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Articles 181 - 210 of 249
Full-Text Articles in Instructional Media Design
The Effects Of A Technology-Driven Science Application On Postsecondary Chemistry Student Achievement And Self-Efficacy, Darrell Byrum
The Effects Of A Technology-Driven Science Application On Postsecondary Chemistry Student Achievement And Self-Efficacy, Darrell Byrum
Doctoral Dissertations and Projects
The purpose of this study was to establish if distinction exists in both student achievement and self-efficacy through the application of technology-based instructional approach in the laboratory environment of undergraduate chemistry courses. The achievement of 52 college students in the southeastern region of the United States was measured through one posttest assessment. Following this assessment, students were examined through a self-efficacy scale to determine preexisting thoughts of working in an undergraduate chemistry laboratory environment, as well as peer interaction. Accordingly, three separate college chemistry I courses were used to generate data via a nonequivalent control group design. From the three …
Is There A Difference In Motivation And Mathematics Self-Efficacy Among Online Mathematics Instructional Video Viewers, Charles Edgar Hampton
Is There A Difference In Motivation And Mathematics Self-Efficacy Among Online Mathematics Instructional Video Viewers, Charles Edgar Hampton
Instructional Technology Education Specialist Research Papers
Researching US K-12 STEM proficiency reveals severe and widespread consequences, for post-secondary and vocational environments. Sources in both environments cite lack of skills and competency as the major cause of increasing remedial mathematics enrollment and growing unemployment. One reasonable and simple method of better preparing students is the viewing online mathematics instructional videos. Online mathematics instructional videos are widely available, efficacious, and free to access via KhanAcademy.org and YouTube’s Education portal. Mobile, personal, and desktop technology device ownership and free WIFI or reduced price Internet service is increasing dramatically each year, so means of access are not a problem. This …
Assessing U.S. High School Mathematics Students' Dependency On Calculators For Basic Arithmetic Operations Involving Integers From Single-Digit Fact Families, John Jeremy Sneed
Assessing U.S. High School Mathematics Students' Dependency On Calculators For Basic Arithmetic Operations Involving Integers From Single-Digit Fact Families, John Jeremy Sneed
Open Access Theses & Dissertations
This study was designed to investigate the extent to which high school students use calculators to perform basic operations, and how well they actually perform those same operations without using calculators. The investigation involved the testing of math classes of students--male and female, mixed ethnicities--in grades nine through twelve. Students were asked to perform all four basic math operations (add, subtract, multiply, divide) involving integers based on single-digit addition and multiplication fact families with and without calculators. The testing was in two environments--timed and untimed, with students recording their completion times--in order to investigate discrepancies in students' calculator use in …
Improvement Of Pedagogical Laboratory Based Learning: Multimedia Enhanced Instructional Methods, Sumbul Khan
Improvement Of Pedagogical Laboratory Based Learning: Multimedia Enhanced Instructional Methods, Sumbul Khan
Masters Theses & Specialist Projects
In engineering technology and other scientific-based education, lab-based courses play a crucial role (Ma & Nickerson, 2006). Even though laboratory experience in student learning is crucial, it faces some problems. Due to insufficient laboratory conditions that lead to overcrowding and inability to view demonstrations, the effectiveness of hands on experience declines (Tiwari & Singh, 2011; Tuysuz, 2010). Considering the limitations that constrain lab experience, investigating and implementing alternatives to enhance pedagogical laboratory based learning becomes inevitable. This study investigates multimedia enhanced pedagogical teaching methods for delivering laboratory instruction to students. The purpose of this study was to improve pedagogical laboratory …
The Effect Of Scaffolded Strategies On Content Learning In A Designed Science Cyberlearning Environment, Cynthia Lee Kern
The Effect Of Scaffolded Strategies On Content Learning In A Designed Science Cyberlearning Environment, Cynthia Lee Kern
UNLV Theses, Dissertations, Professional Papers, and Capstones
Scientific inscriptions--graphs, diagrams, and data--and argumentation are integral to generating and communicating scientific understanding. Scientific inscriptions and argumentation are also important to learning science. However, previous research has indicated that learners struggle to understand and learn science content represented in inscriptions. Furthermore, when learners engage in argumentation, learning science content becomes secondary to the learning of argumentation skills. This design-based research study is nested within the larger effort to inform the design and development of the 5-Featured Dynamic Inquiry Enterprise design framework (5-DIE) for cyberlearning environments and to advance theory associated with the difficulties learners have with scientific inscriptions and …
Quantified Recess: Design Of An Activity For Elementary Students Involving Analyses Of Their Own Movement Data, Victor R. Lee, Joel R. Drake
Quantified Recess: Design Of An Activity For Elementary Students Involving Analyses Of Their Own Movement Data, Victor R. Lee, Joel R. Drake
