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Articles 151 - 160 of 160

Full-Text Articles in Instructional Media Design

Web 2.0 For Language Learning: Benefits And Challenges For Educators, Tian Luo Jan 2013

Web 2.0 For Language Learning: Benefits And Challenges For Educators, Tian Luo

STEMPS Faculty Publications

This literature review study explores 44 empirical research studies that report on the integration of Web 2.0 tools into language learning and evaluate the actual impact of using those Web 2.0 tools in language learning. In particular, this review aims to identify the specific Web 2.0 tools integrated in the educational settings, theoretical underpinnings that are commonly used to frame the research, methodologies and data analysis techniques that scholars employ to analyze their research data, the benefits and challenges scholars spotted in their research findings, the pedagogical implications in using Web 2.0 for language learning and future research directions that …


Examining Student Participation In Three Learning Activities Supported By Social Annotation Tools, Tian Luo, Fei Gao, Kathryn S. Hoff Jan 2013

Examining Student Participation In Three Learning Activities Supported By Social Annotation Tools, Tian Luo, Fei Gao, Kathryn S. Hoff

STEMPS Faculty Publications

Social annotation (SA) allows learners to highlight and comment on Web pages and share annotations with each other online. Despite its potential in promoting collaborative learning, examining how to integrate it into educational settings has not been fully studied. The purpose of the study is to examine student participation in three different SA-based online activities: (1) peer review, (2) annotated discussion, and (3) collaborative reading. Students participated in all three SA-based activities and took a survey at the end reporting the effectiveness of these activities. The analysis of students’ annotations and their survey responses suggested that although participants perceived the …


Serious Game Design Principles: The Impact Of Game Design On Learning Outcomes, Michael W. Martin Jul 2012

Serious Game Design Principles: The Impact Of Game Design On Learning Outcomes, Michael W. Martin

Computational Modeling & Simulation Engineering Theses & Dissertations

This dissertation examines the research question "How do video game design principles affect learning outcomes in serious games?" This research first develops a theoretical foundation concerning the meaning of the terms "game" and "serious game". This conceptual clarification is broken down into analytic propositions, which state that games have participants, rules, goals and challenges, and synthetic propositions, which state that the games should be intrinsically compelling, provide meaningful choices, and be self encapsulated. Based on these synthetic propositions, three hypotheses were developed. The hypotheses are that games with an enhanced aesthetic presentation, more meaningful choices, or provide player competition will …


Prompting Self-Monitoring Of Learning In Self-Paced Computer Based Training: The Effect On Self-Regulation And Learning, Christopher J. Coburn Jan 2012

Prompting Self-Monitoring Of Learning In Self-Paced Computer Based Training: The Effect On Self-Regulation And Learning, Christopher J. Coburn

STEMPS Theses & Dissertations

The purpose of this dissertation was to investigate the effects of prompting students to monitor their use of learning strategies and comprehension while completing self-paced, work-related training in a computer-based learning environment. Study participants included 94 enlisted military volunteers, randomly assigned to one of three groups in the spring of 2012. Changes in strategy use and comprehension were evaluated within and between groups receiving either immediate, delayed or no prompts using multiple methods of measurement, both during and after training. Prompts asked participants to rate their level of agreement to statements regarding their strategy use and comprehension of lesson content. …


Attitudes Of And Behaviors Towards Academic Integrity Between Community College Students Who Enroll In Online Courses Versus Traditional Courses, Kristine Marie Christensen Jul 2011

Attitudes Of And Behaviors Towards Academic Integrity Between Community College Students Who Enroll In Online Courses Versus Traditional Courses, Kristine Marie Christensen

Educational Leadership & Workforce Development Theses & Dissertations

Advances in technology have allowed educators to use new methods for delivering education, students are finding new ways to leverage technology to learn, and online course enrollments are growing at a faster rate than traditional face-to-face courses. Using McCabe's Academic Integrity Survey, data was collected from over 1,700 students enrolled in online or traditional, face-to-face courses at a large Midwestern community college during the fall of 2008. The purpose of this study was to examine whether differences in the self-reported attitudes and behaviors toward academic integrity exist between community college students enrolled in online courses and those in traditional, face-to-face …


