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Articles 121 - 150 of 269
Full-Text Articles in Educational Technology
Final Report: Oer Textbook For Core A2 Courses, Cathy Gabor, Leigh Meredith
Final Report: Oer Textbook For Core A2 Courses, Cathy Gabor, Leigh Meredith
USF OER Faculty Grant Projects
This report provides an overview of the project completed with OER grant funds received from USF’s Gleeson Library in 2021. Our OER project was to create a textbook that would reduce costs for students in USF’s current Core A2 classes, including RHET 120, 250, 295 and HONC 132. It was also intended to provide a “multimodal” (writing, speaking, digital) approach to composition to reflect best practices and pedagogical innovations in the teaching of composition and communication. This report will cover the specific plan for the OER, what was accomplished, what assessment efforts were undertaken, and areas for further development. Findings …
Using Online Resources To Foster Autonomous Learning In A Clil Context: A Case Study Of An Advanced Chinese Class, Xiao Zeng
Chinese Language Teaching Methodology and Technology
The role of online resources has become increasingly significant in content and language integrated Chinese courses in terms of material preparation and autonomous learning task design. The study examines a case of integrating online visual resources into an advanced Chinese newspaper and journalism class and discusses how online resources can be utilized to foster student autonomy and promote self-regulated learning. Specifically, the study demonstrates the key features of a video platform (Pear Video) and editing tool (Interphoto), and shows how the task arrangement takes advantage of the resources in enhancing students’ language and content skills. The analysis of the learning …
Making In Media Education: An Activity-Oriented Approach To Digital Literacy, Thomas Knaus
Making In Media Education: An Activity-Oriented Approach To Digital Literacy, Thomas Knaus
Journal of Media Literacy Education
Why is maker education a suitable approach for giving learners the 21st century skills they need to cope with the digital transformation? This article provides an answer and represents a defense of maker education in the field of educational science. Taking a human-media-machine interaction model as the basis for discussion, this article highlights the growing importance of digital technology as well as technological principles for human communication and interaction. Communication technology and the influence of technology on culture and society require a broad understanding of media literacy in the sense of digital literacy. By broadening the theoretical basis of media …
Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor
Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor
Articles
This chapter addresses design research and iterative curriculum design for the Lost & Found games series. The Lost & Found card-to-mobile series is set in Fustat (Old Cairo) in the twelfth century and focuses on religious laws of the period. The first two games focus on Moses Maimonides’ Mishneh Torah, a key Jewish law code. A new expansion module which was in development at the time of the fieldwork described in this article that introduces Islamic laws of the period, and a mobile prototype of the initial strategy game has been developed with support National Endowment for the Humanities. The …
Creating And Applying Artificial Intelligence Teaching Materials For Online Courses: Review Of Student Teacher Skills When Teaching Chinese As A Foreign Language, Qiao-Yu Warren Cai
Creating And Applying Artificial Intelligence Teaching Materials For Online Courses: Review Of Student Teacher Skills When Teaching Chinese As A Foreign Language, Qiao-Yu Warren Cai
Chinese Language Teaching Methodology and Technology
With artificial intelligence (AI) technology rapidly developing, the way in which humans learn is undergoing considerable change. The breakout of COVID-19 at the end of 2019 accelerated the pace with which people use AI technology for various tasks. The issue of e-materials to teach Chinese as a foreign language (TCFL) motivates the research of a one-group pretest-post-test design along with pre-experimental work: this in turn examines the online ability of student teachers working with TCFL. Findings show that the basic/proficient/expert technology, pedagogy, and evaluation of online TCFL ability (operating teaching software within narrow AI functions, producing teaching materials and applying …