Instructional Technology and Learning Sciences Faculty Publications
Recess is often a time for children in school to engage recreationally in physically demanding and highly interactive activities with their peers. This paper describes a design effort to encourage fifth-grade students to examine sensitivities associated with different measures of center by having them analyze activities during recess using over the course of a week using Fitbit activity trackers and TinkerPlots data visualization software. We describe the activity structure some observed student behaviors during the activity. We also provide a descriptive account, based on video records and transcripts, of two students who engaged thoughtfully with their recess data and developed …
Social Mathworking: The Effects Of Online Reflection On Algebra I Students' Sense Of Community And Perceived Learning, Patricia Allanson
Social Mathworking: The Effects Of Online Reflection On Algebra I Students' Sense Of Community And Perceived Learning, Patricia Allanson
Doctoral Dissertations and Projects
The purpose of this study was to determine if online reflections through social networking affect students' sense of community and levels of perceived conceptual learning in Algebra I courses. Social constructivism, connectivism, and computer-mediated communication in relation to reflective practices form the theoretical and practical framework for the use of Web 2.0 technologies in this investigation. A quasi-experimental nonequivalent control group design was used to examine Algebra I students' sense of community as measured by the Sense of Classroom Community Index, and perceived learning as measured by Perceived Learning Instrument. The sample consisted of 27 Algebra I students at a …
The Effect Of Online Collaborative Learning On Middle School Student Science Literacy And Sense Of Community, Jillian Wendt
The Effect Of Online Collaborative Learning On Middle School Student Science Literacy And Sense Of Community, Jillian Wendt
Doctoral Dissertations and Projects
This study examines the effects of online collaborative learning on middle school students' science literacy and sense of community. A quantitative, quasi-experimental pretest/posttest control group design was used. Following IRB approval and district superintendent approval, students at a public middle school in central Virginia completed a pretest consisting of the Misconceptions-Oriented Standards-Based Assessment Resources for Teachers (MOSART) Physical Science assessment and the Classroom Community Scale. Students in the control group received in-class assignments that were completed collaboratively in a face-to-face manner. Students in the experimental group received in-class assignments that were completed online collaboratively through the Edmodo educational platform. Both …
A Study Of Secondary Science Teacher Efficacy And Level Of Constructivist Instructional Practice Implementation In West Virginia Science Classrooms, Amanda Kristen Knapp
A Study Of Secondary Science Teacher Efficacy And Level Of Constructivist Instructional Practice Implementation In West Virginia Science Classrooms, Amanda Kristen Knapp
Theses, Dissertations and Capstones
The purpose of this study was to investigate the level of use of selected constructivist instructional practices and level of teacher efficacy in West Virginia secondary science classrooms. The study next sought to determine if a relationship existed between level of use of the constructivist practices and teacher efficacy. In addition the study sought to determine if differences existed in level of use of the selected constructivist practices and/or teacher efficacy based on selected demographic variables
The study was a mixed-methods design. First, a researcher-developed survey instrument was used to collect data regarding the level of use of constructivist instructional …
Web-Based Peer Tutoring In Science Education, Aaron Mac Raighne
Web-Based Peer Tutoring In Science Education, Aaron Mac Raighne
Other resources
Peer-instruction has been shown to have a very positive effect on students’ engagement and learning. PeerWise is a web-tool designed to allow peer-tutoring between students within a large class group. Students can write, answer and discuss Multiple Choice Questions (MCQs) based on their work in-class. It is low-cost and low-maintenance software which has become increasingly popular across many subject disciplines as a method to introduce a peer-tutoring aspect to course work. In this study we introduce PeerWise as a form of continuous assessment to a wide and varied cohort of science students (N=509) across disciplines, undergraduate years, levels (certificate to …
Examining The Effects Of Computational Tools On Students' Conceptual Understanding Of Thermodynamics Of Material Concepts And Representations, Oyindamola Oluwatimi
Examining The Effects Of Computational Tools On Students' Conceptual Understanding Of Thermodynamics Of Material Concepts And Representations, Oyindamola Oluwatimi
Open Access Theses
Technology is becoming a more critical agent for supporting learning as well as research in science and engineering. In particular, technology-based tools in the form of simulations and virtual environments support learning using mathematical models and computational methods. The purpose of this research is to: (a) measure the value added in conveying Thermodynamics of materials concepts with a blended learning environment using computational simulation tools with lectures; and (b) characterize students' use of representational forms to convey their conceptual understanding of core concepts within a learning environment that blended Gibbs computational resource and traditional lectures.
