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Articles 121 - 150 of 424
Full-Text Articles in Educational Technology
Irish Catholic History In Australia's Oldest Secretarial College, David Ryan
Irish Catholic History In Australia's Oldest Secretarial College, David Ryan
International Journal for Business Education
Patrick Careers Academy, founded in 1923 by the Sisters of Mercy as St Patrick’s Commercial College began as a way of helping young working class women gain employment in Sydney’s corporate world with training as personal assistants and legal secretaries.
Affective And Psychomotor Taxonomies, Tony Shannon, Melvin Leong
Affective And Psychomotor Taxonomies, Tony Shannon, Melvin Leong
International Journal for Business Education
Taxonomies can sensitise teachers to develop their learners’ applications of their knowledge and skills in depth when utilised judiciously in preparing experiences for learning and assessments for evaluation (Tyszko and Sheets, 2019).
Associate Membership Of Hte Commercial Education Society Of Australia, Tony Shannon
Associate Membership Of Hte Commercial Education Society Of Australia, Tony Shannon
International Journal for Business Education
Associate Membership of the Commercial Education Society of Australia (A.C.E.S.) can be achieved by completion of an assignment on twelve generic employability skills. This can be done remotely by interested persons or through a twelve-week program of classes followed by twelve weeks devoted to the assignment with consultation with the program tutor.
The Coaldrake And Joyce Reviews Into Australia's Tertiary Education Systems, Tony Shannon
The Coaldrake And Joyce Reviews Into Australia's Tertiary Education Systems, Tony Shannon
International Journal for Business Education
In October 2018 the Commonwealth Minister for Education, the Hon. Dan Tehan MP announced that Australia’s Higher Education Provider Category Standards will be reviewed to ensure the sector has the capacity to meet the evolving needs of students, employers and the wider community.
Group Learning And Tutoring, Tony Shannon
Group Learning And Tutoring, Tony Shannon
International Journal for Business Education
There are some academic subjects, particularly problem-based units, where group learning is beneficial, particularly as so much professional work is conducted in groups, whether formal or informal. These notes are merely an introductory outline to what can be an important element of some learning and assessment.
Short Courses And Digital Tertiary Education, Tony Shannon
Short Courses And Digital Tertiary Education, Tony Shannon
International Journal for Business Education
The Covid-19 pandemic has brought changes to many parts of our lives, particularly vocational and higher education. The changes have been positive and negative.
More Than Free Textbooks: Labor And Pedagogy In Implementing Open Resources In A Trigonometry Course, Caleb Holloway
More Than Free Textbooks: Labor And Pedagogy In Implementing Open Resources In A Trigonometry Course, Caleb Holloway
Journal of Humanistic Mathematics
This paper reports the implementation of open educational resources (OER) in a university trigonometry class, with an emphasis on the pedagogical considerations and academic labor involved. To date these two matters have been underreported in the literature on OER. I provide an account of the work involved both in choosing an open textbook and in creating hundreds of accompanying homework exercises for an online learning platform. I also present the pedagogical lens that informed this implementation, discuss how it informed my adoption of an open textbook, and provide specific examples of how it guided the creation of these exercises. Based …
Subject Matter Expert (Sme) Onboarding 101: Improving Development Efficiency And Course Quality Through Sme Training, Heather J. Leslie Phd, Alejandra Lizardo
Subject Matter Expert (Sme) Onboarding 101: Improving Development Efficiency And Course Quality Through Sme Training, Heather J. Leslie Phd, Alejandra Lizardo
Learning Design Center: Staff Scholarship
A common challenge for instructional designers and administrators of online programs is ensuring that projects are completed within the development timeframe and that course content meets high standards for quality. This paper describes a training course that was developed to meet those challenges. The course prepares Subject Matter Experts (SMEs) to work with a design team made up of instructional designers and instructional technologists so that SMEs can plan their course content using a backward design framework. SMEs participate in a fully asynchronous online course with other SMEs where they can collaborate and brainstorm ideas. Having SMEs take an online …
Investigating The Relationship Between K-12 Online Special Education Teachers' Tpack And Teacher Level Variables: A Convergent Design Mixed-Methods Study, Brad R. Garrison