Enhancing Grammar Learning With A Multimedia Instructional Module: Design And Teaching Of “Shì…De” Construction For Cfl Learners, Shenglan Zhang
Enhancing Grammar Learning With A Multimedia Instructional Module: Design And Teaching Of “Shì…De” Construction For Cfl Learners, Shenglan Zhang
Chinese Language Teaching Methodology and Technology
This pilot study examined the effectiveness and students’ perceptions of a multimedia module on intermediate Chinese-as-a-Foreign-Language (CFL) learners’ understanding and use of the “shì…de” construction. The module was designed based on the First Principles of Instruction (Morrill, 2002) and the Cognitive Theory of Multimedia Learning (Mayer, 2009; 2014). It provided a systematic and comprehensive approach to teaching the “shì…de” construction, one of the most challenging grammar points in CFL. Twenty-two CFL learners participated in this mixed-methods pilot study. Data were collected using pre- and post-tests, a survey, think-alouds, and semi-structured interviews. Findings show that after using the module, …
Bbt Acoustic Alternative Top Bracing Cadd Data Set-Norev-2022jun28, Bill Hemphill
Bbt Acoustic Alternative Top Bracing Cadd Data Set-Norev-2022jun28, Bill Hemphill
STEM Guitar Project’s BBT Acoustic Kit
This electronic document file set consists of an overview presentation (PDF-formatted) file and companion video (MP4) and CADD files (DWG & DXF) for laser cutting the ETSU-developed alternate top bracing designs and marking templates for the STEM Guitar Project’s BBT (OM-sized) standard acoustic guitar kit. The three (3) alternative BBT top bracing designs in this release are
(a) a one-piece base for the standard kit's (Martin-style) bracing,
(b) 277 Ladder-style bracing, and
(c) an X-braced fan-style bracing similar to traditional European or so-called 'classical' acoustic guitars.
The CADD data set for each of the three (3) top bracing designs includes …
The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan
The Message Design Of Raiders Of The Lost Ark On The Atari 2600 & A Fan’S Map, Quick Start, And Strategy Guide, Miguel Ramlatchan, William I. Ramlatchan
Distance Learning Faculty & Staff Books
The message design and human performance technology in video games, especially early video games have always been fascinating to me. From an instructional design perspective, the capabilities of the technology of the classic game consoles required a careful balance of achievable objectives, cognitive task analysis, guided problem solving, and message design. Raiders on the Atari is an excellent example of this balance. It is an epic adventure game, spanning 13+ distinct areas, with an inventory of items, where those hard to find items had to be used by the player to solve problems during their quest (and who would have …
Clark Memorandum: Spring 2022, J. Reuben Clark Law School, Byu Law School Alumni Association, J. Reuben Clark Law Society
Clark Memorandum: Spring 2022, J. Reuben Clark Law School, Byu Law School Alumni Association, J. Reuben Clark Law Society
The Clark Memorandum
- General Joseph Smith and His Candidacy for the Presidency of the United States
- Leadership Lessons from the Life of Dallin H. Oaks
- Flunking the Founding
- Seven Lessons from the Life of Rex Lee
21st Century Learning Skills And Artificial Intelligence, David Wicks, Michael Paulus
21st Century Learning Skills And Artificial Intelligence, David Wicks, Michael Paulus
SPU Works
The chapter explores four concepts important for learning and AI in the twenty-first century—creativity, critical thinking, communication, and collaboration (the “4Cs”)—as well as reflections on the theological significance of creativity and community.
Ramble: Travel Journal Application Concept, Christine Elizabeth Curulla
Ramble: Travel Journal Application Concept, Christine Elizabeth Curulla
Graphic Communication
The purpose of this project is to provide an easier and more engaging way for study abroad students to document their experiences. I wanted to collect data on the effectiveness of student journaling while abroad, and identify ways to improve the process through a mobile application.
Ramble is a social app I designed that provides a new question or prompt each day to encourage more frequent, fun journaling while traveling, and connection with others at home and abroad. Ramble solves problems that accompany traditional journaling by making the journaling process more accessible and requiring less time from the user.
