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Full-Text Articles in Educational Technology

Development Of Hazard And Risk Simulation Applications In Electrical Power Installation Workshops Based On Android In Vocational High Schools, Brigitta Endah Susilowati, H. Hartoyo Dec 2023

Development Of Hazard And Risk Simulation Applications In Electrical Power Installation Workshops Based On Android In Vocational High Schools, Brigitta Endah Susilowati, H. Hartoyo

Elinvo (Electronics, Informatics, and Vocational Education)

This study aims to: (1) develop a hazard and risk simulation application, (2) find out the function test, (3) find out the feasibility of the hazard and risk simulation application, and (4) determine the effectiveness of using the hazard and risk simulation application. This research uses the Research and Development method with the ADDIE development model, according to Lee and Owens. It consists of 5 stages, including analysis, design, development, implementation, and evaluation. The research subjects were 70 students in the Electrical Power Installation Engineering Expertise Package at SMK Negeri 2 Yogyakarta. Data collection used a questionnaire that had been …


Development Of Electrical Machine Training Kits To Increase Competency In Practical Learning And Work Readiness In The Industry, Pramudita Budiastuti, Eko Swi Damarwan, Adhy Kurnia Triatmaja, Barry Nur Setyanto Dec 2023

Development Of Electrical Machine Training Kits To Increase Competency In Practical Learning And Work Readiness In The Industry, Pramudita Budiastuti, Eko Swi Damarwan, Adhy Kurnia Triatmaja, Barry Nur Setyanto

Elinvo (Electronics, Informatics, and Vocational Education)

This study aims to develop Electrical Machine Training Kit for electrical machine practice media in vocational education. This type of research with Analyze, Design, Development, Implementation, and Evaluation (ADDIE) model. The background of this research is that the need for electrical machine competency, which students should have mastered, is still insufficient due to inadequate tools. Many graduates still have difficulty getting a job in the industry because competence has not been fulfilled during college. Electronic engineering vocational education is a study program that has the goal of producing superior graduates in achieve electrical machine competence and being ready to work …


Development Of Interactive Learning Multimedia By Applying Contextual Teaching And Learning For Basic Graphic Design Subjects, Siswi Dwi Ayuriyanti, Herman Dwi Surjono Dec 2023

Development Of Interactive Learning Multimedia By Applying Contextual Teaching And Learning For Basic Graphic Design Subjects, Siswi Dwi Ayuriyanti, Herman Dwi Surjono

Elinvo (Electronics, Informatics, and Vocational Education)

The objectives of this study were to 1) create interactive learning multimedia materials by incorporating contextual teaching and learning to aid students in understanding graphic design topics for class X, 2) examine the viability of interactive learning multimedia by incorporating contextual teaching and learning to fundamental design subjects, and 3) assess the efficacy of using interactive learning multimedia by incorporating contextual teaching and learning. The three stages of this research's development-planning, design, and development are based on the Alessi and Trollip model. A total of 36 students from class X Multimedia 2 at SMK N 2 Sewon served as the …


Development Of A Conveyor-Based Practice Performance Assessment Tool With Android Control To Improve Vocational High School Students' Work Readiness, Fanani Arief Ghozali, Fatwa Tentama, Bambang Sudarsono, Arief Syamsuddin, Barry Nur Setyanto, Wirayudha Pramana Bhakti Dec 2023

Development Of A Conveyor-Based Practice Performance Assessment Tool With Android Control To Improve Vocational High School Students' Work Readiness, Fanani Arief Ghozali, Fatwa Tentama, Bambang Sudarsono, Arief Syamsuddin, Barry Nur Setyanto, Wirayudha Pramana Bhakti

Elinvo (Electronics, Informatics, and Vocational Education)

The unemployment rate for vocational high school graduates is still very high. Unemployment occurs because the level of work readiness is still low. Work readiness can be improved by applying competence mastery-oriented learning. Competence that is complete requires measurement tools or assessment of student work competencies to measure competency success. Therefore, this study aims to: (1) produce a product in the form of a practical performance assessment tool for students in the conveyor-based pandemic era with android control; (2) know the quality and performance of the developed tools; This research is development research using the method of combining the waterfall …


A Serious Game For Improving Reading Skill Of Preschoolers, Muhammad Rizki Nugraha, Yusep Rosmansyah, Evi Dewi Sri Mulyani, Teuku Mufizar, Dede Syahrul Anwar, Cepi Rahmat Hidayat Dec 2022

