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Articles 241 - 270 of 524
Full-Text Articles in Instructional Media Design
An Elearning Partnership: Applying The Quality Matters Rubric To Online Library Instructional Materials, Mandi Goodsett
An Elearning Partnership: Applying The Quality Matters Rubric To Online Library Instructional Materials, Mandi Goodsett
Michael Schwartz Library Publications
No abstract provided.
The Use Of Reflective Questioning As A Peer Coaching Strategy In An Asynchronous Online Cognitive Apprenticeship, Jennifer Ashley Scott Brown
The Use Of Reflective Questioning As A Peer Coaching Strategy In An Asynchronous Online Cognitive Apprenticeship, Jennifer Ashley Scott Brown
STEMPS Theses & Dissertations
The cognitive apprenticeship framework melds situated, authentic learning with social learning theory. The learning strategies included in a cognitive apprenticeship are modeling, coaching, scaffolding, articulation, reflection, and exploration. Previous research indicates that the most beneficial strategy for the learner is coaching, and is also the most time-consuming strategy for the instructor. However, no previous research has been conducted to determine which coaching strategies can be utilized in order to lessen the burden on the instructor, while being beneficial to the learner.
The purpose of this study was to explore the use of guided reflective questions as a strategy for enhancing …
An Evaluation Of Educational Values Of Youtube Videos For Academic Writing, Gbolahan Olasina
An Evaluation Of Educational Values Of Youtube Videos For Academic Writing, Gbolahan Olasina
The African Journal of Information Systems
The aim is to assess the impact of YouTube videos about academic writing and its skills on the writing performance of students. Theoretical perspectives from constructivism and associated learning models are used to inform the purpose of the research. The contextual setting is matriculation students awaiting admission to higher institutions. The population is 40 students belonging to a class aimed at assisting disadvantaged students in their academic writing in Scottsville, Province of KwaZulu-Natal, South Africa. The students are broken into two groups – control/traditional teaching and the treatment/YouTube facilitated groups. Consequently, a dominant qualitative approach is adopted using focus group …
Connect Oer Annual Report, 2016-2017, Brady Yano
Connect Oer Annual Report, 2016-2017, Brady Yano
Copyright, Fair Use, Scholarly Communication, etc.
Earlier this year, SPARC launched Connect OER—a platform to share and discover information about Open Educational Resources (OER) activities at campuses across North America. Through Connect OER, academic libraries create and manage profiles about their institution’s efforts on OER, producing valuable data that we use to populate a searchable directory and produce an annual report.
As the first Connect OER Annual Report, this document summarizes insights from the Connect OER pilot, which ran from May - July 2017. The data encompass 65 SPARC member libraries spanning 31 U.S. states and five Canadian provinces who participated in the pilot. Our analysis …
Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon
Card Tricks: A Workflow For Scalability And Dynamic Content Creation Using Paper2d And Unreal Engine 4, Owen Gottlieb, Dakota Herold, Edward Amidon
Presentations and other scholarship
In this paper, we describe the design and technological methods of
our dynamic sprite system in Lost & Found, a table-top-to-mobile
card game designed to improve literacy regarding prosocial
aspects of religious legal systems, specifically, collaboration and
cooperation. Harnessing the capabilities of Unreal Engine’s
Paper2D system, we created a dynamic content creation pipeline
that empowered our game designers so that they could rapidly
iterate on the game’s systems and balance externally from the
engine. Utilizing the Unreal Blueprint component system we were
also able to modularize each actor during runtime as data may be
changed. The technological approach behind Lost …
Barriers To Oer Adoption (And Possible Solutions), Amanda Hovious
Barriers To Oer Adoption (And Possible Solutions), Amanda Hovious
Texas Conference on Institutional Repositories
Type of presentation: Full Session
ABSTRACT
In 2012, at the World Open Educational Resources Congress in Paris, UNESCO declared that governments within their powers should develop strategies and policies that promote open educational resources (OER) as an avenue toward the universal right of equity of access to education. Though OER has increased exponentially in availability since that time, there remain confounding factors that act as barriers to OER adoption, such as ease of discovery, ease of adaptability and re-use, and uncertainty regarding quality and sustainability. Numerous studies have examined these barriers, and these studies should be of concern to librarians …
A Comparison Of Discovered Regularities In Blood Glucose Readings Across Two Data Collection Approaches Used With A Type 1 Diabetic Youth, Victor R. Lee, Travis Thurston, Chris Thurston
A Comparison Of Discovered Regularities In Blood Glucose Readings Across Two Data Collection Approaches Used With A Type 1 Diabetic Youth, Victor R. Lee, Travis Thurston, Chris Thurston
Instructional Technology and Learning Sciences Faculty Publications
Background: Type 1 diabetes requires frequent testing and monitoring of blood glucose levels in order to determine appropriate type and dosage of insulin administration. This can lead to thousands of individual measurements over the course of a lifetime of a single individual, of which very few are retained as part of a permanent record. The third author, aged 9, and his family have maintained several years of written records since his diagnosis with Type 1 diabetes at age 20 months, and have also recently begun to obtain automated records from a continuous glucose monitor.