An Ethical Discussion About The Responsibility For Protection Of Minors In The Digital Environment: A State-Of-The-Art Review, Charles Alves De Castro, Aiden Carthy, Isobel Oreilly Dr
An Ethical Discussion About The Responsibility For Protection Of Minors In The Digital Environment: A State-Of-The-Art Review, Charles Alves De Castro, Aiden Carthy, Isobel Oreilly Dr
Articles
Many ethical questions have been raised regarding the use of social media and the internet, mainly related to the protection of young people in the digital environment. In order to critically address the research question "who is responsible for ethically protecting minors in the digital environment?", this paper will review the main literature available to understand the role of parents, the government, and companies in protecting young people within the digital environment. We employed a holistic process that covers a state-of-the-art review and desk research. The article is divided into four sessions; (1) Government Policies from the European Union (EU) …
Creating A Printed Electronic Tangible User Interface Suitable For Primary Education Settings, Lauren Toler
Creating A Printed Electronic Tangible User Interface Suitable For Primary Education Settings, Lauren Toler
All Theses
With the growing popularity of interactive learning, an experiment developing a tangible user interface made of paper was performed. Screen printing was utilized to print conductive traces that would connect to a device that has capacitive touch capabilities. A color mixing program was coded to accompany the tangible interface. It was found that a tangible user interface can be successfully made of paper. Further research with development, construction, and testing of this paper tangible interface was proposed.
Extended Reality And The Graphic Design Curriculum, Tina Korani, Meghan Saas, Samantha Tan
Extended Reality And The Graphic Design Curriculum, Tina Korani, Meghan Saas, Samantha Tan
Frameless
VXR technology has seen significant growth in recent years across all commercial industries and is poised to continue that trend. The graphic design industry is embracing XR as a new medium, and XR skills are in high demand within the field. Institutions of higher education must adopt XR—and particularly AR—into the graphic design curriculum to keep pace with the industry. Several barriers are slowing this curricular adoption but can be overcome. Advances in AR technology have created an opportunity for its use as both a pedagogical tool and a creative medium. Integrating AR with traditional graphic design elements and principles …
Virtual Visits To Places Of Pain: The Digital Kormantin Project, Michael J. Jarvis
Virtual Visits To Places Of Pain: The Digital Kormantin Project, Michael J. Jarvis
Frameless
No abstract provided.
Extended Reality And The Graphic Design Curriculum, Tina Korani, Meghan Saas, Samantha Tan
Extended Reality And The Graphic Design Curriculum, Tina Korani, Meghan Saas, Samantha Tan
Frameless
As we rapidly move toward a fully virtual world, commercial industries and organizations are becoming increasingly competitive with their communications strategies so that they can continue to attract audiences’ attention and break through industry noise. As a result, the notion of “immersive experiences” is becoming more popular. XR technology is at the forefront of delivering unique, immersive and interactive experiences — and it has seen significant growth in recent years across all commercial industries and is poised to continue that trend.
Critical Thinking In The Age Of Misinformation: Information Literacy For Citizenship, Tamra Ortgies-Young, Jennfer Lobo Meeks, Barbara Robertson
Critical Thinking In The Age Of Misinformation: Information Literacy For Citizenship, Tamra Ortgies-Young, Jennfer Lobo Meeks, Barbara Robertson
Georgia International Conference on Information Literacy
As recent political events across the globe have shed a light on the fragility of democratic values, the role of the University in creating a framework for civic education becomes more urgent. Informed, caring and engaged citizenry must be a goal of higher education. Students currently face the emergence of faulty types of information - such as misinformation and disinformation, which undermines the notion of collective or public inquiry, not only within universities, but also within society as a whole. This challenge must be acknowledged and addressed by academic institutions.