A Serious Game For Improving Reading Skill Of Preschoolers, Muhammad Rizki Nugraha, Yusep Rosmansyah, Evi Dewi Sri Mulyani, Teuku Mufizar, Dede Syahrul Anwar, Cepi Rahmat Hidayat

Elinvo (Electronics, Informatics, and Vocational Education)

Nowadays, many games are made for educational or learning purposes. However, the unresolved challenge remains, and the perfect balance between the fun and learning aspects remains. This paper represents an effort toward such a challenge by way of game difficulty dynamization implementation in a game to improve preschoolers reading skills using Dynamic Difficulty Adjustment dan Procedural Content Generation. To measure the balance of fun and learning aspects in the game, experiments were conducted involving 32 preschoolers. The proposed game can generate 10.962 game content in various difficulties and balance the fun and learning aspects according to the enjoyment factor's average …


Improvement Of Student Attendance System For Recording Student Surface Body Temperature Based On Internet Of Things, Mas Aly Afandi, I Ketut Agung Enriko, Muhammad Aulia Baihaqy Dec 2022

Improvement Of Student Attendance System For Recording Student Surface Body Temperature Based On Internet Of Things, Mas Aly Afandi, I Ketut Agung Enriko, Muhammad Aulia Baihaqy

Elinvo (Electronics, Informatics, and Vocational Education)

Student attendance is a system used for tracking student activity in school. Many methods are used to develop student attendance systems, such as Quick Response (QR) Code systems, Radio Frequency Identification (RFID) systems, fingerprint systems, and so on. The COVID-19 pandemic has driven technological development, especially in the student attendance system. Measuring human surface body temperature has become a protocol that must be done before entering school. Student attendance systems need to expand the function not only for attendance but also for monitoring student surface body temperature. This research aims to improve student attendance systems by adding surface body temperature …


Development Of Adaptive Moocs To Support Personalized Learning: Mixed Method Analysis, P. Priyanto, Ahmad Chafid Alwi, Siti Irene Astuti Dwiningrum, Amrih Setyo Raharjo, Akhsin Nurlayli Dec 2022

Development Of Adaptive Moocs To Support Personalized Learning: Mixed Method Analysis, P. Priyanto, Ahmad Chafid Alwi, Siti Irene Astuti Dwiningrum, Amrih Setyo Raharjo, Akhsin Nurlayli

Elinvo (Electronics, Informatics, and Vocational Education)

This study aims to explain the development of adaptive MOOCs that support personalized learning. This study was designed with a mixed method design of sequential explanatory type at the association level. Quantitative analysis used confirmatory factor analysis (CFA) (n = 110) and was deepened with qualitative analysis of the Miles and Huberman model. Quantitatively measured domains include accessibility, learning curriculum, competence, motivation, satisfaction, efficacy, and self-study. The domain was used as a reference for qualitative data mining through focus group discussions (FGD) involving lecturers and doctoral students (n = 25). The analysis results show that the curriculum domain and one …


Development Of Virtual Learning Using Problem-Based Learning Models For Vocational Education Students, Doni Tri Putra Yanto, Maryatun Kabatiah, Hermi Zaswita, Giatman Giatman, Hansi Effendi Dec 2022

Development Of Virtual Learning Using Problem-Based Learning Models For Vocational Education Students, Doni Tri Putra Yanto, Maryatun Kabatiah, Hermi Zaswita, Giatman Giatman, Hansi Effendi

Elinvo (Electronics, Informatics, and Vocational Education)

This study discusses efforts to improve the implementation of remote learning that is not optimal through the development of Virtual Learning using the Problem-Based Learning Model for vocational education students in the learning process of Electrical Lighting Installation at Vocational High School (SMKN) 2 Lubuk Basung, Sumatera Barat Province. The emergence of the Covid-19 pandemic demands a rapid change in the implementation of learning from face-to-face learning in the classroom to remote learning. This change requires innovations in implementing learning such as media and learning models to ensure optimal learning implementation even though it is carried out remotely. The 4-D …


A Brief Study Of The Use Of Pattern Recognition In Online Learning: Recommendation For Assessing Teaching Skills Automatically Online Based, Pipit Utami, Rudy Hartanto, Indah Soesanti Dec 2022

