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Articles 61 - 90 of 404
Full-Text Articles in Educational Technology
Applying Retrieval Practice In Climate Change Education: How Retrieval-Based Learning May Enhance High School Students’ Conceptual Understanding On Climate Change Topics, Mengyu Wang
Dissertations
This dissertation explored ways to apply retrieval practice strategy on climate change learning at the high school level. Three studies presented that retrieval practice could be used broadly on different topics of climate change and in different learning scenarios. The first study focused on the effect of question placement on learning when students studied sea level rise from an educational video lecture. The results suggested that applying retrieval practice in a style of embedded short-answer questions in videos has clear advantage over restudying the video lecture in both immediate and delayed tests, but no difference in students' performance was found …
Digital Research Proficiency In Information And Communication Technology Skills Employed By Secretarial Staff And Business Teachers In Day-To-Day Administration And Training In Secondary Schools, Honesta Chidiebere Anorue, Ogenyi Ochehe, Maureen Anayo Madu
Digital Research Proficiency In Information And Communication Technology Skills Employed By Secretarial Staff And Business Teachers In Day-To-Day Administration And Training In Secondary Schools, Honesta Chidiebere Anorue, Ogenyi Ochehe, Maureen Anayo Madu
Library Philosophy and Practice (e-journal)
Not only does Information and Communication Technology (ICT) have the potential to increase the efficacy and efficiency of teaching and learning, it also has the potential to lessen administrative obligations. This study investigates the extent to which secretarial staff and business teachers use of digital research proficiency in information and communication technology skills in their day-to-day interactions in secondary schools in Benue State. Specifically, a descriptive survey research approach was used for this investigation.The study tested four hypotheses and answered four research questions at 0. 05 level of significance. The study's population was 53 respondents that comprised 38 business teachers …
Imposter Participants: Overcoming Methodological Challenges Related To Balancing Participant Privacy With Data Quality When Using Online Recruitment And Data Collection, Jacqueline M. Roehl Ph.D., Darci J. Harland Ph.D.
Imposter Participants: Overcoming Methodological Challenges Related To Balancing Participant Privacy With Data Quality When Using Online Recruitment And Data Collection, Jacqueline M. Roehl Ph.D., Darci J. Harland Ph.D.
The Qualitative Report
In this paper we describe the lessons learned when untrustworthy participants were included in a qualitative interview study. In online research, participants can more easily misrepresent their identity and volunteer for studies even if they do not meet inclusion criteria. The term “imposter participant” refers to dishonest participants who completely fake their identities or simply exaggerate their experiences to participate in qualitative studies. Untrustworthy participants are a threat to data quality, yet little has been published on how qualitative researchers should prevent and handle this unique methodological challenge. In this paper, we provide a detailed account of how specific issues …
Computational Thinking And Coding For Young Children: A Hybrid Approach To Link Unplugged And Plugged Activities, Daisuke Akiba
Computational Thinking And Coding For Young Children: A Hybrid Approach To Link Unplugged And Plugged Activities, Daisuke Akiba
Publications and Research
In our increasingly technology-dependent society, the importance of promoting digital literacy (e.g., computational thinking, coding, and programming) has become a critical focus in the field of childhood education. While young children these days are routinely and extensively exposed to digital devices and tools, the efficacy of the methods for fostering digital skills in the early childhood classroom has not always been closely considered. This is particularly true in settings where early childhood educators are not digital experts. Currently, most of the efforts in standard early childhood settings, taught by teachers who are not digital experts, appear to revolve around “unplugged” …
Not All Competitions Are The Same: Digital Game-Based Learning Environments That Incorporate Competition Facilitates Students' Learning Motivation, Yong Zeng, John E. Mceneaney
Not All Competitions Are The Same: Digital Game-Based Learning Environments That Incorporate Competition Facilitates Students' Learning Motivation, Yong Zeng, John E. Mceneaney
Journal of Research Initiatives
This text presents an argument that competition, as a pedagogical design element, facilitates students’ learning motivation in digital game-based learning environments (DGBLEs). Since competition has long been regarded as an adverse pedagogical element for fostering students’ learning motivation, a considerable proportion of educators and researchers in the U.S. have a variety of concerns about implementing competition in educational practices. However, the function of competition in DGBLEs could be fundamentally different. By reviewing major concerns about competition, this text refutes two major concerns about competition and claims that DGBLEs that incorporate competition facilitate students' learning motivation
Teaching Risk Management To Human Performance Students By Using A Virtual Simulation, Emily J. Houghton
Teaching Risk Management To Human Performance Students By Using A Virtual Simulation, Emily J. Houghton
Human Performance Department Publications
No abstract provided.
