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Articles 181 - 210 of 269
Full-Text Articles in Educational Technology
Our Stories, Our Voices: The Lived Experiences Of Black Families With Young Children During Covid-19, Devalin Jackson
Our Stories, Our Voices: The Lived Experiences Of Black Families With Young Children During Covid-19, Devalin Jackson
Master's Theses
The purpose of this study was to explore the lived experiences of Black families raising young children during shelter in place orders and distance learning due to Covid-19. The study was conducted virtually through Zoom and Google form due to county shelter in place orders. Participants were recruited from the school in which the researcher worked. Through the use of virtual interviews, the five participants highlighted themes of reconnections, isolations, empowerment, family values and conversations. The families shared experiences of resilience and hope and brought thoughts of how these experiences could be highlighted in instructional and curriculum designs; especially during …
Technology Criticism And Data Literacy: The Case For An Augmented Understanding Of Media Literacy, Thomas Knaus
Technology Criticism And Data Literacy: The Case For An Augmented Understanding Of Media Literacy, Thomas Knaus
Journal of Media Literacy Education
Reviewing the history of media literacy education might help us to identify how creating media as an approach can contribute to fostering knowledge, understanding technical issues, and to establishing a critical attitude towards technology and data. In a society where digital devices and services are omnipresent and decisions are increasingly based on data, critical analysis must penetrate beyond the “outer shell” of machines – their interfaces – through the technology itself, and the data, and algorithms, which make these devices and services function. Because technology and data constitute the basis of all communication and collaboration, media literate individuals …
Testimony To The Cuny Board Of Trustees In Opposition To The Resolution To Approve A Contract With Turnitin For Plagiarism Detection Software, December 14th, 2020 Meeting, Luke Waltzer, Lisa M. Rhody, Roxanne Shirazi
Testimony To The Cuny Board Of Trustees In Opposition To The Resolution To Approve A Contract With Turnitin For Plagiarism Detection Software, December 14th, 2020 Meeting, Luke Waltzer, Lisa M. Rhody, Roxanne Shirazi
Publications and Research
This statement was drafted in response to the Board of Trustee's consideration of a resolution to approve CUNY's contract renewal with Turnitin in 2020. The authors circulated the petition on December 3, 2020, and submitted the final version -- signed by 1065 members of the CUNY community -- to the Board of Trustees on December 7, 2020 for consideration at their meeting on December 14th, 2020.
The Use Of Social Media In English Teaching And Learning: Exploring The Perceptions And Experiences Of English As A Foreign Language Instructors, Waheeb Shadid Albiladi
The Use Of Social Media In English Teaching And Learning: Exploring The Perceptions And Experiences Of English As A Foreign Language Instructors, Waheeb Shadid Albiladi
Graduate Theses and Dissertations
The attention on using social media for educational purposes is increasing. Research shows that social media platforms are effective teaching and learning tools. The purpose of this study was to examine foreign language teachers’ experiences in using social media in the teaching and learning of English. Research Design: A qualitative research method was used for the data collection and analysis. Data were collected through a survey and in-depth interviews with foreign language teachers. The participants included 35 English teachers (15 for the interview, 35 for the survey) representing different educational levels, including public and private schools and foreign language institutions. …
Concept Maps As Sites Of Rhetorical Invention: Teaching The Creative Act Of Synthesis As A Cognitive Process, Amy Lee Marie Locklear
Concept Maps As Sites Of Rhetorical Invention: Teaching The Creative Act Of Synthesis As A Cognitive Process, Amy Lee Marie Locklear
English Theses & Dissertations
Synthesis is one of the most cognitively demanding practices novice writers must undertake, and research demonstrates that first-year students’ synthesis writing practices result in more knowledge telling rather than knowledge creation and transforming. Pedagogies used to teach synthesis often focus on developing text-building strategies but lack explicit instruction on the more cognitively demanding conceptualizing behavior. To explore alternative pedagogies and heuristics, this study looks beyond composition scholarship to incorporate studies in neuroeducation and rhetoric to define synthesis as an ongoing, generative act of cognitive invention, effectively shifting pedagogical focus from text-centered product to student-centered cognitive processes that inform development of …