A Brief Study Of The Use Of Pattern Recognition In Online Learning: Recommendation For Assessing Teaching Skills Automatically Online Based, Pipit Utami, Rudy Hartanto, Indah Soesanti

Elinvo (Electronics, Informatics, and Vocational Education)

Online learning has become a trend for the current generation of students who have been exposed to advanced information and communication technology. Smart education can use pattern recognition. Manual assessments are subjective and inconsistent. To overcome these problems, pattern recognition can be used in the non-verbal aspect assessment system. This study describes pattern recognition in online learning about the functions, modalities, and algorithms and specifically related to the recognition system of non-verbal aspects of teaching skills. The literature study was carried out through the stages of planning, selection, extraction, and selection. There are 86 articles reviewed. The first result is …


Development Of Lecture Attendance System Using Qr Code In Information And Computer Engineering Education Study Program Of Universitas Negeri Makassar, Tenri Nadya Wenny, Suhartono Suhartono, Jumadi Mabe Parenreng Dec 2022

Development Of Lecture Attendance System Using Qr Code In Information And Computer Engineering Education Study Program Of Universitas Negeri Makassar, Tenri Nadya Wenny, Suhartono Suhartono, Jumadi Mabe Parenreng

Elinvo (Electronics, Informatics, and Vocational Education)

This research is a software development research that aims to develop a lecture attendance system because from the past until now the computer engineering and informatics education study program did not have an attendance database, therefore the attendance data collection itself was done manually which could trigger human error and attendance fraud which is often done by students. Therefore it is necessary to develop a student attendance information system using a QR Code. The application quality based on ISO 9126 quality standards. In this study, system data analysis and collection, prototyping, prototyping, system coding, system testing, system evaluation, and system …


Character Education Integration In Distance Learning System Based On Multiple Intelligence Theory: Case Study At Smkn 2 Malang, Admaja Dwi Herlambang, Qonita Rahmawati, Wibisono Sukmo Wardhono Dec 2022

Character Education Integration In Distance Learning System Based On Multiple Intelligence Theory: Case Study At Smkn 2 Malang, Admaja Dwi Herlambang, Qonita Rahmawati, Wibisono Sukmo Wardhono

Elinvo (Electronics, Informatics, and Vocational Education)

This study aims to determine how the strategies carried out by Public Vocational High Schools in Malang City, Indonesia, implement character education in the distance learning system. This research occurred at the 2nd PublicVocational High School (SMKN 2 Malang), Computer and Network Engineering Department. The design of this research is an interactive qualitative analysis model, i.e., reduction, data presentation, and deduction. Data collection techniques are in-depth interviews, observation, and documentation for six months. Data documentation consists of diagnostic tests, Learning Management System (LMS) screenshots, and discipline time records during distance learning. This study shows that from knowledge aspect, teachers …


Interactive Procedural Knowledge Learning Resources Development In The Context Of Competency-Based Training Instructional Approach And Interactive Media Design Subjects For Information Technology Vocational High School, Admaja Dwi Herlambang, Baiti Budiman, Wibisono Sukmo Wardhono Dec 2022

Interactive Procedural Knowledge Learning Resources Development In The Context Of Competency-Based Training Instructional Approach And Interactive Media Design Subjects For Information Technology Vocational High School, Admaja Dwi Herlambang, Baiti Budiman, Wibisono Sukmo Wardhono

Elinvo (Electronics, Informatics, and Vocational Education)

Many research has proven the good impact of digital learning resources on the knowledge acquisition by students. However, this research only focuses on factual and conceptual knowledge types. In contrast, the learning process in vocational high schools is dominated by procedural knowledge and practical activities. This research aims to produce a digital handbook appropriate in content, media, and utilization in the learning process of procedural knowledge at an information technology vocational high school. Digital handbook components were arranged based on the context of the Competency-Based Training (CBT) instructional approach and Interactive Media Design subjects. The digital handbook was developed under …


Techno-Entrepreneurship Learning Model In Higher Education, Alfrina Mewengkang, Johan Reimon Batmetan Dec 2021

Techno-Entrepreneurship Learning Model In Higher Education, Alfrina Mewengkang, Johan Reimon Batmetan

Elinvo (Electronics, Informatics, and Vocational Education)

Techno-Entrepreneurship becomes an important part of higher education based on information technology. This is useful to enhance the spirit of entrepreneurship, the ability to read opportunities and build information technology-based businesses. This study aims to examine the appropriate techno-entrepreneurship learning model in higher education. The research method used is action research with practice using lean canvas models for business models and design sprint method to build product prototypes. The results of this study show how to use practice and tutorials, students can create the right business model and be able to make a prototype of a digital product that is …


