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Instructional Media Design

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Full-Text Articles in Educational Methods

Children And Technology: Why Technology Is Important For Our Children, Jill Mactiernan Dec 2022

Children And Technology: Why Technology Is Important For Our Children, Jill Mactiernan

Student Theses

Many people get scared when they hear about how much technology runs the world today. They tend to get frightened when they go to a store and have to use a selfcheckout instead of a cashier. Parents are scared of the dangers of the internet and how it will affect their children, so they tend to try to prevent/limit their children’s usage of the internet and other technologies. However, that may not always be the right move. Technology can not be avoided; it is a part of our everyday lives. With proper guidance and teachings, children can learn how to …


Impact Of Online Learning On Academic Success Of College Students, Natalie Carbonel Dec 2022

Impact Of Online Learning On Academic Success Of College Students, Natalie Carbonel

Capstone Projects and Master's Theses

Online learning has become more prominent in higher education institutions due to the recent COVID-19 pandemic and has ultimately impacted the academic success of college students. The purpose of this capstone is to examine the impact of online learning on the academic success of college students. Through the use of literature review and a survey with 20 students at the community college and four-year colleges, the findings reveal that online learning has negatively impacted their attitude, motivation, self-efficacy and accessibility toward learning. This capstone concludes with suggestions on ways to improve their attitudes and acceptance of the adaptation of the …


Instructional Systems Design And The Diffusion And Adoption Of Technology: (Volume 1), Miguel Ramlatchan (Author & Editor), Mark Parsons (Author), Meghan Soldani (Author), Josie Joswick Mendoza (Author), Maria Satre (Author), Brittany Spitz (Author), Jasmine Bundy (Author), Amanda Kline (Author) Nov 2022

Instructional Systems Design And The Diffusion And Adoption Of Technology: (Volume 1), Miguel Ramlatchan (Author & Editor), Mark Parsons (Author), Meghan Soldani (Author), Josie Joswick Mendoza (Author), Maria Satre (Author), Brittany Spitz (Author), Jasmine Bundy (Author), Amanda Kline (Author)

Distance Learning Faculty & Staff Books

Instructional designers, instructional systems designers, and other educational technologists are, by their nature, innovators. These professionals apply and extend the applied science of learning, systems, communication, and instructional design theory to help students learn. Technology in some capacity is used to make the connections between subject matter experts, teachers, instructors, and their learners. It is common for instructional designers to seek new tools, techniques, and innovations for the improvement of learning, access, quality, and student satisfaction. However, the adoption and diffusion of new educational technology and innovation is a complex process that depends on many variables. Understanding these processes and …


Instructional Message Design: Theory, Research, And Practice (Volume 2), Miguel Ramlatchan (Author & Editor), Elisa L. Shaffer (Author), Marissa A. Jimenez (Author), Spyridoula Tsouganatou (Author), Yolanda Montague (Author), Maria Satre (Author), Brittney Heath (Author), Bradley Sanders (Author), Jim Shifflett (Author), Meghan Soldani (Author), Shuree Altantsetseg (Author), Melissa Hatfield (Author), Casey Kohler (Editor) Nov 2022

Instructional Message Design: Theory, Research, And Practice (Volume 2), Miguel Ramlatchan (Author & Editor), Elisa L. Shaffer (Author), Marissa A. Jimenez (Author), Spyridoula Tsouganatou (Author), Yolanda Montague (Author), Maria Satre (Author), Brittney Heath (Author), Bradley Sanders (Author), Jim Shifflett (Author), Meghan Soldani (Author), Shuree Altantsetseg (Author), Melissa Hatfield (Author), Casey Kohler (Editor)

Instructional Message Design, Volume 2

Message design is all around us, from the presentations we see in meetings and classes, to the instructions that come with our latest tech gadgets, to multi-million-dollar training simulations. In short, instructional message design is the real-world application of instructional and learning theories to design the tools and technologies used to communicate and effectively convey information. This field of study pulls from many applied sciences including cognitive psychology, industrial design, graphic design, instructional design, information technology, and human performance technology to name just a few. In this book we will visit several foundational theories that guide our research, look at …


Using Markup Languages For Accessible Scientific, Technical, And Scholarly Document Creation, Jason J.G. White Oct 2022

Using Markup Languages For Accessible Scientific, Technical, And Scholarly Document Creation, Jason J.G. White

Journal of Science Education for Students with Disabilities

In using software to write a scientific, technical, or other scholarly document, authors have essentially two options. They can either write it in a ‘what you see is what you get’ (WYSIWYG) editor such as a word processor, or write it in a text editor using a markup language such as HTML, LaTeX, Markdown, or AsciiDoc.