A mix-method approach was implemented …
Investigating The Impact Of Visuohaptic Simulations For Conceptual Understanding In Electricity And Magnetism, Karla Lizeth Sanchez Martinez
Investigating The Impact Of Visuohaptic Simulations For Conceptual Understanding In Electricity And Magnetism, Karla Lizeth Sanchez Martinez
Open Access Theses
The present study examined the efficacy of a haptic simulation used as a pedagogical tool to teach freshmen engineering students about electromagnetism. A quasi-experimental design-based research was executed in two iterations to compare the possible benefits the haptic device provided to the cognitive learning of students. In the first iteration of the experiment performance of learners who used visual-only simulations was compared to the performance of those who used visuohaptic. In the second iteration of the experiment modifications were made to learning materials and experiment procedures to enhance research design. Research hypothesis states that multimodal presentation of information may lead …
The Effect Of Augmented Reality Treatment On Learning, Cognitive Load, And Spatial Visualization Abilities, Nedim Slijepcevic
The Effect Of Augmented Reality Treatment On Learning, Cognitive Load, And Spatial Visualization Abilities, Nedim Slijepcevic
Theses and Dissertations--Curriculum and Instruction
This study investigated the effects of Augmented Reality (AR) on learning, cognitive load and spatial abilities. More specifically, it measured learning gains, perceived cognitive load, and the role spatial abilities play with students engaged in an astronomy lesson about lunar phases. Research participants were 182 students from a public university in southeastern United States, and were recruited from psychology research pool. Participants were randomly assigned to two groups: (a) Augmented Reality and Text Astronomy Treatment (ARTAT); and (b) Images and Text Astronomy Treatment (ITAT). Upon entering the experimental classroom, participants were given (a) Paper Folding Test to measure their spatial …
Variable Appropriation Of An Online Resource Discovery And Sharing Tool, Victor R. Lee, Mimi Recker, Tamara Sumner
Variable Appropriation Of An Online Resource Discovery And Sharing Tool, Victor R. Lee, Mimi Recker, Tamara Sumner
Instructional Technology and Learning Sciences Faculty Publications
Even when following best practices for participatory design, the appropriation of tools in formal education settings can be hampered by a number of factors. Drawing from a case of a web tool built to help teachers in five school districts find and share free resources in an educational digital library, we describe patterns of tool use and provide some explanations for variability in tool appropriation. We also suggest that future research consider school districts as complex systems of professionals whose interactions and inter-relationships may yield unexpected technology adoption behaviors.