Investigating The Relationship Between K-12 Online Special Education Teachers' Tpack And Teacher Level Variables: A Convergent Design Mixed-Methods Study, Brad R. Garrison
Boise State University Theses and Dissertations
K-12 students with disabilities in the United States are increasingly enrolling in online schools and educational programs. Therefore, K-12 online public and charter school special education (SpecEd) teachers must be prepared to develop and implement individualized educational plans (IEPs) that meet the procedural and substantive requirements of federal and state SpecEd law. Currently, the research literature is lacking in descriptions of instructional techniques and interventions that K-12 online special education teachers (SETs) are implementing in their practice. To address this need, this convergent design mixed-methods study made use of the Technological, Pedagogical, and Content knowledge (TPACK) framework in order to …
Exploring Middle School Teacher Perceptions Of Virtual Teams As A Delivery Mechanism For Professional Learning, Shawna Jensen
Exploring Middle School Teacher Perceptions Of Virtual Teams As A Delivery Mechanism For Professional Learning, Shawna Jensen
Boise State University Theses and Dissertations
Virtual teams are composed of members who work together, transcending time and space through communication technologies to meet shared goals. Many organizations currently use virtual teams to connect employees across the globe. Furthermore, the COVID-19 pandemic forced almost all organizations to shift their employees to hybrid and remote settings. As a result, many workers across the world found themselves shifting to virtual team models. In fact, during the pandemic, teachers found themselves working and learning through virtual teams in addition to teaching remotely. This study was designed to understand how teachers perceived virtual teams and teamwork as an effective modality …
A New Reality In Teaching Chemistry: Developing A Virtual Reality Intervention To Improve Student Understanding Of Concepts Of Chemical Equilibrium, Jason Ward
Boise State University Theses and Dissertations
The subject of chemistry is a cornerstone of high school science programs and a conceptual understanding of chemical equilibria and Le Chatelier’s Principle continues to be both a fundamental and paradoxically difficult subject for educators and students. This study evaluated the effectiveness of a prototype immersive virtual reality environment. The prototype was designed and built to high school support students’ understanding of the concepts of chemical equilibria and Le Chatelier’s Principle. Data was collected to assess student understanding of the concepts being taught, as well as to evaluate the user experience with the prototype learning environment. Results of data analysis …
A Phenomenographic Analysis Of Elementary Student Teachers’ Reflections Using Tiktok As A Resource For Classroom Management, Stefanie Lynn Mckoy
A Phenomenographic Analysis Of Elementary Student Teachers’ Reflections Using Tiktok As A Resource For Classroom Management, Stefanie Lynn Mckoy
Graduate Theses and Dissertations
This phenomenographic study investigates how student teachers use TikTok to discover, analyze, evaluate, and adopt classroom management information and strategies. Student teachers often struggle with classroom management regarding student behavior, classroom environment, and instruction. To address these concerns, they turn to traditional print, digital, and human resources. Fifteen student teachers during the 2022-2023 school year were interviewed using a semi-structured guide. Transcripts were analyzed following a second order approach whereas the research examines student teachers’ perceptions. Four themes, resource discovery, TikTok analysis, evaluating credibility, and strategy adoption. Findings support the need for teacher preparation programs to incorporate exemplar examples of …
Digitally Rural: Identifying How Technological Inequity Impacts Rural Students In First-Year Writing Courses, Jo Anna M. Nevada
Digitally Rural: Identifying How Technological Inequity Impacts Rural Students In First-Year Writing Courses, Jo Anna M. Nevada
English Language and Literature ETDs
To teach composition in this era means to engage students with technology; it is all but an unspoken requirement at the majority of universities. This dissertation theorizes, however, that the imbricated use of technology in first-year writing (FYW) classrooms places rural students at an inherent disadvantage, with issues of inadequate technological proficiency and inconsistent access causing a substantial learning disparity between this student population and their urban peers. Through mixed-methods data analysis of student survey responses and final FYW course portfolios, this study reveals that the expectation of technological access and presumption of digital literacy is detrimental to rural student …