This paper gives an overview of the latter approach, focusing on both the non-visual accessibility of the writing process, and that of the documents produced. Currently popular markup languages and established tools associated with them are introduced. Support for mathematical notation is considered. In …


Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor Oct 2022

Collaborative Constructions: Designing High School History Curriculum With The Lost & Found Game Series, Owen Gottlieb, Shawn Clybor

Articles

This chapter addresses design research and iterative curriculum design for the Lost & Found games series. The Lost & Found card-to-mobile series is set in Fustat (Old Cairo) in the twelfth century and focuses on religious laws of the period. The first two games focus on Moses Maimonides’ Mishneh Torah, a key Jewish law code. A new expansion module which was in development at the time of the fieldwork described in this article that introduces Islamic laws of the period, and a mobile prototype of the initial strategy game has been developed with support National Endowment for the Humanities. The …


Chapter 01: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan Oct 2022

Chapter 01: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan

Instructional Message Design, Volume 2

Instructional message design is the use of learning theories to effectively communicate information using technology. Design is guided by theories including gestalt, cognitive load, multimedia learning, media selection, media attributes, and general communication systems. Our communication designs can be based on a wide variety of technologies or a combination of technologies. Technology in the form of tools and techniques includes, among others, the study and the use of typography, color, illustrations, photographs modeled graphics, augmented reality, animation, video, video games, simulations, and virtual reality. This introduction serves as a brief overview of these theories, tools, and techniques while subsequent chapters …


Chapter 02: Cognitive Load Theory And Instructional Message Design, Elisa L. Shaffer Oct 2022

Chapter 02: Cognitive Load Theory And Instructional Message Design, Elisa L. Shaffer

Instructional Message Design, Volume 2

Cognitive Load Theory’s (CLT) purpose is to aid in the design of messages, instructional and otherwise, so that learning and message retention are more effective. CLT was introduced in 1998 by John Sweller and his colleagues. They used the constructs of three areas of memory, sensory, working, and long-term memory, to develop a theory to address the limited capacity of working memory. Through these efforts, they created the concepts of intrinsic, extraneous , and germane cognitive load and used these concepts to explain how various loads are placed on working memory. The purpose of this chapter is to describe the …


Chapter 03: Multimedia Learning Theory And Instructional Message Design, Miguel Ramlatchan Oct 2022

Chapter 03: Multimedia Learning Theory And Instructional Message Design, Miguel Ramlatchan

Instructional Message Design, Volume 2

Multimedia learning theory describes how the designers of instructional messages, systems and learning environments can optimize learning. The principles and heuristics of multimedia learning theory have application in traditional and online environments, with young and adult learners, in K-12, higher education, military, corporate, government, and informal learning environments. This diversity of application is based on the foundational premise that all learners can independently process auditory and visual information, have limited working memory resources, and require cognitive resources to process new information and to learn. This chapter describes the basic tenets of multimedia learning theory, best practices that can improve our …


Chapter 05: A Brief Introduction To Instructional Message Design In Synchronous Online Learning Technologies, Spyridoula Tsouganatou Oct 2022

Chapter 05: A Brief Introduction To Instructional Message Design In Synchronous Online Learning Technologies, Spyridoula Tsouganatou

Instructional Message Design, Volume 2

This chapter will analyze and discuss concepts related to instructional message design as it relates to synchronous online learning technologies. Synchronous online learning is becoming increasingly popular especially in the pandemic era and it is able to provide students with a lot of opportunities and benefits for their learning processes. This chapter specifically will provide an analysis of the major benefits and challenges of synchronous online learning technologies. It will also discuss learning platforms such as Zoom, that can be used to further provide the reader with concrete examples of an online tool that is able to successfully develop a …


Chapter 06. Instructional Applications Of Augmented And Virtual Reality, Yolanda Montague Oct 2022

Chapter 06. Instructional Applications Of Augmented And Virtual Reality, Yolanda Montague

Instructional Message Design, Volume 2

Virtual and augmented reality are two examples of message design tools in the arsenal of educators that can be employed in order to create relations between content and the real life experiences of students. Virtual reality can take many forms and augmented reality may be an option that provides more relatable hands on experience for learners. As leaders in education are on a continual journey towards more innovative means of teaching, these two choices provide opportunities for educators to be innovative, while maintaining learning as the primary focus. Within the realm of both virtual and augmented reality, there are many …


