Open Access. Powered by Scholars. Published by Universities.®

Educational Technology Commons™

Open Access. Powered by Scholars. Published by Universities.®

Educational Psychology

Institution
Keyword
Publication Year
Publication
Publication Type
File Type

Articles 121 - 150 of 324

Full-Text Articles in Educational Technology

Understanding The Role Of Online Teaching Assistants In Student Engagement, Sara H. Tuiloma, Charles R. Graham Jan 2023

Understanding The Role Of Online Teaching Assistants In Student Engagement, Sara H. Tuiloma, Charles R. Graham

Faculty Publications

In this paper, we examine how online teaching assistants (OLTAs) interact with students in terms of affective, behavioral, and cognitive support and the influence of OLTA training on these interactions. Through a thematic network analysis, using a tracking instrument and semi-structured interviews with 10 OLTAs, we examined how online university students are supported based on the quantity and quality of interactions with OLTAs, and how training contributes to interactions. Our research addressed two key questions: (1) How do OLTAs support learners in the quantity and quality of interactions? and (2) How does OLTA training around affective and behavioral support influence …


An Exploration Of Institutional And Personal Barriers To Online Academic Engagement At A Brazilian University, Cinthia Bittencourt Spricigo, Bárbara Maria Camilotti, Charles R. Graham, Ruth Baptista Jan 2023

An Exploration Of Institutional And Personal Barriers To Online Academic Engagement At A Brazilian University, Cinthia Bittencourt Spricigo, Bárbara Maria Camilotti, Charles R. Graham, Ruth Baptista

Faculty Publications

The recent global pandemic has raised institutional awareness around the world concerning the importance of having high quality online learning options for students. Learner engagement is often correlated with quality outcomes such as student academic success and student satisfaction. Learner engagement is commonly thought of as having three important dimensions: affective engagement, behavioral engagement, and cognitive engagement (ACE framework). Engagement is also enabled or limited by facilitators/barriers. Three important categories of facilitators/barriers are learner characteristics, personal environment, and course environment. Elements in each of these three areas enable or are barriers to students fully engaging in a course. This research …


The Importance Of Digital Learning And Teaching In The Era Of Covid-19, Gary J. Burkholder, Erwin Krauskopf Dec 2022

The Importance Of Digital Learning And Teaching In The Era Of Covid-19, Gary J. Burkholder, Erwin Krauskopf

Higher Learning Research Communications

We are pleased to publish the second regular issue (Volume 12, Issue 2) of Higher Learning Research Communications (HLRC) for 2022. This year, we published two regular issues and a special issue, Education Technologies and COVID-19: Experiences and Lessons Learned. COVID-19 and the implications of the switch to emergency online teaching continue to capture the interest of researchers. In the present issue, some of the manuscripts focus directly on COVID-19; still others examine different aspects of digital teaching and learning. As is typical with the HLRC, articles represent the voices of academics from various parts of the globe, demonstrating …


Technology In The Classroom: The Features Language Teachers Should Consider, Sophie Cuocci, Padideh Fattahi Marnani Dec 2022

Technology In The Classroom: The Features Language Teachers Should Consider, Sophie Cuocci, Padideh Fattahi Marnani

Journal of English Learner Education

The fast development of technology and the new generation of highly computer literate students led to consider the integration of technology in school as essential. Throughout the last two decades, research has identified multiple factors leading to the successful and unsuccessful integration of technology in the classroom. Educators must consider these factors when deciding on which technology tools to use and how to integrate them to their lessons. Simultaneously, the increasing number of English learners in the United States calls for the identification of teaching strategies that will best support their needs. Many language teachers now rely on teaching techniques …


Factors Which Facilitate The Successful Inclusion Of Students With Learning Disabilities And Emotional And Behavioral Disabilities, Mackenzie Gabrielle Nadeau Dec 2022

Factors Which Facilitate The Successful Inclusion Of Students With Learning Disabilities And Emotional And Behavioral Disabilities, Mackenzie Gabrielle Nadeau

