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Articles 181 - 210 of 219
Full-Text Articles in Instructional Media Design
Inst4010 - Principles And Practices Of Technology, Spring 2008, Kurt Johnson
Inst4010 - Principles And Practices Of Technology, Spring 2008, Kurt Johnson
Instructional Technology & Learning Sciences - OCW
This course is designed to provide pre-service teachers with a working knowledge of instructional technology and the application of technology to the teaching/learning process.
Unleashing The Usefulness Of Educational Resources Through Mining Of Educational Metadata, Anne R. Diekama, Jennifer A. Bailey, Blythe A. Bennett, Holly Devaul
Unleashing The Usefulness Of Educational Resources Through Mining Of Educational Metadata, Anne R. Diekama, Jennifer A. Bailey, Blythe A. Bennett, Holly Devaul
Instructional Technology and Learning Sciences Faculty Publications
While there is a strong movement to develop new educational resources to bring students to the competencies represented by educational content standards, it is recognized that there are vast repositories of educational resources already developed that are suitable to address those competencies. However, these resources need to be indexed by national and state standards to make them accessible for teachers who are increasingly required to teach to certain educational standards (Diekema and Chen, 2005). In the early 1980s, a perceived a crisis in the American education system encouraged the creation of national standards by professional subject-area organizations such as the …
Inst7150 - Introduction To Open Education, Fall 2007, David Wiley
Inst7150 - Introduction To Open Education, Fall 2007, David Wiley
Instructional Technology & Learning Sciences - OCW
The goals of the course are (1) to give you a firm grounding in the current state of the field of open education, including related topics like copyright, licensing, and sustainability, (2) to help you locate open education in the context of mainstream instructional technologies like learning objects, and (3) to get you thinking, writing, and dialoguing creatively and critically about current practices and possible alternative practices in open education.
The Design And Use Of Simulation Computer Games In Education, Brett E. Shelton, David A. Wiley
The Design And Use Of Simulation Computer Games In Education, Brett E. Shelton, David A. Wiley
Instructional Technology and Learning Sciences Faculty Publications
This book, edited by Brett Shelton and David Wiley, is a view of models and simulations for education and research.
Table of Contents
1. In Praise of Epistemology - David Shaffer
2. Six Ideas in Search of a Discipline - Richard Van Eck
3. Building Bridges Between Serious Game Design and Instructional Design - Jamie Kirkley, Sonny Kirkley and Jerry Heneghan
4. Layered Design in an Instructional Simulation - Andrew S. Gibbons and Stefan Sommer
5. Designing Educational Games for Activity-Goal Alignment - Brett E. Shelton
6. "The Peripatos Could Not have Looked Like That," and Other Educational Outcomes From …
The Underutilization Of Internet And Communication Technology-Assisted Collaborative Project-Based Learning Among International Educators: A Delphi Study, Barry S. Kramer, Andrew Walker, Jennifer M. Brill
The Underutilization Of Internet And Communication Technology-Assisted Collaborative Project-Based Learning Among International Educators: A Delphi Study, Barry S. Kramer, Andrew Walker, Jennifer M. Brill
Instructional Technology and Learning Sciences Faculty Publications
This study explores the barriers associated with teachers implementing Internet and Communication Technology-assisted Collaborative Project-based Learning (ICTCPrjBL) as a classroom teaching methodology with students. We used a Web-based Delphi method to engage experienced educators in anonymous consensus building consisting of three rounds of surveys. The Round 1 analysis yielded 51 barriers. The Round 2 analysis produced descriptive statistics (range, mean, and standard deviation) on the importance of each barrier. The Round 3 analysis confirmed 16 of the 51 (31.4%) barriers as “moderately significant” to “very significant” to implementing ICTCPrjBL. Important contributions of this study include: (a) identification of barriers to …
Pedagogical Agents As Social Models To Influence Learner Attitudes, Yanghee Kim, A. Baylor
Pedagogical Agents As Social Models To Influence Learner Attitudes, Yanghee Kim, A. Baylor
Instructional Technology and Learning Sciences Faculty Publications
Based on social-cognitive theory, we describe the role of pedagogical agents as “social models.” In several experimental studies we have found that pedagogical agents as social models can effectively persuade and motivate learners. We briefly describe two on-going projects where agents as social models are employed to enhance young women’s motivation and attitudes toward math and engineering.