Cyber Collaboratory-Based Sustainable Design Education: A Pedagogical Framework, Kyoung-Yun Kim, Karl R. Haapala, Gül E. Okudan Kremer, Michael K. Barbour
Cyber Collaboratory-Based Sustainable Design Education: A Pedagogical Framework, Kyoung-Yun Kim, Karl R. Haapala, Gül E. Okudan Kremer, Michael K. Barbour
Education Faculty Publications
Educators from across the educational spectrum are faced with challenges in delivering curricula that address sustainability issues. This article introduces a cyber-based interactive e-learning platform, entitled the Sustainable Product Development Collaboratory, which is focused on addressing this need. This collaboratory aims to educate a wide spectrum of learners in the concepts of sustainable design and manufacturing by demonstrating the effects of product design on supply chain costs and environmental impacts. In this paper, we discuss the overall conceptual framework of this collaboratory along with pedagogical and instructional methodologies related to collaboratory-based sustainable design education. Finally, a sample learning module …
Serious Game Design Principles: The Impact Of Game Design On Learning Outcomes, Michael W. Martin
Serious Game Design Principles: The Impact Of Game Design On Learning Outcomes, Michael W. Martin
Computational Modeling & Simulation Engineering Theses & Dissertations
This dissertation examines the research question "How do video game design principles affect learning outcomes in serious games?" This research first develops a theoretical foundation concerning the meaning of the terms "game" and "serious game". This conceptual clarification is broken down into analytic propositions, which state that games have participants, rules, goals and challenges, and synthetic propositions, which state that the games should be intrinsically compelling, provide meaningful choices, and be self encapsulated. Based on these synthetic propositions, three hypotheses were developed. The hypotheses are that games with an enhanced aesthetic presentation, more meaningful choices, or provide player competition will …
Teachers And Hand-Held Graphing Technology: An Examination Of Concerns, Edward Helton
Teachers And Hand-Held Graphing Technology: An Examination Of Concerns, Edward Helton
Doctoral Dissertations and Projects
The purpose of this nonexperimental causal-comparative study was to examine the concerns of teachers in reference to the graphing calculator, as measured by the Stages of Concern Questionnaire (SoCQ) and compare the results to a combination of levels of concerns between groups. The study participants were high school teachers of mathematics in Northwest Georgia and Southeast Tennessee (n = 128). This study utilized a two-way multivariate analysis of variance (MANOVA) to determine the effect of two independent variables, formal training and experience teaching with a graphing calculator, on seven dependent variables, teachers' Stages of Concern (stages 0-6). Also, a one-way …
The Effects Of Technology Instruction On The Academic Achievement Of Fifth Grade Students, Karen Davis
The Effects Of Technology Instruction On The Academic Achievement Of Fifth Grade Students, Karen Davis
Doctoral Dissertations and Projects
A digital native is an individual born between 1981 and 2001, and children born after 2001 are called millennials. Educators are expected to meet the needs of today's technologically savvy students. Some researchers assert that an academic `moral panic' is taking place that lacks the empirical and theoretical knowledge to support the claims that education needs to change to meet the needs of digital natives and millennials. The problem is that considering that the majority of students today are digital natives are educators meeting the learning needs of their students. This research study focused on the use of instructional technology …
Patterns Of Interaction And Mathematical Thinking Of High School Students In Classroom Environments That Include Use Of Java-Based, Curriculum-Embedded Software, Karen L. Fonkert
Patterns Of Interaction And Mathematical Thinking Of High School Students In Classroom Environments That Include Use Of Java-Based, Curriculum-Embedded Software, Karen L. Fonkert
Dissertations
This study analyzes the nature of student interaction and discourse in an environment that includes the use of Java-based, curriculum-embedded mathematical software. The software CPMP-Tools was designed as part of the development of the second edition of the Core-Plus Mathematics curriculum. The use of the software on laptop computers in small groups of students, and in whole-class interactive lessons with a single computer at the front of the classroom was explored. Data were collected through observations, interviews, and selected items from the students’ regular assessments. During the observations, classroom discussion was audio-taped and videotaped, and field notes were taken. The …
Student Success And Time Management In College Algebra, Steven Wallace, Mary Wolfe, June Jones, Gaston Brouwer
Student Success And Time Management In College Algebra, Steven Wallace, Mary Wolfe, June Jones, Gaston Brouwer
Interdisciplinary STEM Teaching & Learning Conference (2012-2019) (Archived)
The panel will illustrate how the students’ completion of the instructional system ALEKS objectives correlates with student success and retention rates. The panel will also discuss the influence of factors such as time management on success and the promotion of good study practices for students using computer-based learning systems.