Senior Honors Theses

This paper examines the different types of strategies, supports, and technologies available to students who are classified with a learning disability (LD) or emotional and behavioral disability (EBD) in an inclusive setting. As the number of students with LD and EBD in a general, inclusive classroom setting is rising, it is necessary to find ways to maximize their educational performance. In an inclusive setting, children with disabilities receive instruction with support and accommodations alongside their non-disabled peers in their neighborhood school. The practice of inclusion promotes social interaction and peer-acceptance among students with and without disabilities, therefore providing opportunities for …


Differences In Elementary Students’ Self-Regulated Processes For Computer Versus Printed Reading Assignments, Katerina Sergi, Anastasia Elder, Tianlan Wei, Kristin H. Javorsky, Jianzhong Xu Dec 2022

Differences In Elementary Students’ Self-Regulated Processes For Computer Versus Printed Reading Assignments, Katerina Sergi, Anastasia Elder, Tianlan Wei, Kristin H. Javorsky, Jianzhong Xu

Reading Horizons: A Journal of Literacy and Language Arts

The purpose of this study was to investigate metacognitive self-regulated learning (SRL) differences in computer- and paper-based reading assignments across elementary students. Students in two after-school programs in a southeastern U.S. public school district were recruited. The final sample consisted of 48 students in Grades 2–5 who participated in two counterbalanced conditions involving a computer- and a paper-based reading assignment. The study employed a 2 x 4 (condition-by-grade) mixed-model analysis of variance (ANOVA) and followup tests to examine metacognitive SRL differences between conditions and grades. The results indicate that elementary students used various metacognitive SRL skills across both conditions. The …


Instructional Systems Design And The Diffusion And Adoption Of Technology: (Volume 1), Miguel Ramlatchan (Author & Editor), Mark Parsons (Author), Meghan Soldani (Author), Josie Joswick Mendoza (Author), Maria Satre (Author), Brittany Spitz (Author), Jasmine Bundy (Author), Amanda Kline (Author) Nov 2022

Instructional Systems Design And The Diffusion And Adoption Of Technology: (Volume 1), Miguel Ramlatchan (Author & Editor), Mark Parsons (Author), Meghan Soldani (Author), Josie Joswick Mendoza (Author), Maria Satre (Author), Brittany Spitz (Author), Jasmine Bundy (Author), Amanda Kline (Author)

Distance Learning Faculty & Staff Books

Instructional designers, instructional systems designers, and other educational technologists are, by their nature, innovators. These professionals apply and extend the applied science of learning, systems, communication, and instructional design theory to help students learn. Technology in some capacity is used to make the connections between subject matter experts, teachers, instructors, and their learners. It is common for instructional designers to seek new tools, techniques, and innovations for the improvement of learning, access, quality, and student satisfaction. However, the adoption and diffusion of new educational technology and innovation is a complex process that depends on many variables. Understanding these processes and …


Instructional Message Design: Theory, Research, And Practice (Volume 2), Miguel Ramlatchan (Author & Editor), Elisa L. Shaffer (Author), Marissa A. Jimenez (Author), Spyridoula Tsouganatou (Author), Yolanda Montague (Author), Maria Satre (Author), Brittney Heath (Author), Bradley Sanders (Author), Jim Shifflett (Author), Meghan Soldani (Author), Shuree Altantsetseg (Author), Melissa Hatfield (Author), Casey Kohler (Editor) Nov 2022

Instructional Message Design: Theory, Research, And Practice (Volume 2), Miguel Ramlatchan (Author & Editor), Elisa L. Shaffer (Author), Marissa A. Jimenez (Author), Spyridoula Tsouganatou (Author), Yolanda Montague (Author), Maria Satre (Author), Brittney Heath (Author), Bradley Sanders (Author), Jim Shifflett (Author), Meghan Soldani (Author), Shuree Altantsetseg (Author), Melissa Hatfield (Author), Casey Kohler (Editor)

