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Articles 301 - 330 of 524
Full-Text Articles in Instructional Media Design
Infographics: A Librarian's Best Friend, Rachel S. Evans
Infographics: A Librarian's Best Friend, Rachel S. Evans
Presentations
Infographics are on the rise as a communication medium in libraries. We live in a visual world; we are visual creatures, naturally drawn to graphical representations. Using free web applications, librarians and their support staff can now easily create beautiful and compelling infographics which can serve multiple purposes in the library environment. From community outreach and marketing of programs and collections to internal use as a presentation aid and everything in between, infographics can help us relay important information in an attractive way for little to no cost. This presentation will discuss the advantages of using infographics in the library …
Social Media Engagement And Collegiate Recruitment: An Examination Of The Use Of Social Networks In The College Recruitment And Student Choice Processes, Corie M. Martin
Social Media Engagement And Collegiate Recruitment: An Examination Of The Use Of Social Networks In The College Recruitment And Student Choice Processes, Corie M. Martin
Dissertations
This research focused on the recruitment activities of higher education social media administrators and observed student interactions within institutional social media communities. The individual social media administrators interviewed for this qualitative case study shared their experiences using social media for prospective and admitted student outreach. More than 1800 social media comment threads from dozens of students at the five participating four-year institutions were observed during the yield period of the students’ college search processes. This research used Hossler and Gallagher’s Three Phase Model of Student College Choice, specifically the second of the three phases, the search phase, to explore student …
An Evaluation Of Game Fiction-Enhanced Training: Using Narrative To Improve Trainee Reactions And Learning, Michael Beaumont Armstrong
An Evaluation Of Game Fiction-Enhanced Training: Using Narrative To Improve Trainee Reactions And Learning, Michael Beaumont Armstrong
Psychology Theses & Dissertations
Gamification is growing in popularity in instructional contexts like education and workplace training, but it is unclear which game elements are specifically conducive to improve learning outcomes. Narratives, which represent one way the game element “game fiction” is commonly implemented, have been used to improve learning outcomes over expository texts in the context of psycholinguistics, whereas the Technology-Enhanced Training Effectiveness Model (TETEM) proposes that certain individual differences impact the relationships between technology-enhanced training and learning outcomes. From this theoretical basis, this study gamified a training session with game fiction in order to improve reactions to training and learning over the …
Collection Development, E-Resources, And Meeting The Needs Of People With Disabilities, Axel Schmetzke, Cheryl Pruitt, Michele Bruno
Collection Development, E-Resources, And Meeting The Needs Of People With Disabilities, Axel Schmetzke, Cheryl Pruitt, Michele Bruno
Charleston Library Conference
Access barriers do not only exist in the physical environment but also online. Just as certain architectural design features make it possible, or impossible, for people with certain disabilities to move about independently, so does design of the electronic environment, which includes all the library e‐resources, creates either enabling or disabling conditions for certain individuals. Recently conducted research reveals a rather grim picture: while policy statements issued by professional library organization call for inclusive selection and procurement procedures, books on collection development do not cover the issue adequately. When librarians make decision about the selection of specific e‐resources, the needs …
Medulla: A 2d Sidescrolling Platformer Game That Teaches Basic Brain Structure And Function, Joey R. Fanfarelli, Stephanie Vie
Medulla: A 2d Sidescrolling Platformer Game That Teaches Basic Brain Structure And Function, Joey R. Fanfarelli, Stephanie Vie
Faculty Scholarship and Creative Works
This article explores the design and instructional effectiveness of Medulla, an educational game meant to teach brain structure and function to undergraduate psychology students. Developed in the retro-style platformer genre, Medulla uses two-dimensional gameplay with pixel-based graphics to engage students in learning content related to the brain, information which is often pre-requisite to more rigorous psychological study. A pretest posttest design was used in an experiment assessing Medulla’s ability to teach psychology content. Results indicated content knowledge was significantly higher on the posttest than the pretest, with a large effect size. Medulla appears to be an effective learning tool. These …
Media, Culture, And Education: One Teacher’S Journey Through The Mediated Intersections, Crystal L. Beach
Media, Culture, And Education: One Teacher’S Journey Through The Mediated Intersections, Crystal L. Beach
Journal of Media Literacy Education
Today’s classrooms often have a plethora of new ways of reading and writing entering the room, but too often these new ways of “doing” are disregarded and checked at the door. For this reason, one educator shares her journey through the mediated intersections of media, culture, and education. In this piece, she explores how literacy transformations are impacting her classroom and her students’ lives, how she tries to make connections for her students, as well as noting what these mediated intersections might mean for the future of education.
