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Full-Text Articles in Other Computer Engineering

Happiness And Policy Implications: A Sociological View, Sarah M. Kahl Jun 2022

Happiness And Policy Implications: A Sociological View, Sarah M. Kahl

Dissertations, Theses, and Capstone Projects

The World Happiness Report is released every year, ranking each country by who is “happier” and explaining the variables and data they have used. This project attempts to build from that base and create a machine learning algorithm that can predict if a country will be in a “happy” or “could be happier” category. Findings show that taking a broader scope of variables can better help predict happiness. Policy implications are discussed in using both big data and considering social indicators to make better and lasting policies.


Enter The Battleverse: China's Metaverse War, Josh Baughman May 2022

Enter The Battleverse: China's Metaverse War, Josh Baughman

Military Cyber Affairs

No abstract provided.


Human-Machine Communication Scholarship Trends: An Examination Of Research From 2011 To 2021 In Communication Journals, Riley J. Richards, Patric R. Spence, Chad Edwards Apr 2022

Human-Machine Communication Scholarship Trends: An Examination Of Research From 2011 To 2021 In Communication Journals, Riley J. Richards, Patric R. Spence, Chad Edwards

Human-Machine Communication

Despite a relatively short history, the modern-day study of communication has grown into multiple subfields. To better understand the relationship between Human-Machine Communication (HMC) research and traditional communication science, this study examines the published scholarship in 28 communication-specific journals from 2011–2021 focused on human-machine communication (HMC). Findings suggest limited prior emphasis of HMC research within the 28 reviewed journals; however, more recent trends show a promising future for HMC scholarship. Additionally, HMC appears to be diverse in the specific context areas of research in the communication context. Finally, we offer future directions of research and suggestions for the development of …


Manipulating Image Luminance To Improve Eye Gaze And Verbal Behavior In Autistic Children, Louanne Boyd, Vincent Berardi, Deanna Hughes, Franceli L. Cibrian, Jazette Johnson, Viseth Sean, Eliza Delpizzo-Cheng, Brandon Mackin, Ayra Tusneem, Riya Mody, Sara Jones, Karen Lotich Apr 2022

Manipulating Image Luminance To Improve Eye Gaze And Verbal Behavior In Autistic Children, Louanne Boyd, Vincent Berardi, Deanna Hughes, Franceli L. Cibrian, Jazette Johnson, Viseth Sean, Eliza Delpizzo-Cheng, Brandon Mackin, Ayra Tusneem, Riya Mody, Sara Jones, Karen Lotich

Engineering Faculty Articles and Research

Autism has been characterized by a tendency to attend to the local visual details over surveying an image to understand the gist–a phenomenon called local interference. This sensory processing trait has been found to negatively impact social communication. Although much work has been conducted to understand these traits, little to no work has been conducted to intervene to provide support for local interference. Additionally, recent understanding of autism now introduces the core role of sensory processing and its impact on social communication. However, no interventions to the end of our knowledge have been explored to leverage this relationship. This work …


Modeling Document Classification To Automate Mental Health Diagnosis, William M. Tadlock Jan 2022

Modeling Document Classification To Automate Mental Health Diagnosis, William M. Tadlock

EWU Masters Thesis Collection

The objective of this study is to determine if diagnosis documents can be used with document classification to automatically diagnose mental health conditions. Document classification allows text documents to be analyzed and organized into their appropriate classes based on the features and words presented in the text. One application of this is within the medical field to automatically classify different patient diagnosis based on medical or patient notes. This research applied mental health diagnosis documents to automatically diagnose a group of patients with a mental health condition based on text-based survey data. This classification was approached through several feature engineering …


Integrating The First Person View And The Third Person View Using A Connected Vr-Mr System For Pilot Training, Chang-Geun Oh, Kwanghee Lee, Myunghoon Oh Jan 2021

Integrating The First Person View And The Third Person View Using A Connected Vr-Mr System For Pilot Training, Chang-Geun Oh, Kwanghee Lee, Myunghoon Oh

Journal of Aviation/Aerospace Education & Research

Virtual reality (VR)-based flight simulator provides pilots the enhanced reality from the first-person view. Mixed reality (MR) technology generates effective 3D graphics. The users who wear the MR headset can walk around the 3D graphics to see all its 360 degrees of vertical and horizontal aspects maintaining the consciousness of real space. A VR flight simulator and an MR application were connected to create the capability of both first-person view and third-person view for a comprehensive pilot training system. This system provided users the capability to monitor the aircraft progress along the planned path from the third-person view as well …


Integrating The 1st Person View And The 3rd Person View Using A Connected Vr-Mr System For Pilot Training, Chang-Geun Oh Ph.D., Myunghoon Oh Ph.D. Mar 2020

Integrating The 1st Person View And The 3rd Person View Using A Connected Vr-Mr System For Pilot Training, Chang-Geun Oh Ph.D., Myunghoon Oh Ph.D.

