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Articles 61 - 90 of 160
Full-Text Articles in Instructional Media Design
Chapter 08: Designing With Disabilities In Mind, Brittney Heath
Chapter 08: Designing With Disabilities In Mind, Brittney Heath
Instructional Message Design, Volume 2
Instructional message designs are everywhere, and not everyone that interacts with the messages do so with ease. We need to begin thinking about those with disabilities while we are creating our designs to make understanding the importance of each message easier for everyone. Some strategies that can be used are: chunking information, using one main theme, and visual supports. This chapter focuses on a few common disabilities that can easily be accommodated: Autism Spectrum Disorder, Specific Learning Disabilities, and Attention Deficit/Hyperactivity Disorder.
Chapter 09: Messaging For Performance - Instructional Message Design In Human Performance Technology, Bradley Sanders
Chapter 09: Messaging For Performance - Instructional Message Design In Human Performance Technology, Bradley Sanders
Instructional Message Design, Volume 2
Human performance technology (HPT) is the practice of applying systematic models and methods to uncover the causes of systemic performance issues, particularly within organizations. HPT seeks to improve human performance outcomes by placing an emphasis on the investigation of causal factors outside of training and education deficiencies; only looking for those causes after all factors outside of the individual have been exhausted. In these instances, instructional interventions are chosen to close the identified performance gap and improve performance. This chapter defines HPT as a practice and provides the professional foundation of prominent models and methods used to improve performance. In …
An Instrumental Case Study Of Confirmative Evaluation In The Continuous Improvement Of Online Remote Leaders’ Work, Chad Lawrence Mclane
An Instrumental Case Study Of Confirmative Evaluation In The Continuous Improvement Of Online Remote Leaders’ Work, Chad Lawrence Mclane
STEMPS Theses & Dissertations
Confirmative evaluation is often noted as an important element of models of Human Performance Technology and Performance Improvement, but there exists confusion around what is and what is not confirmative evaluation. A significant issue limiting the use of confirmative evaluation is the Performance Improvement field’s inability to clearly classify confirmative evaluation in terms of its purpose and scope. Additionally, the performance improvement field lacks sufficient examples of confirmative evaluation in the literature necessary to adequately define confirmative evaluation and demonstrate its use. Without sufficient examples of confirmative evaluation, practitioners of performance improvement are left without a clear path of how …
Instructional Designers Conducting Professional Learning Using Social Media: A Phenomenological Study Of Their Experiences Through A Self-Regulated Learning Lens, Pauline S. Muljana
Instructional Designers Conducting Professional Learning Using Social Media: A Phenomenological Study Of Their Experiences Through A Self-Regulated Learning Lens, Pauline S. Muljana
STEMPS Theses & Dissertations
Because the instructional design and technology field is dynamic (Sharif & Cho, 2015; Wang et al., 2021), instructional designers need to pursue continuous, just-in-time professional learning (Carliner, 2018) to improve knowledge, skills, and abilities (Sharif & Cho, 2015; Ritzhaupt & Martin, 2015), without being constrained by location, budget, and time (Muljana et al., 2020; Muljana et al., 2021). On the one hand, the omnipresent social media technologies offer affordances for facilitating this type of professional learning. Such technologies allow instructional designers to reach out to colleagues, search for ready-to-implement strategies, and find relevant, timely information. On the other hand, conducting …
The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan
The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan
Distance Learning Faculty & Staff Books
The message design and human performance technology in video games, especially early video games have always been fascinating to me. From an instructional design perspective, the capabilities of the technology of the classic game consoles required a careful balance of achievable objectives, cognitive task analysis, guided problem solving, and message design. Raiders on the Atari is an excellent example of this balance. It is an epic adventure game, spanning 13+ distinct areas, with an inventory of items, where those hard to find items had to be used by the player to solve problems during their quest (and who would have …
Metacognitive Supports In Online Community College Learners, Bethany L. Emory
Metacognitive Supports In Online Community College Learners, Bethany L. Emory
STEMPS Theses & Dissertations
Community colleges provide educational, social and professional lifelines for students. Community college students are often characterized by their need to balance school amidst conflicting life needs, such as employment and family. As a result, many community college students struggle to find time to commit to on campus classes. Asynchronous online courses offer these students flexibility. Without the ability to self-regulate their learning, this mode of learning has been shown to be more challenging, resulting in students who succeed and persist in coursework less consistently.