Signaling Instructional Video For Mathematics, Kimberly W. Milner
Signaling Instructional Video For Mathematics, Kimberly W. Milner
STEMPS Theses & Dissertations
Video provides an increasingly valuable medium for delivery of instruction in a growing number of content areas. Growth of online instructional applications has been prompted by expansion of the Internet and video streaming technology, adding to the need for design practices that produce more effective and efficient instructional videos. This study examined the use of signaling for multimedia to reduce cognitive overload and increase mental effort when learning mathematical concepts and procedures from instructional video. Signaling addresses the issue of directing the learner's attention by using visual or verbal cues that stress importance and organization (Mayer, 2009). Effectively signaled instructional …
Opportunistic Uses Of The Traditional School Day Through Student Examination Of Fitbit Activity Tracker Data, Victor R. Lee, Joel R. Drake, Ryan Cain, Jeffrey L. Thayne
Opportunistic Uses Of The Traditional School Day Through Student Examination Of Fitbit Activity Tracker Data, Victor R. Lee, Joel R. Drake, Ryan Cain, Jeffrey L. Thayne
Instructional Technology and Learning Sciences Faculty Publications
In large part due to the highly prescribed nature of the typical school day for children, efforts to design new interactions with technology have often focused on less-structured after-school clubs and other out-of-school environments. We argue that while the school day imposes serious restrictions, school routines can and should be opportunistically leveraged by designers and by youth. Specifically, wearable activity tracking devices open some new avenues for opportunistic collection of and reflection on data from the school day. To demonstrate this, we present two cases from an elementary statistics classroom unit we designed that intentionally integrated wearable activity trackers and …
Developing An Understanding Of How College Students Experience Interactive Instructional Technology: A Ux Perspective, Adam Wagler
Developing An Understanding Of How College Students Experience Interactive Instructional Technology: A Ux Perspective, Adam Wagler
Department of Educational Administration: Dissertations, Theses, and Student Research
Technology is increasingly mobile and social, resulting in dynamic digital and interactive environments. The ubiquitous nature of interactive instructional technology presents new paradigms for higher education, creating challenges for instructors to compete for time and attention as students are bombarded by information in a digital, media rich world. The problem being studied, with all of these technological advancements, is how instructors can approach these challenges from a user experience (UX) perspective. A macro level view sees college students taking multiple courses at a time, over many semesters, and using different interactive instructional technology that mix with other forms of online …
Searching Smart With Standards: Using Curriculum Standards To Find Educational Resources In Digital Libraries, Anne R. Diekama, Sheri Haderlie
Searching Smart With Standards: Using Curriculum Standards To Find Educational Resources In Digital Libraries, Anne R. Diekama, Sheri Haderlie
Instructional Technology and Learning Sciences Faculty Publications
No abstract provided.
Using Streaming Video In E-Learning Or In The Classroom, Michele D. Behr
Using Streaming Video In E-Learning Or In The Classroom, Michele D. Behr
University Libraries Faculty & Staff Presentations
This workshop presents an overview of using videos in classroom teaching as well as e-learning classes. WMU Libraries collections of streaming videos can be easily used in face-to-face classes, and embedded in e-learning. Instructional video DVDs are also available. The workshop also covered the process of embedding videos and video clips in websites and classes in D2L.
Creating Audience And Environment-Friendly Research Guides: Findings From A User Study, Jessica Alverson, James Lefager, Jennifer Schwartz, Amelia Brunskill
Creating Audience And Environment-Friendly Research Guides: Findings From A User Study, Jessica Alverson, James Lefager, Jennifer Schwartz, Amelia Brunskill
Staff Publications - University Libraries
Like many libraries, our institution had relied on a one-size-fits-all model for our subject research guides without considering the various audiences using our guides, or the different contexts in which students encounter those guides. Learn about our user study that explored how students use these guides, and where they fit into the actual research process. We will discuss how we engaged librarians and created a new model that balances diverse research needs and expectations.