Institutional Repositories:The Heca Experience, Ann Byrne, Tiernan O'Sullivan, Debora Zorzi
Institutional Repositories:The Heca Experience, Ann Byrne, Tiernan O'Sullivan, Debora Zorzi
Faculty Presentations
This presentation was delivered by the HECA Research Group as part of the first HECA Research Conference that took place in November 2022.
The HECA Research Group is comprised of Ann Byrne from Hibernia College, Tiernan O' Sullivan from Dublin Business School and Debora Zorzi from CCT College in collaboration with Dimphne Ni Bhraonain from Griffith College.
The presentation covers a range of topics related to institutional repositories, including setting up and maintaining a repository, copyright issues and the future of repositories.
Higher Education Leaders’ Perspectives Of Accessible And Inclusive Online Learning, Amy Lomellini, Patrick R. Lowenthal, Chareen Snelson, Jesús H. Trespalacios
Higher Education Leaders’ Perspectives Of Accessible And Inclusive Online Learning, Amy Lomellini, Patrick R. Lowenthal, Chareen Snelson, Jesús H. Trespalacios
Educational Technology Faculty Publications and Presentations
Online learning can potentially meet increasingly diverse students’ needs in higher education, including disabled students. However, institutions have historically struggled in providing accessible and inclusive online learning. Higher education online learning leaders, those who manage instructional designers, are in a unique position to help institutions strategize and create accessible and inclusive online courses. In this qualitative study, we interviewed nine higher education online learning leaders to understand leaders’ perceptions about how institutions provide accessible and inclusive online learning. Results demonstrated that despite varying conceptualizations of accessibility and inclusivity, online learning leaders perceive an insufficient but growing emphasis in higher education. …
Teachers’ Experiences With And Perceptions Of Virtual Manipulatives Following The Covid-19 Pandemic, Fayth Keldgord, Yu-Hui Ching
Teachers’ Experiences With And Perceptions Of Virtual Manipulatives Following The Covid-19 Pandemic, Fayth Keldgord, Yu-Hui Ching
Educational Technology Faculty Publications and Presentations
While the use of virtual manipulatives (VM) is rising in classrooms, there is still limited research. regarding teacher experiences with and perceptions of virtual manipulatives. Most of the research regarding teacher perceptions of VM has focused only on short-term uses following professional development sessions and none has highlighted the experiences of teachers using them during emergency remote teaching during COVID-19. The purpose of this study was to explore teacher perceptions and. experiences with virtual manipulatives following emergency remote teaching during COVID-19. To achieve this, the researchers conducted an online survey to gather data on educator’s (n = 103) experiences, …
A Guided Chatbot Learning Experience In The Science Classroom, Jennifer Davis
A Guided Chatbot Learning Experience In The Science Classroom, Jennifer Davis
Department of Teaching, Learning, and Teacher Education: Theses and Other Student Research
This dissertation describes a practitioner’s design-based development of a prototype chatbot to guide students in learning biological concepts of genetic mutations and protein synthesis. This chatbot’s architecture provides learning activities, feedback, and support throughout a series of short, connected lessons. The chatbot is designed to scaffold learners through a predict, observe, explain model of inquiry learning. It utilizes real-world phenomena to lead students through biology core ideas, science and engineering practices, and crosscutting concepts. Results of prototype testing include survey results in support of the proof of concept among both students and teachers, as well as accuracy measurements of chatbot …