Professional Development For Teaching In The Digital Age: Addressing Teachers’ Digital Competency, Blanca Nery Ibarra
Professional Development For Teaching In The Digital Age: Addressing Teachers’ Digital Competency, Blanca Nery Ibarra
Theses and Dissertations
The purpose of this study was to identify teachers’ digital skills proficiency gaps in order to determine preparedness for teaching in the digital age. Using a survey research design helped identify teachers’ digital skills self-confidence, attitudes towards the use of technology in the classroom, and current uses of technology for instructional purposes. The participants in this research study consisted of 320 middle school teachers from a border school district in south Texas. The data was collected using a survey instrument consisting of the TPSA C-21 and researcher-developed items. The data was analyzed using the Spearman-rank order correlation to describe the …
Anatoview: Using Interactive 3d Visualizations With Augmented Reality Support For Laypersons’ Medical Education In Informed Consent Processes, Michelle Chen
Dartmouth College Master’s Theses
AnatoView is an interactive multimedia educational application that visualizes medical procedures in three-dimensional (3D), augmented reality (AR) space. By providing visual and spatial information of medical procedures, AnatoView acts as a learning supplement for laypersons/patients in informed consent (IC) processes — wherein instructional content is traditionally limited to purely spoken explanations that lead to poor patient comprehension. We design a mixed study and conduct a randomized, controlled trial with 15 laypersons as participants: administering a traditional IC process to a control group, and an IC process supplemented by the use of AnatoView to experimental groups. As a primary outcome, medical …
The Effect Of Game Experience On Students’ Creative Performance In Video Game Environments, Shuyu Huang
The Effect Of Game Experience On Students’ Creative Performance In Video Game Environments, Shuyu Huang
All Dissertations
There is a lack of creativity fostering models in the field of game-based learning. So, the current study aims to develop and test a creativity fostering model with game experience and mediating factors. A one-week creative support game intervention was conducted with eighty-eight sixth-grade students. Findings from the path analysis demonstrated that participants' game experience (perceived challenge and perceived autonomy) indirectly impacted in-game creative performance through mediating factors (creative efficacy and engagement). The current study revealed that games with challenge and autonomy design could benefit students’ in-game creative performance through creative efficacy and engagement.
Investigating The Impact Of Gender Composition On Team Performance: A Cross-Cultural Study Of Student Teams, Maria Randazzo-Davis, Christopher Nelson Ph.D.
Investigating The Impact Of Gender Composition On Team Performance: A Cross-Cultural Study Of Student Teams, Maria Randazzo-Davis, Christopher Nelson Ph.D.
International Journal for Business Education
This study investigated if the gender composition of teams impacts performance by examining the relationship between student-level variables of cultural intelligence and global knowledge and team-level variables of team performance. Data were collected from 1,922 students across 40 countries participating in 446 teams. Results of independent samples t-tests and multiple regression analyses at the student and team levels showed that gender and international status were related to global knowledge and cultural intelligence, whereas gender, global knowledge, and cultural intelligence were all significantly related to team performance. The coefficient of variation was found to be low, suggesting that other variables might …
Teaching And Assessing With Taxonomies, Tony Shannon
Teaching And Assessing With Taxonomies, Tony Shannon
International Journal for Business Education
The development of taxonomies which articulate learning outcomes are necessary to disconnect the silos among educators, employers and learners (Mathews, 2019; Uranis et al.) What are taxonomies? A taxonomy is a systematic classification of objects. Why do they matter? Without systematic classification and coding it is difficult to compare or combine objects. How are they relevant to teaching and learning? In the years after the Second World War, educational psychologists saw the progress made in the biological sciences with taxonomies and started to apply them in education. Among the first to appear in the mid-50s was the work of Bloom.
Microcredentialing, Tony Shannon
Microcredentialing, Tony Shannon
International Journal for Business Education
According to Andrew Norton, ”We are regularly being told that in an era of technology-driven labour market change we will need to reskill and retrain much more than we did in the past. Perhaps we will. But it is hard to find evidence for this in the available data.”
