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Articles 31 - 35 of 35
Full-Text Articles in Instructional Media Design
Elevating The Voices For All Learners Through Shared Stories Of Science Learning, Lauren Madden, Stuart Z. Carroll, Amy K. Schuler
Elevating The Voices For All Learners Through Shared Stories Of Science Learning, Lauren Madden, Stuart Z. Carroll, Amy K. Schuler
Journal of Science Education for Students with Disabilities
This study examines the science learning experiences across the lifespan of two groups of college students: adults with intellectual and/or developmental disabilities in a post-secondary inclusive program, and adults in a preservice secondary education teacher candidate program. Data, in the form of personal narrative science stories were collected using a paired-interview approach in which students from each group interviewed one another about their science learning across their lifespans, and recorded responses using an online form. Across the stories, several clear themes emerged. Similarities and differences were found across and within the groups and are shared in a narrative format. Trends …
Letter From The Co-Editors, Todd Pagano, Sami Kahn
Letter From The Co-Editors, Todd Pagano, Sami Kahn
Journal of Science Education for Students with Disabilities
No abstract provided.
Exploring Chinese Students’ Learning Experience In Cic Mooc 2.0– A Study With Chinese Online Communities, Qing Zhang, Hengtao Tang, Barbara B. Lockee, Kathryn Jablokow
Exploring Chinese Students’ Learning Experience In Cic Mooc 2.0– A Study With Chinese Online Communities, Qing Zhang, Hengtao Tang, Barbara B. Lockee, Kathryn Jablokow
Journal of Educational Technology Development and Exchange (JETDE)
This research explores Chinese students’ learning experience in the Creativity, Innovation, and Change (CIC) Massive Open Online Course (MOOC) 2.0 from the cultural, language, and communication perspectives. The CIC MOOC was the first course offered in both English and Chinese in Coursera. Data in this study were collected via online survey, interviews, QQ chat logs, and discussion threads in Guokr platform. Content analysis was performed to identify key themes from the collected data. Findings reveal that differences exist in Eastern and Western societies regarding power distance, individualism versus collectivism, and masculinity versus femininity. Communication patterns also vary in QQ and …
Social Cues In Animated Pedagogical Agents For Second Language Learners: The Application Of The Embodiment Principle In Video Design, Sahar M. Alyahya
Social Cues In Animated Pedagogical Agents For Second Language Learners: The Application Of The Embodiment Principle In Video Design, Sahar M. Alyahya
USF Tampa Graduate Theses and Dissertations
This study investigated the involvement of the Social Agency Theory within a multimedia learning environment to improve English language proficiency. The primary aim of this study is to find the effects of designing language learning instructional videos following the embodiment principle on language learners’ motivation, cognitive load and performance in production of the target language. According to Social Agency Theory, when multimedia learning includes social cues like an on-screen agent with humanlike features (e.g., hand gestures, body movements, eye contact, and facial expressions), the quality of learning will be increased. To examine the effect of the embodiment principle, the study …
When Failure Is An Option: A Scoping Review Of Failure States In Game-Based Learning, F. Eamonn Powers, Robert L. Moore
When Failure Is An Option: A Scoping Review Of Failure States In Game-Based Learning, F. Eamonn Powers, Robert L. Moore
STEMPS Faculty Publications
As interest in the use of games and gaming elements within learning environments grows, educators and designers may find it easier to account for winning than for losing and failure. This scoping review examines the role of failure and loss within game-based instructional interventions. Because of the varied methods and relatively small number of articles directly addressing the intersection between failure and loss within game-based instructional interventions, a scoping review was undertaken. This review included 14 peer-reviewed articles which explored a range of instructional contexts implementing failure state game mechanics. We identify several key takeaways that indicate how failure state …