Methodology And/Or Technology: Making Difference In Improving Students' Problem Solving Skills, Zdeslav Hrepic, Katherine Lodder, Kimberly Shaw
Methodology And/Or Technology: Making Difference In Improving Students' Problem Solving Skills, Zdeslav Hrepic, Katherine Lodder, Kimberly Shaw
Interdisciplinary STEM Teaching & Learning Conference (2012-2019) (Archived)
Wirelessly networked, in-class computing opens a wide array of possibilities for active instructional methodologies (Hrepic, Rebello, & Zollman, 2009). Earlier studies showed a substantial potential that the pen input computers combined with interactive software like DyKnow (www.dyknow.com) may have in facilitating students’ problem solving ability. The session has two goals. The first one is to demonstrate the instructor-student classroom interaction dynamics enabled or facilitated by DyKnow software and pen-input computers. The second one is to present selected research findings associated with student learning while using this technology. The most recent of our studies was to isolate the effect of the …
Using Web-Based Key Character And Classification Instruction For Teaching Undergraduate Students Insect Identification, Douglas A. Golick, Tiffany M. Heng-Moss, Allen L. Steckelberg, David W. Brooks, Leon G. Higley, David Fowler
Using Web-Based Key Character And Classification Instruction For Teaching Undergraduate Students Insect Identification, Douglas A. Golick, Tiffany M. Heng-Moss, Allen L. Steckelberg, David W. Brooks, Leon G. Higley, David Fowler
Department of Entomology: Faculty Publications
The purpose of the study was to determine whether undergraduate students receiving web-based instruction based on traditional, key character, or classification instruction differed in their performance of insect identification tasks. All groups showed a significant improvement in insect identifications on pre- and post-two-dimensional picture specimen quizzes. The study also determined student performance on insect identification tasks was not as good as for family-level identification as compared to broader insect orders and arthropod classification identification tasks. Finally, students erred significantly more by misidentification than misspelling specimen names on prepared specimen quizzes. Results of this study support that short web-based insect identification …
Integrating Physical Activity Data Technologies Into Elementary School Classrooms, Victor R. Lee, Jonathan M. Thomas
Integrating Physical Activity Data Technologies Into Elementary School Classrooms, Victor R. Lee, Jonathan M. Thomas
Instructional Technology and Learning Sciences Faculty Publications
This paper describes an iteration of a design-based research project that involved integrating commercial physical activity data (PAD) sensors, such as heart rate monitors and pedometers, as technologies that could be used in two fifth-grade classrooms. Design-based research involves the development, implementation and study of new learning interventions in real-world contexts with the goal of elaborating principles or guidelines relevant to the design of new technologies and learning experiences. The current project involved the implementation of PAD technology-supported learning activities in two fifth-grade classrooms where students pursued investigations related to the distances that they walk, the relationship between heights and …
Use Of Cognitive Artifacts In Chemistry Learning, Ilker Yengin
Use Of Cognitive Artifacts In Chemistry Learning, Ilker Yengin
Department of Teaching, Learning, and Teacher Education: Theses and Other Student Research
In everyday life, we interact with cognitive artifacts to receive and/or manipulate information so as to alter our thinking processes. CHEM/TEAC 869Q is a distance course that includes extensive explicit instruction in the use of a cognitive artifact. This study investigates issues related to the design of that online artifact. In order to understand design implications and how cognitive artifacts contribute to students’ thinking and learning, a qualitative research methodology was engaged that utilized think aloud sessions. Participants’ described constrained and structured cognitive models while using the artifact. The study also was informed by interviews and researcher's field notes. A …
Learning Middle School Mathematics Through Student Designed And Constructed Video Games, Camille M. Mccue
Learning Middle School Mathematics Through Student Designed And Constructed Video Games, Camille M. Mccue
UNLV Theses, Dissertations, Professional Papers, and Capstones
Mathematics achievement is an area in which American precollege students are faltering. Emerging research suggests that making mathematics instruction relevant and applicable in the lives of youth may impact math achievement, especially when it capitalizes on high-interest technologies such as video games.