The Acceptance Of Learning Management Systems By Higher Education Faculty In An Educational Landscape Influenced By A Global Pandemic, Stephen Mark Rektenwald
The Acceptance Of Learning Management Systems By Higher Education Faculty In An Educational Landscape Influenced By A Global Pandemic, Stephen Mark Rektenwald
Electronic Theses and Dissertations
This quantitative study investigated the perceptions of higher education faculty with respect to their behavioral intentions to use learning management systems and the perceived effect of COVID-19 on those intentions. An online survey was administered through private Facebook groups to faculty in higher education and listservs focused on technology in higher education. The sample size initially included 137 participants but participants were reduced to 121 due to incomplete responses on some surveys or not meeting the selection criteria for the research. The theoretical framework for this research was the intersection of the technology acceptance model and digital transformations. The data …
2021 Ijbe V2 Front Matter, Tamra Connor
2021 Ijbe V2 Front Matter, Tamra Connor
International Journal for Business Education
- Editorial Board
- Letter from International President
- SIEC-ISBE International
Experiences And Lessons Learned From The Covid-19 Pandemic, Gary J. Burkholder, Erwin Krauskopf
Experiences And Lessons Learned From The Covid-19 Pandemic, Gary J. Burkholder, Erwin Krauskopf
Higher Learning Research Communications
We are pleased to publish our second special issue (Volume 12, Issue 0) of Higher Learning Research Communications (HLRC) related to the COVID-19 pandemic. In the first special issue (Volume 11, Issue 0), authors examined the experiences of the transition to emergency remote teaching by institutions of higher education globally. In the current special issue, authors examine, from the perspectives of different countries, the continued impact of the pandemic. Each article provides some indications of how the pandemic can impact higher education as it transitions back to models that include face-to-face learning.
The Relationship Between The Mobile Training Style And Developing The Competencies And Digital Happiness On Intermediate School Teachers And Its Effect On Reducing Mind Wandering For Their Pupils With Learned Helplessness, Akram Fathy Mostafa Prof.
The Relationship Between The Mobile Training Style And Developing The Competencies And Digital Happiness On Intermediate School Teachers And Its Effect On Reducing Mind Wandering For Their Pupils With Learned Helplessness, Akram Fathy Mostafa Prof.
International Journal for Research in Education
The research aimed at exploring the relationship between the mobile training style and developing the competency and digital happiness of middle school teachers and its effect on reducing mind wandering for their pupils with learned helplessness, teachers. The mobile training was designed in two types, one is proactive training and the second is reactive training. The study participants consisted of 31 middle school teachers in two experimental groups, the first group with a proactive training type from Al Sarawat middle school and the second experimental group in the reactive training type from Al-Manahel middle school. Twenty-four students with learning disabilities …
The Effect Of Difference Of Interaction Types In Google Classroom On Developing Scratch Programming Skills Among Sixth Grade Students And Their Attitudes Towards The Programming Subject, Sameh Jamil El-Agrami Ph.D.
The Effect Of Difference Of Interaction Types In Google Classroom On Developing Scratch Programming Skills Among Sixth Grade Students And Their Attitudes Towards The Programming Subject, Sameh Jamil El-Agrami Ph.D.
