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Articles 1 - 4 of 4
Full-Text Articles in Art Education
Pórtate Bien Con La Maestra And Early Childhood Maker Education: How The Border Questions Quality, Heather G. Kaplan, Diane E. Golding
Pórtate Bien Con La Maestra And Early Childhood Maker Education: How The Border Questions Quality, Heather G. Kaplan, Diane E. Golding
Journal of Social Theory in Art Education
This paper troubles and retells the story of quality art education in a STEAM makerspace in an elementary school along the U.S.-Mexico border. Through questioning quality, we embrace the multivalent nature of belonging and the complexity of teaching art and researching with, among, and about others. Boundaries, borders, and belonging are explored through sites of conflicting quality. We consider the Mexican colloquialism ‘Pórtate bien con la maestra” along with progressive art education as antagonistic notions of quality that produce contrasting educational technologies and complicated notions of belonging, invasion, and settlement.
Challenge-Based Learning & Steam Curriculum, Diana Lockwood
Challenge-Based Learning & Steam Curriculum, Diana Lockwood
The STEAM Journal
STEAM education is being integrated into elementary schools as a way to engage more students in creativity, hands-on learning, and problem-based learning also referred to as Challenge-Based-Learning (CBL). This article focuses on elementary educators’ curriculum design for STEAM and presenting students with open-ended questions phrased as a challenge as a way to raise student interest and achievement (DeJarnette, 2018; Hunter-Doniger, 2018). When students received challenges to solve, they felt more open to sharing their ideas since there was more than one potential right answer (DeJarnette, 2018; Drake, 2012). When implementing CBL, teachers act as facilitators using a constructivist approach as …
Making Space For Makerspace: How Adding A Makerspace Can Benefit Art Museum Education Programming, Kaeleigh Thorp
Making Space For Makerspace: How Adding A Makerspace Can Benefit Art Museum Education Programming, Kaeleigh Thorp
Master's Projects and Capstones
In this capstone project, I advocate for adding makerspaces to art museum education programming. I review the foundational educational concepts of a makerspace which help explain why it is a modern strategy to increasing visitor learning. This includes John Dewey’s theories of experience and education, Howard Gardner’s multiple intelligences theory, George Hein’s studies of museum visitor behavior, and the physiological science of learning. I then propose four key terms essential for visitor learning, and explain how makerspaces successfully incorporate them. The four key terms are: 1. multiple intelligences, 2. direct experience, 3. inquiry based and open ended learning, and 4. …
School-Based And Museum-Based Makerspaces, Rebecca Helen Johnson
School-Based And Museum-Based Makerspaces, Rebecca Helen Johnson
Theses and Dissertations
Making and makerspaces, as a means and setting for creation, have grown in popularity in recent years. As makerspaces appear in schools and community educational settings, the Maker Movement’s prominence and influence on education grows. As different people have served as the developers and facilitators for these makerspaces, no makerspace is the same, because the intentions and values of these developers and facilitators differ. Studying the effects of these different intentions and values on the decisions made by the facilitators has allowed me to research the theories surrounding the Maker Movement in actual practice. My research contributes to the conversation …