Instructional Message Design, Volume 2

Message design is all around us, from the presentations we see in meetings and classes, to the instructions that come with our latest tech gadgets, to multi-million-dollar training simulations. In short, instructional message design is the real-world application of instructional and learning theories to design the tools and technologies used to communicate and effectively convey information. This field of study pulls from many applied sciences including cognitive psychology, industrial design, graphic design, instructional design, information technology, and human performance technology to name just a few. In this book we will visit several foundational theories that guide our research, look at …


Not All Competitions Are The Same: Digital Game-Based Learning Environments That Incorporate Competition Facilitates Students' Learning Motivation, Yong Zeng, John E. Mceneaney Nov 2022

Not All Competitions Are The Same: Digital Game-Based Learning Environments That Incorporate Competition Facilitates Students' Learning Motivation, Yong Zeng, John E. Mceneaney

Journal of Research Initiatives

This text presents an argument that competition, as a pedagogical design element, facilitates students’ learning motivation in digital game-based learning environments (DGBLEs). Since competition has long been regarded as an adverse pedagogical element for fostering students’ learning motivation, a considerable proportion of educators and researchers in the U.S. have a variety of concerns about implementing competition in educational practices. However, the function of competition in DGBLEs could be fundamentally different. By reviewing major concerns about competition, this text refutes two major concerns about competition and claims that DGBLEs that incorporate competition facilitate students' learning motivation


Experiences And Lessons Learned From The Covid-19 Pandemic, Gary J. Burkholder, Erwin Krauskopf Oct 2022

Experiences And Lessons Learned From The Covid-19 Pandemic, Gary J. Burkholder, Erwin Krauskopf

Higher Learning Research Communications

We are pleased to publish our second special issue (Volume 12, Issue 0) of Higher Learning Research Communications (HLRC) related to the COVID-19 pandemic. In the first special issue (Volume 11, Issue 0), authors examined the experiences of the transition to emergency remote teaching by institutions of higher education globally. In the current special issue, authors examine, from the perspectives of different countries, the continued impact of the pandemic. Each article provides some indications of how the pandemic can impact higher education as it transitions back to models that include face-to-face learning.


Chapter 01: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan Oct 2022

Chapter 01: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan

Instructional Message Design, Volume 2

Instructional message design is the use of learning theories to effectively communicate information using technology. Design is guided by theories including gestalt, cognitive load, multimedia learning, media selection, media attributes, and general communication systems. Our communication designs can be based on a wide variety of technologies or a combination of technologies. Technology in the form of tools and techniques includes, among others, the study and the use of typography, color, illustrations, photographs modeled graphics, augmented reality, animation, video, video games, simulations, and virtual reality. This introduction serves as a brief overview of these theories, tools, and techniques while subsequent chapters …


Chapter 02: Cognitive Load Theory And Instructional Message Design, Elisa L. Shaffer Oct 2022

Chapter 02: Cognitive Load Theory And Instructional Message Design, Elisa L. Shaffer

Instructional Message Design, Volume 2

Cognitive Load Theory’s (CLT) purpose is to aid in the design of messages, instructional and otherwise, so that learning and message retention are more effective. CLT was introduced in 1998 by John Sweller and his colleagues. They used the constructs of three areas of memory, sensory, working, and long-term memory, to develop a theory to address the limited capacity of working memory. Through these efforts, they created the concepts of intrinsic, extraneous , and germane cognitive load and used these concepts to explain how various loads are placed on working memory. The purpose of this chapter is to describe the …


Chapter 03: Multimedia Learning Theory And Instructional Message Design, Miguel Ramlatchan Oct 2022

Chapter 03: Multimedia Learning Theory And Instructional Message Design, Miguel Ramlatchan

Instructional Message Design, Volume 2

Multimedia learning theory describes how the designers of instructional messages, systems and learning environments can optimize learning. The principles and heuristics of multimedia learning theory have application in traditional and online environments, with young and adult learners, in K-12, higher education, military, corporate, government, and informal learning environments. This diversity of application is based on the foundational premise that all learners can independently process auditory and visual information, have limited working memory resources, and require cognitive resources to process new information and to learn. This chapter describes the basic tenets of multimedia learning theory, best practices that can improve our …