Text Categorization For Aligning Educational Standards, O. Yilmazel, N. Balasubramanian, S. C. Harwell, J. Bailey, Anne R. Diekama, E. D. Liddy
Text Categorization For Aligning Educational Standards, O. Yilmazel, N. Balasubramanian, S. C. Harwell, J. Bailey, Anne R. Diekama, E. D. Liddy
Instructional Technology and Learning Sciences Faculty Publications
Standard alignment (where standards describing similar concepts are correlated) is a necessary task in providing full access to educational resources. Manual alignment is time consuming and expensive. We propose an automatic alignment system, using machine learning techniques utilizing natural language processing. In this paper we discuss our experiments on text categorization for automatic alignment. We explore the role of relevant vocabulary sets in automatic alignment.
Desirable Characteristics Of Learning Companions, Yanghee Kim
Desirable Characteristics Of Learning Companions, Yanghee Kim
Instructional Technology and Learning Sciences Faculty Publications
This study investigated the desirable characteristics of anthropomorphized learning-companion agents for college students. First, interviews with six undergraduates explored their concepts of desirable learning companions. The interviews yielded agent competency, agent personality, and interaction control. Next, a controlled experiment examined whether learner competency (strong vs. weak) would relate directly to agent competency (high vs. low) and to interaction control (agent-control vs. learner-control). The dependent measures included learners' perceptions of agent functionality, their self-efficacy beliefs in the task, and their learning. The results indicated that academically strong students perceived the high-competent agent higher than the lowcompetent agent and showed higher self-efficacy …
Designing Educational Games For Activity-Goal Alignment, Brett E. Shelton
Designing Educational Games For Activity-Goal Alignment, Brett E. Shelton
Instructional Technology and Learning Sciences Faculty Publications
What indeed, can we expect from our newest trend in education, implementing moving pictures and conversations with instruction through simulation games? Lewis Carroll's familiar narratives Alice's Adventures in Wonderland and Alice Through the Looking Glass provide helpful imagery for many of the queries, explorations and assumptions we currently make about this latest Wonderland of academia. So what are the goals for the designers and researchers of educational games, or perhaps more importantly, what should be the goals?
Perspectives On Teachers As Digital Library Users: Consumers, Contributors, And Designers, Mimi Recker
Perspectives On Teachers As Digital Library Users: Consumers, Contributors, And Designers, Mimi Recker
Instructional Technology and Learning Sciences Faculty Publications
"...freed of the constraints of physical space and media, digital libraries can be more adaptive and reflective of the communities they serve. They should be collaborative, allowing users to contribute knowledge to the library, either actively through annotations, reviews, and the like, or passively through their patterns of resource use. In addition, they should be contextual, expressing the expanding web of inter-relationships and layers of knowledge that extend among selected primary resources. In this manner, the core of the digital library should be an evolving information base, weaving together professional selection and the 'wisdom of crowds.'" (Lagoze, Krafft, Payette, & …
Inst7870 - Data Visualization Theory & Practice, Fall 2006, Brett Shelton
Inst7870 - Data Visualization Theory & Practice, Fall 2006, Brett Shelton
Instructional Technology & Learning Sciences - OCW
In this course you will explore the question of what visualization is, and why you should use visualizations for quantitative data. In doing so, you will address theoretical concepts and examine case studies that show the importance of effective visualizations in real world settings.
You will also look at how to interpret meanings in visualizations. Elements of cognitive science theory are addressed, and you will practice techniques to help with your interpretations. An additional objective will center on how to create meaning with your own visualizations, then examine appropriate forms for representation and also review design considerations.
In the lab …
Inst5270 - Flash, Fall 2006, Andrew Walker
Inst5270 - Flash, Fall 2006, Andrew Walker
Instructional Technology & Learning Sciences - OCW
This course uses Flash 8/Actionscript 2.0. You may also be interested in INST 5245, which uses Flash CS3 (Flash 9)/Actionscript 3.0.
