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Articles 181 - 210 of 524
Full-Text Articles in Instructional Media Design
Communicating Computational Concepts And Practices Within High School Students’ Portfolios Of Making Electronic Textiles, Debora Lui, Justice T. Walker, Sheri Hanna, Yasmin B. Kafai, Deborah A. Fields, Gayithri Jayathirtha
Communicating Computational Concepts And Practices Within High School Students’ Portfolios Of Making Electronic Textiles, Debora Lui, Justice T. Walker, Sheri Hanna, Yasmin B. Kafai, Deborah A. Fields, Gayithri Jayathirtha
Instructional Technology and Learning Sciences Faculty Publications
Portfolios have recently gained traction within computer science education as a way to assess students’ computational thinking and practices. Whereas traditional assessments such as exams tend to capture learning within artificial settings at a single point in time, portfolios provide more authentic opportunities to document a trajectory of students’ learning and practices in everyday contexts. Furthermore, because communication itself has been defined as an important computational thinking practice, portfolios give students a place to practice this skill in the classroom. In this study, we report on the implementation of a digital portfolio with a class of 21 high school students …
The Picture Of Smartphones At School Is Not A Dire One And The Picture Of Student Competence Is A Bright One, Victor R. Lee
The Picture Of Smartphones At School Is Not A Dire One And The Picture Of Student Competence Is A Bright One, Victor R. Lee
Instructional Technology and Learning Sciences Faculty Publications
In the United States, where I am based, one would get the impression that smartphones are a dangerous drug. Adults worry about smartphone addiction, the correlation of depression with smartphone usage, and an excess amount of screen time (e.g., Elhai, Levine, Dvorak, & Hall, 2016; Duke & Montag, 2017; Škařupová, Ólafsson, & Blinka, 2017). News headlines appear about technology moguls who will not allow their own children to have their own mobile device despite they themselves being the leaders in smartphone products and services. This then evokes guilt and causes anxiety for all the other American adults who are not …
Whose Responsibility Is It? A Statewide Survey Of School Librarians On Responsibilities And Resources For Teaching Digital Citizenship, Abigail L. Phillips, Victor R. Lee
Whose Responsibility Is It? A Statewide Survey Of School Librarians On Responsibilities And Resources For Teaching Digital Citizenship, Abigail L. Phillips, Victor R. Lee
Instructional Technology and Learning Sciences Faculty Publications
In 2015 the Utah State Legislature passed H.B. 213, “Safe Technology Utilization and Digital Citizenship in Public Schools,” mandating that K–12 schools provide digital citizenship instruction. This study presents an exploratory endeavor to understand how school librarians in a state that adopted digital citizenship legislation engage with digital citizenship instruction and their perceptions of a school librarian’s role in providing this instruction. We conducted a statewide survey of Utah school librarians, including questions focusing on digital citizenship resources used, current instruction within the school, and inquiries about improvements to current instruction. School librarians expressed a desire to be more involved …
How Should I Teach Sex Education In Middle School? An Action Research Study On An Ict-Based Intervention, Diana K. Rojas Briñez, Álvaro H. Galvis Panqueva, Irma A. Flores Hinojos
How Should I Teach Sex Education In Middle School? An Action Research Study On An Ict-Based Intervention, Diana K. Rojas Briñez, Álvaro H. Galvis Panqueva, Irma A. Flores Hinojos
The Qualitative Report
In this article, we, Diana, Álvaro and Irma, present findings from an action research project aiming to promote self-care behaviors around sexual and reproductive health (SBSRH) in adolescents at a public school in Colombia through the use of ICT-based learning environments. I, Diana, the teacher-researcher carried out an action research study first reflecting on teaching practices for teaching healthy sexual behaviors, then assessing them in light of theoretical recommendations, and finally by creating a blended-learning project called “Self-Care in Action”. Irma was the action-research advisor and Álvaro the ICT-research and development advisor. Two groups of 7th graders participated in the …
Techniques And Methods Change, Methodology Remains The Same: Web Technology Use As Cosmetic Change In Cfl Classrooms, Justin Olmanson, Xianquan Liu, Nannan Wang, Christopher Heselton
Techniques And Methods Change, Methodology Remains The Same: Web Technology Use As Cosmetic Change In Cfl Classrooms, Justin Olmanson, Xianquan Liu, Nannan Wang, Christopher Heselton
Chinese Language Teaching Methodology and Technology
Technology has been a staple in the language classroom for more than fifty years. From audio cassettes, to video tapes, to multimedia CD-ROMs, to static and interactive web technologies, language teachers have taken the time to learn these tools and integrate them into the classroom experience. Each new technology, each new app, creates an opportunity to alter the experience of teaching and learning—often supporting increased authentic interactions with the Chinese language. This potential however can go unrealized when the ways the technologies are used align with more traditional grammar and vocabulary-focused teaching methodologies and promote efficiency over communication. In this …
Problem-Based Learning And Information Literacy: Revising A Technical Writing Class, Kelly Diamond
Problem-Based Learning And Information Literacy: Revising A Technical Writing Class, Kelly Diamond
Faculty & Staff Scholarship