An Authentic Learning Approach To Assist The Computational Thinking In Mathematics Learning For Elementary School, Ratna Wardani, Masduki Zakaria, Priyanto Priyanto, Muhammad Irfan Luthfi, Irma Nuur Rochmah, Andy Ferry Rahman, Muhammad Trio Maulana Putra Dec 2021

An Authentic Learning Approach To Assist The Computational Thinking In Mathematics Learning For Elementary School, Ratna Wardani, Masduki Zakaria, Priyanto Priyanto, Muhammad Irfan Luthfi, Irma Nuur Rochmah, Andy Ferry Rahman, Muhammad Trio Maulana Putra

Elinvo (Electronics, Informatics, and Vocational Education)

Programme for International Student Assessment (PISA) 2018 report revealed that in mathematics the ability of Indonesian students to solve mathematical problems is still very low. The Trends in International Mathematics and Science Study (TIMSS) strengthened the PISA report by mentioning that in general, Indonesian students' ability in solving fraction problems is low. In this study, We tried to improve students' ability in solving fractions by using computational thinking assisted by an authentic learning approach. A system was utilized to help the students in learning fractions. Totally twenty-two fifth-grade students were assigned in this study. While they learned fractions using the …


The Effectiveness Of Entrepreneurship Learning By Using Integrated Entrepreneurial Film-Based Media On Students' Learning Achievement, Ninik Sudarwati, Agus Prianto Dec 2021

The Effectiveness Of Entrepreneurship Learning By Using Integrated Entrepreneurial Film-Based Media On Students' Learning Achievement, Ninik Sudarwati, Agus Prianto

Elinvo (Electronics, Informatics, and Vocational Education)

This study aimed to measure the effectiveness of entrepreneurship learning by using integrated entrepreneurial film-based media on students' learning achievement. This study employed a quasi-experimental method with one group pre-test-post-test design by comparing the results of pretest and posttest and statistically analyzed the t test formula. The participants involved were 400 students from STKIP PGRI Jombang, STKIP PGRI Tulungagung, STKI PGRI Nganjuk, and UNWAHA Jombang. Findings suggest that there was an average difference of -4.41 with pretest (21.80) and posttest (26.21) results. Meanwhile, the standard deviation was 5.42, and the t value was 16.268. Besides, the probability value or sig …


Developing Education Media Of Health Protocol Utilizing Live Coloring Using Augmented Reality Technology, Akbar Permana Putra, Priyanto Priyanto Dec 2021

Developing Education Media Of Health Protocol Utilizing Live Coloring Using Augmented Reality Technology, Akbar Permana Putra, Priyanto Priyanto

Elinvo (Electronics, Informatics, and Vocational Education)

The objective of the present study is to produce a learning media product of health protocol implementation to children entitled "Awas Ada Virus Corona". This media utilized R&D method and took several steps, namely preliminary research and data collection, research planning, product development, expert validation, product revision and final product. Feasibility testing is carried out by media experts by examining the multimedia construction domain consist of 3 aspects, namely guidance and information, program performance as well as systematic, aesthetic, and design aspects. Furthermore, a filled questionnaire by media experts was used to collect the data needed. Meanwhile, the descriptive statistic …


Android-Based Waste Education App: An Information Media On Zero-Waste Programs, Muhammad Zamroni Uska, Rasyid Hardi Wirasasmita, Baiq Desi Dwi Arianti, Yosi Nur Kholisho, Muhammad Djamaluddin, Jamaluddin Jamaluddin Dec 2021

Android-Based Waste Education App: An Information Media On Zero-Waste Programs, Muhammad Zamroni Uska, Rasyid Hardi Wirasasmita, Baiq Desi Dwi Arianti, Yosi Nur Kholisho, Muhammad Djamaluddin, Jamaluddin Jamaluddin

Elinvo (Electronics, Informatics, and Vocational Education)

Zero waste is one of the programs from the government of West Nusa Tenggara Province in Indonesia, where this program aims to provide education about waste to the public so that the waste can be processed or recycled so that it can be useful. Therefore, for the sake of creating a zero waste culture in the community, it is necessary to have media that provide education to the public about this program. The purpose of this article is to discuss the process of developing an Android-based waste education application as a medium of information about zero waste. This study uses …