This course familiarizes students with Macromedia Flash. Topics to be covered include fundamental programming concepts (variables, variable types, code re-use, commenting code, and basic control structures) in addition to the fundamentals of the flash environment (animation or “tweening”, vector graphics, use of sound and video). Students finishing this course will have at least one completed fully functional Flash project for their portfolios demonstrating a strong knowledge of the tool and a good foundation in the ActionScript language as the …
The Competencies And Characteristics Required Of An Effective Project Manager: A Web-Based Delphi Study, Jennifer M. Brill, M. J. Bishop, Andrew Walker
The Competencies And Characteristics Required Of An Effective Project Manager: A Web-Based Delphi Study, Jennifer M. Brill, M. J. Bishop, Andrew Walker
Instructional Technology and Learning Sciences Faculty Publications
This study explores the competencies required for a project manager to be effective in the workplace. We used a Web-based Delphi method to lead experienced project managers through an anonymous consensus-building process consisting of two rounds of surveys. The Round I analysis of 147 respondents, all with 20 or more years of project management experience, yielded 117 project management success factors, 78 of which were identified as “trainable” competencies. The Round II analysis confirmed 42 of the 78 competencies (53.8%) as “very important” to “extremely important” to project manager success. Important contributions of this study include: (a) reporting on project …
Inst5280 - Blogs, Wikis, New Media For Learning, Spring 2006, David Wiley
Inst5280 - Blogs, Wikis, New Media For Learning, Spring 2006, David Wiley
Instructional Technology & Learning Sciences - OCW
Innovation continues to occur on the internet at an extremely lively pace. What was once the realm of email, FTP, Gopher, and the Web is barely recognizable a mere 10 years later. Keeping up with the speed of innovation and maintaining a familiarity with the most recent tools and capabilities is handy in some professions and absolutely critical in others. This course is designed to help you understand and effectively use a variety of "web 2.0" technologies including blogs, RSS, wikis, social bookmarking tools, photo sharing tools, mapping tools, audio and video podcasts, and screencasts.
A Design-Based Research Strategy To Promote Scalability For Educational Innovations, Jody Clarke-Midura, C. Dede, D. J. Ketelhut, B. Nelson, C. Bowman
A Design-Based Research Strategy To Promote Scalability For Educational Innovations, Jody Clarke-Midura, C. Dede, D. J. Ketelhut, B. Nelson, C. Bowman
Instructional Technology and Learning Sciences Faculty Publications
This article offers insights into how the design of innovations can enhance their “scalability”: the ability to adapt an innovation to effective usage in a wide variety of contexts, including settings where major conditions for success are absent or attenuated. We are implementing the River City MUVE curriculum, a technology-based innovation designed to enhance engagement and learning in middle school science, in a range of educational contexts. Based on our studies of these scaling up activities, we offer examples of design strategies for scalability and describe our plan to develop a “scalability index.”
Perceptions Of The Value Of Problem-Based Learning Among Students With Special Needs And Their Teachers, Brian Robert Belland, P. A. Ertmer, K. D. Simons
Perceptions Of The Value Of Problem-Based Learning Among Students With Special Needs And Their Teachers, Brian Robert Belland, P. A. Ertmer, K. D. Simons
Instructional Technology and Learning Sciences Faculty Publications
While problem-based learning (PBL) has been found to be effective with gifted and average students (Hmelo-Silver, 2004), little is known about its impact on students with special needs. This study examines the perceptions of middle-school students with mild, moderate, and severe disabilities and of their teachers regarding the value of participating in a PBL unit. The unit focused on the physical accessibility of a low-SES, rural community where the students’ school was located.We used the constant comparative method (Glaser & Strauss, 1967) to analyze interview data, and used observation data and artifacts to triangulate interview comments. Among the noteworthy findings …
Methodological Challenges For Identifying And Coding Diverse Knowledge Elements In Interview Data, Victor R. Lee, Moshe Krakowski, Bruce Sherin, Megan Bang, Gregory Dam
Methodological Challenges For Identifying And Coding Diverse Knowledge Elements In Interview Data, Victor R. Lee, Moshe Krakowski, Bruce Sherin, Megan Bang, Gregory Dam
Instructional Technology and Learning Sciences Faculty Publications
This paper, as part of a symposium on the analysis of clinical interview data and the development of a framework for analyzing students' intuitive science knowledge, identifies and discusses methodological challenges encountered when specifying the knowledge elements and resources are invoked dynamically during a clinical interview. Drawing from interviews with middle school students about the seasons and an analysis of knowledge in terms of 'nodes', two classes of problems are identified: those associated with identification of nodes and those associated with their application as codes to a transcript-based data corpus. We posit that these challenges are common ones associated with …
Inst7150 - Advanced Topics In Learning Object Design And Reuse, Fall 2005, David Wiley
Inst7150 - Advanced Topics In Learning Object Design And Reuse, Fall 2005, David Wiley
Instructional Technology & Learning Sciences - OCW
This course is designed to help you understand and apply advanced topics in the design, creation, and reuse of learning objects. The course is structured around a practical, hands-on project using learning objects, intermingled with readings and discussion on a variety of topics.