International Journal for Research in Education
This study aimed at identifying the effect of difference of interaction types in Google Classroom on developing scratch programming skills among sixth-grade students and their attitudes towards the programming subject. The study adopted the quasi-experimental methodology design based on two experimental groups. The sample of the study consisted of 66 students; they were divided into two equivalent groups. The first group was taught by a synchronous mode in Google classroom, the second group followed the asynchronous mode in Google classroom. Some tools were prepared such as an achievement test, attitudes scale towards programming, and an evaluation card for the final …
Effectiveness Of Synchronous Discussions And Video Lectures Modes On Improving Metacognitive Thinking And Life Skills In Online E-Course, Rania A. Abdumunem Ph.D., Ahmed A. Firwana Ph.D., Hana Khalil Abu-Mutlaq
Effectiveness Of Synchronous Discussions And Video Lectures Modes On Improving Metacognitive Thinking And Life Skills In Online E-Course, Rania A. Abdumunem Ph.D., Ahmed A. Firwana Ph.D., Hana Khalil Abu-Mutlaq
International Journal for Research in Education
The present study aimed to identify the effectiveness of two modes (synchronous discussions and video lectures) on improving metacognitive thinking and life skills in online e-course. The study sample consisted of 80 students, who were divided into two experimental groups were selected purposively, where the first one 45 student studied in simultaneous discussions mode, and the second 35 students studied in video lectures mode. The study tools consisted of the metacognitive thinking test and the life skills scale, which were administered using a pre-and-post design. The study results showed that there were statistically significant differences between the average scores of …
What Has Changed For Top Mba Schools Within A Decade In Terms Of Mindfulness?, Dr. Damla Aktan, Asst. Prof. Nilgün Gürkaynak
What Has Changed For Top Mba Schools Within A Decade In Terms Of Mindfulness?, Dr. Damla Aktan, Asst. Prof. Nilgün Gürkaynak
International Journal for Business Education
The concepts of “mindful consumption” and “sustainability” became indispensable parts of both academia and business life. Based upon an initial research conducted in 2012, this research aims to understand and compare the change within a decade in MBA curricula in terms of mindfulness content inclusion as well as sustainability and ecological orientation. The results compare the evolution of the integration of concepts to curricula since 2012 through the official websites of the top 100 MBA schools of the Financial Times Global Ranking in both 2012 and 2022. The study aims to summarize how the concepts of sustainability, mindful consumption and …
Best Practices And Biblical Worldview For Technology Integration, Randall J. King, Carleigh Schoenleber, Deana Mack
Best Practices And Biblical Worldview For Technology Integration, Randall J. King, Carleigh Schoenleber, Deana Mack
International Christian Community of Teacher Educators Journal
This research focused on a study conducted across three different teacher education programs, focusing on equipping teacher candidates with strategies for technology integration while encouraging them to examine how to best glorify God with appropriate technology use in the classroom. Students were instructed using common research-based practices and assignments. These included instruction on the SAMR model, exploration of a variety of technology tools, and a reflection on what it means to glorify God through teaching with technology. Pre- and post-survey data was collected to measure the effectiveness of both the instruction and changes in students' attitudes and perceptions of technology …
Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor
Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor
Articles
This chapter addresses design research and iterative curriculum design for the Lost & Found games series. The Lost & Found card-to-mobile series is set in Fustat (Old Cairo) in the twelfth century and focuses on religious laws of the period. The first two games focus on Moses Maimonides’ Mishneh Torah, a key Jewish law code. A new expansion module which was in development at the time of the fieldwork described in this article that introduces Islamic laws of the period, and a mobile prototype of the initial strategy game has been developed with support National Endowment for the Humanities. The …
Individualized Clinical Coaching With Bug-In-Ear: Enhancing Fidelity Of Implementation Of Behavior Specific Praise Among Novice Teachers Of Students With Developmental Disabilities In Rural Classrooms, Dennis P. Garland Ph. D.
Individualized Clinical Coaching With Bug-In-Ear: Enhancing Fidelity Of Implementation Of Behavior Specific Praise Among Novice Teachers Of Students With Developmental Disabilities In Rural Classrooms, Dennis P. Garland Ph. D.