National Training Aircraft Symposium (NTAS)

Many virtual reality (VR)-based flight simulation programs provide pilots the enhanced reality from the 1st person-view to make themselves immersed in the cockpit. Using the VR simulations, pilots can take flight training in many challenging situations that are hard to create in real environments due to its natural entropy and safety concerns such as severe crosswind or engine fire. Mixed reality (MR) technology provides three-dimensional graphics so that users can effectively see all 360 degree-vertical and horizontal aspects of an object while they freely move around to see the graphics maintaining the consciousness of real space. Flight instructors may …


Vrsensory: Designing Inclusive Virtual Games With Neurodiverse Children, Ben Wasserman, Derek Prate, Bryce Purnell, Alex Muse, Kaitlyn Abdo, Kendra Day, Louanne Boyd Oct 2019

Vrsensory: Designing Inclusive Virtual Games With Neurodiverse Children, Ben Wasserman, Derek Prate, Bryce Purnell, Alex Muse, Kaitlyn Abdo, Kendra Day, Louanne Boyd

Engineering Faculty Articles and Research

We explore virtual environments and accompanying interaction styles to enable inclusive play. In designing games for three neurodiverse children, we explore how designing for sensory diversity can be understood through a formal game design framework. Our process reveals that by using sensory processing needs as requirements we can make sensory and social accessible play spaces. We contribute empirical findings for accommodating sensory differences for neurodiverse children in a way that supports inclusive play. Specifically, we detail the sensory driven design choices that not only support the enjoyability of the leisure activities, but that also support the social inclusion of sensory-diverse …


Paper Prototyping Comfortable Vr Play For Diverse Sensory Needs, Louanne E. Boyd, Kendra Day, Ben Wasserman, Kaitlyn Abdo, Gillian Hayes, Erik J. Linstead May 2019

Paper Prototyping Comfortable Vr Play For Diverse Sensory Needs, Louanne E. Boyd, Kendra Day, Ben Wasserman, Kaitlyn Abdo, Gillian Hayes, Erik J. Linstead

Engineering Faculty Articles and Research

We co-designed paper prototype dashboards for virtual environments for three children with diverse sensory needs. Our goal was to determine individual interaction styles in order to enable comfortable and inclusive play. As a first step towards an inclusive virtual world, we began with designing for three sensory-diverse children who have labels of neurotypical, ADHD, and autism respectively. We focused on their leisure interests and their individual sensory profiles. We present the results of co-design with family members and paper prototyping sessions conducted by family members with the children. The results contribute preliminary empirical findings for accommodating different levels of engagement …


Employing A User-Centered Design Process For Cybersecurity Awareness In The Power Grid, Jean C. Scholtz, Lyndsey Franklin, Aditya Ashok, Katya Leblanc, Christopher Bonebrake, Eric Andersen, Michael Cassiadoro Jan 2018

Employing A User-Centered Design Process For Cybersecurity Awareness In The Power Grid, Jean C. Scholtz, Lyndsey Franklin, Aditya Ashok, Katya Leblanc, Christopher Bonebrake, Eric Andersen, Michael Cassiadoro

Journal of Human Performance in Extreme Environments

In this paper, we discuss the process we are using in the design and implementation of a tool to improve the situation awareness of cyberattacks in the power grid. We provide details of the steps we have taken to date and describe the steps that still need to be accomplished. The focus of this work is to provide situation awareness of the power grid to staff from different, non-overlapping roles in an electrical transmission organization in order to facilitate an understanding of a possible occurrence of a cyberattack. Our approach follows a user-centered design process and includes determining the types …


A Survey Of Addictive Software Design, Chauncey J. Neyman Jun 2017

A Survey Of Addictive Software Design, Chauncey J. Neyman

Computer Science and Software Engineering

The average smartphone owner checks their phone more than 150 times per day. As of 2015, 62% of smartphone users had used their phone to look up information about a health condition, while 57% had used their phone to do online banking. Mobile platforms have become the dominant medium of human-computer interaction. So how have these devices established themselves as our go to connection to the Internet? The answer lies in addictive design. Software designers have become well versed in creating software that captivates us at a primal level. In this article, we survey addictive software design strategies, their bases …


Real Time Learning Level Assessment Using Eye Tracking, Saurin S. Parikh, Hari Kalva May 2017

Real Time Learning Level Assessment Using Eye Tracking, Saurin S. Parikh, Hari Kalva