A Blended Professional Development Program To Help A Teacher Learn To Provide One-To-One Scaffolding, Brian Robert Belland, Ryan Burdo, Jiangyue Gu
A Blended Professional Development Program To Help A Teacher Learn To Provide One-To-One Scaffolding, Brian Robert Belland, Ryan Burdo, Jiangyue Gu
Instructional Technology and Learning Sciences Faculty Publications
Argumentation is central to instruction centered on socio-scientific issues (Sadler & Donnelly in International Journal of Science Education, 28(12), 1463–1488, 2006. doi:10.1080/09500690600708717). Teachers can play a big role in helping students engage in argumentation and solve authentic scientific problems. To do so, they need to learn one-to-one scaffolding—dynamic support to help students accomplish tasks that they could not complete unaided. This study explores a middle school science teacher’s provision of one-to-one scaffolding during a problem-based learning unit, in which students argued about how to optimize the water quality of their local river. The blended professional development program incorporated three 1.5-h …
Children's Media Making, But Not Sharing: The Potential And Limitations Of Child-Specific Diy Media Websites, Sara Grimes, Deborah A. Fields
Children's Media Making, But Not Sharing: The Potential And Limitations Of Child-Specific Diy Media Websites, Sara Grimes, Deborah A. Fields
Instructional Technology and Learning Sciences Faculty Publications
From drawing pictures to making home movies, children have long produced their own, do-it-yourself (DIY) media at the individual and local scales. Today, children's DIY media creation increasingly takes place online, using digital technologies and tools that allow them to not only produce but also share their ideas with the world. This article relays findings from the first stages of a three-year inquiry project into the opportunities and challenges associated with the rise of children's online DIY media: an extensive media scan to identify websites and an in-depth content analysis of the terms and conditions, privacy policies and overall site …
Context And Contribution: Going Beyond The Research Paper In The Health Sciences, Laura Menard
Context And Contribution: Going Beyond The Research Paper In The Health Sciences, Laura Menard
Scholarship and Professional Work
Conference poster presented at the Midwest Medical Library Association Chapter Meeting, October 2-6, 2015 in Louisville, KY.
A Qualitative Case Study Of Facebook And Its Perceived Impact On Social Connectivity, Janet Staker Woerner
A Qualitative Case Study Of Facebook And Its Perceived Impact On Social Connectivity, Janet Staker Woerner
Walden Dissertations and Doctoral Studies
While the number of students using web-based social networks has increased, the effects of such networks on education have been unclear. Therefore, this research used a case study approach to study the relationship between social connectivity and the use of Facebook in a higher education classroom as well as the relationship between age and the use of Facebook. The intent was to understand the perceived impact of the use of a social media tool on bonding, bridging, and linking. The conceptual framework was built around the theories of social capital of Lin, Portes, Putnam, and Woolcock. The research questions addressed …
Understanding The Opportunities And Challenges Of Introducing Computational Crafts To Alternative High School Students, Maneksha Dumont, Victor R. Lee
Understanding The Opportunities And Challenges Of Introducing Computational Crafts To Alternative High School Students, Maneksha Dumont, Victor R. Lee
Instructional Technology and Learning Sciences Faculty Publications
In recent years, the integration of computation with crafting has garnered increased attention. Partly spurred by the growth of the “maker movement” and also by recognition of the importance of broadening computational interest and proficiency, computational crafts have become more familiar to educational technologists and designers. For example, computation has been combined with textile design in summer camps for young people (Buechley, Eisenberg, Catchen & Crockett, 2008) and integrated into media as pervasive as paper (Eisenberg, Elumeze, MacFerrin & Buechley, 2009). Additionally, maker spaces are being established in major metropolitan areas, Maker Faires are becoming increasingly ubiquitous (Dougherty, 2012), university …
Worker Use Of Social Media For Informal Learning In A Corporate Environment, Susan N. Genden
Worker Use Of Social Media For Informal Learning In A Corporate Environment, Susan N. Genden
Wayne State University Dissertations
In the global workplace, workers must quickly adapt to changing information and productivity demands. Workers must filter information, avoid overload and find out what they need to know. How can use of social media technologies benefit the knowledge worker and the corporate workplace? This study presents a closer look at the use, perceptions, and reflections of active social media users within the corporate environment. The purpose of this study was to examine, through worker voice, factors in worker use of social media that lead to successful informal learning outcomes in the corporate environment. This qualitative research used a phenomenological methodology. …