Objectives: This paper compares regularities identified …
Reconceptualizing The Work Of A Content Provider For An Online Audience: A Case Study For How Pedagogical Strategies Can Provide Models Of Engagement For Producers Of Entertainment, Diane Cooke
English Theses & Dissertations
With the interconnectivity of the Internet, and the availability of affordable media compositional tools, the proliferation of online media continues to grow exponentially. However, each day is still comprised of a fixed 24 hours, with far fewer hours spent in active media consumption. Considering the global potential for content to be found (Moreville), discovered (Cormier) or spread (Jenkins), content providers are looking for ways to attract, cultivate and hopefully expand their audiences amid all this digital clutter. In the field of entertainment, this challenge is complicated when small content providers are not aligned with an online, curated network such as …
New Design Principles For Mobile History Games, Owen Gottlieb
New Design Principles For Mobile History Games, Owen Gottlieb
Presentations and other scholarship
This study draws on design-based research on an ARIS–based mobile augmented reality game for teaching early 20th century history. New design principles derived from the study include the use of supra-reveals, and bias mirroring. Supra-reveals are a kind of foreshadowing event in order to ground historical happenings in the wider enduring historical understanding. Bias mirroring refers to a nonplayer character echoing back a player’s biased behavior, in order to open the player to listening to alternative perspectives. Supra-reveals engendered discussion of historical themes early in the game experience. The results showed that use of a cluster of NPC bias mirroring …
Stitching Codeable Circuits: High School Students' Learning About Circuitry And Coding With Electronic Textiles, Breanne Krystine Litts, Yasmin B. Kafai, Debora A. Lui, Justice T. Walker, Sari A. Widman
Stitching Codeable Circuits: High School Students' Learning About Circuitry And Coding With Electronic Textiles, Breanne Krystine Litts, Yasmin B. Kafai, Debora A. Lui, Justice T. Walker, Sari A. Widman
Instructional Technology and Learning Sciences Faculty Publications
Learning about circuitry by connecting a battery, light bulb, and wires is a common activity in many science classrooms. In this paper, we expand students’ learning about circuitry with electronic textiles, which use conductive thread instead of wires and sewable LEDs instead of lightbulbs, by integrating programming sensor inputs and light outputs and examining how the two domains interact.We implemented an electronic textiles unit with 23 high school students ages 16–17 years who learned how to craft and code circuits with the LilyPad Arduino, an electronic textile construction kit. Our analyses not only confirm significant increases in students’ understanding of …
Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb
Time Travel, Labour History, And The Null Curriculum: New Design Knowledge For Mobile Augmented Reality History Games, Owen Gottlieb
Articles
This paper presents a case study drawn from design-based research (DBR) on a mobile, place-based augmented reality history game. Using DBR methods, the game was developed by the author as a history learning intervention for fifth to seventh graders. The game is built upon historical narratives of disenfranchised populations that are seldom taught, those typically relegated to the 'null curriculum'. These narratives include the stories of women immigrant labour leaders in the early twentieth century, more than a decade before suffrage. The project understands the purpose of history education as the preparation of informed citizens. In paying particular attention to …
The Importance Of Using Information Communication Technology For Learning And Teaching The English Language In Kurdistan Of Iraq, Nabaz Noori Kareem
The Importance Of Using Information Communication Technology For Learning And Teaching The English Language In Kurdistan Of Iraq, Nabaz Noori Kareem
English (TESOL) Master Theses
Kurdistan as a region in north of Iraq has undergone significant changes regarding its educational system, and using ICTs (information communication technologies) for teaching and learning English has been given a great role in the system. There are many researchers who wrote about the benefits and the challenges of using ICTs. As the term ICT includes many kinds of devices and applications, students and teachers in Kurdistan are using various types of ICTs inside or outside of the schools. Students and teachers use ICTs for teaching and learning the skills of the English language such as reading, writing, speaking, and …