Inst5400 - Computer Applications For Instruction And Training, Spring 2005, Brett Shelton
Inst5400 - Computer Applications For Instruction And Training, Spring 2005, Brett Shelton
Instructional Technology & Learning Sciences - OCW
Introduction to basic computer applications on a Macintosh computer, with special emphasis on software that may be used in instruction and training. In this course, students will orient themselves to the Macintosh environment, get a brief overview of Macintosh-specific software, and learn the fundamental basics of the following tools available to assist in instruction and training: PowerPoint, Photoshop, GoLive, and iMovie.
If you wish to complete the assignments, you will need the following programs:
Microsoft PowerPoint
Adobe Photoshop
Adobe GoLive
Apple iMovie
Inst7870 - Instructional Games, Spring 2005, Brett Shelton
Inst7870 - Instructional Games, Spring 2005, Brett Shelton
Instructional Technology & Learning Sciences - OCW
The goal of this course is to explore the field of instructional gaming through a survey of readings, existing products, and those in development.
Inst7150 - Understanding Online Interaction, Spring 2005, David Wiley
Inst7150 - Understanding Online Interaction, Spring 2005, David Wiley
Instructional Technology & Learning Sciences - OCW
This course is designed to provide an introductory level of understanding of the manner in which individuals interact with one another via the network. Possession of this understanding is absolutely critical to your ability to design effective learning environments on the network. This course takes an immersion approach to helping you develop your understanding by requiring you to make extensive, reflective use of several representative interactive media. You will also read several representative pieces of writing in each area.
Oer Iid - Intro To Instructional Design, Spring 2005, Joanne Bentley
Oer Iid - Intro To Instructional Design, Spring 2005, Joanne Bentley
Other Educational Resources - OCW
Instructional technology is a systematic way of designing, developing, implementing, and evaluating the processes of learning and teaching with specific objectives based on research in human learning and communication. It employs a combination of human and nonhuman resources to bring about more effective instruction. Instructional technology includes aspects of instructional design, product development, interactive learning technologies, multimedia, distance education, and library and information literacy. Each aspect of the field has unique contributions to make to the teaching-learning process.
Inst5240 - Producing Distance Education Resources, Spring 2005, Mimi Recker
Inst5240 - Producing Distance Education Resources, Spring 2005, Mimi Recker
Instructional Technology & Learning Sciences - OCW
This course focuses on the production of resources (broadly interpreted) for use in online education (including formal and informal settings). In particular, the course focuses on Internet-based tools and technologies, and how they are developed and applied for use in online learning.
Technical Requirements: Dreamweaver 8 or MX, File Transfer Software (FTP), WinZip or Equivalent
Design-Based Research Strategies For Developing A Scientific Inquiry Curriculum In A Multi-User Virtual Environment, B. Nelson, D. J. Ketelhut, Jody Clarke-Midura, C. Bowman, C. Dede
Design-Based Research Strategies For Developing A Scientific Inquiry Curriculum In A Multi-User Virtual Environment, B. Nelson, D. J. Ketelhut, Jody Clarke-Midura, C. Bowman, C. Dede
Instructional Technology and Learning Sciences Faculty Publications
This National Science Foundation funded project is studying graphical multi-user virtual environments (MUVEs) to investigate whether using this interactive medium in classroom settings can simulate real-world experimentation and can provide students with engaging, meaningful learning experiences that enhance scientific literacy. In the project's River City curriculum, teams of middle school students are asked to collaboratively solve a digital 19th century city's problems with illness, through interaction with digital artifacts, tacit clues, and computer-based 'agents' acting as mentors and colleagues in a virtual community of practice. This article describes the design-based research strategy by which we are currently extending an educational …
Simulating Instructional Roles Through Pedagogical Agents, Amy L. Baylor, Yanghee Kim
Simulating Instructional Roles Through Pedagogical Agents, Amy L. Baylor, Yanghee Kim
Instructional Technology and Learning Sciences Faculty Publications
This paper describes the design and empirical validation of three distinct pedagogical agent roles (Expert, Motivator, and Mentor) for college students within the MIMIC (Multiple Intelligent Mentors Instructing Collaboratively) agent-based research environment. The pedagogical agent roles were operationalized by image, animation, affect, voice and script, and were developed in Poser 4 and implemented via Microsoft Agent. Two controlled experiments validated the instantiation of the three roles according to learner perception (N=78) and actual impact on motivation and learning (N=71). The results confirmed that the agent roles were not only perceived by the students to reflect their intended purposes but also …
Collaborative Information Filtering: A Review And An Educational Application, Andrew Walker, Mimi Recker, Kimberly Lawless, David A. Wiley
Collaborative Information Filtering: A Review And An Educational Application, Andrew Walker, Mimi Recker, Kimberly Lawless, David A. Wiley
Instructional Technology and Learning Sciences Faculty Publications
This paper reviews the literature surrounding an information filtering technique, collaborative information filtering, which supports the discovery of resources in a way that is sensitive to the context of users. Moreover, via statistical clustering techniques, the system supports automated, personalized filtering and recommendation of relevant resources and like-minded users for particular user communities. The paper also describes an educational implementation of this approach, called Altered Vista, and presents results from a 3-month trial use of the system, aimed at evaluating the educational effectiveness and usefulness of the approach.