Alignment Of Learning Outcomes And Assessment, Tony Shannon
Alignment Of Learning Outcomes And Assessment, Tony Shannon
International Journal for Business Education
Too often there can be data for inputs and outputs, but there is often missing information for intermediate phases. Here then we show the development of intermediate parts of the design of an assessment process which aligns with the learning outcomes of a unit or subject within a course. This is prior to the design of any soft computing for implementing and automating the process. These unit learning outcomes are subsets of the learning outcomes of the course of which the unit forms a part, and these course learning outcomes reflect the graduate attribute of the institution: that is, those …
Jcctl Mailer – July 31, 2023, Josef Brandauer
Jcctl Mailer – July 31, 2023, Josef Brandauer
JCCTL Mailers
Updates on training and support and useful pedagogical resources compiled and sent by the JCCTL on July 31, 2023.
Contents: Programming this week, new website, etc.
Upcoming Events:
- Open genAI discussion sessions
- When does genAI tool use become "cheating"? discussion
The Role Of The Family In Confronting The Excessive Use Of Modern Technology Among Children "Therapeutic Alternatives", Khaled Mikhlif Al-Jenfawi
The Role Of The Family In Confronting The Excessive Use Of Modern Technology Among Children "Therapeutic Alternatives", Khaled Mikhlif Al-Jenfawi
Journal of Police and Legal Sciences
This study aimed to identify the role of the family in confronting the excessive use of technology and social media programs from the view point of social workers and psychologists working for the Juvenile Welfare Department of the Ministry of Social Affairs and Labor in Kuwait, in the light of some variables (sex , and practical experience)
The studywas a descriptive analytical study. It used the social survey method. A questionnaire consisting of (39) items was built and designed, and its validity and reliability were tested. Among the most important results of the study: The level of the family's role …
Analyzing The Text Contents Produced By Chatgpt: Prompts, Feature-Components In Responses, And A Predictive Model, Leping Liu
Journal of Educational Technology Development and Exchange (JETDE)
ChatGPT is a large language model that uses deep learning to produce natural language and generate intelligent and relevant responses to user prompts. It comes to the field of education as an inevitable wave. Educators have to deal with it and figure out appropriate ways to use it and produce positive learning. This study explores the use of ChatGPT from the perspective of front-end users, focusing on the text-content that ChatGPT can produce for learners to learn new knowledge (e.g., a concept, a theory, or an application). The sample of this study consists of 253 ChatGPT text responses derived from …
Design And Implementation Of 360-Degree Video Vignettes In Immersive Virtual Reality: A Quality Management In Higher Education Case, Martha Snyder, Steven Kramer, Diane Lippe, Sharan Sankar
Design And Implementation Of 360-Degree Video Vignettes In Immersive Virtual Reality: A Quality Management In Higher Education Case, Martha Snyder, Steven Kramer, Diane Lippe, Sharan Sankar
The Qualitative Report
Immersive virtual reality (IVR) in higher education has gained traction as a way to engage learners in immersive and authentic learning experiences. However, there is a need for guidance on how to design and implement IVR solutions. We used a design-based research methodology to answer the following overarching research question and sub-questions: (1) How can 360-degree video vignettes presented within an IVR environment be designed and implemented to facilitate quality management competencies? (1a) How do learners experience this technology? (1b) What is the process for creating and implementing this technology? (1c) How can we best design the learning experience? We …
The Unstoppable Rise Of Ai: An Interview With Dr. John Sanford, Spencer Burrows, And Anna Birchler, Brandon Powell, Spencer Burrows
The Unstoppable Rise Of Ai: An Interview With Dr. John Sanford, Spencer Burrows, And Anna Birchler, Brandon Powell, Spencer Burrows
International Journal of Emerging and Disruptive Innovation in Education : VISIONARIUM
AI can both help and hurt the education field (higher education and secondary education). Despite Hollywood’s depiction of artificial intelligence solely in the form of killer death robots decades into the future, AI is much more versatile - and far more dangerous - than any killer robot could be. As artificial intelligence develops at a breakneck pace, its effect on our society will increase exponentially.
Emerging Technology And Pedagogical Application In Design Education, Ritesh Ranjan, Pooja Rana Ms.
