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Articles 151 - 180 of 524
Full-Text Articles in Instructional Media Design
Leveraging Local Resources And Contexts For Inclusive Computer Science Classrooms: Reflections From Experienced High School Teachers Implementing Electronic Textiles, Mia S. Shaw, Deborah A. Fields, Yasmin B. Kafai
Leveraging Local Resources And Contexts For Inclusive Computer Science Classrooms: Reflections From Experienced High School Teachers Implementing Electronic Textiles, Mia S. Shaw, Deborah A. Fields, Yasmin B. Kafai
Instructional Technology and Learning Sciences Faculty Publications
Background and context
Promoting open-ended projects presents new opportunities and challenges for inclusive teaching in CS classrooms. While efforts have been made to develop inclusive curricula, little research has focused on ways teachers apply curricula in their classrooms to promote inclusion.
Objective
To understand the challenges faced in facilitating an open-ended unit and the pedagogical strategies enacted to address those challenges, we analyze the self-reported teaching practices that experienced teachers developed in their implementation of a constructionist electronic textiles unit in Exploring Computer Science.
Method
We inductively analyzed and coded 17 experienced teachers’ weekly surveys and post-interviews.
Findings
Teachers …
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Articles
This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …
Understanding The Diverse Field Of “Educational Technology” As Revealed In Twitter Job Postings: Encoding / Decoding Approach, Merve Basdogan, Zulfukar Ozdogan, Curtis J. Bonk
Understanding The Diverse Field Of “Educational Technology” As Revealed In Twitter Job Postings: Encoding / Decoding Approach, Merve Basdogan, Zulfukar Ozdogan, Curtis J. Bonk
The Qualitative Report
In this study, we attempt to understand discursive interrelationships among five professional job advertisements which are often used interchangeably, including educational technology, educational design, instructional design, learning design, and instructional systems design. The purpose is to better understand the distinctions, interactions, and overlaps of these disciplines using Encoding/Decoding Model over the discourses of the jobs’ announcements. We collected data using a social network analysis tool, NCapture, and imported to qualitative analysis software (i.e., NVivo) to conduct thematic analyses. For this study, 171 job postings in Twitter were captured by using NCapture as a Web-browser extension. Findings indicated that the relations …
Finding A Fit: Biological Science Doctoral Students’ Selection Of A Principal Investigator And Research Laboratory, Michelle A. Maher, Annie M. Wofford, Josipa Roksa, David F. Feldon
Finding A Fit: Biological Science Doctoral Students’ Selection Of A Principal Investigator And Research Laboratory, Michelle A. Maher, Annie M. Wofford, Josipa Roksa, David F. Feldon
Instructional Technology and Learning Sciences Faculty Publications
In the laboratory-based disciplines, selection of a principal investigator (PI) and research laboratory (lab) indelibly shapes doctoral students’ experiences and educational outcomes. Framed by the theoretical concept of person–environment fit from within a socialization model, we use an inductive, qualitative approach to explore how a sample of 42 early-stage doctoral students enrolled in biological sciences programs made decisions about fitting with a PI and within a lab. Results illuminated a complex array of factors that students considered in selecting a PI, including PI relationship, mentoring style, and professional stability. Further, with regard to students’ lab selection, peers and research projects …
“How Well Does Your Structural Equation Model Fit Your Data?”: Is Marcoulides And Yuan’S Equivalence Test The Answer?, James Peugh, David F. Feldon
“How Well Does Your Structural Equation Model Fit Your Data?”: Is Marcoulides And Yuan’S Equivalence Test The Answer?, James Peugh, David F. Feldon
Instructional Technology and Learning Sciences Faculty Publications
Structural equation modeling is an ideal data analytical tool for testing complex relationships among many analytical variables. It can simultaneously test multiple mediating and moderating relationships, estimate latent variables on the basis of related measures, and address practical issues such as nonnormality and missing data. To test the extent to which a hypothesized model provides an appropriate characterization of the collective relationships among its variables, researchers must assess the “fit” between the model and the sample’s data. However, interpreting estimates of model fit is a problematic process. The traditional inferential test of model fit, the chi-square test, is biased due …
