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Full-Text Articles in Educational Technology

Serving Students With Disabilities Who Are Culturally And Linguistically Diverse In Rural Communities: Technology Access Is Essential, Benjamin Gallegos, Lisa A. Dieker, Rebecca Smith, Nicole C. Ralston Mar 2022

Serving Students With Disabilities Who Are Culturally And Linguistically Diverse In Rural Communities: Technology Access Is Essential, Benjamin Gallegos, Lisa A. Dieker, Rebecca Smith, Nicole C. Ralston

Northwest Journal of Teacher Education

Before the COVID-19 pandemic changed the educational landscape, students with disabilities, especially those who are culturally and linguistically diverse, and their special education teachers who worked and attended schools located in rural communities faced barriers most schools and communities experienced nationwide. As schools shifted to remote virtual learning due to the COVID-19 pandemic, rural schools were already at a disadvantage with the lack of resources with technology access. The call for addressing shortcomings in the various digital technology supports towards enhancing the teachers’ delivery of content and the students’ academic outcomes has been a continual challenge to address. This paper …


Interactive Virtual Scanning Electron Microscope Inspired By 3d Game-Design, Pnina Ari-Gur, Igor Lapsker, Tyler Bayne, Eric Allen Pietrowicz, Peter Thannhauser, Spencer Hoin, Hermanu Joko Nugroho Feb 2022

Interactive Virtual Scanning Electron Microscope Inspired By 3d Game-Design, Pnina Ari-Gur, Igor Lapsker, Tyler Bayne, Eric Allen Pietrowicz, Peter Thannhauser, Spencer Hoin, Hermanu Joko Nugroho

Mechanical and Aerospace Engineering Faculty Publications

The scanning electron microscope (SEM) has evolved to become an indispensable tool for research and education in engineering, physics, nanotechnology, geosciences, materials science, biological sciences and other fields. However, training on a physical SEM is costly, time consuming, and often unavailable in economically disadvantaged areas. Advances in computer technology have made interactive three-dimensional (3D) virtual laboratory an effective tool for training in medicine and many engineering and technology fields. In the current work, in order to provide cost-effective hands-on training, a virtual 3D SEM was developed using the game development engine Unity 3D. It contains realistic 3D models of the …


Utilization Of Virtual Reality For General Education Purposes, Amit Lal Jan 2022

Utilization Of Virtual Reality For General Education Purposes, Amit Lal

University of the Pacific Theses and Dissertations

The use of Virtual Reality (VR) in a variety of professional, military, governmental, and educational fields has continued to expand over the past several decades, and the recent Covid-19 pandemic has brought attention to this field. This study surveys 154 college students over 23 questions that include various demographics that can be used to look for discriminators, multiple-choice VR-related questions, as well as a few free-form questions about use of VR in learning environments. The students’ experience with, interest in, and thoughts on how to best use VR vary considerably. The Covid-19 pandemic is found to have limited impact thus …


Incorporating Virtual Reality Training In An Introductory Public Speaking Course, Kevin Kryston, Henry Goble, Allison Eden Sep 2021

Incorporating Virtual Reality Training In An Introductory Public Speaking Course, Kevin Kryston, Henry Goble, Allison Eden

Journal of Communication Pedagogy

This study presents the results of two studies using a virtual reality (VR) public-speaking training simulation as an instructional aid in a basic communication course. Results from the first study suggest that VR practice was associated with higher subsequent speech delivery grades in the course compared to no practice. However, VR practice did not reduce public speaking anxiety (PSA). In a follow-up study, VR practice was compared with other forms of lab-based practice including in front of a mirror and a recorded video session. All forms of lab practice (VR, mirror, or video) were associated with higher speech grades than …


Stitching The Fragmented: 360° Videos For Language And Culture Learning, Melanie Peron, Victoria Karasic Jul 2021

Stitching The Fragmented: 360° Videos For Language And Culture Learning, Melanie Peron, Victoria Karasic

Frameless

Emerging technologies present new opportunities for students to bridge the distance of space and time, allowing them to relate to a difficult period in history: the Shoah. Over the last few years, students in a French history and culture course have participated in a series of digital projects ranging in nature from mapping to 3D modeling, with the latest being student-created 360° videos in order to fill in the blanks left by time in memory. These digital humanities projects allow students to walk the footsteps of survivors, vanished victims, and period writers in modern-day Paris by visiting physical places studied …