This chapter discusses the collaboration between a librarian and faculty member to revise an online technical writing course using the Association of College and Research Libraries (ACRL) Framework for Information Literacy, problem-based learning, and instructional design principles. The chapter outlines three components of course revision: 1) re-design online course to be more engaging to students as well as easier to navigate; 2) create assignments and activities to mirror actual workplace writing tasks; 3) develop research assignments focused on information literacy skills used in the workplace. Using elements from ADDIE (Analyze; Design; Develop; Implement; Evaluate) and Backward Design, the course …
Center For Student Innovation: Creating A Cross-Disciplinary Hub For Active Student Learning In Booth Library, Jenny Renn Key
Center For Student Innovation: Creating A Cross-Disciplinary Hub For Active Student Learning In Booth Library, Jenny Renn Key
Library Publications
No abstract provided.
Connecting With Computer Science: Electronic Textile Portfolios As Ideational Identity Resources For High School Students, Mia S. Shaw, Deborah A. Fields, Yasmin B. Kafai
Connecting With Computer Science: Electronic Textile Portfolios As Ideational Identity Resources For High School Students, Mia S. Shaw, Deborah A. Fields, Yasmin B. Kafai
Instructional Technology and Learning Sciences Faculty Publications
The development of student identities—their interests in computer science, perceptions of the discipline, and sense of belonging in the field—is critical for broadening participation of underrepresented groups in computing. This paper reports on the design of portfolios in which two classes of high school students reflected on the process of making electronic textile projects. We examine how students expressed self-authorship in relation to computer science and how the use of reflective portfolios shaped students’ perceptions of computer science. In the discussion we consider how reflective portfolios can serve as ideational resources for computer science identity construction.
Policy Knowledge Communication In Nursing, Curtiss John Vavra
Policy Knowledge Communication In Nursing, Curtiss John Vavra
Walden Dissertations and Doctoral Studies
Evidence-based practices in nursing improve patient outcomes, decrease healthcare costs, and can be implemented with policies and procedures. However, there is limited literature describing how nurses acquire policy knowledge, the dissemination of which may require a significant investment of resources by a hospital. The purpose of this study was to learn more about how nurses obtain policy knowledge. Rogers's diffusion of innovations theory guided the examination of communication channels and how they relate to the formation of policy knowledge. The research questions were designed to gather information on the relationship of policy communication channels, demographic factors, and the frequency of …
An Instructional Designer Competency Framework For Complex Learning Designs, David Alan Schubert
An Instructional Designer Competency Framework For Complex Learning Designs, David Alan Schubert
CCAC Theses and Dissertations
Learning design competency frameworks published by professional organizations, exist for typical instructional design efforts. However, a review of literature revealed a lack of frameworks available for the creation of complex learning designs (CLDs). The goal of this research was to develop a competency framework for the creation of CLDs. Quantitative and qualitative methods were employed in the four phases of the design and development research approach In phase one, a survey based on the Educational Technology Multimedia Competency Survey (ETMCS) was sent to instructional designers who self-reported as having experience creating CLDs. The purpose of phase one was to identify …
Experiences Of Postsecondary Students With Physical Disabilities With Online Learning, Amanda Elizabeth Cole
Experiences Of Postsecondary Students With Physical Disabilities With Online Learning, Amanda Elizabeth Cole
Walden Dissertations and Doctoral Studies
Over one tenth of students in postsecondary education have a documented disability as defined by the Americans with Disability Act. However, faculty and course designers often lack understanding of these students' experiences, which leads to insufficient accommodations. The purpose of this basic qualitative study was to explore the experiences of students with physical disabilities (SWD) in online courses. The research was grounded in self-determination theory, which posits 3 basic needs for self-actualization: autonomy, competence, and relatedness. This theory in combination with universal design for learning provided a lens for exploring these experiences. Data collection included 8 interviews with postsecondary students …
Equitable Engagement In Stem: Using E-Textiles To Challenge The Positioning Of Non-Dominant Girls In School Science, Kristin A. Searle, Colby Tofel-Grehl, Janet Breitenstein
Equitable Engagement In Stem: Using E-Textiles To Challenge The Positioning Of Non-Dominant Girls In School Science, Kristin A. Searle, Colby Tofel-Grehl, Janet Breitenstein
Instructional Technology and Learning Sciences Faculty Publications
This paper examines how working with sewable, programmable electronics embedded in textiles (e-textiles) impacted the self-perceptions and actions of two middle school girls from non-dominant communities as they navigated their place within science class. Using analytic induction (Erickson, 1986), we explore the phenomena around their experiences and the influence of their teachers’ perceptions. Findings indicate that the personalizable nature of e-textiles created a meaningful opportunity for students to engage in science class in a new way.