Minecrafting Bar Mitzvah: Two Rabbis Negotiating And Cultivating Learner-Driven Inclusion Through New Media., Owen Gottlieb
Minecrafting Bar Mitzvah: Two Rabbis Negotiating And Cultivating Learner-Driven Inclusion Through New Media., Owen Gottlieb
Articles
In 2013, a boy with special needs used the video game Minecraft to deliver the sermon at his bar mitzvah at a Reform synagogue, an apparently unique ritual phenomenon to this day. Using a narrative inquiry approach, this article examines two rabbis’ negotiations with new media, leading up to, during, and upon reflection after the event. The article explores acceptance, innovation, and validation of new media in religious practice, drawing on Campbell’s (2010) framework for negotiation of new media in religious communities. Clergy biography, philosophy, and institutional context all impact the negotiations with new media. By providing context of a …
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Designing Analog Learning Games: Genre Affordances, Limitations And Multi-Game Approaches, Owen Gottlieb, Ian Schreiber
Articles
This chapter explores what the authors discovered about analog games and game design during the many iterative processes that have led to the Lost & Found series, and how they found certain constraints and affordances (that which an artifact assists, promotes or allows) provided by the boardgame genre. Some findings were counter-intuitive. What choices would allow for the modeling of complex systems, such as legal and economic systems? What choices would allow for gameplay within the time of a class-period? What mechanics could promote discussions of tradeoff decisions? If players are expending too much cognition on arithmetic strategizing, could that …
Bury Me, My Love: (Non)Choosing Reading Paths, Eleonora Acerra
Bury Me, My Love: (Non)Choosing Reading Paths, Eleonora Acerra
Electronic Literature Organization Conference 2020
This contribution falls within the domain of children’s and young adults’ digital literature and, in particular, in that segment of the field aimed at exploring both the potential and the limits of reading digital literary works at school. In order to describe the actual reception process (and eventually to accompany the formal introduction of e-lit creations in the French literature school programs), a selection of literary apps was presented to eight groups of young readers, across different school levels: two adaptations of contemporary picturebooks were read in four primary school classes (I can’t wait [France Télévision, 2013] and With …
Rethinking Gaming & Representation Within Digital Pedagogy: An Instructor’S Guide, Anthony Wheeler
Rethinking Gaming & Representation Within Digital Pedagogy: An Instructor’S Guide, Anthony Wheeler
Dissertations, Theses, and Capstone Projects
This work fully analyzes the creation process and implementation of a deeply-structured social commentary in the form of a digital interactive-fiction, created in the open software known as Twine. My co-developer, Raven Gomez, and I created a game that explores the challenges of navigating spaces within higher education as someone who identifies as something considered to be “other” by the standards of the common Western curriculum. Once the infrastructure of the product itself is outlined, this work follows students in an English Composition I course throughout their experiences creating digital interactive-fiction games based on pivotal moments in their lives that …
Generating Acoustic Projections Using 3d Models, Jake A. Brazelton
Generating Acoustic Projections Using 3d Models, Jake A. Brazelton
Senior Honors Projects, 2020-current
Raytracing is used in commercial graphics engines most commonly for lighting effects, but it also has many uses when it comes to acoustic simulation. Adopted directly from these computer graphics programs, the formulas presented herein enable the visualization of acoustic intensity levels throughout a 3D space using Python 3 and the OpenGL library. In addition to visualization, they also provide the ability to calculate the reverberation time and critical distance of an enclosed space in relation to its size and material makeup. The described application bundles all of these components together in a Qt5 application that allows users to view …
Manifold Minis, Jojo Karlin
Manifold Minis, Jojo Karlin
Open Educational Resources
This work is a living Manifold project. To view the live project and video links, please visit https://cuny.manifoldapp.org/projects/manifold-minis.
/="/">The project represents the results of five weekly Manifold Mini sessions conducted Spring 2020. Each 30 minute session began with a brief demo and ended with questions and answers. The lessons were followed up with emails and recaps on the CUNY Manifold Users group forum on the CUNY Academic Commons.