Diffusion Of Virtual And Augmented Reality In Pre-K To 12 Education: Experiences And Perceptions Of Pioneer Teachers, Frances Nana Ofosu-Amaah Apr 2021

Diffusion Of Virtual And Augmented Reality In Pre-K To 12 Education: Experiences And Perceptions Of Pioneer Teachers, Frances Nana Ofosu-Amaah

Seton Hall University Dissertations and Theses (ETDs)

The diffusion of the virtual and augmented reality (VR/AR) technological ecosystem into education is nascent. Research on VR/AR in Pre-Kindergarten to Grade 12 (PK-12) education has been focused on the technologies' effect on learning in various use cases. This study, grounded in Diffusion of Innovations theory (Rogers, 2003), uses a phenomenological qualitative research approach through interviews to understand the lived experiences and perceptions of pioneer teachers who have used VR/AR with PK-12 students. Critical trends and emergent themes within this study regarding pioneer teacher experiences of VR/AR adoption and integration surfaced through an inductive data analysis process. The introductory experiences …


Considering Educators’ Perceptions Of Ethics And Safety In Virtual Learning Environments (Vles), Patricia B. Steele, Cheryl Burleigh, Elizabeth A. Young Dec 2020

Considering Educators’ Perceptions Of Ethics And Safety In Virtual Learning Environments (Vles), Patricia B. Steele, Cheryl Burleigh, Elizabeth A. Young

Journal of Educational Research and Practice

With the proliferation of students’ abilities to use technology, in particular virtual reality (VR) applications, teachers are experimenting with VR in virtual learning environments (VLE) to engage students; but clear ethics and safety guidelines are not available. Within the field of education additional research is needed to determine how VR is employed in VLEs. Additionally, what are the decision-making processes of educators for the VR programs chosen for classroom use based on ethics and student safety? Through qualitative inquiry, educators from K–12 and higher education shared their perceptions of ethics and safety concerns in VR applications for use in the …


Changing Social Learning Theory Through Reliance On The Internet Of Things And Artificial Intelligence, Adam I. Attwood Jun 2020

Changing Social Learning Theory Through Reliance On The Internet Of Things And Artificial Intelligence, Adam I. Attwood

Journal of Sustainable Social Impact

This paper examines the trend in the concept of the Internet of Things (IoT), Artificial Intelligence (AI), and related computer-mediated teaching and learning. Implications for social learning theory are examined based on the concept of “cyborg” education through a variety of scholarly and popular media sources with implications for schools and teacher educators. Recommendations for teacher education are posited as the topic of technological mediation between people continues to change in relation to how education will likely need to adapt to provide a prosocial environment through technological mediation, though the social learning itself operates in different ways.


Using Virtual Reality Equipment To Enhance Learning In Extension Youth Programming, Elizabeth Davis, Callie Ward, David Francis Apr 2020

Using Virtual Reality Equipment To Enhance Learning In Extension Youth Programming, Elizabeth Davis, Callie Ward, David Francis

Extension Research

This article provides information on how to use virtual reality equipment to increase participant engagement as well as suggestions for incorporating virtual reality activities into Extension youth programming. These are lessons learned through the use of virtual reality by Extension faculty. Virtual reality equipment can increase participant engagement and improve learning.


Integrating The 1st Person View And The 3rd Person View Using A Connected Vr-Mr System For Pilot Training, Chang-Geun Oh Ph.D., Myunghoon Oh Ph.D. Mar 2020

Integrating The 1st Person View And The 3rd Person View Using A Connected Vr-Mr System For Pilot Training, Chang-Geun Oh Ph.D., Myunghoon Oh Ph.D.