Journal Of Communication Pedagogy, Complete Volume, 2019
Journal Of Communication Pedagogy, Complete Volume, 2019
Journal of Communication Pedagogy
No abstract provided.
A Systematic Review Of Process Modelling Methods And Its Application For Personalised Adaptive Learning Systems, Kingsley Okoye
A Systematic Review Of Process Modelling Methods And Its Application For Personalised Adaptive Learning Systems, Kingsley Okoye
Journal of International Technology and Information Management
This systematic review work investigates current literature and methods that are related to the application of process mining and modelling in real-time particularly as it concerns personalisation of learning systems, or yet still, e-content development. The work compares available studies based on the domain area of study, the scope of the study, methods used, and the scientific contribution of the papers and results. Consequently, the findings of the identified papers were systematically evaluated in order to point out potential confounding variables or flaws that might have been overlooked or missing in the current literature. In turn, a critical structured analysis …
Rhetorics Of Functionally Applicative Game Design: Designing And Testing The Project Management Game Scrummage, Matthew Carson Beale
Rhetorics Of Functionally Applicative Game Design: Designing And Testing The Project Management Game Scrummage, Matthew Carson Beale
English Theses & Dissertations
In this project, I designed and tested Scrummage, a tabletop game to teach the scrum project management system to undergraduate students. The project grew from the gaps in both academic literature and pedagogical tools for project management and collaboration in the technical communication classroom. Although the field of technical communication places significance on project management, research shows that many employers find the project management skills and knowledge of recent graduates to be under-developed. Situated in the fields of game design, game studies, project management, and technical communication, this project asks how we as educators can improve the project management learning …
How To Create A Stunning Video Orientation By Hand, Rachel S. Evans
How To Create A Stunning Video Orientation By Hand, Rachel S. Evans
Articles, Chapters and Online Publications
This article describes the multi-faceted approach UGA Law Library took with their fall 2018 first year student orientation. It describes the process of the creating a virtual tour experience, pairing it with a hybrid face-to-face event, and assessing the impact of all aspects of the orientation. The creation of the video itself involved a multi-media approach using a combination of visual arts and technology to animate a product that has a longer expiration than traditional video or in-person library orientations offer.
The Ethics Of Play And Participation In A Tween Virtual World: Cheating Practices And Perspectives In The Whyville Community, Yasmin B. Kafai, Deborah A. Fields, Estee Ellis
The Ethics Of Play And Participation In A Tween Virtual World: Cheating Practices And Perspectives In The Whyville Community, Yasmin B. Kafai, Deborah A. Fields, Estee Ellis
Instructional Technology and Learning Sciences Faculty Publications
Much attention has been paid to young people’s increased participation in digital publics and its potential impact on their development and learning. However, few studies have examined the ethics in online play and their interactions as a critical aspect in the development of youth digital culture. In this paper we turn to the issue of cheating, a widely accepted practice in many online communities, including Whyville.net, a virtual world with over 5.5 million registered players ages 8-16. Our analyses focused on culturally-relevant examples such as player-written articles on cheating and player-produced YouTube cheating videos associated with Whyville from 2000 to …
New Hire Training For Development Employees, Frances Pickles
New Hire Training For Development Employees, Frances Pickles
Instructional Design Capstones Collection
Children’s Cancer Charity employs development staff members in field offices across the country. These new hires require a specialized training for their role within the organization. The existing new hire training consists of a sales training and a week-long training held quarterly at the Executive Office. The current training lacks a foundational understanding of the various fundraising programs that exist at CCC and the training on the soft skills required to be successful in a development role. Two training series were designed to meet the needs of development new hires: Fundraising Program Training and Business Skills Training. The program training …