MODVIS Workshop

E-Learning is emerging as a convenient and effective learning tool. However, the challenge with eLearning is the lack of effective tools to assess levels of learning. Ability to predict difficult content in real time enables eLearning systems to dynamically provide supplementary content to meet learners’ needs. Recent developments have made possible low-cost eye trackers, which enables a new class of applications based on eye response. In comparison to past attempts using bio-metrics in learning assessments, with eye tracking, we can have access to the exact stimulus that is causing the response. A key aspect of the proposed approach is the …


Image Segmentation Using Fuzzy-Spatial Taxon Cut, Lauren Barghout May 2015

Image Segmentation Using Fuzzy-Spatial Taxon Cut, Lauren Barghout

MODVIS Workshop

Images convey multiple meanings that depend on the context in which the viewer perceptually organizes the scene. This presents a problem for automated image segmentation, because it adds uncertainty to the process of selecting which objects to include or not include within a segment. I’ll discuss the implementation of a fuzzy-logic-natural-vision-processing engine that solves this problem by assuming the scene architecture prior to processing. The scene architecture, a standardized natural-scene-perception-taxonomy comprised of a hierarchy of nested spatial-taxons. Spatial-taxons are regions (pixel-sets) that are figure-like, in that they are perceived as having a contour, are either `thing-like', or a `group of …


Two Correspondence Problems Easier Than One, Aaron Michaux, Zygmunt Pizlo May 2015

Two Correspondence Problems Easier Than One, Aaron Michaux, Zygmunt Pizlo

MODVIS Workshop

Computer vision research rarely makes use of symmetry in stereo reconstruction despite its established importance in perceptual psychology. Such stereo reconstructions produce visually satisfying figures with precisely located points and lines, even when input images have low or moderate resolution. However, because few invariants exist, there are no known general approaches to solving symmetry correspondence on real images. The problem is significantly easier when combined with the binocular correspondence problem, because each correspondence problem provides strong non-overlapping constraints on the solution space. We demonstrate a system that leverages these constraints to produce accurate stereo models from pairs of binocular images …


Obtaining Speech Assets For Judgement Analysis On Low-Pass Filtered Emotional Speech, John Snel, Charlie Cullen Jan 2011

Obtaining Speech Assets For Judgement Analysis On Low-Pass Filtered Emotional Speech, John Snel, Charlie Cullen

Conference papers

Investigating the emotional content in speech from acoustic characteristics requires separating the semantic con- tent from the acoustic channel. For natural emotional speech, a widely used method to separate the two channels is the use of cue masking. Our objective is to investigate the use of cue masking in non-acted emotional speech by analyzing the extent to which filtering impacts the perception of emotional content of the modified speech material. However, obtaining a corpus of emotional speech can be quite difficult whereby verifying the emotional content is an issue thoroughly discussed. Currently, speech research is showing a tendency toward constructing …


Cybersecurity: Growing Like Topsy!, Ibpp Editor Oct 2010

Cybersecurity: Growing Like Topsy!, Ibpp Editor

International Bulletin of Political Psychology

This article discusses cybersecurity in an intelligence context – what it is, what it does to us, and the sudden (and somewhat unplanned) increase in financial support for the area.


Emotional Speech Corpus Construction, Annotation And Distribution, Brian Vaughan, Charlie Cullen, Spyros Kousidis, John Mcauley May 2008

Emotional Speech Corpus Construction, Annotation And Distribution, Brian Vaughan, Charlie Cullen, Spyros Kousidis, John Mcauley

Conference papers

This paper details a process of creating an emotional speech corpus by collecting natural emotional speech assets, analysisng and tagging them (for certain acoustic and linguistic features) and annotating them within an on-line database. The definition of specific metadata for use with an emotional speech corpus is crucial, in that poorly (or inaccurately) annotated assets are of little use in analysis. This problem is compounded by the lack of standardisation for speech corpora, particularly in relation to emotion content. The ISLE Metadata Initiative (IMDI) is the only cohesive attempt at corpus metadata standardisation performed thus far. Although not a comprehensive …


Phobias: The Evolutionary Trend, Grant Brown Apr 2007

Phobias: The Evolutionary Trend, Grant Brown

Honors Capstones

Capstone submitted as a graduation requirement for the BSU Honors Program.


The Other Information Warfare: A Mind Full Of Macedonia, Ibpp Editor Mar 2001

The Other Information Warfare: A Mind Full Of Macedonia, Ibpp Editor

International Bulletin of Political Psychology

This article highlights ongoing aspects of psychological warfare in Macedonia between government and rebel forces.


A Political Psychological Primer Of Virtual Reality Sequelae For Mental Health Professionals, Ibpp Editor Oct 1997

A Political Psychological Primer Of Virtual Reality Sequelae For Mental Health Professionals, Ibpp Editor

International Bulletin of Political Psychology

This paper describes a number of sequelae stemming from virtual reality (VR) and VR technology (VRT) based on theoretical and empirical research in the behavioral sciences, social sciences, humanities.