National Training Aircraft Symposium (NTAS)

Many virtual reality (VR)-based flight simulation programs provide pilots the enhanced reality from the 1st person-view to make themselves immersed in the cockpit. Using the VR simulations, pilots can take flight training in many challenging situations that are hard to create in real environments due to its natural entropy and safety concerns such as severe crosswind or engine fire. Mixed reality (MR) technology provides three-dimensional graphics so that users can effectively see all 360 degree-vertical and horizontal aspects of an object while they freely move around to see the graphics maintaining the consciousness of real space. Flight instructors may …


Preliminary Results Of A Study Investigating Aviation Students' Intentions To Use Virtual Reality For Flight Training, Stephanie G. Fussell Mar 2020

Preliminary Results Of A Study Investigating Aviation Students' Intentions To Use Virtual Reality For Flight Training, Stephanie G. Fussell

National Training Aircraft Symposium (NTAS)

Educators have incorporated technology into flight training for decades. These devices have increased in complexity since the Link trainers of the early 20th century, resulting in aviation training devices, full flight simulators and other technologies currently used in flight training programs. Acceptance has also increased since developers shifted the design of video games to incorporate educational aspects as is demonstrated by the popularity of computer based training. Recently, educators have developed more immersive simulation technologies for training purposes such as virtual, augmented, and mixed reality (VR, AR, MR). Leveraging these technologies can positively impact learner motivation and skill acquisition …


A Shift In Reality: Virtual And Augmented Systems In Higher And Medical Education, Brian Meyer Feb 2020

A Shift In Reality: Virtual And Augmented Systems In Higher And Medical Education, Brian Meyer

Current Issues in Emerging eLearning

Virtual and augmented technologies provide a seamless solution for merging traditional, theoretical learning with practical application in context. Unlike traditional teaching pedagogies, in which lessons are restricted in terms of the use of additional apparatus, pedagogies that involve the use of virtual and augmented reality technologies enable educators to build upon taught concepts to demonstrate the application of those concepts in practice, and allow educators to generate multiple atypical scenarios in order to build competence in practical fields of endeavour. In medical education, virtual and augmented reality tools provide an especially important opportunity for preparation before treating patients in actual …


Preliminary Results Of A Study Investigating Aviation Student’S Intentions To Use Virtual Reality For Flight Training, Stephanie G. Fussell, Dothang Truong Jan 2020

Preliminary Results Of A Study Investigating Aviation Student’S Intentions To Use Virtual Reality For Flight Training, Stephanie G. Fussell, Dothang Truong

International Journal of Aviation, Aeronautics, and Aerospace

Educators have incorporated technology into flight training for decades. These devices have increased in complexity since the Link trainers of the early 20th century, resulting in aviation training devices, full flight simulators, and other technologies currently used in flight training programs. Acceptance has also increased since developers shifted the design of video games to incorporate educational aspects as is demonstrated by the popularity of computer based training. Recently, educators have developed more immersive simulation technologies for training purposes such as virtual, augmented, and mixed reality (VR, AR, MR). Although immersive technologies such as VR are being implemented into aviation …


A Utility Framework For Selecting Immersive Interactive Capability And Technology For Virtual Laboratories, Shuo Ren Apr 2019

A Utility Framework For Selecting Immersive Interactive Capability And Technology For Virtual Laboratories, Shuo Ren

Computational Modeling & Simulation Engineering Theses & Dissertations

There has been an increase in the use of virtual reality (VR) technology in the education community since VR is emerging as a potent educational tool that offers students with a rich source of educational material and makes learning exciting and interactive. With a rise of popularity and market expansion in VR technology in the past few years, a variety of consumer VR electronics have boosted educators and researchers’ interest in using these devices for practicing engineering and science laboratory experiments. However, little is known about how such devices may be well-suited for active learning in a laboratory environment. This …


Collecting Virtual And Augmented Reality In The Twenty-First Century Library, Matthew Hannah, Sarah Huber, Sorin Adam Matei Mar 2019

Collecting Virtual And Augmented Reality In The Twenty-First Century Library, Matthew Hannah, Sarah Huber, Sorin Adam Matei

Matei Interdisciplinary Research Collaboratory

In this paper, we discuss possible pedagogical applications for virtual and augmented reality (VR and AR), within a humanities/social sciences curriculum, articulating a critical need for academic libraries to collect and curate 3D objects. We contend that building infrastructure is critical to keep pace with innovative pedagogies and scholarship. We offer theoretical avenues for libraries to build a repository 3D object files to be used in VR and AR tools and sketch some anticipated challenges. To build an infrastructure to support VR/AR collections, we have collaborated with College of Liberal Arts to pilot a program in which Libraries and CLA …