This quantitative, quasi experimental study involving 92 asynchronous online community college participants from the southeast, explores …
Instructional Design Learners Make Sense Of Theory: A Collaborative Autoethnography, Holly Fiock, Sally Meech, Mohan Yang, Yishi Long, Tadd Farmer, Nathan Hilliard, Adrie A. Koehler, Zui Cheng
Instructional Design Learners Make Sense Of Theory: A Collaborative Autoethnography, Holly Fiock, Sally Meech, Mohan Yang, Yishi Long, Tadd Farmer, Nathan Hilliard, Adrie A. Koehler, Zui Cheng
STEMPS Faculty Publications
Understanding theory is essential to instructional design (ID) research and practice; however, novice designers struggle to make sense of instructional design theory due to its abstract and complex nature, the inconsistent use of theoretical terms and concepts within literature, and the dissociation of theory from practice. While these challenges are generally understood, little is known about the sensemaking process of learners as they encounter these challenges in pursuit of deeper theoretical understanding. Using a collaborative autoethnographic approach, six ID learners investigated their sensemaking experience within an advanced ID theory course. Autoethnography, a form of qualitative research, focuses on self-reflection “to …
Administrators' Roles In The Use And Training Of Evidence-Based Practices For Students With Autism Spectrum Disorder, Selena J. Layden, Ann S. Maydosz, Teresa G. Crowson, Annemarie L. Horn, Amanda Faye Working
Administrators' Roles In The Use And Training Of Evidence-Based Practices For Students With Autism Spectrum Disorder, Selena J. Layden, Ann S. Maydosz, Teresa G. Crowson, Annemarie L. Horn, Amanda Faye Working
Communication Disorders & Special Education Faculty Publications
Federal mandates require special education teachers to use instructional practices grounded in scientific research. Accordingly, the National Professional Development Center on Autism Spectrum Disorder (NPDC) identified 27 evidence-based practices specific to teaching students with autism spectrum disorder (ASD; Wong et al., 2014). Though these practices have undergone a rigorous identification process, less is known about the level of training and confidence in implementation of these instructional practices by education professionals who work with students with ASD. Our study assessed education professionals' (including administrators, teachers, and related services personnel) ratings of their level of training, confidence in implementation, and frequency of …
Past Precedent Reconciling Established Multimedia Principles In 3d Virtual Learning Environments, Kristin Herman, Jim S. Shifflett, Courtney W. Schoolmaster, Charles Thull, Noah Glaser
Past Precedent Reconciling Established Multimedia Principles In 3d Virtual Learning Environments, Kristin Herman, Jim S. Shifflett, Courtney W. Schoolmaster, Charles Thull, Noah Glaser
STEMPS Faculty Publications
This design case documents the inception, development, and installation of a virtual exhibit on ethical use of learning analytics (LA) for the Museum of Instructional Design (MID), hosted in Mozilla Hubs. Tension emerged as the design team attempted to negotiate established principles of multimedia design theory (see Mayer, 2014; Mayer & Fiorella, 2021; Richardson, 2014) within an emerging learning environment. A rapid prototyping model, combined with elements of critical museology and dialectics, allowed for ongoing formative evaluation of design fidelity. Exhibit artifacts consisted of scenarios illustrating the ethical ambiguities of LA; a data justice timeline pairing recent peer-reviewed articles on …
Closing The Contextual And Chronological Gap: A Design And Development Study Of A Systematic Tool For The Selection Of Learning And Performance Support Interventions, James Knapp Iii
STEMPS Theses & Dissertations
Gaps in human performance resulting from a lack of skills and knowledge require solutions – interventions. The process of selecting the most effective intervention (solution) for closing a skills and knowledge gap—such as classroom training, e-Learning, Structured on-the-job Training (SOJT), or job-aid—is a fundamental and vital practice for Human Performance Technology (HPT) practitioners. Unlike other activities in the Performance Improvement/HPT (PI/HPT) model, the activity of intervention selection is ambiguous. Meaning, there is currently no systematic process or tool in place for selecting learning and performance-improvement solutions that is reflective of the learning science. Consequently, the critical activity of intervention selection …
Towards Failure-Based Instructional Design: A Phenomenological Study Of The Perceptions Of Drone Pilots About The Use Of Simulations To Promote Failure-Based Learning, Nikisha Watson
STEMPS Theses & Dissertations
Simulations have become increasingly popular in many contexts, particularly for performance optimization, testing, and safety (Aldrich, 2003). By nature, simulations immerse the learner in an environment that is an approximate imitation of the situation or process to be learned (Baek, 2009). In the literature, there is a lack of qualitative research on the perceptions of learners regarding the use of failure-based learning in simulations. The idea of learning through failure experiences is not a new concept, yet, to date, no instructional design models have discussed how to employ failure strategically within education (Tawfik, Rong, & Choi, 2015).