- April 7 Introduction to Manifold
- April 14 Manifold OER models (some CUNY examples)
- April 21 Reading Groups in Manifold
- April 28 Using Resources in Manifold
- May 12&13 Publishing Your …
Digital Liberal Arts Fellows, Tiffini Eckenrod
Digital Liberal Arts Fellows, Tiffini Eckenrod
Library Presentations
This poster describes recent activities of the Digital Liberal Arts (DLA) Fellows at Ursinus College, including workshops and supported technologies.
Global Language Variation In Online Writing Instructional Spaces: English As A Lingua Franca Among Global Participants In A Massive Open Online Course, Angela May Dadak
Global Language Variation In Online Writing Instructional Spaces: English As A Lingua Franca Among Global Participants In A Massive Open Online Course, Angela May Dadak
English Theses & Dissertations
Two vectors of the internationalization of US higher education—online courses and student diversity—intersect at a point where a broad mix of culturally and linguistically diverse students enroll in online courses, including writing courses. This study applies an English as a Lingua Franca (ELF) lens to examine language in an online writing environment in order to understand how the participants use their linguistic resources to communicate in English across varieties and around the world. This study employs discourse analysis to two discussion forums from a US-based composition MOOC (Massive Open Online Course). More than three quarters of the MOOC participants came …
Using Music As A Teaching Tool To Teach Social Emotional Learning (Sel), Patrick Mcmanus, Christina Jensen
Using Music As A Teaching Tool To Teach Social Emotional Learning (Sel), Patrick Mcmanus, Christina Jensen
National Youth Advocacy & Resilience Conference
Social Emotional Learning (SEL) is the foundation for academic achievement. Using music to teach makes it easier for students to gain knowledge on topics such as empathy, self-management, self-awareness, social awareness, relationship skills, and responsible decision making.
Creating And Using Open Educational Resources (Oer) In Reading And Writing Classes, Christine E. Hutchins
Creating And Using Open Educational Resources (Oer) In Reading And Writing Classes, Christine E. Hutchins
Publications and Research
Creating her own assignments using openly licensed course materials allows this professor and her students to be more creative and to take greater advantage of digital resources.
Human-Machine Communication: Complete Volume. Volume 1
Human-Machine Communication: Complete Volume. Volume 1
Human-Machine Communication
This is the complete volume of HMC Volume 1.
Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber
Lost & Found: New Harvest, Owen Gottlieb, Ian Schreiber
Presentations and other scholarship
Lost & Found is a strategy card-to-mobile game series that teaches medieval religious legal systems with attention to period accuracy and cultural and historical context.
Set in Fustat (Old Cairo) in the 12th century, a great crossroads of Islam, Judaism, and Christianity. The Lost & Found games project seeks to expand the discourse around religious legal systems, to enrich public conversations in a variety of communities, and to promote greater understanding of the religious traditions that build the fabric of the United States. Comparative religious literacy can build bridges between and within communities and prepare learners to be responsible citizens …
Findable, Impactful, Citable, Usable, Sustainable (Ficus): A Heuristic For Authors Of Digital Publishing Projects, Nicky Agate, Cheryl E. Ball, Alison Belan, Monica Mccormick, Joshua Neds-Fox
Findable, Impactful, Citable, Usable, Sustainable (Ficus): A Heuristic For Authors Of Digital Publishing Projects, Nicky Agate, Cheryl E. Ball, Alison Belan, Monica Mccormick, Joshua Neds-Fox
Library Scholarly Publications
We came together in Spring 2018 at a two-day think tank hosted by Duke University Libraries and supported by The Andrew W. Mellon Foundation, with dozens of other librarians, publishers, and scholarly communication stakeholders, to work on the question of sustainably publishing large digital projects. The outcome of that discussion turned into an extended project at TriangleSCI 2018 and culminated in the heuristic presented here.The heuristic can be used as a checklist to help authors (and their project team) assess their needs when it comes to making their digital projects findable, impactful, citable, usable, and sustainable (creating the acronym FICUS).
Status Of Women’S Leadership In The Instructional Technology Field, 2014-2018, Kerrian A. Gordon
Status Of Women’S Leadership In The Instructional Technology Field, 2014-2018, Kerrian A. Gordon
Theses and Dissertations
The purpose of this study was to assess the leadership status of women in the instructional technology field during the period 2014-2018. Five areas of leadership were examined (a) faculty rank in instructional technology programs, (b) positions on editorial boards of leading instructional technology journals, (c) publications in leading instructional technology journals, (d) presentations at leading conferences in the instructional technology field, and (e) leadership of four leading professional organizations in the field.