Applying Affective Engagement To Change Organizational Culture: A Secondary Analysis Of Sexual Assault Prevention And Reporting Curriculum Outcomes On U.S. Air Force Technical Training Campuses, Stephen Bryce Ellis
Dissertations
Sexual assault, sexual harassment, and unprofessional relationships are inconsistent with U.S. Air Force vision to foster a culture that promotes dignity and respect. These problems reduce military readiness and retention of talented personnel while increasing costs to taxpayers. To combat these problems, the U.S. Air Force revised its sexual assault prevention and reporting curriculum to employ affective engagement techniques at four technical training campuses. Curriculum developers employed plausible vignettes, storytelling, and classroom debate to create an emotional connection to the sexual assault prevention and reporting lessons. The objective of the revised curriculum was to change the organizational culture to one …
Best Practices For Online Tutorials In Academic Libraries, Kari Haynes
Best Practices For Online Tutorials In Academic Libraries, Kari Haynes
Undergraduate Research Symposium 2017
In a world that is increasingly dependent on technology, libraries must find ways to harness this tool to stay relevant to the communities they serve. For example, Briggs Library offers onsite training as well as online tutorials to reach all types of users. The purpose of my literature review and research was to identify the best practices for online. This was achieved by locating academic sources that described how other university libraries created effective online tutorials. I came to the conclusion that effective online tutorials meet diverse student learning needs by using similar teaching strategies. Furthermore, the various universities made …
An Eye Tracking Study To Investigate The Influence Of Language And Text Direction On Multimedia, Arwa Adulwahab Mashat
An Eye Tracking Study To Investigate The Influence Of Language And Text Direction On Multimedia, Arwa Adulwahab Mashat
STEMPS Theses & Dissertations
This study investigated how native language orientation influences spatial bias, first visual fixation on screen, first visual fixation on pictures, learning outcomes, and mental effort of learners. Previous studies supported the effect of native language writing or reading direction on spatial bias, examining written text and images created by the participants (Barrett et al., 2002; Boroditsky, 2001; Chatterjee, Southwood & Basiko, 1999; Spalek & Hammad, 2005). However, no study investigated writing direction in multimedia presentations using eye tracking. This study addresses this gap.
A total of 84 participants completed the study forming four groups. The first group (NativeLeft_InstrEng) consisted of …
Assessing Learning Strategies With An Educational Video, David James Harrison
Assessing Learning Strategies With An Educational Video, David James Harrison
STEMPS Theses & Dissertations
Even though educational films and videos have been in used for a century, there remains insufficient research into efficacious learning strategies that can be used alongside them. This study sought to investigate active learning strategies as a method to improve learning from video. This true experimental study, supported and informed by qualitative data, examined three active learning strategies utilized within video-based instruction: Guided Notetaking, Personal Notetaking, and Guided Summaries. Outcome measures included three dimensions of learning (factual, conceptual, and procedural) on an immediate posttest, perceptions of extrinsic cognitive load, likelihood that participants would use the strategies again, how often participants …
Teaching Languages Online: Innovations And Challenges, Mayu Miyamoto, Natsumi Suzuki, Atsushi Fukada, Yuhan Huang, Siyan Hou, Wei Hong
Teaching Languages Online: Innovations And Challenges, Mayu Miyamoto, Natsumi Suzuki, Atsushi Fukada, Yuhan Huang, Siyan Hou, Wei Hong
Purdue Linguistics, Literature, and Second Language Studies Conference
Language professionals long resisted teaching online mainly because it was unthinkable to teach speaking in the online environment. Recent advances in technology, however, have made it conceivable. This chapter presents the design and implementation of online courses in Japanese and Chinese recently developed and being offered at Purdue University. We will highlight not only technologies involved, but also pedagogical innovations that helped resolve difficult issues. The efficacy of online teaching will also be touched upon. Reactions from enrolled students and the instructors that have taught the courses will also be shared.