Chapter 05: A Brief Introduction To Instructional Message Design In Synchronous Online Learning Technologies, Spyridoula Tsouganatou Oct 2022

Chapter 05: A Brief Introduction To Instructional Message Design In Synchronous Online Learning Technologies, Spyridoula Tsouganatou

Instructional Message Design, Volume 2

This chapter will analyze and discuss concepts related to instructional message design as it relates to synchronous online learning technologies. Synchronous online learning is becoming increasingly popular especially in the pandemic era and it is able to provide students with a lot of opportunities and benefits for their learning processes. This chapter specifically will provide an analysis of the major benefits and challenges of synchronous online learning technologies. It will also discuss learning platforms such as Zoom, that can be used to further provide the reader with concrete examples of an online tool that is able to successfully develop a …


Chapter 06. Instructional Applications Of Augmented And Virtual Reality, Yolanda Montague Oct 2022

Chapter 06. Instructional Applications Of Augmented And Virtual Reality, Yolanda Montague

Instructional Message Design, Volume 2

Virtual and augmented reality are two examples of message design tools in the arsenal of educators that can be employed in order to create relations between content and the real life experiences of students. Virtual reality can take many forms and augmented reality may be an option that provides more relatable hands on experience for learners. As leaders in education are on a continual journey towards more innovative means of teaching, these two choices provide opportunities for educators to be innovative, while maintaining learning as the primary focus. Within the realm of both virtual and augmented reality, there are many …


Chapter 04: Instructional Message Design In Moocs, Marissa A. Jimenez Oct 2022

Chapter 04: Instructional Message Design In Moocs, Marissa A. Jimenez

Instructional Message Design, Volume 2

Massive Open Online Courses (MOOCs) are appealing to higher education institutions, as they consider MOOCs a way to reach a large, varied group of students. With a completion rate of less than 10%, however, institutions struggle to maintain MOOCs (Major, 2016). While there is little to no cost for students to enroll in them, the cost for the institution to develop and maintain MOOCs can be high from a time and resource perspective. Improving student motivation and interaction in MOOCs may impact completion rates. Designers of MOOCs could leverage instructional message design strategies to improve social presence, and as a …


Chapter 11: Instructional Message Design In E-Learning, Meghan Soldani Oct 2022

Chapter 11: Instructional Message Design In E-Learning, Meghan Soldani

Instructional Message Design, Volume 2

Instructional message design is an essential aspect of an effective e-learning experience for learners. E-learning is the use of online and mobile technologies to develop learning material, content, and applications for online learners. As an instructional designer, it is important to analyze and know your audience, engage the user, use relevant information, and provide a good user experience. Other critical aspects of message design for e-learning include the reduction of extraneous cognitive load, the aesthetic look and feel of the design, designing for learner motivation, and a focused simplicity of design. User engagement can also be encouraged by relevant content …


Chapter 10: Game Literacy And Message Design, Jim Shifflett Oct 2022

Chapter 10: Game Literacy And Message Design, Jim Shifflett

Instructional Message Design, Volume 2

The popularity of video games with today’s learners requires that educators and instructional designers develop game literacy, or an understanding of game mechanics and design. The purpose of this chapter is to discuss game literacy within the context of instructional message design and to illustrate how video game designers apply and adapt principles of instructional message design to manage cognitive load through an immersive experience. These techniques include customizing the screen to display only necessary information and signaling changes in gameplay through sound cues and cinematic perspective. Game mechanics that foster germane load include tutorial missions and interface design. …


Chapter 12: Perception In Instructional Message Design, Shuree Altantsetseg Oct 2022

Chapter 12: Perception In Instructional Message Design, Shuree Altantsetseg

Instructional Message Design, Volume 2

This chapter aims to discuss perception from various academic disciplines and its relations and effects on information processing in instructional message design. Improved awareness of this concept assists instructional designers in conveying their message effectively and improves effective instruction in immersive learning environments. In this chapter, Gestalt, neurological, ecological, and computational perspectives and processes on perception are first discussed and followed by applications in instructional message design and instructional design.