Informing The Creation Of A Financial Literacy Tool For Cal Poly Students, Kelly Michelle Carroll
Informing The Creation Of A Financial Literacy Tool For Cal Poly Students, Kelly Michelle Carroll
Communication Studies
This research project examines the wants, needs, and desires of Cal Poly students to inform the creation of a financial literacy tool (tentatively named “MoneySmart”) to be created by another student. The methodologies used to gauge these metrics were a literature review and questionnaire. The literature review aids in understanding research regarding the current state of student financial literacy in the United States, including student attitudes toward the topic. Subsequent findings were used to create the questionnaire, which inquired about students’ financial stress, confidence in their abilities to manage their personal finances, specific interests for the design and contents of …
Steam Maker Education: Conceal/Reveal Of Personal, Artistic And Computational Dimensions In High School Student Projects, Lindsay Lindberg, Deborah A. Fields, Yasmin B. Kafai
Steam Maker Education: Conceal/Reveal Of Personal, Artistic And Computational Dimensions In High School Student Projects, Lindsay Lindberg, Deborah A. Fields, Yasmin B. Kafai
Instructional Technology and Learning Sciences Faculty Publications
Much of maker education’s expansion has focused on STEM (science, technology, engineering, mathematics) learning, leaving out equally promising opportunities for integrating arts learning. In this paper we share findings from a project in which high school students created electronic-textiles-based art representing features of a community important to them as a part of an elective high school computer science class. We addressed the following research questions: (1) What kinds of personal and community meanings did students convey through their maker projects? (2) How did students engage with artistic dimensions in their projects? (3) How did coding interactive features support students’ artwork? …
An Action Research Study On The Use Of Flipped Learning In A Spanish As A Foreign Language Class, Juan Carlos Acevedo Fontecha
An Action Research Study On The Use Of Flipped Learning In A Spanish As A Foreign Language Class, Juan Carlos Acevedo Fontecha
Theses and Dissertations
The present action research evaluated the teacher’s perception and the students’ attitudes and practices over the impact of applying a flipped learning model for a basic Spanish course. Unlike previous studies that have evaluated the model considering students’ perceptions and language performance, this study also considered the teacher in a cyclical process of using the flip model. The intervention consisted of four classes that dealt with grammar topics transferred into tutorial videos and in-class activities to practice the content from the videos. To gain a broader spectrum of the teacher’s perception, this study used questionnaires, and field journals designed to …
A Case Study On A Grassroots, Student-Led Facebook Community For Online Graduate Students And Alumni, Caroline E. Frankel
A Case Study On A Grassroots, Student-Led Facebook Community For Online Graduate Students And Alumni, Caroline E. Frankel
Instructional Design Capstones Collection
This case study explores the evolution of a grassroots, student-led Facebook graduate student community to support graduate students within the University of Massachusetts Boston Instructional Design Program. The study explores literature supporting social presence construction within formal course environments, informal learning networks, and how social media can help bridge the gap between the formal and informal course space. A questionnaire administered to graduate students and alumni within the Instructional Design Facebook community suggests that a grassroots model has been highly effective at helping students feel more connected to each other. Conclusions and recommendations provided by this study will help inform …
Team Building & Coaching, Daniel Kelley
Team Building & Coaching, Daniel Kelley
Instructional Design Capstones Collection
A supervisor’s ability to make proper hires and coach existing employees is related to the creation of a pipeline of future supervisors. As corporations grow, so does its personnel. As the personnel grows, so does the need for more leaders that can appropriately manage personnel without human resource intervention. This paper discusses the need for an internally designed program created to help existing supervisors build a bench of future company leaders. Background information of the company is discussed along with the importance of staff development in achieving its mission. A literature review was performed to determine the benefits of an …