Session presenters will provide an overview of their work, “Critical …
Building Community In An Asynchronous Write-To-Learn Course, Mary K. Tedrow
Building Community In An Asynchronous Write-To-Learn Course, Mary K. Tedrow
Teaching/Writing: The Journal of Writing Teacher Education
This study examines one online asynchronous course, Writing in Literature, devised by the researcher to determine the potential for building a student-centered course functioning as a learning community in spite of the limitations of the lack of shared space or time. The course was examined via student surveys that qualified experiences within the course as well as a review and coding of end-of-course student reflections. The survey and reflective commentary indicate that it is possible for an asynchronous course to effectively build a vibrant learning community. The learner to learner, learner to instructor, and learner to content framework recommended …
Middle School Students Generating Mathematical Problems From A Real-Life Situation, David Coffland, Ying Xie
Middle School Students Generating Mathematical Problems From A Real-Life Situation, David Coffland, Ying Xie
Journal of Humanistic Mathematics
In this study, we examined the effect of different presentation formats of a realistic situation on students’ mathematical problem-posing behavior. We divided thirty-six middle school students into two groups, gave them a pretest, and then showed them a realistic, problem-posing situation in Artifact or Video format. We used Silver’s core dimensions of creativity, namely fluency, flexibility, and originality, to measure participants’ problem-posing activity. The results for the fluency measures showed that the Artifact group wrote more questions than the Video group but the same number of mathematics problems. The Video group posed problems in more mathematical domains than the Artifact …
Reading With Joysticks: Video Games In The English Language Arts Classroom, Wesley Wingert
Reading With Joysticks: Video Games In The English Language Arts Classroom, Wesley Wingert
All Graduate Theses, Dissertations, and Other Capstone Projects
This paper examines the new literary format of video games and argues that video games can be studied as their own text in the English Language Arts classroom through the lenses of film theory, narratology, and ludology. In order to be precise, the paper offers explicit connections to each of the reading and writing standards supplied by the Common Core State Standards. The paper then suggests that video games as literature can offer opportunities and skills beyond what traditional literature can, including problem solving and communication skills. Next, the paper lays out a framework to be used in order to …
Moving From Harm Mitigation To Affirmative Discrimination Mitigation: The Untapped Potential Of Artificial Intelligence To Fight School Segregation And Other Forms Of Racial Discrimination, Andrew Gall
Catholic University Journal of Law and Technology
No abstract provided.
Online Speech & Debate: Should We Zoom Into The Future?, Parker E. Hopkins
Online Speech & Debate: Should We Zoom Into The Future?, Parker E. Hopkins
Graduate Theses/Dissertations
This study uses quantitative analysis of survey responses to identify and explain individuals’ motivations for or against online Speech & Debate competition. This study used a 51-question survey to generate multiple variables to explore the issue of online participation from a variety of angles including: financial costs, feelings of community, cultural experiences, sub-community, age, familial status, role in the community, feelings of work/life balance, technology, access, and tournament or season structure. This study found that there are few single determinants for online participation, rather all the factors listed above were motivating factors, for various individuals, for various reasons, and at …
Past Precedent Reconciling Established Multimedia Principles In 3d Virtual Learning Environments, Kristin Herman, Jim S. Shifflett, Courtney W. Schoolmaster, Charles Thull, Noah Glaser
Past Precedent Reconciling Established Multimedia Principles In 3d Virtual Learning Environments, Kristin Herman, Jim S. Shifflett, Courtney W. Schoolmaster, Charles Thull, Noah Glaser
STEMPS Faculty Publications
This design case documents the inception, development, and installation of a virtual exhibit on ethical use of learning analytics (LA) for the Museum of Instructional Design (MID), hosted in Mozilla Hubs. Tension emerged as the design team attempted to negotiate established principles of multimedia design theory (see Mayer, 2014; Mayer & Fiorella, 2021; Richardson, 2014) within an emerging learning environment. A rapid prototyping model, combined with elements of critical museology and dialectics, allowed for ongoing formative evaluation of design fidelity. Exhibit artifacts consisted of scenarios illustrating the ethical ambiguities of LA; a data justice timeline pairing recent peer-reviewed articles on …
Difficult History Education Via Design-Based Research: Teaching Historical Empathy Using Lucie Aubrac And The French Resistance As A Case Study, Sahar Eissa
Electronic Theses and Dissertations, 2020-2023
Technology-enhanced learning environments (TELEs) are educational tools that enable students to acquire knowledge, improving the quality of their educational experience. Educators face many challenges when teaching difficult histories about French resisters in World War II, such as Lucie Aubrac. Resisters' histories include deep emotions, choices, and hard decisions. There is a need for a new approach for teaching these topics and designing innovative digital tools to encourage educators and students to explore them. The current study designs and evaluates a TELE to teach difficult history via a historical empathy approach that engages students with difficult histories and provides them with …