An Alternative To Violence In Education, Michelle Savard
An Alternative To Violence In Education, Michelle Savard
Peace and Conflict Studies
It is imperative that transformative educators understand how education can be manipulated to serve political and authoritarian agendas and to recognize its subtle manifestations in order to reshape education for the purposes of fostering peace, cooperation and acceptance. Bush and Saltarelli (2000) assert that in its extremes, education can have “two faces”. It can be used as a tool to stimulate political unrest, foster hatred, justify violence and promote inequities; or in the case of peace education, facilitate the reconstruction of fragile states. Yet peace education programs continue to be criticized for their lack of rigorous evaluations largely by those …
A Storied Tale: Melding Digital Storytelling, Service-Learning, And Digital And Information Literacy Skills For Pre-Service Teachers, Heather K. Beirne
A Storied Tale: Melding Digital Storytelling, Service-Learning, And Digital And Information Literacy Skills For Pre-Service Teachers, Heather K. Beirne
EKU Faculty and Staff Scholarship
Today’s teachers, a diverse body of individuals with a variety of technological backgrounds and skill sets, often find themselves working from a “digital immigrant” perspective. Even pre-service teachers, who may be classified as digital natives, report “strong positive beliefs in technology, yet moderate confidence and reserved attitude in using technology” (Lei, 2009); Lei reports that, though they are often viewed as “innovative users of available technology and eager adopters of new technology,” pre-service teachers are also not utilizing digital technology to its fullest advantage, self-report that they do not feel comfortable with or proficient at the use of higher level …
Adaptive Learning Courseware As A Tool To Build Foundational Content Mastery: Evidence From Principles Of Microeconomics, Karen Gebhardt
Adaptive Learning Courseware As A Tool To Build Foundational Content Mastery: Evidence From Principles Of Microeconomics, Karen Gebhardt
Current Issues in Emerging eLearning
Adaptive courseware has the potential to increase content mastery through assessment and personalized remediation. In this study, content mastery is determined by assessment items developed in alignment to learning outcomes using Bloom’s Taxonomy. This study tracks freshmen and sophomore students enrolled in the foundations course, Principles of Microeconomics at Colorado State University. The researcher finds that students who complete adaptive assignments show higher mastery on formative assessments.
Passing The Baton: Digital Literacy And Sustained Implementation Of Elearning Technologies, Lauren Herckis
Passing The Baton: Digital Literacy And Sustained Implementation Of Elearning Technologies, Lauren Herckis
Current Issues in Emerging eLearning
Evidence-based eLearning tools have proliferated in recent decades, but adoption at scale remains elusive. Educator buy-in is important for successful implementation of eLearning tools, and is often engaged through peer discussion, learning communities, and other educator network engagement. These non-expert sources of motivation and support for adoption, however, rarely embed specific implementation-related knowledge which eases initial phases of adoption and pedagogical integration. Such information is rarely missed but often missing from casual, technological, and pedagogical support. This represents a special kind of digital literacy which is integral to successful dissemination of educational innovations. The presence of implementation models or detailed …
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Re-Playing Maimonides’ Codes: Designing Games To Teach Religious Legal Systems, Owen Gottlieb
Articles
Lost & Found is a game series, created at the Initiative for
Religion, Culture, and Policy at the Rochester Institute of
Technology MAGIC Center.1 The series teaches medieval
religious legal systems. This article uses the first two games
of the series as a case study to explore a particular set of
processes to conceive, design, and develop games for learning.