Nuanced Narratives: Reporting With Critical Race And Feminist Standpoint Theories, Emily Margaret Pelland Jan 2019

Nuanced Narratives: Reporting With Critical Race And Feminist Standpoint Theories, Emily Margaret Pelland

Graduate Theses, Dissertations, and Problem Reports (ETD)

The Google Expedition titled WWI Era Through the Eyes of the Chicago Defender explores African American experiences during the early years of the Great Migration (1910-1970). Conventional journalism relies on the false idea that journalists are meant to be, and can be, objective, outside observers. This report provides tools for journalists to create more nuanced, thorough storytelling endeavors. This report describes the theoretical framework and intent of the Virtual Reality (VR) project for students in grades 8 and above. It utilizes Feminist Standpoint Theory (FST) and Critical Race Theory (CRT) to cultivate a VR experience that acknowledges particular, overlooked aspects …


Virtual Reality As A Pedagogical Tool To Design For Social Impact: A Design Case, Tiffany Roman, Jon Racek Dec 2018

Virtual Reality As A Pedagogical Tool To Design For Social Impact: A Design Case, Tiffany Roman, Jon Racek

Faculty Articles

Three-dimensional (3-D) virtual environments have key affordances that can improve learning, particularly when context, culture, and pedagogical aims are aligned to a given learning situation. One challenge in detailing effective uses of 3-D virtual environments in teaching and learning contexts is that the design judgments involved are not always made explicit. We argue that the transparency of design judgments, as it relates to the use of 3-D virtual environments, are critically important. This article advances scholarship of emerging technologies by detailing the design judgments of a university instructor within a Design for Social Impact cross-disciplinary course. To address learner needs …


Frameworks For Integrating Technology Into Optometric Education, Helen Crompton Jan 2018

Frameworks For Integrating Technology Into Optometric Education, Helen Crompton

Teaching & Learning Faculty Publications

(Introduction) Technology has driven a major societal change permeating the very traditions, beliefs and rituals of our social and work milieu. Following the revolution caused by the introduction of the Gutenberg printing press, the current digital epoch has been recognised as the second major event in history that has extended and enhanced access to information and learning (Brynjolfsson 2014; Topol 2015). Research shows that digital technologies can be used to provide educational opportunities that were not possible before this digital era. These technologies allow learning in contextualised settings and provide a variety of learning opportunities for those studying optometry (Yi …


Adolescent Literature And Second Life: Teaching Young Adult Texts In The Digital World, Laura Nicosia Oct 2008

Adolescent Literature And Second Life: Teaching Young Adult Texts In The Digital World, Laura Nicosia

Department of English Faculty Scholarship and Creative Works

No abstract provided.


Approaching High Fidelity Human Tracking And Representation In Interactive Virtual Environments, Taimur K. Khan Oct 2002

Approaching High Fidelity Human Tracking And Representation In Interactive Virtual Environments, Taimur K. Khan

Electrical & Computer Engineering Theses & Dissertations

This thesis revolves around an Office of Naval Research (ONR) grant known as Virtual Environments for Training (VET). The primary goal is to determine the effectiveness of an immersive environment for training; the secondary goal is to compare the results of this study to a similar study conducted in an environment that is less immersive.

Effectiveness will be determined by the performance of trainees manning a virtual military checkpoint. A four-wall immersive environment employing cave technology will be compared to a three dimensional desktop version of the scenarios employed in the more immersive environment. In order to make this comparison, …


Assessment Methods For Virtual Laboratories In Civil Engineering Technology, Carol L. Considine, Vernon W. Lewis Jr. Jan 1997

Assessment Methods For Virtual Laboratories In Civil Engineering Technology, Carol L. Considine, Vernon W. Lewis Jr.

Engineering Technology Faculty Publications

Old Dominion University has developed an extensive distance learning system that includes 40 remote sites. A majority of the sites are located at community colleges. There are 30 sites in Virginia, three sites in North Carolina, one site in Washington State and one site in Arizona. In addition, there are four sites at Higher Education Centers in Virginia and one site at a local industrial facility. The Civil Engineering Technology curriculum requires three laboratory courses, which are a challenge in the distance learning environment because of the lack of laboratory equipment and computers at the broadcast sites. The three courses …