Journal of Inquiry and Action in Education
Five novice special education teachers in rural classrooms received individualized clinical coaching (ICC) via the Internet to increase their use of behavior specific praise (BSP) with their students who had developmental disabilities (DD) during clinical supervision. Web cameras provided opportunities for the teachers to be observed during their regularly scheduled classroom teaching. The participants received brief coaching prompts through a wireless earpiece that they wore while teaching. A single subject multiple baseline across participants design was used to determine if a functional relation existed between the ICC and the rate of BSP use per minute for each of the participants. …
Improving Computer Programming Competency For First Semester Computer Science Students Through Immersive Project-Based Learning, Ubaidah Ubaidah, Minaldi Loeis
Improving Computer Programming Competency For First Semester Computer Science Students Through Immersive Project-Based Learning, Ubaidah Ubaidah, Minaldi Loeis
Journal of Educational Research and Practice
The objective of this research is to describe the implementation of project-based learning (PJBL) in improving computer programming competency in a higher education setting. The method applied in this study is action research with a one-cycle framework with four phases of development: a) planning, b) action, c) observing, and d) reflection phases. This research tries to answer two questions: how to implement PJBL in a programming course to improve programming competency and how to ensure students’ satisfaction in the learning process. The PJBL applied in this research consists of seven steps, including a) a challenging problem or question; b) sustained …
Understand Group Interaction And Cognitive State In Online Collaborative Problem Solving: Leveraging Brain-To-Brain Synchrony Data, Xu Du, Lizhao Zhang, Jui-Long Hung, Hao Li, Hengtao Tang, Yiqian Xie
Understand Group Interaction And Cognitive State In Online Collaborative Problem Solving: Leveraging Brain-To-Brain Synchrony Data, Xu Du, Lizhao Zhang, Jui-Long Hung, Hao Li, Hengtao Tang, Yiqian Xie
Educational Technology Faculty Publications and Presentations
The purpose of this study aimed to analyze the process of online collaborative problem solving (CPS) via brain-to-brain synchrony (BS) at the problem-understanding and problem-solving stages. Aiming to obtain additional insights than traditional approaches (survey and observation), BS refers to the synchronization of brain activity between two or more people, as an indicator of interpersonal interaction or common attention. Thirty-six undergraduate students participated. Results indicate the problem-understanding stage showed a higher level of BS than the problem-solving stage. Moreover, the level of BS at the problem-solving stage was significantly correlated with task performance. Groups with all high CPS skill students …
Chapter 01: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan
Chapter 01: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan
Instructional Message Design, Volume 2
Instructional message design is the use of learning theories to effectively communicate information using technology. Design is guided by theories including gestalt, cognitive load, multimedia learning, media selection, media attributes, and general communication systems. Our communication designs can be based on a wide variety of technologies or a combination of technologies. Technology in the form of tools and techniques includes, among others, the study and the use of typography, color, illustrations, photographs modeled graphics, augmented reality, animation, video, video games, simulations, and virtual reality. This introduction serves as a brief overview of these theories, tools, and techniques while subsequent chapters …
Chapter 02: Cognitive Load Theory And Instructional Message Design, Elisa L. Shaffer
Chapter 02: Cognitive Load Theory And Instructional Message Design, Elisa L. Shaffer
Instructional Message Design, Volume 2
Cognitive Load Theory’s (CLT) purpose is to aid in the design of messages, instructional and otherwise, so that learning and message retention are more effective. CLT was introduced in 1998 by John Sweller and his colleagues. They used the constructs of three areas of memory, sensory, working, and long-term memory, to develop a theory to address the limited capacity of working memory. Through these efforts, they created the concepts of intrinsic, extraneous , and germane cognitive load and used these concepts to explain how various loads are placed on working memory. The purpose of this chapter is to describe the …
Chapter 03: Multimedia Learning Theory And Instructional Message Design, Miguel Ramlatchan
Chapter 03: Multimedia Learning Theory And Instructional Message Design, Miguel Ramlatchan
Instructional Message Design, Volume 2