Anxiety In Presentational And Interpersonal Oral Tasks Face-To-Face And Online, Angus Leydic
Anxiety In Presentational And Interpersonal Oral Tasks Face-To-Face And Online, Angus Leydic
Theses and Dissertations
Within computer mediated communication, there has been a large focus on synchronous and asynchronous text-based methods and how it can be used to help oral proficiency and lower anxiety but very few studies have looked at how audio computer mediated communicative tasks affect anxiety. This study sets out to seek whether using audio computer mediated communication helps lower anxiety for beginner Spanish language students. In order to do so, three research questions are suggested: (1) How do participants’ levels of FLA differ between presentational oral tasks completed in the classroom and presentational tasks completed in an online interface? (2) How …
Art Attack! Tanya Wilson's Creative Mission To Engage Children On Social Issues, Singapore Management University
Art Attack! Tanya Wilson's Creative Mission To Engage Children On Social Issues, Singapore Management University
Social Space
Meet Tanya Wilson, 41, co-founder of EYEYAH!, an interactive platform that uses visually arresting design and artworks to educate children on important social issues like internet safety, healthy eating, mental health, climate change and so on. The mother of two primary-school-aged daughters is no stranger to the creative industry, having spent two decades developing content and experiences for the likes of Netflix, Facebook, Nike, Coca-Cola, Tiger Beer and Heineken. These days, Tanya and her co-founder Steve Lawler are busy equipping young learners with creative thinking skills which, they believe, are essential to solving the world's complex challenges. ISHAN SINGH …
Changing The Habitat At Academic Conferences: Using A Learning Ecosystem With Active Learning During A Panel Presentation, Gail Morton, Lee Olson, Stephanie Miranda, Adam Griggs, Kristen Bailey, Christian Pham, Kathryn Wright
Changing The Habitat At Academic Conferences: Using A Learning Ecosystem With Active Learning During A Panel Presentation, Gail Morton, Lee Olson, Stephanie Miranda, Adam Griggs, Kristen Bailey, Christian Pham, Kathryn Wright
Georgia Library Quarterly
Abstract
In order to assess the effectiveness and feasibility of an active learning event during a panel presentation at an academic conference, Mercer University librarians presenting at the Georgia Libraries Conference switched the traditional way panel presentations are modeled. Instead of the question and answer session following a brief overview of the presentation, we moved our physical position in the room, closer to the participants in order to have a more intimate conversation with attendees. Using two active learning techniques, discussion and brainstorming, the presenters started a conversation with attendees about project ideas involving teaching faculty members, librarians, and students …
Measuring The Additive Effects Of Multimedia Social Cue Principles On Learners’ Cognitive Load, Emotions, Attitude, And Learning Outcomes, Smruti J. Shah
Measuring The Additive Effects Of Multimedia Social Cue Principles On Learners’ Cognitive Load, Emotions, Attitude, And Learning Outcomes, Smruti J. Shah
STEMPS Theses & Dissertations
Multimedia principles are developed and employed to design effective multimedia instructions that foster learning. Specifically, multimedia principles such as personalization, voice, and embodiment principles are developed based on social cues to promote deep learning. Most researchers in the past have investigated the individual effects of these principles on learning. The goal of the present study was to investigate the additive effects of these abovementioned principles on learners’ perceived cognitive load, emotions, attitude, and learning outcomes (i.e. retention and transfer of knowledge). Sixty college students participated in this study. Participants were asked to complete two short instructional modules and a short …
Critical Framework The Gathering: Adding New Instructional Practices To Your Library, Emily Frigo, Maya Hobscheid, M. Knoff
Critical Framework The Gathering: Adding New Instructional Practices To Your Library, Emily Frigo, Maya Hobscheid, M. Knoff
Conference Proceedings
No abstract provided.