Chapter 04: Instructional Message Design In Moocs, Marissa A. Jimenez Oct 2022

Chapter 04: Instructional Message Design In Moocs, Marissa A. Jimenez

Instructional Message Design, Volume 2

Massive Open Online Courses (MOOCs) are appealing to higher education institutions, as they consider MOOCs a way to reach a large, varied group of students. With a completion rate of less than 10%, however, institutions struggle to maintain MOOCs (Major, 2016). While there is little to no cost for students to enroll in them, the cost for the institution to develop and maintain MOOCs can be high from a time and resource perspective. Improving student motivation and interaction in MOOCs may impact completion rates. Designers of MOOCs could leverage instructional message design strategies to improve social presence, and as a …


Chapter 11: Instructional Message Design In E-Learning, Meghan Soldani Oct 2022

Chapter 11: Instructional Message Design In E-Learning, Meghan Soldani

Instructional Message Design, Volume 2

Instructional message design is an essential aspect of an effective e-learning experience for learners. E-learning is the use of online and mobile technologies to develop learning material, content, and applications for online learners. As an instructional designer, it is important to analyze and know your audience, engage the user, use relevant information, and provide a good user experience. Other critical aspects of message design for e-learning include the reduction of extraneous cognitive load, the aesthetic look and feel of the design, designing for learner motivation, and a focused simplicity of design. User engagement can also be encouraged by relevant content …


Chapter 10: Game Literacy And Message Design, Jim Shifflett Oct 2022

Chapter 10: Game Literacy And Message Design, Jim Shifflett

Instructional Message Design, Volume 2

The popularity of video games with today’s learners requires that educators and instructional designers develop game literacy, or an understanding of game mechanics and design. The purpose of this chapter is to discuss game literacy within the context of instructional message design and to illustrate how video game designers apply and adapt principles of instructional message design to manage cognitive load through an immersive experience. These techniques include customizing the screen to display only necessary information and signaling changes in gameplay through sound cues and cinematic perspective. Game mechanics that foster germane load include tutorial missions and interface design. …


Chapter 12: Perception In Instructional Message Design, Shuree Altantsetseg Oct 2022

Chapter 12: Perception In Instructional Message Design, Shuree Altantsetseg

Instructional Message Design, Volume 2

This chapter aims to discuss perception from various academic disciplines and its relations and effects on information processing in instructional message design. Improved awareness of this concept assists instructional designers in conveying their message effectively and improves effective instruction in immersive learning environments. In this chapter, Gestalt, neurological, ecological, and computational perspectives and processes on perception are first discussed and followed by applications in instructional message design and instructional design.


Chapter 13: Web Conferencing Best Practices For K-12 Online Teachers, Melissa Hatfield, Miguel Ramlatchan Oct 2022

Chapter 13: Web Conferencing Best Practices For K-12 Online Teachers, Melissa Hatfield, Miguel Ramlatchan

Instructional Message Design, Volume 2

There is no shortage of online advice on how to use web conferencing applications like Zoom, that allow for real-time audio, video, and content engagement between teachers and students. While much of this advice is based on practitioner experience, a growing number of guides are now based on applied research and theory. This is one of those later guides, presenting best practices based not only on practical experience but on applied research from instructional message design. While not meant to be an all-encompassing treatise on all things Zoom, this chapter does present and encourage the use of Zoom’s functionality to …


Chapter 14: Zoom Conferencing Best Practices For Professional Presentations, Conferences, And Events, Brian Watkins, Miguel Ramlatchan Oct 2022

Chapter 14: Zoom Conferencing Best Practices For Professional Presentations, Conferences, And Events, Brian Watkins, Miguel Ramlatchan

Instructional Message Design, Volume 2

The adoption and diffusion of online web conferencing has allowed for expanded access to professional seminars, workshops and webinars. However, unlike in-person, face-to-face presentations, delivering a Zoom Meeting or Webinar creates a number of new and different concerns and configuration challenges that are not present in an in-person event. This chapter summarizes instructional message design best practices for Zoom conferencing and serves as a guide for how to set up your computing environment, physical location, presentation, and how to keep your audience engaged. This section of our instructional message design book also presents a guide to planning for the delivering …


Chapter 07. Message Design For Healthcare Simulation, Maria Satre Oct 2022

Chapter 07. Message Design For Healthcare Simulation, Maria Satre

Instructional Message Design, Volume 2

Simulation is a teaching method that motivates and engages learners (Ifenthaler et al. 2020; Martin & Betrus, 2019), can provide better student performance outcomes compared to traditional classroom education (Chernikova et al. 2020; D’Angleo et al., 2014; Di Natale et al., 2020; Gralnick & Levy, 2011; Pellas et al., 2019), and can even replace some real-world learning experiences (Alexander et al., 2015). Instructional designers who develop healthcare simulations should use relevant learning theory and instructional message design to ensure that the simulation is learner-centered and based in evidence-based practice to maximize the potential for the learning experience.