Time-To-Credit Gender Inequities Of First-Year Phd Students In The Biological Sciences, David F. Feldon, James Peugh, Michelle A. Maher, Josipa Roksa, Colby Tofel-Grehl
Time-To-Credit Gender Inequities Of First-Year Phd Students In The Biological Sciences, David F. Feldon, James Peugh, Michelle A. Maher, Josipa Roksa, Colby Tofel-Grehl
Instructional Technology and Learning Sciences Faculty Publications
Equitable gender representation is an important aspect of scientific workforce development to secure a sufficient number of individuals and a diversity of perspectives. Biology is the most gender equitable of all scientific fields by the marker of degree attainment, with 52.5% of PhDs awarded to women. However, equitable rates of degree completion do not translate into equitable attainment of faculty or postdoctoral positions, suggesting continued existence of gender inequalities. In a national cohort of 336 first-year PhD students in the biological sciences (i.e., microbiology, cellular biology, molecular biology, develop-mental biology, and genetics) from 53 research institutions, female participants logged significantly …
Educating Incarcerated Youth In Illinois: A Blended Learning Model, John Sonnenberg
Educating Incarcerated Youth In Illinois: A Blended Learning Model, John Sonnenberg
Dissertations
The purpose of this case study was to better understand the reasons behind the apparent continued success of a blended learning educational model in place since 2012 in the Illinois Department of Juvenile Justice (IDJJ). Using a mixed methods approach, data were gathered and analyzed from a variety of records, reports, and other documentation that included: diplomas awarded, courses taken, course completion, enrollment trends, student mobility rates, GED testing information, and special education student enrollment and performance. Data were also gathered through classroom observations and individual and group interviews with the IDJJ district superintendent, principals, and teachers at six different …
An Assessment Instrument Of Technological Literacies In Makerspaces And Fablabs, Paulo Blikstein, Zaza Kabayadondo, Andrew Martin, Deborah A. Fields
An Assessment Instrument Of Technological Literacies In Makerspaces And Fablabs, Paulo Blikstein, Zaza Kabayadondo, Andrew Martin, Deborah A. Fields
Instructional Technology and Learning Sciences Faculty Publications
Background
As the maker movement is increasingly adopted into K‐12 schools, students are developing new competences in exploration and fabrication technologies. This study assesses learning with these technologies in K‐12 makerspaces and FabLabs.
Purpose
Our study describes the iterative process of developing an assessment instrument for this new technological literacy, the Exploration and Fabrication Technologies Instrument, and presents findings from implementations at five schools in three countries. Our index is generalizable and psychometrically sound, and permits comparison between student confidence and performance.
Design/Method
Our evaluation of distinct technology skills separates general computing, information and communication technology (ICT), and exploration and …
Gamifying A First Year Biology Lab Library Session, Lisa Rose-Wiles, Veronica Amour
Gamifying A First Year Biology Lab Library Session, Lisa Rose-Wiles, Veronica Amour
Praxis Presentations
Three years of work with a Biology lab course suggests that an embedded librarian has a positive impact on some student research skills. However, student feedback indicated that students want more interactive library sessions. The science librarian worked with an instructional designer to introduce elements of “gamification” into a library presentation and other library materials. In fall 2016 the science librarian integrated Top Hat, a teaching platform designed to help professors engage students, into library sessions for 16 biology labs. She also introduced Bernard Lonergan's Generalized Empirical Method (GEM) as a research framework. In this session we report on the …
Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt
Lost & Found, Owen Gottlieb, Ian Schreiber, Kelly Murdoch-Kitt
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.
The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy.
The first game in the series is a strategy game called Lost & …
Librarians Building Digital Learning Objects Supporting Cultural Understanding: Fulbright-Hays Seminar Abroad In Morocco And Tunisia, Michael J. Miller
Librarians Building Digital Learning Objects Supporting Cultural Understanding: Fulbright-Hays Seminar Abroad In Morocco And Tunisia, Michael J. Miller
Publications and Research
Chapter explores a 2011 Fulbright- Hays Seminar experience in Morocco/Tunisia related to comparative religion. The grant process is explained, Seminar is detailed, and the curriculum project is detailed.