Breaking The Chains Of Trafficking: An Educational Program, Amanda K. Feder
Breaking The Chains Of Trafficking: An Educational Program, Amanda K. Feder
Masters Theses
With popular television shows and films focusing on the issue of sex trafficking, many discursive constructions of the issue allow for a "script" to be followed and replicated in many anti-trafficking discourses. Ultimately, the constructions of the issue become a basis of understanding on sex trafficking, which can consequentially limit the availability and accuracy of anti-trafficking resources. From examining popular discourses and their construction of sex trafficking on a global and U.S. scale, to creating an educational program designed for college-level courses on the realities of trafficking, this project focuses on de-bunking the myths of sex trafficking on a local …
Interactions Between Patterns Of Gamer Behaviors And Time-On-Task For Mathematics Remediation In A Game-Based Hive, Marvin Gene Fuller
Interactions Between Patterns Of Gamer Behaviors And Time-On-Task For Mathematics Remediation In A Game-Based Hive, Marvin Gene Fuller
Walden Dissertations and Doctoral Studies
As the presence of digital game-based learning increases in United States classrooms, understanding their impact on achievement is critical. Digital games for learning offer many potential benefits, including reducing the number of students trapped in a remediation cycle, a contributor to college dropout. Despite the recognized potential of game-based learning, few researchers have explored the relationships between specific patterns of behaviors and types of digital game-based learning environments. The underlying theory for this study was patterns of gamer behaviors may predict in-game behaviors. Archival, third-party data regarding The Lost Function - Episode 1: Sum of the Forgotten Minds by Advanced …
Effects Of Headings On Processing Of Audio Texts, Hung-Tao Chen
Effects Of Headings On Processing Of Audio Texts, Hung-Tao Chen
Theses and Dissertations--Psychology
Text-to-speech devices often do a poor job of translating signals such as headings from visual into audio mode. Previous research studies have attempted to address this problem but these studies have mainly used heading detection tasks. The current study seeks to investigate 1) whether listeners find the presence of audio headings useful in natural learning tasks, and 2) the type of heading rendering that is most useful in natural learning tasks. The three learning tasks in this study include note-taking, cued recall, and knowledge transfer. Results from this study reveal that listeners find audio headings useful in the note-taking task. …
Diffusion Of Innovations Of Videoconference Technology: An Instrumental Case Study Concerning Undergraduate Degree-Seeking Nontraditional Learners, Bruce G. Campbell
Diffusion Of Innovations Of Videoconference Technology: An Instrumental Case Study Concerning Undergraduate Degree-Seeking Nontraditional Learners, Bruce G. Campbell
Theses and Dissertations
This applied dissertation is an instrumental case study based on diffusion of innovations theory designed to gather student opinions regarding videoconference (VC) technology use in facilitating courses to undergraduate degree-seeking nursing students. The author of diffusion of innovations theory, Rogers (2003), recommended that more qualitative studies be conducted in education. Rogers and Jain (1968) recommended these studies should be conducted from the aspect of “receivers of innovation diffusion” (p.1) to provide feedback instrumental to implementation of technological innovations in academe. Further, Rogers stated that multiple data points should be used during the process of trialing an innovation. Therefore, a current …
Going The Distance: Best Practices In Designing And Sharing Reusable Learning Objects, Philip Russell
Going The Distance: Best Practices In Designing And Sharing Reusable Learning Objects, Philip Russell
Support services (Former ITT) - Conference Papers
This paper presents an overview of the suite of online interactive tutorials that have been developed at the Institute of Technology Tallaght (ITT Dublin); with a particular emphasis on best practices for pedagogy and instructional design in terms of creating eLearning tools. The author also details how these learning objects have been made available for reuse on a national and international basis as open educational resources via online repositories.
Transmedial Documentation For Non-Visual Image Access, Melody J. Mccotter
Transmedial Documentation For Non-Visual Image Access, Melody J. Mccotter
Proceedings from the Document Academy
In my doctoral studies on information accessibility for the individual who is blind or visually impaired, I’ve been exploring the ways we can make image documents more accessible. This requires using an alternative sensory modality, and translating the document into a different format. The questions that arise when we consider this process are many, but among them are:
- Is it the same document once we’ve converted it to an audio narrative about the work, or a 3D topographic map of an artwork, or a musical interpretation?