Seeking Symbiosis: Designing Libguides That Bring User-Centered Design And Learner-Centered Practice Into Harmony, Vanessa Garofalo, Adrienne Button, Anne Le-Huu Pineault, S. Paige Crowl
Seeking Symbiosis: Designing Libguides That Bring User-Centered Design And Learner-Centered Practice Into Harmony, Vanessa Garofalo, Adrienne Button, Anne Le-Huu Pineault, S. Paige Crowl
Georgia International Conference on Information Literacy
Libraries around the world use LibGuides to create research guides for students. But is the user-centered approach often employed by libraries when creating these guides enough to meet the needs of today’s learners? A small task force of librarians at Oxford College of Emory University set out to answer this question. After studying the literature, it was found that very few studies focus on instructional design principles in the creation of LibGuides. Furthermore, an examination of their own library’s LibGuides revealed that while the guides addressed many issues of usability, learner-centered design was often absent.
(25 minutes) The first portion …
Copyright, Fair Use, And Creative Commons: An Active-Learning Exercise For Studio Art Students, Arthur J. Boston
Copyright, Fair Use, And Creative Commons: An Active-Learning Exercise For Studio Art Students, Arthur J. Boston
Faculty & Staff Research and Creative Activity
This article describes an active-learning exercise intended to help teach copyright, fair use, and Creative Commons licenses. In the exercise students use a worksheet to draw original pictures, create derivative pictures on tracing paper, select Creative Commons licenses, and explore commercial usage, fair use, and copyright infringement. Librarian-instructors may find the completed worksheets to be useful aids to supplement copyright lectures; student perspectives will be integral because they are generating the examples used in discussion. Although a scholarly communication librarian developed this exercise to help introduce some basic copyright information to an undergraduate studio art and design class, the exercise …
Level Up! Library Orientation With A Phone-Based Exploration Game, Beth Jane Toren
Level Up! Library Orientation With A Phone-Based Exploration Game, Beth Jane Toren
Faculty & Staff Scholarship
This self-paced, reasonably priced, and imaginatively blended activity provides an effective, customizable, and scalable alternative to in-person tours. The Green Door Labs EdVenture Builder is specifically targeted to libraries and museums and has an interface with game mechanics built in on menus, allowing users with no programming experience to independently create games. Students learn about the library in an engaging way and instructors can be provided with game scores to provide credit for the activity.
Individuals or teams new to the library play an exploration game on their mobile phone while exploring library physical and/or virtual locations, services, and resources. …
Findable, Impactful, Citable, Usable, Sustainable (Ficus): A Heuristic For Authors Of Digital Publishing Projects, Nicky Agate, Cheryl E. Ball, Alison Belan, Monica Mccormick, Joshua Neds-Fox
Findable, Impactful, Citable, Usable, Sustainable (Ficus): A Heuristic For Authors Of Digital Publishing Projects, Nicky Agate, Cheryl E. Ball, Alison Belan, Monica Mccormick, Joshua Neds-Fox
Library Scholarly Publications
We came together in Spring 2018 at a two-day think tank hosted by Duke University Libraries and supported by The Andrew W. Mellon Foundation, with dozens of other librarians, publishers, and scholarly communication stakeholders, to work on the question of sustainably publishing large digital projects. The outcome of that discussion turned into an extended project at TriangleSCI 2018 and culminated in the heuristic presented here.The heuristic can be used as a checklist to help authors (and their project team) assess their needs when it comes to making their digital projects findable, impactful, citable, usable, and sustainable (creating the acronym FICUS).