This study utilized …
A Multi-Case Examination Of Training Of Self-Explanation When Combined With Worked Examples, Laura Leveridge Stapleton
A Multi-Case Examination Of Training Of Self-Explanation When Combined With Worked Examples, Laura Leveridge Stapleton
STEMPS Theses & Dissertations
As more students enter higher education unprepared for college level mathematics, amelioration of deficiencies may be a key barrier which, once faced, will increase overall college graduation rates (Attewell, Lavin, Domina, & Levey, 2006). Corequisite courses offer the opportunity for the underprepared learner to take the gateway mathematics course with support (Complete College America, 2012). Upon passing, mathematics and STEM courses will “unlock,” thus allowing the learner to successfully complete their degree requirements. Faculty are challenged to retain the rigor of college-level coursework while supporting learners who possess a wide range of mathematics levels (Daugherty, Gomez, Carew, Mendoza-Graf, & Miller, …
Perceptions Of Burden In Needs Assessment: An Exploration Of Measurement Creation And Validation, Kim N. Pinckney-Lewis
Perceptions Of Burden In Needs Assessment: An Exploration Of Measurement Creation And Validation, Kim N. Pinckney-Lewis
STEMPS Theses & Dissertations
Needs assessment is a valuable tool in the instructional designer and performance improvement practitioner toolbox. However, it is often avoided due to perceived burdens associated with the needs assessment process. The current research explores needs assessment participants’ perceptions of four proposed components of burden, including: 1) duties, obligations, and responsibilities; 2) cost; 3) needs assessment facilitator skills; and 4) needs assessment facilitator systemic sensitivities. The researcher also developed and tested a Perceived Burden for Needs Assessment Participants Survey (PBNAPS) as a potentially reliable and valid measure of this phenomena. The PBNAPS proved to be both internally consistent (a= 0.86) and …
The Myth & Legend Of E.T. The Extra-Terrestrial On The Atari 2600: The Fan’S Quick Start And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan
The Myth & Legend Of E.T. The Extra-Terrestrial On The Atari 2600: The Fan’S Quick Start And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan
Distance Learning Faculty & Staff Books
As an instructional designer and technologist, my goal with this book is remarkably simple, to consolidate and create a job aid for a complex and often frustrating/misunderstood quest. Rather than hunting all over the Internet, the map, tips, and information about the game are all gathered and summarized here. Also, rather than being an obscure Easter Egg in Amazon (like an Earnest Cline/James Halliday egg, especially on the hidden Pacman arcade game), I want to make this guide easier to find. Along with the nostalgia, classic video games and the technology and applied message design behind their creation are fascinating, …
Lights, Camera, Activity! A Systematic Review Of Research On Learner-Generated Videos, Bridgette Shade Epps, Tian Luo, Pauline S. Muljana
Lights, Camera, Activity! A Systematic Review Of Research On Learner-Generated Videos, Bridgette Shade Epps, Tian Luo, Pauline S. Muljana
STEMPS Faculty Publications
Aim/Purpose
The current literature discusses the use and benefits of learner-generated videos (LGVs). However, it rarely addresses any correlation between the types of subjects that are best suited for using these videos or what techniques should accompany the use of LGVs.