Chapter 13: Web Conferencing Best Practices For K-12 Online Teachers, Melissa Hatfield, Miguel Ramlatchan Oct 2022

Chapter 13: Web Conferencing Best Practices For K-12 Online Teachers, Melissa Hatfield, Miguel Ramlatchan

Instructional Message Design, Volume 2

There is no shortage of online advice on how to use web conferencing applications like Zoom, that allow for real-time audio, video, and content engagement between teachers and students. While much of this advice is based on practitioner experience, a growing number of guides are now based on applied research and theory. This is one of those later guides, presenting best practices based not only on practical experience but on applied research from instructional message design. While not meant to be an all-encompassing treatise on all things Zoom, this chapter does present and encourage the use of Zoom’s functionality to …


Chapter 14: Zoom Conferencing Best Practices For Professional Presentations, Conferences, And Events, Brian Watkins, Miguel Ramlatchan Oct 2022

Chapter 14: Zoom Conferencing Best Practices For Professional Presentations, Conferences, And Events, Brian Watkins, Miguel Ramlatchan

Instructional Message Design, Volume 2

The adoption and diffusion of online web conferencing has allowed for expanded access to professional seminars, workshops and webinars. However, unlike in-person, face-to-face presentations, delivering a Zoom Meeting or Webinar creates a number of new and different concerns and configuration challenges that are not present in an in-person event. This chapter summarizes instructional message design best practices for Zoom conferencing and serves as a guide for how to set up your computing environment, physical location, presentation, and how to keep your audience engaged. This section of our instructional message design book also presents a guide to planning for the delivering …


Chapter 07. Message Design For Healthcare Simulation, Maria Satre Oct 2022

Chapter 07. Message Design For Healthcare Simulation, Maria Satre

Instructional Message Design, Volume 2

Simulation is a teaching method that motivates and engages learners (Ifenthaler et al. 2020; Martin & Betrus, 2019), can provide better student performance outcomes compared to traditional classroom education (Chernikova et al. 2020; D’Angleo et al., 2014; Di Natale et al., 2020; Gralnick & Levy, 2011; Pellas et al., 2019), and can even replace some real-world learning experiences (Alexander et al., 2015). Instructional designers who develop healthcare simulations should use relevant learning theory and instructional message design to ensure that the simulation is learner-centered and based in evidence-based practice to maximize the potential for the learning experience.


Chapter 08: Designing With Disabilities In Mind, Brittney Heath Oct 2022

Chapter 08: Designing With Disabilities In Mind, Brittney Heath

Instructional Message Design, Volume 2

Instructional message designs are everywhere, and not everyone that interacts with the messages do so with ease. We need to begin thinking about those with disabilities while we are creating our designs to make understanding the importance of each message easier for everyone. Some strategies that can be used are: chunking information, using one main theme, and visual supports. This chapter focuses on a few common disabilities that can easily be accommodated: Autism Spectrum Disorder, Specific Learning Disabilities, and Attention Deficit/Hyperactivity Disorder.


Chapter 09: Messaging For Performance - Instructional Message Design In Human Performance Technology, Bradley Sanders Oct 2022

Chapter 09: Messaging For Performance - Instructional Message Design In Human Performance Technology, Bradley Sanders

Instructional Message Design, Volume 2

Human performance technology (HPT) is the practice of applying systematic models and methods to uncover the causes of systemic performance issues, particularly within organizations. HPT seeks to improve human performance outcomes by placing an emphasis on the investigation of causal factors outside of training and education deficiencies; only looking for those causes after all factors outside of the individual have been exhausted. In these instances, instructional interventions are chosen to close the identified performance gap and improve performance. This chapter defines HPT as a practice and provides the professional foundation of prominent models and methods used to improve performance. In …


Analyzing The Linguistic Features Of Standardized Math Items: A Text Mining Approach, Magdalen A. Beiting-Parrish Sep 2022

Analyzing The Linguistic Features Of Standardized Math Items: A Text Mining Approach, Magdalen A. Beiting-Parrish

Dissertations, Theses, and Capstone Projects

The following is a five-chapter dissertation surrounding the use of text mining techniques for better understanding the language of mathematics items from standardized tests to improve linguistic equity of these items to support assessment of English Language Learners.