Public Librarians' Adoption Of Technology In Two Southeastern States, Ashley Ea Dowdy
Public Librarians' Adoption Of Technology In Two Southeastern States, Ashley Ea Dowdy
Walden Dissertations and Doctoral Studies
Public libraries have become community hubs of technology, changing the responsibilities of public librarians. The problem is a gap between public library technology needs, the skills librarians have with technologies, and the strategies they use to acquire skills. The purpose of this predictive, sequential, explanatory mixed method study was to examine public librarians' attitudes about learning new technology and their behavioral intention to adopt it. Two frameworks guided this study: the unified theory of acceptance and use of technology model and the diffusion of innovations theory. Quantitative data (N= 202) were collected by survey and analyzed through multiple linear regression …
Consensual Assessment In The New Domain Of E-Textiles: Comparing Insights From Expert, Quasi-Expert, And Novice Judges, Anthony Phonethibsavads, Maggie Dahn, Kylie Peppler, Deborah A. Fields, Yasmin B. Kafai
Consensual Assessment In The New Domain Of E-Textiles: Comparing Insights From Expert, Quasi-Expert, And Novice Judges, Anthony Phonethibsavads, Maggie Dahn, Kylie Peppler, Deborah A. Fields, Yasmin B. Kafai
Instructional Technology and Learning Sciences Faculty Publications
Establishing what constitutes creativity in a domain is something for which we often look to experts—individuals versed in a domain’s history and able to identify timeworn ideas from fresh ones. Such valuations of creative merit are tied to a familiarity with past and present trends and, therefore, opinions of newcomers are often ignored. However, what about domains that build upon new, unexplored practices? This study examines the creativity ratings of judges with varying expertise in the emergent domain of electronic textiles (or e-textiles). E-textiles are fabrics that have programmable electronics such as sensors and actuators embedded in them toward a …
Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber
Acts Of Meaning, Resource Diagrams, And Essential Learning Behaviors: The Design Evolution Of Lost & Found, Owen Gottlieb, Ian Schreiber
Articles
Lost & Found is a tabletop-to-mobile game series designed for teaching medieval religious legal systems. The long-term goals of the project are to change the discourse around religious laws, such as foregrounding the prosocial aspects of religious law such as collaboration, cooperation, and communal sustainability. This design case focuses on the evolution of the design of the mechanics and core systems in the first two tabletop games in the series, informed by over three and a half years’ worth of design notes, playable prototypes, outside design consultations, internal design reviews, playtests, and interviews.
Teachers' Use Of Technology In Lesson Planning And Presentation In Palau, Sinton Soalablai
Teachers' Use Of Technology In Lesson Planning And Presentation In Palau, Sinton Soalablai
Walden Dissertations and Doctoral Studies
School leaders must balance strong public demand for technology in schools, scarce and increasingly strained public financial resources, lack of research with clear relevance to the local context, and having to respond to real-time demands to make immediate and prudent decisions that affect long-term strategy. In recent years, the Palau Ministry of Education (PMOE) invested heavily in an expensive 1:1 tablet program but had not determined if the program produced the expected positive changes in elementary teachers' instructional delivery. Guided by experiential learning theory, the purpose of this quantitative, causal-comparative study was to determine if the 1:1 tablet program resulted …
Using An Lms In Teaching English: A Qualitative Content Analysis Of Medical Sciences Students’ Evaluations And Suggestions, Iman Alizadeh
Using An Lms In Teaching English: A Qualitative Content Analysis Of Medical Sciences Students’ Evaluations And Suggestions, Iman Alizadeh
The Qualitative Report
In this study, I aimed to discover Iranian medical sciences students’ evaluation of using a Learning Management System (LMS) in teaching English and to collect their suggestions for using the system more efficiently. To collect data, I conducted semi-structured interviews with 38 students. The themes emerging from the qualitative content analysis of the students’ responses were (1) technical advantages (accessibility, and online homework bank), (2) educational gains (learning gains, benefits for professors, and professor-student interaction), (3) logistical benefits (optimizing class time, task management, and logistical support), (4) educational shortcomings (limited instruction, correction and feedback, and academic misconduct), (5) technical limitations …
Jewish Time Jump: New York, Owen Gottlieb
Jewish Time Jump: New York, Owen Gottlieb
Articles