Gamification On Chatbot-Based Learning Media: A Review And Challenges, Indra Hidayatulloh, Sigit Pambudi, Herman Dwi Surjono, Totok Sukardiyono Dec 2021

Gamification On Chatbot-Based Learning Media: A Review And Challenges, Indra Hidayatulloh, Sigit Pambudi, Herman Dwi Surjono, Totok Sukardiyono

Elinvo (Electronics, Informatics, and Vocational Education)

The mobile learning sector has exploded, implying that the e-Learning trend is shifting to mobile platforms. As a result, chatbots have become increasingly popular alternatives for online learning and examinations on mobile platforms. However, it did not provide enough motivation for the student. On the other hand, gamification in a typical e-Learning platform is a widely used technique for increasing students' learning motivation. Therefore, combining gamification with chatbot-based learning and examinations possibly offer benefits, including increase student learning motivation. This study explored the possibilities and future challenges of the development of gamification within chatbot-based learning media. We discussed four aspects: …


Students' Learning Experiences With Lms Tes Teach In Flipped-Class Instruction, Zamzami Zainuddin, Hardika Dwi Hermawan, Febritesna Nuraini, Santo Mugi Prayitno Dec 2019

Students' Learning Experiences With Lms Tes Teach In Flipped-Class Instruction, Zamzami Zainuddin, Hardika Dwi Hermawan, Febritesna Nuraini, Santo Mugi Prayitno

Elinvo (Electronics, Informatics, and Vocational Education)

The purpose of this study was to identify the impact of implementing a Learning Management System (LMS) 'TES Teach' on students' learning experiences in a computer-assisted language learning (CALL) course with flipped-class instruction. For the data collection procedure, an individual interview with ten undergraduate students from an Indonesian college was conducted to demonstrate the potential impacts of the LMS in students' meaningful learning activities. The observation of students' learning activities on the LMS was also recorded to support the interview data. The LMS was adopted to distribute and receive information, thus, the students were able to monitor learning activities, learn …


Pengembangan Modul Elektronik Pemrograman Berorientasi Objek Untuk Siswa Kelas Xi Rekayasa Perangkat Lunak Dengan Model Four-D, Angkati Permani, Priyanto Priyanto Dec 2019

Pengembangan Modul Elektronik Pemrograman Berorientasi Objek Untuk Siswa Kelas Xi Rekayasa Perangkat Lunak Dengan Model Four-D, Angkati Permani, Priyanto Priyanto

Elinvo (Electronics, Informatics, and Vocational Education)

This article aims to explain the feasibility of an electronic-based "Making Object Oriented Program with Class" learning module. This study uses an R&D (Research and Development) approach with the Four-D development model. The research population was Grade XI Software Engineering Students of SMK Negeri 1 Rembang Purbalingga. The results showed that each aspect included in the category was very feasible with the average score obtained in the aspect of self-instruction was 3.10, the stand alone aspect was 3.33, the adaptive aspect was 3, the user friendly aspect was 3, the aspect of content eligibility was 3 and the aspect of …


Pengembangan Media Pembelajaran Berbasis Role Playing Game (Rpg) Untuk Siswa Kelas X Smk Negeri 3 Yogyakarta, Putu Yana Swadyaya Dec 2019

Pengembangan Media Pembelajaran Berbasis Role Playing Game (Rpg) Untuk Siswa Kelas X Smk Negeri 3 Yogyakarta, Putu Yana Swadyaya

Elinvo (Electronics, Informatics, and Vocational Education)

The purpose of this study is to develop a game like learning media program about resistor's color code reading and simple resistor circuits made in RPG Maker MV game engine for grade X vocational school student. The developed learning media includes: learning media program, student workbook, and a complementary module book. The method of research and development is used in this study. Descriptive analysis was used on the feasibility analysis of learning media. Result of experts and users test validation stated that the developed learning media is in the feasible category based on all validated and tested aspects. First educational …


Pengembangan Modul Pembelajaran Teknik Kerja Bengkel Sebagai Bahan Ajar Kelas X Teknik Audio Video, Fariz Budi Widada, Sri Waluyanti Dec 2019

Pengembangan Modul Pembelajaran Teknik Kerja Bengkel Sebagai Bahan Ajar Kelas X Teknik Audio Video, Fariz Budi Widada, Sri Waluyanti

