with a description of the gesture-based system—that we developed in response to these beta-tests. The system uses QueryArch3D and Microsoft’s Kinect to enable people use body movements (in lieu of keyboard or mouse) to navigate a virtual reality landscape, query 3D objects, and call up photos, …
Kinect And 3d Gis In Archaeology, Heather Richards-Rissetto, Fabio Remondino, Jim Robersson, Jennifer Von Schwerin, Giorgio Agugiaro, Gabrio Girardi
Kinect And 3d Gis In Archaeology, Heather Richards-Rissetto, Fabio Remondino, Jim Robersson, Jennifer Von Schwerin, Giorgio Agugiaro, Gabrio Girardi
Department of Anthropology: Faculty Publications
This paper explores the potential of using Microsoft's Kinect to create a low-cost and portable system to virtually navigate, through a prototype 3D GIS, the digitally reconstructed ancient Maya city and UNESCO World Heritage Site of Copan in Honduras. The 3D GIS, named QueryArch3D, was developed as part of the MayaArch3D project (http://mayaarch3d.unm.edu), which explores the possibilities of integrating databases and 3D digital tools for research and teaching on ancient architectures and landscapes. The developed system, based on the Flexible Action and Articulated Skeleton Toolkit (FAAST), controls in a remote and touchless mode the movements in the 3D environment in …
Polygonal Spatial Clustering, Deepti Joshi
Polygonal Spatial Clustering, Deepti Joshi
School of Computing: Dissertations, Theses, and Student Research
Clustering, the process of grouping together similar objects, is a fundamental task in data mining to help perform knowledge discovery in large datasets. With the growing number of sensor networks, geospatial satellites, global positioning devices, and human networks tremendous amounts of spatio-temporal data that measure the state of the planet Earth are being collected every day. This large amount of spatio-temporal data has increased the need for efficient spatial data mining techniques. Furthermore, most of the anthropogenic objects in space are represented using polygons, for example – counties, census tracts, and watersheds. Therefore, it is important to develop data mining …
Where Does Your Institution Stand?, Wendell Brase, Mark Askren
Where Does Your Institution Stand?, Wendell Brase, Mark Askren
Information Technology Services: Publications
Media coverage of sustainability and "green" issues is hard to ignore these days. But less clear is a specific understanding of what this agenda means within higher ed IT organizations. For starters, it's useful to self-assess whether your campus is a leading innovator on all things "green" or satisfied to remain inconspicuous in the middle of the pack. If your institution is trailing but wants to assert a leadership role in environmental stewardship, you need to get engaged to understand what it will take to catch up and how IT can be a leader, not just a contributor, to such …
Gathering Cows Using Virtual Fencing Methodologies, Dean M. Anderson, Marek Doniec, Carrick Detweiler, Iuliu Vesilescu, Daniela Rus, Barbara Nolen, Roy Libeau
Gathering Cows Using Virtual Fencing Methodologies, Dean M. Anderson, Marek Doniec, Carrick Detweiler, Iuliu Vesilescu, Daniela Rus, Barbara Nolen, Roy Libeau
School of Computing: Conference and Workshop Papers
Free-ranging livestock are classically controlled by herders. Holding, moving, or gathering free-ranging cattle requires flexible husbandry practices for efficient and effective lowstress animal management. Behavioral theory and practical experience indicates cattle can be taught to respond to auditory cues. Preliminary research has demonstrated that cows can be gathered autonomously using recorded audio cues associated with manual gathering. However, efficient gathering requires movement in the proper direction. Therefore, we believe using audio cues administered from directional virtual fencing (DVF™) equipment can facilitate proper animal orientation and facilitate the gathering of animals with minimal human intervention. Results from applying directional audio cues …