Chapter 08: Designing With Disabilities In Mind, Brittney Heath Oct 2022

Chapter 08: Designing With Disabilities In Mind, Brittney Heath

Instructional Message Design, Volume 2

Instructional message designs are everywhere, and not everyone that interacts with the messages do so with ease. We need to begin thinking about those with disabilities while we are creating our designs to make understanding the importance of each message easier for everyone. Some strategies that can be used are: chunking information, using one main theme, and visual supports. This chapter focuses on a few common disabilities that can easily be accommodated: Autism Spectrum Disorder, Specific Learning Disabilities, and Attention Deficit/Hyperactivity Disorder.


Chapter 09: Messaging For Performance - Instructional Message Design In Human Performance Technology, Bradley Sanders Oct 2022

Chapter 09: Messaging For Performance - Instructional Message Design In Human Performance Technology, Bradley Sanders

Instructional Message Design, Volume 2

Human performance technology (HPT) is the practice of applying systematic models and methods to uncover the causes of systemic performance issues, particularly within organizations. HPT seeks to improve human performance outcomes by placing an emphasis on the investigation of causal factors outside of training and education deficiencies; only looking for those causes after all factors outside of the individual have been exhausted. In these instances, instructional interventions are chosen to close the identified performance gap and improve performance. This chapter defines HPT as a practice and provides the professional foundation of prominent models and methods used to improve performance. In …


September 2022, Lisa Friesen Sep 2022

September 2022, Lisa Friesen

The CETL Correspondent

Blackboard Ally Accessibility Tool is available for users. See Canvas Announcements for a video by Steve Ray, T&L Coordinator, explaining the app.


Implementing Tactile Learning To Aid Students Understanding Of The Bohr Model, Christin B. Monroe, Andrew B. Stein, Cindy Tolman Aug 2022

Implementing Tactile Learning To Aid Students Understanding Of The Bohr Model, Christin B. Monroe, Andrew B. Stein, Cindy Tolman

Journal of Science Education for Students with Disabilities

It is essential for introductory level chemistry students to understand atomic models and how atoms interact to form chemical bonds. The tactile model in this article utilizes marbles to represent subatomic particles, a cup to represent the nucleus and wooden rings to simulate the electron orbitals. These inexpensive items can be combined to construct models in which students can build foundational knowledge of atomic structure and how subatomic particles interact. Students were asked to provide feedback comparing the use of this tactile model to atomic computer simulations, videos and their textbook regarding the method they felt was most useful to …


Overview Of The Proceedings Of The 2021 Inclusion In Science, Learning A New Direction, Conference On Disability (Island), Cary Supalo, Jasodhara Bhattacharya, Daniel Steinberg Jul 2022

Overview Of The Proceedings Of The 2021 Inclusion In Science, Learning A New Direction, Conference On Disability (Island), Cary Supalo, Jasodhara Bhattacharya, Daniel Steinberg

Journal of Science Education for Students with Disabilities

No abstract provided.


Standalone, Supplemental, And Embedded Microlearning Development Alternatives For Federal Programs During A Pandemic, Tod M. Hebenton Jul 2022

Standalone, Supplemental, And Embedded Microlearning Development Alternatives For Federal Programs During A Pandemic, Tod M. Hebenton

Instructional Design Capstones Collection

Microlearning has been studied since the early 2000’s. Comparisons of microlearning and eLearning are found throughout the research. Some research has presented developing microlearning as an alternative to developing eLearning courses. However, this action research paper is written in support of developing microlearning to be implemented alongside or as a component of eLearning. Microlearning benefits learners because it can be developed as standalone, supplemental, or embedded course content. A literature review and close examination of a series of microlearning videos developed for a federal program will highlight how microlearning can be developed as standalone or supplemental course content that can …


Quantitative Content Analysis Methods In Instructional Technology Research: Defining, Coding, Analyzing And Modeling (Dcam), Leping Liu Jul 2022

Quantitative Content Analysis Methods In Instructional Technology Research: Defining, Coding, Analyzing And Modeling (Dcam), Leping Liu

Journal of Educational Technology Development and Exchange (JETDE)