Jewish Time Jump: New York (Gottlieb & Ash, 2013) is a place-based mobile augmented reality game and simulation that takes the form of a situated documentary. Players take on the role of time traveling reporters tracking down a story “lost to time” to bring back to their editor at the Jewish Time Jump Gazette. The game is played in Washington Square Park in Greenwich Village, New York City. Players’ iPhones become their time traveling device and companion. Based on the player’s GPS location, players receive digital images from their location from over a hundred years in the past as well …
Identifying Faculty And Peer Interaction Patterns Of First-Year Biology Doctoral Students: A Latent Class Analysis, Soojeong Jeong, Jennifer M. Blaney, David F. Feldon
Identifying Faculty And Peer Interaction Patterns Of First-Year Biology Doctoral Students: A Latent Class Analysis, Soojeong Jeong, Jennifer M. Blaney, David F. Feldon
Instructional Technology and Learning Sciences Faculty Publications
Faculty and peer interactions play a key role in shaping graduate student socialization. Yet, within the literature on graduate student socialization, researchers have primarily focused on understanding the nature and impact of faculty alone, and much less is known about how peer interactions also contribute to graduate student outcomes. Using a national sample of first-year biology doctoral students, this study reveals distinct categories that classify patterns of faculty and peer interaction. Further, we document inequities such that certain groups (e.g., underrepresented minority students) report constrained types of interactions with faculty and peers. Finally, we connect faculty and peer interaction patterns …
Spring Forward: Collaborating To Build And Assess A Collection Of Learning Objects, Stephanie A. Jacobs, Audrey Powers
Spring Forward: Collaborating To Build And Assess A Collection Of Learning Objects, Stephanie A. Jacobs, Audrey Powers
Charleston Library Conference
Delivering innovative information literacy instruction to an ever-growing student population requires some resetting of previous practices and ideas. Collaboratively developed interactive learning activities that address library skills and the research process presented in a flipped-classroom style may represent a useful innovation in this area. This paper addresses the ongoing project at the University of South Florida (USF) Tampa Library in which interactive digital learning objects are developed, embedded into all sections of a university course via the online learning management system, assessed, and reworked.
5 Steps To Creating Quality Educational Programs: Lessons From The Field Of Instructional Design, Jennifer A. Keach
5 Steps To Creating Quality Educational Programs: Lessons From The Field Of Instructional Design, Jennifer A. Keach
Libraries
Whether you are developing a staff training program or programming for your community, the field of instructional design offers valuable advice if your goal is to help your attendees to learn. Learn how to build your own programs from scratch with easy-to-implement steps based on learning science.
The Effect Of Standardised Learning Diaries On Self-Regulated Learning, Calibration Accuracy And Academic Achievement, Avanelle Joseph-Edwards
The Effect Of Standardised Learning Diaries On Self-Regulated Learning, Calibration Accuracy And Academic Achievement, Avanelle Joseph-Edwards
STEMPS Theses & Dissertations
The online learning environment is a dynamic yet complex learning modality. Students are physically separated from their peers, they grapple with feelings of isolation, and they may be unable to self-regulate their learning. Studies have shown that self-regulation is related to academic achievement and student metacognitive monitoring in online settings. The present study investigated the effects of a standardized diaries on students’ self-regulatory behaviors, calibration accuracy and academic achievement within an online learning environment. Using this self-monitoring and evaluation tool, forty online graduate students enrolled in a research methods course at a southeastern university in the United States participated in …
Do Corporate Owned Adaptive Learning Platforms Perpetuate Banking Style Learning? Integrating Technology For Activism Into Transformational Sustainability Education, Tina M. Garner
Leadership for Sustainability Education Comprehensive Papers
We live in a world that tends to be controlled by corporations. The public school system should be wary of the problems that corporate control has on education. Even though public schools should not have corporate influence, the fact remains that they do, and this perpetuates Freire's banking style learning. Through time, the corporate influence in education was through educational materials such as book sales. Since the decline of the use of books and the growth of the use of technologies, corporations have followed suit through the sales of Adaptive Learning Platforms. Through leveraging the technology which students enjoy using, …