Multimedia learning theory describes how the designers of instructional messages, systems and learning environments can optimize learning. The principles and heuristics of multimedia learning theory have application in traditional and online environments, with young and adult learners, in K-12, higher education, military, corporate, government, and informal learning environments. This diversity of application is based on the foundational premise that all learners can independently process auditory and visual information, have limited working memory resources, and require cognitive resources to process new information and to learn. This chapter describes the basic tenets of multimedia learning theory, best practices that can improve our …
Chapter 05: A Brief Introduction To Instructional Message Design In Synchronous Online Learning Technologies, Spyridoula Tsouganatou
Chapter 05: A Brief Introduction To Instructional Message Design In Synchronous Online Learning Technologies, Spyridoula Tsouganatou
Instructional Message Design, Volume 2
This chapter will analyze and discuss concepts related to instructional message design as it relates to synchronous online learning technologies. Synchronous online learning is becoming increasingly popular especially in the pandemic era and it is able to provide students with a lot of opportunities and benefits for their learning processes. This chapter specifically will provide an analysis of the major benefits and challenges of synchronous online learning technologies. It will also discuss learning platforms such as Zoom, that can be used to further provide the reader with concrete examples of an online tool that is able to successfully develop a …
Chapter 06. Instructional Applications Of Augmented And Virtual Reality, Yolanda Montague
Chapter 06. Instructional Applications Of Augmented And Virtual Reality, Yolanda Montague
Instructional Message Design, Volume 2
Virtual and augmented reality are two examples of message design tools in the arsenal of educators that can be employed in order to create relations between content and the real life experiences of students. Virtual reality can take many forms and augmented reality may be an option that provides more relatable hands on experience for learners. As leaders in education are on a continual journey towards more innovative means of teaching, these two choices provide opportunities for educators to be innovative, while maintaining learning as the primary focus. Within the realm of both virtual and augmented reality, there are many …
Chapter 04: Instructional Message Design In Moocs, Marissa A. Jimenez
Chapter 04: Instructional Message Design In Moocs, Marissa A. Jimenez
Instructional Message Design, Volume 2
Massive Open Online Courses (MOOCs) are appealing to higher education institutions, as they consider MOOCs a way to reach a large, varied group of students. With a completion rate of less than 10%, however, institutions struggle to maintain MOOCs (Major, 2016). While there is little to no cost for students to enroll in them, the cost for the institution to develop and maintain MOOCs can be high from a time and resource perspective. Improving student motivation and interaction in MOOCs may impact completion rates. Designers of MOOCs could leverage instructional message design strategies to improve social presence, and as a …
Chapter 11: Instructional Message Design In E-Learning, Meghan Soldani
Chapter 11: Instructional Message Design In E-Learning, Meghan Soldani
Instructional Message Design, Volume 2
Instructional message design is an essential aspect of an effective e-learning experience for learners. E-learning is the use of online and mobile technologies to develop learning material, content, and applications for online learners. As an instructional designer, it is important to analyze and know your audience, engage the user, use relevant information, and provide a good user experience. Other critical aspects of message design for e-learning include the reduction of extraneous cognitive load, the aesthetic look and feel of the design, designing for learner motivation, and a focused simplicity of design. User engagement can also be encouraged by relevant content …
Chapter 10: Game Literacy And Message Design, Jim Shifflett
Chapter 10: Game Literacy And Message Design, Jim Shifflett
Instructional Message Design, Volume 2
The popularity of video games with today’s learners requires that educators and instructional designers develop game literacy, or an understanding of game mechanics and design. The purpose of this chapter is to discuss game literacy within the context of instructional message design and to illustrate how video game designers apply and adapt principles of instructional message design to manage cognitive load through an immersive experience. These techniques include customizing the screen to display only necessary information and signaling changes in gameplay through sound cues and cinematic perspective. Game mechanics that foster germane load include tutorial missions and interface design. …