Background
This systematic review synthesizes current literature to identify patterns and implications that develop from the use of LGVs so that their future use can be both consistent and effective. This paper also reviews the studies to establish the most consistent educational benefits that emerge from this activity.
Methodology
Employing the Preferred-Reporting of Items for Systematic Reviews and Meta-Analyses …
Effects Of E-Coaching During Mursion™ Simulations On The Occurrence And Variety Of Behavior Specific Praise, Annemarie L. Horn, Marcia L. Rock, Andy M. Markelz (Ed.)
Effects Of E-Coaching During Mursion™ Simulations On The Occurrence And Variety Of Behavior Specific Praise, Annemarie L. Horn, Marcia L. Rock, Andy M. Markelz (Ed.)
Communication Disorders & Special Education Faculty Publications
We used a concurrent multiple-baseline research design replicated across participants to evaluate the effects of eCoaching on increasing the delivery and maintenance of behavior specific praise (BSP) in a mixed-reality Mursion™ classroom simulation. Participants consisted of four master’s students in a special education program. Results showed noteworthy increases in the rate and percent participants gave BSP during the intervention condition. Additionally, praise variety increased in all participants, and high rates of BSP were observed as the intervention was faded and removed all together. Our study extends the extant literature on an emerging evidencebased practice (i.e., BSP) and helps validate eCoaching …
Free Asynchronous Professional Development By, From, And For Instructional Designers: How Informal Learning Opportunities Shape Our Professional Learning And Design Practices, Pauline S. Muljana, Kristen Austion, Kayla Jutzi, Lora B. Pezzell, Malgorzata (Gosia) Pytel
Free Asynchronous Professional Development By, From, And For Instructional Designers: How Informal Learning Opportunities Shape Our Professional Learning And Design Practices, Pauline S. Muljana, Kristen Austion, Kayla Jutzi, Lora B. Pezzell, Malgorzata (Gosia) Pytel
STEMPS Faculty Publications
Instructional designers (IDs) need to maintain an understanding of the current trends and issues within the field. Pursuing professional learning informally supports IDs’ effort to keep up with current trends and issues because it is not restricted by curriculum and time. Professional development (PD) offered by Professional Development for Instructional Designers (PD4IDs) learning group can address issues related to geographical and funding limitations. This application paper presents the coordination of PD based on the conceptual framework (e.g., Community of Practice and Social Network Knowledge Construction) and reflections of several PD4IDs members with various roles. The reflections indicate the benefits of …
When Failure Is An Option: A Scoping Review Of Failure States In Game-Based Learning, F. Eamonn Powers, Robert L. Moore
When Failure Is An Option: A Scoping Review Of Failure States In Game-Based Learning, F. Eamonn Powers, Robert L. Moore
STEMPS Faculty Publications
As interest in the use of games and gaming elements within learning environments grows, educators and designers may find it easier to account for winning than for losing and failure. This scoping review examines the role of failure and loss within game-based instructional interventions. Because of the varied methods and relatively small number of articles directly addressing the intersection between failure and loss within game-based instructional interventions, a scoping review was undertaken. This review included 14 peer-reviewed articles which explored a range of instructional contexts implementing failure state game mechanics. We identify several key takeaways that indicate how failure state …
Exploring Faculty Perceptions Of Professional Development Support For Transitioning To Emergency Remote Teaching, Ana Redstone, Tian Luo
Exploring Faculty Perceptions Of Professional Development Support For Transitioning To Emergency Remote Teaching, Ana Redstone, Tian Luo
STEMPS Faculty Publications
Professional development (PD) for instructors at higher education institutions offering online courses is important for assuring the quality of online programs. However, PD opportunities for faculty members have often been piecemeal and inadequate. In light of the COVID-19 pandemic that forced instructors around the world to teach online, PD has become even more critical to the success of the instructors, students, and institutions themselves. This paper describes research conducted at a large university in the United States that used a survey developed to operationalize Baran and Correia’s (2014) holistic Professional Development Framework for Online Teaching (PDFOT). The survey identified strengths …
The Potential Of Artificial Intelligence In Higher Education, Helen Crompton, Donggil Song
The Potential Of Artificial Intelligence In Higher Education, Helen Crompton, Donggil Song
Teaching & Learning Faculty Publications