Introduction: The dissertation begins with an overview of the problem that English Language Learners are likely not able to demonstrate their full mathematical ability due to the construct irrelevant variance caused by these items being written in English. This introduction also introduces the idea of text mining as a methodology for use in exploring this test design issue.

Article 1: This article …


Dbl Study Reflectivity Journal, Gloria Mora Aug 2022

Dbl Study Reflectivity Journal, Gloria Mora

ScholarsArchive Data

This is a reflectivity journal to document all the steps taken to complete the Thesis "Decision-Based Learning as a Tool for Teaching Statistics in a Peruvian University." This journal documents all the conversations that the researchers have about their understanding of DBL and all the major decisions made it
to complete this study.


The Effect Of Typewriting Vs. Handwriting Lecture Notes On Learning: A Systematic Review And Meta-Analysis., Timothy Schaun Lau Aug 2022

The Effect Of Typewriting Vs. Handwriting Lecture Notes On Learning: A Systematic Review And Meta-Analysis., Timothy Schaun Lau

Electronic Theses and Dissertations

This study is a systematic review and meta-analysis of studies examining the effect of note-taking modality during lecture, that is, taking notes by hand using pen and paper vs. taking notes using a keyboard and computer, on learning among secondary and postsecondary students. I begin with a review of the literature and theoretical introduction to the theories and terms used. From a theoretical standpoint, there are strong reasons to believe that taking notes by hand might offer recall benefits relative to taking notes using a computer and keyboard. At the same time, I point out that one problem, which I …


Student Retention And Persistence In University Certificate-First Programs, Troy Martin, Randall Davies Aug 2022

Student Retention And Persistence In University Certificate-First Programs, Troy Martin, Randall Davies

Faculty Publications

While access to higher education has grown over the past few years, significant barriers exist for nontraditional students attempting to prepare for and complete postsecondary education. For these students, the traditional methods for acknowledging student achievement do not always work. This research explored the impact of earning professional certificates on nontraditional students’ confidence, motivation, and persistence. Specifically, this study evaluated the matriculation rates between two cohorts of students who participated in the online PathwayConnect program. The mixed-method study found that matriculation rates for students who were encouraged to earn a certificate increased compared to those who followed a traditional path. …


The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan Jul 2022

The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan

Distance Learning Faculty & Staff Books

The message design and human performance technology in video games, especially early video games have always been fascinating to me. From an instructional design perspective, the capabilities of the technology of the classic game consoles required a careful balance of achievable objectives, cognitive task analysis, guided problem solving, and message design. Raiders on the Atari is an excellent example of this balance. It is an epic adventure game, spanning 13+ distinct areas, with an inventory of items, where those hard to find items had to be used by the player to solve problems during their quest (and who would have …


An Ethical Discussion About The Responsibility For Protection Of Minors In The Digital Environment: A State-Of-The-Art Review, Charles Alves De Castro, Aiden Carthy, Isobel Oreilly Dr May 2022

An Ethical Discussion About The Responsibility For Protection Of Minors In The Digital Environment: A State-Of-The-Art Review, Charles Alves De Castro, Aiden Carthy, Isobel Oreilly Dr

Articles

Many ethical questions have been raised regarding the use of social media and the internet, mainly related to the protection of young people in the digital environment. In order to critically address the research question "who is responsible for ethically protecting minors in the digital environment?", this paper will review the main literature available to understand the role of parents, the government, and companies in protecting young people within the digital environment. We employed a holistic process that covers a state-of-the-art review and desk research. The article is divided into four sessions; (1) Government Policies from the European Union (EU) …