Elinvo (Electronics, Informatics, and Vocational Education)

The 2013 curriculum encourages the development of instructional media that can encourage the creation of more effective learning and support students to be creative. This research aims to determine the steps to develop a workshop technique module for learning and satisfying process for learning. This learning module is used in workshop technique, subject class X skill competency audio-video technique in SMK Muhammadiyah 3 Yogyakarta. This research using method Research and Development (R&D) version Borg and Gallyang have been simplified by Anik Ghufron with 4 steps: 1) introduction study; 2) Development; 3) experiment test; 4) disseminate. The result of the research …


Pengembangan Trainer Internet Of Things Sebagai Media Pembelajaran Pada Mata Kuliah Internet Of Things, Nur Hasanah, Muhammad Izzuddin Mahali, Bekti Wulandari Dec 2018

Pengembangan Trainer Internet Of Things Sebagai Media Pembelajaran Pada Mata Kuliah Internet Of Things, Nur Hasanah, Muhammad Izzuddin Mahali, Bekti Wulandari

Elinvo (Electronics, Informatics, and Vocational Education)

Penelitian ini bertujuan menghasilkan trainer Internet of Things untuk mahasiswa jurusan pendidikan teknik Informatika dan menilai kelayakan trainer Internet of Things untuk mahasiswa jurusan pendidikan teknik Informatika. Pada trainer yang dikembangkan, aplikasi trainer Internet of Things digunakan untuk kendali jarak jauh menggunakan internet. Penelitian ini merupakan penelitian R&D karena hasil penelitian berorientasi pada produk yang berupa trainer dan modul pendamping. Penelitian ini menggunakan model pengembangan yang terdiri dari analisis, desain, implementasi dan evaluasi, dimana letak evaluasi dan revisi berada pada setiap tahapan. Pengambilan data menggunakan angket yang memiliki rentang nilai 1 s.d. 4. Perolehan nilai angket selanjutnya dikonversi untuk mengetahui …


Pengembangan Perangkat Untuk Navigasi Slide Presentasi Menggunakan Suara Berbasis Mikrokontroler, Muslikhin Khin Dec 2016

Pengembangan Perangkat Untuk Navigasi Slide Presentasi Menggunakan Suara Berbasis Mikrokontroler, Muslikhin Khin

Elinvo (Electronics, Informatics, and Vocational Education)

Penelitian ini bertujuan mengembangkan sistem navigasi slide yang dikendalikan suara dan menilai kinerjanya. Metode penelitian yang dipakai riset dan pengembangan (R&D). Model pengembangan dilakukan mengunakan prinsip ADDIE yang terdiri dari 5 tahapan yang berulang; dimulai dari a) analisis, b) desain, c) developing, d) implementasi, dan e) evaluasi. Teknik pengumpulan data dalam penelitian ini meliputi uji fungsional untuk mencari nilai akurasi. Proses pemanggilan perintah navigasi slide diproses melalui pencocokan dengan karakteristik input sehingga menghasilkan data output berformat 'Head (AA) | Length | Command | Data | End (0A)' dalam heksadesimal. Pemanfaatan algoritma JST mampu memberikan respon yang cukup handal terbukti …


Kajian Penggunaan Media Pembelajaran Dalam Pelatihan Peningkatan Kompetensi Profesional Guru, Mashoedah Mashoedah Dec 2015

Kajian Penggunaan Media Pembelajaran Dalam Pelatihan Peningkatan Kompetensi Profesional Guru, Mashoedah Mashoedah

Elinvo (Electronics, Informatics, and Vocational Education)

Tujuan dari makalah ini adalah mengkaji penggunaan media pembelajaran untuk pelatihan guru. Jenis Media pembelajaran yang bagaimana yang dapat digunakan dalam pelatihan guru untuk meningkatkan kompetensi profesional guru. Metode yang digunakan adalah studi pustaka dan online survei kepada guru yang berada di grup guru di jejaring sosial media. Penggunaan metode survei online di grup guru di jejaring sosial media diharapkan dapat menggali respon guru terhadap penggunaan media pembelajaran yang sesuai untuk pelatihan, serta permasalahan-permasalahan lain dalam peningkatan kompetensi profesional guru. Hasil kajian dan survei yang telah dilakukan menunjukkan bahwa permasalahan yang sering dihadapi oleh guru adalah "Peningkatan kemampuan di bidang …