Artificial Intelligence (AI) is seeping into many aspects of our everyday lives, with common internet applications, smartphones and even household appliances. Within education, AI is a rapidly emerging field and there is a strong potential for AI to greatly extend and enhance teaching and learning in higher education (Crompton et al., 2020). AI is defined as “computing systems that are able to engage in human-like processes such as learning, adapting, synthesizing, self-correction and use of data for complex processing tasks” (Popenici & Kerr, 2017). In the Horizon Report 2020 report (Brown et al., 2020), AI is listed as one of …
Design Matters: Development And Validation Of The Online Course Design Elements (Ocde) Instrument, Florence Martin, Doris U. Bolliger, Claudia Flowers
Design Matters: Development And Validation Of The Online Course Design Elements (Ocde) Instrument, Florence Martin, Doris U. Bolliger, Claudia Flowers
STEMPS Faculty Publications
Course design is critical to online student engagement and retention. This study focused on the development and validation of an online course design elements (OCDE) instrument with 38 Likert-type scale items in five subscales: (a) overview, (b) content presentation, (c) interaction and communication, (d) assessment and evaluation, and (e) learner support. The validation process included implementation with 222 online instructors and instructional designers in higher education. Three models were evaluated which included a one-factor model, five-factor model, and higher-order model. The five-factor and higher-order models aligned with the development of the OCDE. The frequency of use of OCDE items was …
Designing For The One-Shot: Building Consensus On Design Processes For Academic Librarians, Kirsten Hostetler
Designing For The One-Shot: Building Consensus On Design Processes For Academic Librarians, Kirsten Hostetler
STEMPS Theses & Dissertations
Academic librarians have long been responsible for teaching information literacy competencies on college campuses, even as many are hesitant to accept the title of teacher. With inadequate instructional design preparation and one-shot sessions serving as a popular, if limited, instructional medium, librarians’ design processes are often developed on the job and infrequently explored in the literature. Previous research has examined specific design models and instructional strategies, but no studies were found that determined how academic librarians select and implement these design decisions within the unique context of a one-shot.
The purpose of this study was to describe academic librarians’ design …
Exploring Student Perceptions Of Flipgrid In Online Courses, Patrick R. Lowenthal, Robert L. Moore
Exploring Student Perceptions Of Flipgrid In Online Courses, Patrick R. Lowenthal, Robert L. Moore
STEMPS Faculty Publications
Asynchronous video-based discussions have affordances that can address some of the constraints of asynchronous text-based discussions. However, little research has been conducted on the use of asynchronous video-based discussions in online courses. As a result, the purpose of this exploratory study was to investigate students’ perceptions of using Flipgrid for asynchronous video-based discussions in fully online courses. We used a cross-sectional survey design to survey 79 students who used Flipgrid in a fully online course. Students overall reported that they liked using Flipgrid, it was easy to use, and that it helped improve social presence. In this paper, we will …
Measuring The Additive Effects Of Multimedia Social Cue Principles On Learners’ Cognitive Load, Emotions, Attitude, And Learning Outcomes, Smruti J. Shah
Measuring The Additive Effects Of Multimedia Social Cue Principles On Learners’ Cognitive Load, Emotions, Attitude, And Learning Outcomes, Smruti J. Shah
STEMPS Theses & Dissertations
Multimedia principles are developed and employed to design effective multimedia instructions that foster learning. Specifically, multimedia principles such as personalization, voice, and embodiment principles are developed based on social cues to promote deep learning. Most researchers in the past have investigated the individual effects of these principles on learning. The goal of the present study was to investigate the additive effects of these abovementioned principles on learners’ perceived cognitive load, emotions, attitude, and learning outcomes (i.e. retention and transfer of knowledge). Sixty college students participated in this study. Participants were asked to complete two short instructional modules and a short …
Chopped Id: Students Engaged In Gamification To Enhance Advanced Instructional Design Techniques, John Baaki, Tian Luo
Chopped Id: Students Engaged In Gamification To Enhance Advanced Instructional Design Techniques, John Baaki, Tian Luo
STEMPS Faculty Publications