It includes the background leading to the author's work
in games and teaching religion, and the specific context for
the Lost & Found series. It discusses the rationale behind
working to teach religious legal systems more broadly, then
discuss the …
Software Of The Oppressed: Reprogramming The Invisible Discipline, Erin R. Glass
Software Of The Oppressed: Reprogramming The Invisible Discipline, Erin R. Glass
Dissertations, Theses, and Capstone Projects
This dissertation offers a critical analysis of software practices within the university and the ways they contribute to a broader status quo of software use, development, and imagination. Through analyzing the history of software practices used in the production and circulation of student and scholarly writing, I argue that this overarching software status quo has oppressive qualities in that it supports the production of passive users, or users who are unable to collectively understand and transform software code for their own interests. I also argue that the university inadvertently normalizes and strengthens the software status quo through what I call …
Note-Taking And Science Inquiry In An Open-Ended Learning Environment, Yang Jiang, Jody Clarke-Midura, Bryan Keller, Ryan S. Baker, Luc Paquette, Jaclyn Ocumpaugh
Note-Taking And Science Inquiry In An Open-Ended Learning Environment, Yang Jiang, Jody Clarke-Midura, Bryan Keller, Ryan S. Baker, Luc Paquette, Jaclyn Ocumpaugh
Instructional Technology and Learning Sciences Faculty Publications
Note-taking is important for academic success and has been thoroughly studied in traditional classroom contexts. Recent advancements of technology have led to more students taking notes on computers, and in different situations than are common in traditional instructional contexts. However, research on computer-based note-taking is still an emerging area, and findings from these studies are mixed. In this exploratory study, we conducted multilevel analysis to comprehensively investigate the relationship between note-taking measures and subsequent student success at science inquiry among middle school students, using two scenarios of an open-ended learning environment named Virtual Performance Assessments. Analysis revealed an advantage for …
How Mother And Father Support Affect Youths’ Interest In Computer Science, Jody Clarke-Midura, Frederick J. Poole, Katarina Pantic, Chongning Sun, Vicki Allan
How Mother And Father Support Affect Youths’ Interest In Computer Science, Jody Clarke-Midura, Frederick J. Poole, Katarina Pantic, Chongning Sun, Vicki Allan
Instructional Technology and Learning Sciences Faculty Publications
Parental support is a predictor of children’s career interest and aspirations. However, mother and father support affects youth career choices differently. To understand how perceived mothers’ and fathers’ support affect career interest in computer science (CS), we developed two path models using both mother and father support gains to predict youths’ interest in CS. We hypothesized that perceived father’s and mother’s support would relate to youths’ interest in CS via youths’ perception of CS utility value as a mediator. We found that both mother and father support leads to interest in CS. However, father support was found to affect CS …
The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber
The Lost & Found Game Series: Teaching Medieval Religious Law In Context, Owen Gottlieb, Ian Schreiber
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context. The Lost & Found project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens in our pluralist democracy. The first game in the series is a strategy game called Lost & Found …
Availability And Use Of Internet-Based Library Services Among Lecturers In Selected Polytechnics In Ogun State Nigeria, Henry Chukwudi John, Abimbola O. Fagbe, Taiwo A. Egbeyemi
Availability And Use Of Internet-Based Library Services Among Lecturers In Selected Polytechnics In Ogun State Nigeria, Henry Chukwudi John, Abimbola O. Fagbe, Taiwo A. Egbeyemi
Library Philosophy and Practice (e-journal)
The Internet has become a vital tool in teaching, research and learning process in Nigeria higher institutions and across the whole world. Research has indicated that most users tend to begin their information searches via the internet, using various search engine such as Google, Wikipedia etc. rather than using WebPAC or Card catalogue in the library. For such users, a visit to their library is unnecessary and a waste of precious time. This has led to a great challenge in the academic libraries. This study investigate the Availability and Use of Internet Base Library Services among Lecturers in Selected …
Examining Effective Collaboration In Instructional Design, Melissa Sue Ferguson
Examining Effective Collaboration In Instructional Design, Melissa Sue Ferguson
OTS Master's Level Projects & Papers
The purpose of this study was to examine the application of teamwork in instructional design to determine the frequency by which coordination, decision making, leadership, interpersonal skills, adaptability, and communication are applied in real-world instructional design teams. Instructional designers found on the social media network, LinkedIn, were asked to voluntarily complete the 36-item Teamwork Skills Questionnaire, which was distributed and returned electronically. Descriptive statistics of mean and standard deviation were calculated using Microsoft Excel.
The most frequently applied teamwork skills in instructional design teams were interpersonal skills (M = 3.57) and communication (M = 3.26). Each of the six skills …
Designing For Online Computer-Based Clinical Simulations: Evaluation Of Instructional Approaches, Ilana Dubovi
Designing For Online Computer-Based Clinical Simulations: Evaluation Of Instructional Approaches, Ilana Dubovi
Instructional Technology and Learning Sciences Faculty Publications
Background: Online computer-based simulations are becoming more widespread in nursing education. Therefore, an understanding of when and how to implement the variety of instructional strategies related to these simulations is fundamental.
Objectives: This study compares the effectiveness of online computer-based simulations designed using two alternative instructional approaches—Productive Failure and Simple-to-Complex sequencing—on learning of clinical reasoning skills.
Participants: Participants in this study were undergraduate nursing students (n = 103, mean age = 23.4 ± 2.1) enrolled at a university in Israel.
Methods: Participants completed two online simulations designed using Productive Failure approach (emergency medicine, mental health) and two online simulations using …