From Wearing To Wondering: Treating Wearable Activity Trackers As Objects Of Inquiry, Joel R. Drake, Ryan Cain, Victor R. Lee
From Wearing To Wondering: Treating Wearable Activity Trackers As Objects Of Inquiry, Joel R. Drake, Ryan Cain, Victor R. Lee
Instructional Technology and Learning Sciences Faculty Publications
Wearable technologies represent a rapidly expanding category of consumer information and communications technologies. From smartwatches to activity tracking devices, wearables are finding their way into many aspects of our lives, changing the way we think about ourselves and the world around us. The rapid adoption of these tools in everyday life hints at the possibilities these devices may hold in school and other educational settings. Drawing on examples taken from a five-year study using wearable fitness tracking devices in elementary and middle school classrooms, this paper presents two examples of how wearable devices can be appropriated for use in school …
Using Conversation Analysis In Data-Driven Aviation Training With Large-Scale Qualitative Datasets, William A. Tuccio, Maurice Nevile
Using Conversation Analysis In Data-Driven Aviation Training With Large-Scale Qualitative Datasets, William A. Tuccio, Maurice Nevile
Journal of Aviation/Aerospace Education & Research
This paper contributes to a growing body of work related to the Conversation Analytic Role-play Method (CARM) by studying the primary flight instruction environment to create training interventions related to radio communications and flight instruction practices. Framed in the context of conversation analysis, an approach to the detailed analysis of naturally occurring interaction, the large-scale, long-duration qualitative audio/video data collection and coding methodology is discussed, followed by trends identified in the ongoing study. The concept of CARM “trainables” are discussed with examples. The study shows that large-scale qualitative datasets may be leveraged to produce valuable data-driven training interventions.
Examining Collaborative Knowledge Construction In Microblogging-Based Learning Environments, Tian Luo, Lacey Clifton
Examining Collaborative Knowledge Construction In Microblogging-Based Learning Environments, Tian Luo, Lacey Clifton
STEMPS Faculty Publications
Aim/Purpose: The purpose of the study is to provide foundational research to exemplify how knowledge construction takes place in microblogging-based learning environments, to understand learner interaction representing the knowledge construction process, and to analyze learner perception, thereby suggesting a model of delivery for microblogging.
Background: Up-and-coming digital native learners crave the real-time, multimedia, global-interconnectedness of microblogging, yet there has been limited research that specifically proposes a working model of Twitter's classroom integration for designers and practitioners without bundling it in with other social media tools.
Methodology: This semester-long study utilized a case-study research design via a multi-dimensional approach in a …
Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb
Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb
Articles
How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.
The case covered in this chapter is a mobile Augmented Reality …
Social Media For Senior Citizens: An Introductory Course, Cheryl Raistrick
Social Media For Senior Citizens: An Introductory Course, Cheryl Raistrick
Instructional Design Capstones Collection
The Woburn Council on Aging is a municipal, volunteer board appointed by the Mayor of Woburn. The Woburn COA operates the Woburn COA Senior Center as a resource for the community's senior citizen population. The Senior Center provides information, referrals, information, outreach, advocacy, transportation, health screening, nutrition, education, peer support, recreation, volunteer development and intergenerational programming for members of the community. Educational programs on the use of technology are offered monthly at the Woburn COA Senior Center though members have expressed interest in learning more about social media applications and how they can be used to communicate with family and …
An Examination Of Accessible Hands-On Science Learning Experiences, Self-Confidence In One’S Capacity To Function In The Sciences, And Motivation And Interest In Scientific Studies And Careers., Mick D. Isaacson, Cary Supalo, Michelle Michaels, Alan Roth
An Examination Of Accessible Hands-On Science Learning Experiences, Self-Confidence In One’S Capacity To Function In The Sciences, And Motivation And Interest In Scientific Studies And Careers., Mick D. Isaacson, Cary Supalo, Michelle Michaels, Alan Roth
Journal of Science Education for Students with Disabilities
This study examined the potential relationship of accessible hands-on science learning experiences to the development of positive beliefs concerning one’s capacity to function in the sciences and motivation to consider science as a college major and career. Findings from Likert survey items given before and after engaging in accessible hands-on science laboratories show that students who were blind or had low vision (BLV) were more likely to agree with the following items after engaging in accessible science experiences: 1) I plan on enrolling as a science major in college; 2) My educational experiences, so far, have given me the …
Archives In Action: What Kind Of Animal Is It?, Frederic W. Murray, Phillip Joe Fitzsimmons
Archives In Action: What Kind Of Animal Is It?, Frederic W. Murray, Phillip Joe Fitzsimmons
Faculty Articles & Research
Archives in Action: What Kind of Animal is It
The opportunities to strengthen our relevance and center our value to our campus communities has never been stronger. The rise of digital publishing and scholarly communication as issues in academic librarianship and university life are both lively and multifaceted. There are many faculty and students on our campuses who are publishing in the digital environment, either through the mechanisms of traditional peer-reviewed journals, web publication, and even paper and ink. These university publications, until recently, have existed in most part as fragmented and disconnected coalitions, but with the rise of digital …