The Food Network's television show Chopped pits chefs against each other, in a three-round battle, to create their best appetizer, entrée, and dessert. Facing master chef judges, the chef participants present their dishes with one chef chopped (eliminated) after each round. The last chef standing is crowned the Chopped Champion. A faculty member in an instructional design and technology program, created Chopped ID, an innovative adaptation and gamification of the Food Network's Chopped for application in a distance learning environment. Participating as competitors and judges, graduate students, firsthand, experienced gamification as an advanced instructional design technique. In the end, Chopped …
Chapter 1: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan
Chapter 1: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan
Instructional Message Design, Volume 1
Instructional message design is the use of learning theories to effectively communicate information using technology. Theories involving gestalt, cognitive load, multimedia learning, media selection, media attributes, and general communication systems help us guide design. Our communication designs can be based on a wide variety of technologies or a combination of technologies. Technology in the form of tools and techniques includes the study and the use of typography, color, illustrations, photographs, modeled graphics, augmented reality, animation, video, video games, simulations, and virtual reality. This introduction serves as a brief overview of these theories, tools, and techniques while subsequent chapters will dive …
Chapter 5: Instructional Message Design With Powerpoint, Meredith Spencer
Chapter 5: Instructional Message Design With Powerpoint, Meredith Spencer
Instructional Message Design, Volume 1
Now a household name, Microsoft PowerPoint software is one of the most commonly used slideware presentation tools in business, scientific conferences, education, and other professional, academic, government, and military settings. As an instructional message design tool, controversy proliferates surrounding its role in the classroom experience and its impact on cognitive learning. After compiling the research, lessons can be garnered on how to best visually display PowerPoint slides, how to most effectively deliver PowerPoint-aided instruction, and how to maximize student learning from PowerPoint-based lessons. This chapter will explore the existing body of literature on the technology’s capabilities and limitations; offer best …
Instructional Message Design: Theory, Research, And Practice, Miguel Ramlatchan, Bethany Emory, Dana Garcia, Meredith Spencer, Travis Saylor, Charles Thull, Frances R. Dukes
Instructional Message Design: Theory, Research, And Practice, Miguel Ramlatchan, Bethany Emory, Dana Garcia, Meredith Spencer, Travis Saylor, Charles Thull, Frances R. Dukes
Instructional Message Design, Volume 1
Message design is all around us, from the presentations we see in meetings and classes, to the instructions that come with our latest tech gadgets, to multi-million-dollar training simulations. In short, instructional message design is the real-world application of instructional and learning theories to design the tools and technologies used to communicate and effectively convey information. This field of study pulls from many applied sciences including cognitive psychology, industrial design, graphic design, instructional design, and human performance technology to name just a few. In this book we visit several foundational theories that guide our research, look at different real-world applications, …
Chapter 6: Designing And Learning From Modeling And Simulations, Travis Saylor
Chapter 6: Designing And Learning From Modeling And Simulations, Travis Saylor
Instructional Message Design, Volume 1
Instruction message design with simulations is the use of technology to create virtual environments for cost-effective, safe, and authentic learning. This chapter presents a condensed history of simulation learning, an introduction to several approaches to design instructional simulations, and research based best practices that can be used to guide instructional designers. These best practices include the attention to fidelity or realism of the simulation, the removal of extraneous distractions from the design, and the inclusion of sight, sound, and haptic details that the learner will encounter in the real world. Augmented reality, or the blending of virtual and physical environments, …
Chapter 4: Message Design For Instructional Designers - Human Performance Technology, Dana Garcia
Chapter 4: Message Design For Instructional Designers - Human Performance Technology, Dana Garcia
Instructional Message Design, Volume 1
How often do you take on an assignment or responsibility and reflect I knew how to do it better, but I didn’t? I’ll do better next time. Do you really do better next time? Maybe? Honestly, probably not but why is that? Human Performance Technology is focused on answering those questions. It gets to the root cause of why we don’t meet desired performance levels. The value of finding foundational causes for performance deficiencies is maximizing human capital because the largest expense of most companies is payroll. The most common investment in their employees is providing more opportunities for instruction …