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Instructional Media Design Commons™

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2014

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Articles 151 - 157 of 157

Full-Text Articles in Instructional Media Design

Effects Of Information Delivery Type On Reading Comprehension And Reading Enjoyment Level In Male Seventh-Grade Disinterested Readers, Douglas Damon Jan 2014

Effects Of Information Delivery Type On Reading Comprehension And Reading Enjoyment Level In Male Seventh-Grade Disinterested Readers, Douglas Damon

Doctoral Dissertations and Projects

In this quantitative study, reading comprehension scores and reading enjoyment level of forty-two seventh-grade males (N = 42) from a Mid-Atlantic private school were examined to determine the effect of information delivery type. In this true-experimental posttest only control group design, forty-two participants self-identified as disinterested readers. The control group (n = 22) received a traditionally printed excerpt from a novel, while the treatment Group (n = 20) received the same excerpt enhanced with embedded digital links through QR (Quick Response) codes. Upon completion of the reading, participants took a reading comprehension test, and completed a reading enjoyment questionnaire. Data …


Ar Physics: Transforming Physics Diagrammatic Representations On Paper Into Interactive Simulations., Yao Zhou Jan 2014

Ar Physics: Transforming Physics Diagrammatic Representations On Paper Into Interactive Simulations., Yao Zhou

Electronic Theses and Dissertations

A problem representation is a cognitive structure created by the solver in correspondence to the problem. Sketching representative diagrams in the domain of physics encourages a problem solving strategy that starts from 'envisionment' by which one internally simulates the physical events and predicts outcomes. Research studies also show that sketching representative diagrams improves learner's performance in solving physics problems. The pedagogic benefits of sketching representations on paper make this traditional learning strategy remain pivotal and worthwhile to be preserved and integrated into the current digital learning landscape. In this paper, I describe AR Physics, an Augmented Reality based application that …


Digital Interactive Games For Assessment: A Study Of The Effectiveness Of A Digital Game As A Measure Of Students' Understanding Of Boolean Logic, Mohammad Ali Haji Jan 2014

Digital Interactive Games For Assessment: A Study Of The Effectiveness Of A Digital Game As A Measure Of Students' Understanding Of Boolean Logic, Mohammad Ali Haji

Electronic Theses and Dissertations

Digital games have been used mostly for entertainment but recently researchers have started to use digital games in other areas such as education and training. Researchers have shown that digital games can provide a compelling, creative, and collaborative environment for learning. However, the popularity of computers and the Internet brings this question to mind: Are the assessment methods falling behind and remaining traditional? Will the traditional methods of learning and knowledge assessment be sufficient for this new generation who are starving for new technology? This study investigates the effectiveness of using a digital interactive game as an assessments method - …


Collaborative And Creative Thinking Skill Development Through The Design Of Wearable Technologies, Laurie E. Korte Jan 2014

Collaborative And Creative Thinking Skill Development Through The Design Of Wearable Technologies, Laurie E. Korte

Walden Dissertations and Doctoral Studies

Skills inherent in the creative thinking process such as reflecting and collaborating are needed for success in many careers. However, a focus on standardized testing in K-12 schools in the United States has resulted in the restructuring, reduction, and in some cases, elimination of arts in the curriculum to the detriment of students' creative thinking process. The purpose of this study was to discover whether creative thinking and collaborative skills were positive unintended consequences of a curriculum that includes the design of wearable technologies. Jonassen's modeling using Mindtools for conceptual change and Rosen's culture of collaboration provided the conceptual framework. …


Perceptions Of Higher Education Online Learning Faculty In Lebanon, Noha Adib Haidar Jan 2014

Perceptions Of Higher Education Online Learning Faculty In Lebanon, Noha Adib Haidar

Walden Dissertations and Doctoral Studies

The purpose of this case study was to explore faculty attitudes toward online learning in a Lebanese Higher Education Institution (HEI). The research problem addressed the disinterest among faculty at the Arts, Sciences, and Technology University of Lebanon (AUL) in enhancing learning using online technology. The research questions for this study explored the attitudes of the faculty toward applying online learning and the extent of the faculty readiness to adopt this technological change. A qualitative case study design was used that employed multiple sources of information including semi-structured interviews and existing literature. The target population was AUL faculty including full-time …


Changing Views On Media Ethics And Societal Functions Among Students In Singapore, Benjamin Hill Detenber, Sonny Rosenthal Jan 2014

Changing Views On Media Ethics And Societal Functions Among Students In Singapore, Benjamin Hill Detenber, Sonny Rosenthal

Research Collection College of Integrative Studies

This panel study assessed changes in ethical ideology and beliefs about the societal function of media over the course of undergraduate communication education in Singapore. First, students' agreement with the ethical principles of truth telling, independence, and accountability increased. Second, change in agreement with the ethical principle of minimizing harm was negatively related to change in justification of contentious newsgathering methods. Third, belief that the media should function as a watchdog increased and that it should serve national development decreased. Change in these variables was inversely correlated. We relate these findings to global contexts and make recommendations for curriculum development.


Assessing U.S. High School Mathematics Students' Dependency On Calculators For Basic Arithmetic Operations Involving Integers From Single-Digit Fact Families, John Jeremy Sneed Jan 2014

Assessing U.S. High School Mathematics Students' Dependency On Calculators For Basic Arithmetic Operations Involving Integers From Single-Digit Fact Families, John Jeremy Sneed

Open Access Theses & Dissertations

This study was designed to investigate the extent to which high school students use calculators to perform basic operations, and how well they actually perform those same operations without using calculators. The investigation involved the testing of math classes of students--male and female, mixed ethnicities--in grades nine through twelve. Students were asked to perform all four basic math operations (add, subtract, multiply, divide) involving integers based on single-digit addition and multiplication fact families with and without calculators. The testing was in two environments--timed and untimed, with students recording their completion times--in order to investigate discrepancies in students' calculator use in …