Emerging Technology And Pedagogical Application In Design Education, Ritesh Ranjan, Pooja Rana Ms.
International Journal of Emerging and Disruptive Innovation in Education : VISIONARIUM
This research paper investigates the emerging technologies and pedagogical applications in design education. The rapid development of technology has opened up new possibilities for design education, and it is important to explore how these emerging technologies can be used to enhance pedagogical practices. This paper aims to provide a comprehensive understanding of the potential of emerging technologies in design education and their impact on pedagogical practices.
The study employs a qualitative research methodology and draws on a range of literature sources, including academic articles, books, and reports. The research explores the use of emerging technologies such as virtual reality, augmented …
Using Video Games To Jumpstart Student-Centered Research And Inquiry In The General Education Humanities Classroom, Melissa Ridley Elmes
Using Video Games To Jumpstart Student-Centered Research And Inquiry In The General Education Humanities Classroom, Melissa Ridley Elmes
International Journal of Emerging and Disruptive Innovation in Education : VISIONARIUM
This article discusses preliminary results of a study of the author’s use of gaming to facilitate research-based writing assignments in her classes, focusing specifically on a 200-level general education introductory literature course, The Medieval World, taught in Spring 2023 at a U.S. midwestern private university. The purpose of the study was to determine whether approaching topic selection for the research-based writing assignment in a general education literature course through gaming could result in more student buy-in and thus, greater student retention, better student work, and a more successful learning experience and outcome for such an assignment than does a traditional …
Rebranding Originality For The Age Of Ai, Jason Gulya
Rebranding Originality For The Age Of Ai, Jason Gulya
International Journal of Emerging and Disruptive Innovation in Education : VISIONARIUM
"Originality" has been a longstanding focal point within the college classroom, with students being encouraged to embrace creativity and boldness. The traditional view of originality, relying solely on one's wit and imagination, has lost its effectiveness in the present era. The concept of learning has undergone a significant transformation, no longer resembling the isolated ivory tower of the past where individuals would immerse themselves in books, hoping to be inspired. Instead, modern learning has become more social and collaborative. Students compare and contrast class material with online resources, engaging in conversations, both in person and virtually, to solidify their understanding. …
Finchain: Adaptation Of Blockchain Technology In Finance And Business - An Ethical Analysis Of Applications, Challenges, Issues And Solutions, Naresh Kshetri, Keith Miller, Gaurango Banerjee, Bikesh Raj Upreti
Finchain: Adaptation Of Blockchain Technology In Finance And Business - An Ethical Analysis Of Applications, Challenges, Issues And Solutions, Naresh Kshetri, Keith Miller, Gaurango Banerjee, Bikesh Raj Upreti
International Journal of Emerging and Disruptive Innovation in Education : VISIONARIUM
Blockchain Technology is a distributed database technology that has emerged as a ground-breaking technology with several possible solutions to critical applications, say from supply chain management, agribusiness, marketing to healthcare industry including internet of medical things. Although it started as a digital coin (popularly known as bitcoin), it is slowly influencing business, marketing policy and society. We have presented an in-depth study and ethical analysis of how blockchain is applied over the economic and financial sector including banks, credit unions and other retail giants. During our research, we have also investigated how blockchain technology can affect financial institutions around the …
Vr Let My Creativity Out: Youth Creating With Immersive Learning Technologies, Paula Macdowell Dr.
Vr Let My Creativity Out: Youth Creating With Immersive Learning Technologies, Paula Macdowell Dr.
International Journal of Emerging and Disruptive Innovation in Education : VISIONARIUM
With a greater demand for ingenuity and innovation in today’s creative economy, educators need to be creative practitioners inasmuch as students must be, learn, and grow creatively. This qualitative study explores the affordances and constraints of youth creating with immersive learning technologies at a Youth VR Research Camp. A class of 28 students in grade 8, ages 13 and 14, were invited to participate as the co-researchers. The data collection methods included artifact analysis, student-led pair interviews, sharing circles, surveys, and observation. The process of research-creation involved MultibrushVR and FrameVR design challenges focussed on pro-social and environmental change. Findings …