The study utilized a quantitative content analysis research method. A code sheet was developed for the five areas of leadership. Research Question 1: What was the leadership …
Spiritual-Moral Environment And Its Basic Indicators, Matlyuba Qaxxarova, Hamida Tuychieva
Spiritual-Moral Environment And Its Basic Indicators, Matlyuba Qaxxarova, Hamida Tuychieva
The Light of Islam
The article considers the problems of the spiritual and moral environment of society as a socio-historical phenomenon, the features of its development in a civil society and the laws of its development. The main attention is paid to ethical principles and means, ways to meet the needs of the individual, the importance of moral ideal, as well as objective conditions and subjective factors of the spiritual and moral environment.
In order to comprehensively improve the spiritual and moral climate in society, a philosophical approach to the question of the beliefs and beliefs of the individual was made in order to …
Ideological Misalignment In The Discourse(S) Of Higher Education: Comparing University Mission Statements With Texts From Commercial Learning Analytics Providers, Leif A. Nelson
Boise State University Theses and Dissertations
This study analyzes, interprets, and compares texts from different educational discourses. Using the Critical Discourse Analysis method, I reveal how texts from university mission statements and from commercial learning analytics providers communicate and construct different ideologies. To support this analysis, I explore literature strands related to public higher education in America and the emerging field of study and practice called learning analytics. Learning analytics is the administrative, research, and instructional use of large sets of digital data that are associated with and generated by students. The data in question may be generated by incidental online activity, and it may be …
Building Constructivist Learning Environment At Senior High School In Indonesia, Harjali Harjali
Building Constructivist Learning Environment At Senior High School In Indonesia, Harjali Harjali
The Qualitative Report
Constructivist learning environment enhances students to be actively participating in the classroom activity. The way is through relating students’ real-life situation with the knowledge that will be learned, thus, students are able to develop their comprehension of constructing a conceptual meaning of knowledge. It is essential to consider the students’ perspectives toward constructivist learning since they are the center of learning. The objective of this study is to investigate the teachers’ perception towards the implementation of constructivist in a language lesson. Six teachers were selected as the participants using purposive sampling technique. The data were obtained through in-depth interviews and …
Reframing Writing Instruction In Physical Learning Environments: Making Connections Between Digital And Nondigital Technologies, André C. Buchenot, Tiffany Roman
Reframing Writing Instruction In Physical Learning Environments: Making Connections Between Digital And Nondigital Technologies, André C. Buchenot, Tiffany Roman
Faculty Articles
Physical learning environments offer many affordances that one can choose from when designing instruction. For courses where student writing is central to course learning outcomes, a challenge exists in that innovative digital technologies may take precedence over nondigital tools, such as paper-based student writing. We argue that treating student writing as a technology can increase opportunities for active learning within physical learning environments. In this article, we describe an approach to writing instruction that builds intentional connections between paper-based texts and digital technologies to increase opportunities for active learning. We explain the rationale for the design decisions in an introductory …
Gamification: Badges And Feedback, Brian Macon
Gamification: Badges And Feedback, Brian Macon
Electronic Theses and Dissertations
Gamification, the implementation of game elements in a non-game context, is a rapidly growing field of research. One element of gamification that has experienced a rapid growth in popularity is the use of digital badges. Despite widespread adoption in educational settings, there are still gaps in the understanding of their effects on motivation, engagement, learning, and other factors. Furthermore, feedback delivered through badges can include a symbolic reward for successful completion of a task, providing a credential for gaining a skill, or acknowledging mastery of a particular piece of knowledge. This study implemented digital badges in online courses at a …
Embedded Instruction Collaboration: The Case Of The Ball State Digital History Portal, Douglas Seefeldt, Randi Beem, James Bradley
Embedded Instruction Collaboration: The Case Of The Ball State Digital History Portal, Douglas Seefeldt, Randi Beem, James Bradley
Digital Initiatives Symposium
This interdisciplinary panel will discuss a long-term project, “The Ball State Digital History Portal,” as a case study in digital initiatives in instruction and undergraduate research that features a collaboration between disciplinary faculty, an archivist, and a digital librarian. In this course, “History in the Digital Age,” undergraduate and graduate students from a variety of majors research, create, and build digital thematic research collection projects on topics in university history that aim to answer scholarly inquiries by conducting primary source research, selecting and digitizing archival materials, and creating metadata to accompany their curated items. An important part of the collaboration …
Working As A Digital Liberal Arts Fellow, Tiffini Eckenrod, Shelby Carmichael, Rahsaan Sailes
Working As A Digital Liberal Arts Fellow, Tiffini Eckenrod, Shelby Carmichael, Rahsaan Sailes
Library Presentations
No abstract provided.