Content analysis has been applied in the research of instructional design and technology to analyze (a) text-based contents, such as online discussions, social media communications, or published articles, and (b) other formats of contents such as videos, audios, or pictures. The purpose of this article is to introduce a method of DCAM (Defining, Coding, Analyzing and Modeling) for content analysis with practice examples. DCAM is a quantitative method generated from a series of studies in instructional design conducted by the author, and supported by the literature in the field. The variables defined from the text-content or other formats of contents …


Remote Learning - The Future Of Education: Effective Instructional Strategies Used By Parent Educators And Recommendations For Building Capacity, Raelene Ferguson Haugen Jul 2022

Remote Learning - The Future Of Education: Effective Instructional Strategies Used By Parent Educators And Recommendations For Building Capacity, Raelene Ferguson Haugen

Dissertations

Purpose: The purpose of this mixed methods Delphi study was to identify the remote learning instructional strategies used by expert Southern California parent educators for implementing the anticipatory set, modeling, checking for understanding, and guided practice elements of Madeline Cheek Hunter’s Instructional Theory Into Practice (ITIP) framework. The study sought to identify how expert Southern California parent educators rated the effectiveness of the remote learning instructional strategies in the aforementioned elements of Hunter’s ITIP framework. Additionally, the purpose was to generate recommendations from expert Southern California parent educators to build capacity in the identified effective instructional strategies.

Methodology: The classical …


Transactional Distance Theory And Scaffolding Removal Design For Nurturing Students’ Autonomy, Katsuaki Suzuki, Naoshi Hiraoka Jul 2022

Transactional Distance Theory And Scaffolding Removal Design For Nurturing Students’ Autonomy, Katsuaki Suzuki, Naoshi Hiraoka

Journal of Educational Technology Development and Exchange (JETDE)

This paper prorposes eight design principles to nurture autonomy of college students, based on re-conceptualization of Michael Moore's Transactional Distance Theory (TDT). After proposed in 1970’s, TDT has been helping to concepturalize distance education in terms of psychological, not physical, distance among people involved. TDT, on the other hand, has been creating confusions and misinterpretations when utilized in the research and practices of distance education. COVID-19 has forced all educational practices to be offered as distance education, which made us realized the importance of student autonomy, when limited guidance could be offered. Utilizing the framework of TDT, this paper proposes …


Examining The Self-Efficacy For Online Learning Across Young And Old Age Students Of Sindh, Aisha Naz Ansari Jun 2022

Examining The Self-Efficacy For Online Learning Across Young And Old Age Students Of Sindh, Aisha Naz Ansari

Institute for Educational Development, Karachi

This paper presents the self-efficacy for online learning during the pandemic, across two age groups young (25 and below) and old (above 25) from different schools and universities in Sindh based on five constructs of self-efficacy. These constructs include completion of online courses, social interaction among students, academic interaction among students, interaction with instructors, and handling online tools of course management. This was a quantitative study with a web-based survey. The population of the study was school and university students of Sindh aging from 18 onwards and have taken online classes. The sample (n=162) was selected conveniently. And the data …


Unconscious Bias In United States Marine Corps Leadership Doctrine: Examining Microaggressions Through Document Analysis, Patrick Butler May 2022

Unconscious Bias In United States Marine Corps Leadership Doctrine: Examining Microaggressions Through Document Analysis, Patrick Butler

Dissertations

This dissertation employed a document analysis format to examine Marine Corps leadership education doctrine for microaggressions. The United States Marine Corps (Marine Corps or USMC) is the military service with the least diverse officer cadre in terms of sex, gender identity, and race. The study results show a pattern of repeating unconscious bias-related content within the Marine Corps’ documents. Such patterns can negatively affect minority members in terms of their health, acceptance, and performance within the organization. The results also document an overriding bias-culture which puts Marine Corps leadership in a dilemma of trying to encourage conformity to traditional organizational …


Math Identity Experience Of College Students In Developmental Courses: The Effects Of Chronological Multicultural Mathematics, Jonah Shulman May 2022

Math Identity Experience Of College Students In Developmental Courses: The Effects Of Chronological Multicultural Mathematics, Jonah Shulman

UNLV Theses, Dissertations, Professional Papers, and Capstones

The present grant funded study by the Office of Research and Sponsored Projects investigated the effects of a chronological multicultural mathematics (CMM) framework on math identity and math achievement of student participants enrolled in two virtual post-secondary developmental math courses (N=9). The students were selected due to an inability to pass previous developmental courses or the placement exam to earn entrance into credit bearing math courses. An exploratory mixed methods case study utilized interviews, reflections, surveys, classwork, and grades to arrive at conclusions. Student participants were exposed to supplemental additions to the curriculum that provided elements of past (founders and …