Employing a quasi-experimental and descriptive approach, this study examined the mathematics (i.e., numbers and operations, algebra, geometry, measurement, and probability) that middle school students employed during their design and construction of video games. First, it examined the mathematics content learned by 19 sixth and seventh graders during their analysis, synthesis, and programming of three video game projects over …
Using Graphs To Represent Physical Phenomena In A Fourth Grade Classroom, Mehmet Fatih Dulger
Using Graphs To Represent Physical Phenomena In A Fourth Grade Classroom, Mehmet Fatih Dulger
UNLV Theses, Dissertations, Professional Papers, and Capstones
This study examined to what extent inquiry-based instruction supported with real-time graphing technology improves fourth grader's ability to interpret graphs as representations of physical science concepts such as motion and temperature. This study also examined whether there is any difference between inquiry-based instruction supported with real-time graphing software and inquiry-based instruction supported with traditional laboratory equipment in terms of improving fourth graders' ability to interpret motion and temperature graphs. Results of this study showed that there is a significant advantage in using real-time graphing technology to support fourth graders' ability to read and interpret graphs.
Collaborative Strategic Board Games As A Site For Distributed Computational Thinking, Matthew Berland, Victor R. Lee
Collaborative Strategic Board Games As A Site For Distributed Computational Thinking, Matthew Berland, Victor R. Lee
Instructional Technology and Learning Sciences Faculty Publications
This paper examines the idea that contemporary strategic board games represent an informal, interactional context in which complex computational thinking takes place. When games are collaborative – that is, a game requires that players work in joint pursuit of a shared goal – the computational thinking is easily observed as distributed across several participants. This raises the possibility that a focus on such board games are profitable for those who wish to understand computational thinking and learning in situ. This paper introduces a coding scheme, applies it to the recorded discourse of three groups of game players, and provides qualitative …
Analysis Of Attitude And Achievement Using The 5e Instructional Model In An Interactive Television Environment, Gamaliel R. Cherry
Analysis Of Attitude And Achievement Using The 5e Instructional Model In An Interactive Television Environment, Gamaliel R. Cherry
STEMPS Theses & Dissertations
The purpose of this quasi-experimental study was to examine attitude and achievement among fifth grade students participating in inquiry and lecture-based forms of instruction through interactive television. Participants (N = 260) were drawn from registered users of NASA's Digital Learning Network™. The first three levels of Bloom's Revised Taxonomy were used to measure levels of achievement while the Science Attitude Inventory II was used to measure science attitudes.
Results indicated a significant interaction between inquiry and topic area, as well as achievement for remember, understand, and apply levels of Bloom's Revised Taxonomy. Differences between mean scores were in favor of …
Using Technology To Increase Interest In The Learning Of Mathematics, Teresa May Anderson
Using Technology To Increase Interest In The Learning Of Mathematics, Teresa May Anderson
All Graduate Projects
The purpose of this project was to develop unit openers in the form of PowerPoint presentations to introduce students to upcoming topics. Within the PowerPoint presentations, relevant visual images are used to pique the interest of the students. Also, within the presentations are opportunities for students to use a hand-held Student Response System to respond to questions. The questions the students answer are related to the upcoming material. After responses are entered, a visual display will show the responses and discussion will follow between the students and the teacher. The project will be used in geometry mathematics classrooms at the …
Interactive Technology And Engaging Learners In The Mathematics Classroom, Phyllis Camara
Interactive Technology And Engaging Learners In The Mathematics Classroom, Phyllis Camara
Walden Dissertations and Doctoral Studies
The Program for International Assessment tested students in mathematics from 41 countries and found that students in the United States ranked in the lowest percentile. This struggle with math among youth in the United States prompted this quasi-experimental quantitative study about using interactive technology to engage and motivate 9th grade students in an Algebra classroom. The theoretical basis of this study was a constructivist perspective, using the Piagetian concept of action as an intellect builder. A convenience sample of 76 students was divided into 4 groups: Group 1, the control group, used no technology and consisted of 21 students; Group …