Analysis Of Attitude And Achievement Using The 5e Instructional Model In An Interactive Television Environment, Gamaliel R. Cherry Apr 2011

Analysis Of Attitude And Achievement Using The 5e Instructional Model In An Interactive Television Environment, Gamaliel R. Cherry

STEMPS Theses & Dissertations

The purpose of this quasi-experimental study was to examine attitude and achievement among fifth grade students participating in inquiry and lecture-based forms of instruction through interactive television. Participants (N = 260) were drawn from registered users of NASA's Digital Learning Network™. The first three levels of Bloom's Revised Taxonomy were used to measure levels of achievement while the Science Attitude Inventory II was used to measure science attitudes.

Results indicated a significant interaction between inquiry and topic area, as well as achievement for remember, understand, and apply levels of Bloom's Revised Taxonomy. Differences between mean scores were in favor of …


Effective Knowledge Development In Game-Based Learning Environments: Considering Research In Cognitive Processes And Simulation Design, Amy B. Adcock, Ginger S. Watson, Gary R. Morrison, Lee A. Belfore Jan 2011

Effective Knowledge Development In Game-Based Learning Environments: Considering Research In Cognitive Processes And Simulation Design, Amy B. Adcock, Ginger S. Watson, Gary R. Morrison, Lee A. Belfore

STEMPS Faculty Publications

Serious games are, at their core, exploratory learning environments designed around the pedagogy and constraints associated with specific knowledge domains. This focus on instructional content is what separates games designed for entertainment from games designed to educate. As instructional designers and educators, the authors want serious game play to provide learners with a deep understanding of the domain, allowing them to use their knowledge in practice to think through multifaceted problems quickly and efficiently. Attention to the design of serious game affordances is essential to facilitating the development of domain knowledge during game play. As such, the authors contend that …


The Effects Of Cooperative And Collaborative Strategies On Student Achievement And Satisfaction In Blended And Online Learning Environments, Christine E. Nickel Apr 2010

The Effects Of Cooperative And Collaborative Strategies On Student Achievement And Satisfaction In Blended And Online Learning Environments, Christine E. Nickel

STEMPS Theses & Dissertations

The purpose of this study was to examine whether cooperative versus collaborative strategies used for a group project had differential effects on students' achievement, process and solution satisfaction, value and preference for collaboration, and perceptions of community of inquiry in online and blended environments. The study sample consisted of teacher education students enrolled in a technology integration course. Students' age, academic level, online experience, and teaching experience were used as covariates in an effort to identify differential effects associated with student characteristics. Cooperative and collaborative strategies were differentiated by the amount of structure imposed by the instructor as well as …


Technology-Mediated Instruction In Distance Education And Teacher Preparation In Special Education, Lyndal M. Bullock, Robert A. Gable, J. Darrell Mohr Jan 2008

Technology-Mediated Instruction In Distance Education And Teacher Preparation In Special Education, Lyndal M. Bullock, Robert A. Gable, J. Darrell Mohr

Communication Disorders & Special Education Faculty Publications

In this article, the authors examine the literature on distance education and offer a brief chronology of its past-to-present development, with special attention to the evolution of technology-mediated instruction. They document some of the major trends related to both theoretical and practical aspects of distance education. In particular, they look at the significance of the design of instruction and the importance of preserving faculty-student communication. Next, they look at the challenges as well as opportunities that distance education affords students, faculty, and institutions of higher education. Finally, the authors summarize what they believe to be major issues to be resolved …


Advance Organizers And Study Guides: Techniques Designed To Increase The Effectiveness Of Science Motion Pictures As Instructional Tools Within The Curriculum Sequence, John Holston Tashner Jul 1970

Advance Organizers And Study Guides: Techniques Designed To Increase The Effectiveness Of Science Motion Pictures As Instructional Tools Within The Curriculum Sequence, John Holston Tashner

STEMPS Theses & Dissertations

No abstract.