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Full-Text Articles in Human-Computer Interaction
Enhancing Virtual Reality Cockpit Procedure Training With Haptic Feedback, Christian K. Jaedicke
Enhancing Virtual Reality Cockpit Procedure Training With Haptic Feedback, Christian K. Jaedicke
Doctoral Dissertations and Master's Theses
Pilot training is time-consuming and costly, and not all phases require full-flight simulators or actual aircraft. Virtual reality (VR) offers a potential means to reduce cost and duration while supporting practical cockpit procedure training. While prior research in the VR domain suggests that providing haptic feedback can support training of muscular control and increase perceived immersion, it remains unclear whether haptic feedback improves spatial cognition in an unfamiliar VR environment. This study examined whether haptic feedback and cockpit complexity affected response time and position error under limited-visibility, time-constrained conditions in a VR cockpit environment (i.e., a quasi-blindfold cockpit check).
Grounded …
Learning To Refine Gesture-Derived Voxel-To-Loop For Generative 3d Modeling In Vr, Kallen Lonbom, Trudi Di Qi
Learning To Refine Gesture-Derived Voxel-To-Loop For Generative 3d Modeling In Vr, Kallen Lonbom, Trudi Di Qi
Engineering Faculty Articles and Research
We present a generative modeling pipeline for refining and denoising coarse 3D shapes created through freehand interaction in virtual reality (VR). While recent loop-based generative models focus on shape synthesis from clean inputs, our work addresses the challenge of reconstructing coherent geometry from noisy, coarse volumetric data. To this end, we introduce a hybrid voxel-to-loop representation that captures the topology of rough voxel shapes and converts them into sequential cross-sectional loops for generative refinement. We develop two transformer architectures and evaluate their efficacy primarily on synthetically perturbed datasets with additional examples from VR. Our results demonstrate that this representation is …