- If it is not the same document, how truthful can the “trans-medial” translation be …
Media Now: A Historical Review Of A Media Literacy Curriculum, Yonty Friesem, Diane Quaglia Beltran, Ed Crane
Media Now: A Historical Review Of A Media Literacy Curriculum, Yonty Friesem, Diane Quaglia Beltran, Ed Crane
Journal of Media Literacy Education
The Elizabeth Thoman Archive at the Harrington School of Communication and Media, University of Rhode Island, has the last complete kit of one of the milestones in the early chronology of media literacy, the 1972 Media Now curriculum. This curriculum was the first of its kind, using self-contained lesson modules that were part of a larger series of kits, text references, and accompanying workbook. Its self-directed learning model gave students the opportunity to learn about the media, by doing, responding to, and reflecting on core concepts of media production. Using physical artifacts from the Media Now kit, historical documents, promotional …
Best Practices For Creating Videos For Information Literacy Programming, Rachel Lux, Lucinda Rush
Best Practices For Creating Videos For Information Literacy Programming, Rachel Lux, Lucinda Rush
Libraries Faculty & Staff Presentations
In this poster session, we share our expertise in the development of short videos for use in information literacy programming. Specifically, we address development and assessment of learning outcomes for our One Minute Tips video series, and the relevant subject categories for students at our university. Additionally, we discuss the concept of information layering, and how to successfully incorporate elements of popular culture. We provide tips for promotion and use as well as assessing usage metrics. You can view our videos on the Old Dominion University Libraries' YouTube channel http://www.youtube.com/channel/UCDnm8O5CigbS6Cit_mr7xbQ/videos .
Case Study Two: Jewish Time Jump: New York, Owen Gottlieb
Case Study Two: Jewish Time Jump: New York, Owen Gottlieb
Articles
Gottlieb presents an early case study of his mobile augmented reality game Jewish Time Jump: New York design on the ARIS platform for the iPhone and iPad (iOS). The game is set on-location in Washington Square Park in New York city. Players in 5th-7th grade take on the role of time-traveling reporters, landing on site on the eve of the Uprising of 20,000, the largest women-led strike in U.S. History. Based on their GPS location they receive media from over 100 years in the past, interactive with digital characters as they work to gather a story for the fictional Jewish …
Beyond Library Resources: How To Implement Integrated Learning Across The Curriculum With Information Literacy Components Using Hybrid Delivery, Bernadette Maria Lopez-Fitzsimmons
Beyond Library Resources: How To Implement Integrated Learning Across The Curriculum With Information Literacy Components Using Hybrid Delivery, Bernadette Maria Lopez-Fitzsimmons
Georgia International Conference on Information Literacy
As an academic librarian at Manhattan College, Riverdale, New York, I collaborate with teaching faculty and academic support centers on campus to provide holistic support to students. In the last year a cross collegial group including teaching faculty, library faculty and Instructional Designers has been created to explore ways in which to provide a “flexible structure” in curriculum across disciplines (e.g., Arts, Science, Engineering, Education, Information Literacy, etc.). Two instructional designers and a faculty member from the English Department lead the monthly in person workshops. After each workshop, scholarly and professional articles are posted in Moodle for all participants to …
Libraries Respond To Mobile Ubiquity: Research And Assessment Of Mobile Device Usage Trends For Academic And Medical Libraries, Megan M. Hurst, Eleanor I. Cook, J. Michael Lindsay, Martha F. Earl
Libraries Respond To Mobile Ubiquity: Research And Assessment Of Mobile Device Usage Trends For Academic And Medical Libraries, Megan M. Hurst, Eleanor I. Cook, J. Michael Lindsay, Martha F. Earl
Charleston Library Conference
The authors consider trends in mobile device usage for the Internet as a whole, for EBSCO Discovery Service across all client libraries, and at two specific libraries: Preston Medical Library, serving the University of Tennessee (UT) Graduate School of Medicine and UT Medical Center, and the Joyner Library at East Carolina University, serving students and faculty on the main campus. Librarians at Preston Medical Library conducted a survey to determine which mobile devices, platforms, and apps were used by their patrons in 2012. East Carolina University piloted an iPad and e-reader lending program in 2010–2011. The results of each are …
Students’ Digital Photography Behaviors During A Multiday Environmental Science Field Trip And Their Recollections Of Photographed Science Content, Victor R. Lee
Instructional Technology and Learning Sciences Faculty Publications
Taking photographs to document the experiences of an educational field trip is becoming a common activity for teachers and students alike. Considering the regular creation of photographic artifacts, our goal in this paper is to explore students’ picture taking behavior and their recollections of science content associated with their photographs. In this study, we partnered with a class of fifth-grade students in the United States and provided each student with a digital camera to document their experiences during an environmental science field trip at a national park. We report the frequency of photography behaviors according to which activities were most …