Finding Answers To Complex Questions, Anne R. Diekama, Ozgur Yilmazel, Jiangping Chen, Sarah Harwell, Lan He, Elizabeth D. Liddy
Finding Answers To Complex Questions, Anne R. Diekama, Ozgur Yilmazel, Jiangping Chen, Sarah Harwell, Lan He, Elizabeth D. Liddy
Instructional Technology and Learning Sciences Faculty Publications
In this chapter, we motivate one potential type of future QA system that deals with questions more complex than simple factoid questions and which provides answers with their supporting context. Our approach is based on the issues we faced when developing and delivering a QA system to deal with real time questions in the domain of RLVs within the larger field of aerospace engineering. This particular domain, the actual users of the system, and the questions asked, all demanded a change in our question-answering strategy. First, the chapter will present background on the project that provided the context and a …
Exploring A Cognitive Basis For Learning Spatial Relationships With Augmented Reality, Brett E. Shelton, Nicholas R. Hedley
Exploring A Cognitive Basis For Learning Spatial Relationships With Augmented Reality, Brett E. Shelton, Nicholas R. Hedley
Instructional Technology and Learning Sciences Faculty Publications
Augmented reality (AR) is an emergent class of interface that presents compelling possibilities for advancing spatial visualization. We offer a brief overview of AR technology and current research with in the educational realm. AR interfaces appear to provide a unique combination of visual display properties, modes of user manipulation, and interaction with spatial information. Drawing upon aspects of proprioception and sensorimotor function, we discuss how AR may have a unique and powerful link to spatial knowledge acquisition through visuo-motor involvement in the processing of information. We identify key properties of AR interfaces and how they differ from conventional visualization interfaces, …
Technology For Care Networks Of Elders, Sunny Consolvo, Peter Roessler, Brett E. Shelton, Anthony Lamarca, Bill Schilit, Sarah Bly
Technology For Care Networks Of Elders, Sunny Consolvo, Peter Roessler, Brett E. Shelton, Anthony Lamarca, Bill Schilit, Sarah Bly
Instructional Technology and Learning Sciences Faculty Publications
Computer-supported coordinated care uses technology to aid the network of people who support an elder living at home. The authors conducted interviews with people involved in the care of elders to identify their needs and subsequently conducted an in situ evaluation of a technology probe to study how a CSCC system might help satisfy these needs. The authors used these results to identify challenges faced by people caring for elders and offer guidelines for designers of coordinated care technologies.
Supporting ‘Word-Of-Mouth’ Social Networks Through Collaborative Information Filtering, Mimi Recker, Andrew Walker
Supporting ‘Word-Of-Mouth’ Social Networks Through Collaborative Information Filtering, Mimi Recker, Andrew Walker
Instructional Technology and Learning Sciences Faculty Publications
Altered Vista is an instructional system that supports a form of ‘contextual’ collaborative learning. Its design incorporates an information filtering technique, called collaborative information filtering, which, through computational and statistical means, leverages the work of individuals to benefit a group of users. Altered Vista is designed to provide, upon request, personalized recommendations of Web sites. It can also provide recommendations of like-minded people, thus setting the stage for future collaboration and communication. An empirical study involving in-service and pre-service teachers was conducted using Altered Vista and presents results from an empirical study. The study examined the feasibility and utility of …