Collaboration And Community In Undergraduate Writing Synchronous Video Courses (Svcs), Kimberly Fahle
Collaboration And Community In Undergraduate Writing Synchronous Video Courses (Svcs), Kimberly Fahle
English Theses & Dissertations
From the 2013 Position Statement of Principles and Example Effective Practices for Online Writing Instruction (OWI), OWI Principle 11 suggests, “Online writing teachers and their institutions should develop personalized and interpersonal online communities to foster student success.” Previous discussions of synchronous modalities have suggested interpersonal benefits of this mode could aid in creating these communities and could minimize the isolation and transactional distance students can experience in asynchronous instruction, which in turn can impact their persistence and learning. However, with little research on this modality, it is difficult to corroborate this assumption or design synchronous courses to best exploit these …
Techniques And Methods Change, Methodology Remains The Same: Web Technology Use As Cosmetic Change In Cfl Classrooms, Justin Olmanson, Xianquan Liu, Nannan Wang, Christopher Heselton
Techniques And Methods Change, Methodology Remains The Same: Web Technology Use As Cosmetic Change In Cfl Classrooms, Justin Olmanson, Xianquan Liu, Nannan Wang, Christopher Heselton
Chinese Language Teaching Methodology and Technology
Technology has been a staple in the language classroom for more than fifty years. From audio cassettes, to video tapes, to multimedia CD-ROMs, to static and interactive web technologies, language teachers have taken the time to learn these tools and integrate them into the classroom experience. Each new technology, each new app, creates an opportunity to alter the experience of teaching and learning—often supporting increased authentic interactions with the Chinese language. This potential however can go unrealized when the ways the technologies are used align with more traditional grammar and vocabulary-focused teaching methodologies and promote efficiency over communication. In this …
A Framework For Digital Wisdom In Higher Education, Michael Paulus
A Framework For Digital Wisdom In Higher Education, Michael Paulus
SPU Works
style="color: rgb(51, 51, 51); font-family: "Libre Baskerville"; font-size: 16px;">Institutions of higher education have a crucial role and responsibility at this moment of technological change to form people who will flourish in our so-called digital age. The speed with which digital information and communication technologies have permeated our lives has left little time for critical reflection on how we may intentionally integrate them into our lives. Regardless of when we were born or the depth of our technological expertise, we are all of us digitally naïve. Individually and collectively, we are still learning how to use new and emerging digital …
Experiencing Poverty In An Online Simulation: Effects On Players’ Beliefs, Attitudes And Behaviors About Poverty, Pedro Hernandez-Ramos, Christine M. Bachen, Chad Raphael, John Ifcher, Michael Broghammer
Experiencing Poverty In An Online Simulation: Effects On Players’ Beliefs, Attitudes And Behaviors About Poverty, Pedro Hernandez-Ramos, Christine M. Bachen, Chad Raphael, John Ifcher, Michael Broghammer
Teacher Education
Digital simulations are increasingly used to educate about the causes and effects of poverty, and inspire action to alleviate it. Drawing on research about attributions of poverty, subjective well-being, and relative income, this experimental study assesses the effects of an online poverty simulation (entitled Spent) on participants’ beliefs, attitudes, and actions. Results show that, compared with a control group, Spent players donated marginally more money to a charity serving the poor and expressed higher support for policies benefitting the poor, but were less likely to take immediate political action by signing an online petition to support a higher minimum wage. …