Lgbtq+ College Students' Perceptions Of Social Presence And Self-Disclosure In Online Learning: A Single-Case Study, Scott Anthony Wright
Lgbtq+ College Students' Perceptions Of Social Presence And Self-Disclosure In Online Learning: A Single-Case Study, Scott Anthony Wright
Graduate Theses and Dissertations
Social interaction among learners plays a significant role in online learning environments (Garrison, 2006; Kreijns et al., 2014; Mykota, 2017). The construct of social presence in online courses is important because it influences interaction and connectedness among learners and its effects on their learning outcomes and emotional well-being. Social presence at its essence refers to how an individual is perceived as a "real person" in an online environment (Gunawardena & Zittle, 1997). Online students must decide what aspects of their social identities they share in their interactions with their peers and instructors. Furthermore, LGBTQ+ students must negotiate what aspects of …
Internet Access For Effective Academic Performance Among Rhema University Students, Wisdom Okereke Anyim
Internet Access For Effective Academic Performance Among Rhema University Students, Wisdom Okereke Anyim
Library Philosophy and Practice (e-journal)
The study explored the effect of Internet access on academic performance of Rhema University Students. The descriptive survey design was adopted with four (4) research questions that guided the study. 252 students of Rhema University who registered with the university library for the 2020/2021 academic session constituted the population of the study and they were all studied without sample as the population was manageable. The instrument for data collection was structured questionnaire which was administered to the respondents by the researcher. Out of 252 copies of questionnaire distributed, only 221 were returned and used for the study with 88% return …
Learning About Metadata And Machines: Teaching Students Using A Novel Structured Database Activity, Andrew Iliadis, Tony Liao, Isabel Pedersen, Jing Han
Learning About Metadata And Machines: Teaching Students Using A Novel Structured Database Activity, Andrew Iliadis, Tony Liao, Isabel Pedersen, Jing Han
Journal of Communication Pedagogy
Machines produce and operate using complex systems of metadata that need to be catalogued, sorted, and processed. Many students lack the experience with metadata and sufficient knowledge about it to understand it as part of their data literacy skills. This paper describes an educational and interactive database activity designed for teaching undergraduate communication students about the creation, value, and logic of structured data. Through a set of virtual instructional videos and interactive visualizations, the paper describes how students can gain experience with structured data and apply that knowledge to successfully find, curate, and classify a digital archive of media artifacts. …
The Power Of Voice: Using Audio Podcasts To Teach Vocal Performance And Digital Communication, Amanda Hill
The Power Of Voice: Using Audio Podcasts To Teach Vocal Performance And Digital Communication, Amanda Hill
Journal of Communication Pedagogy
Today’s students often speak through mediated technologies. Thus, understanding how nonverbal cues impact meaning-making is key to understanding effective communication across mediums. This case study explores a group project where students created audio podcasts to teach others about a specific aspect of communication studies while considering the way sound and vocal performance affect the transference of the message. This article examines the use of audio podcasts as a vehicle for teaching university students about the power of paralinguistic and chronemic nonverbal behaviors.
Identity Formation And Digital Spaces: A Nexus Of Social, Sexual, And Character-Based Development And Their Educational Potential, James Anthony Ottoson
Identity Formation And Digital Spaces: A Nexus Of Social, Sexual, And Character-Based Development And Their Educational Potential, James Anthony Ottoson
Student Theses and Dissertations
The purpose of this study was to measure the perceptions, thoughts, and interactions of avatars between players of a text-based RPG called Lusternia while also examining the rhetorical choices behind the creation of a character and how the user chooses to interact through this character. Prior research indicates that online spaces are used by those with social anxieties to find potential comfort in a non-physical location, surrounded by like-minded people. This study confirmed that players who were more socially anxious or were neurodivergent used these spaces for such purposes. The findings from the distributed surveys and conducted interviews were then …
Balancing The Double-Edged Sword Of Implementation: An Eclectic Approach, Spencer R. K. Chun
Balancing The Double-Edged Sword Of Implementation: An Eclectic Approach, Spencer R. K. Chun
All Graduate Plan B and other Reports, Spring 1920 to Spring 2023
This portfolio is a compilation which expresses the author’s perspective on necessary considerations for teachers when implementing ideas in the classroom. The thoughts and perspectives showed in this portfolio have been shaped by the author’s previous formal and informal teaching experiences and the opportunities to further his understanding of teaching and research during his time in the Master of Second Language Teaching (MSLT) program at Utah State University (USU).
This portfolio is comprised of two sections: The first section consists of Teaching perspectives, which include the author’s desired professional environment, his teaching philosophy statement, and observations obtained through observing other …