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Articles 451 - 480 of 588
Full-Text Articles in Theatre and Performance Studies
Three Damn Letters, Katherine Ammon
Three Damn Letters, Katherine Ammon
Honors Program Theses
Amyotrophic lateral sclerosis (ALS) is a terminal disease that destroys a patient's motor neurons. In the play Three Damn Letters, a sarcastic woman must accept her own ALS diagnosis while also balancing her relationships with her father, husband, and son. This seriocomedic play explores themes of family roles, disability, love, and death.
Rehearsing Justice: Theatre, Sexuality And The Sacred, Victoria Rue
Rehearsing Justice: Theatre, Sexuality And The Sacred, Victoria Rue
Faculty Publications, Social Sciences
The theatre actor’s process in a rehearsal hall is reality and metaphor. It can be a rehearsal for justice, where we can live freely. In this laboratory the actor becomes all of us. Like the actor, we inhabit our bodies and our sexualities, sometimes as spiritual practice, or as sacred and creative, even as incarnations. In particular, women’s bodies remember what it is like to be no-body and what it is like to be a some-body. The texts of women’s bodies contain their history of pain, wellness and illness.In creating a character, the actor creates a biography, an inner life, …
Art Infested Water, January 2017, Nova Southeastern University Department Of Performing And Visual Arts
Art Infested Water, January 2017, Nova Southeastern University Department Of Performing And Visual Arts
Department of Performing and Visual Arts Newsletters
No abstract provided.
“Why (Not) Philosophy Of Stand-Up Comedy?”, Sheila Lintott
“Why (Not) Philosophy Of Stand-Up Comedy?”, Sheila Lintott
Faculty Contributions to Books
Stand-up comedy has been largely ignored by analytic philosophers of art, including those interested in comedy and humor. This is somewhat surprising, given the immense popularity of stand-up comedy and the rock star status enjoyed by some comedians today. I suspect that philosophers are just as likely to enjoy stand-up comedy as anyone else; in some cases (i.e. for some philosophers and some comedians), probably more likely. Here I offer some reasons philosophers of art should take the time to consider stand-up comedy and possible explanation for why philosophers of art have paid far less attention to stand-up comedy than …
Dancing Through Life: Dance As Physical Therapy To Prevent Falls, Salon Gegel
Dancing Through Life: Dance As Physical Therapy To Prevent Falls, Salon Gegel
Honors Projects
The basis of this project was to create a series of dance-based exercise activities to be used as part of an exercise class for elderly people who are classified as fall risks. The idea was to approach exercise through a medium that was convenient and versatile for the class leader, while being comfortable and fun for participants. The activities were developed and presented over the course of the six-week P.L.A.C.E. Program, held at the Montessori School of Bowling Green. Participants met four times to take part in a guided exercise class, and enjoy other activities. At these sessions, participants were …
Physical Miseducation: How Public Schooling In The Us Is Harmful To Students’ Bodily Well-Being, Rachel Fredericks
Physical Miseducation: How Public Schooling In The Us Is Harmful To Students’ Bodily Well-Being, Rachel Fredericks
Scripps Senior Theses
This paper explores the history of physical education in the United States, as well as a general look into how public schooling affects how kids learn about and come to view their bodies. Theory and research by Michel Foucault, Elias Norbert, and Katy Bowman form the theoretical framework for this essay, and accounts of visits to a local elementary school to observe PE also grounds the work in present-day experiences. The work concludes that public schools in the US improperly teach students about how to listen to and care for their bodies.
Obsidian In Sand: A Reflection On Tokenism And The Fight For Visibility In Predominately White Spaces, And A Declaration That Black Lives Matter, Dimitri Jai Woods
Obsidian In Sand: A Reflection On Tokenism And The Fight For Visibility In Predominately White Spaces, And A Declaration That Black Lives Matter, Dimitri Jai Woods
Theses and Dissertations
As with most art in academia, the term “Abstract”, as a sort of summation of the proceeding discussion, does not quite fit. What you may experience in the following pages is more akin to my attempt at staying true to the artistic nature of my thesis project, while “reflecting” on it in a pseudo-academic tone. I put the word reflecting in quotation marks, as I do not truly feel as if this project is, or ever will be complete. It is (rather, intends to be) an ever-growing, ever-evolving experiment in expression. Luckily for you, this is being written after some …
Before Crenshaw: A Historiographical Look At Intersectional Identity In Three Twentieth-Century American Plays By Eaton, Grimké, And Treadwell, Emily Goodell
Graduate Dissertations and Theses
This thesis anachronistically applies Kimberlé Crenshaw’s term intersectionality to three dramatic texts using Thomas Postlewait’s model of theatre historiography. These plays were authored by twentieth century female playwrights who had similar intersectional lives as the leads discussed. Yuki, from the 1901 novel turned 1903 Broadway play A Japanese Nightingale, was crafted by Winnifred Eaton. Yuki’s identity will be the subject of the first chapter. The second chapter examines the identity of Rachel from Angelina Weld Grimke’s anti-lynching play Rachel. For the third chapter, the identities of both female leads fromHope for a Harvest by Sophie Treadwell are analyzed. …
Magic Sheet, Brandon Washington
Magic Sheet, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Electrical Equipment List, Brandon Washington
Electrical Equipment List, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Instrument Schedule, Brandon Washington
Instrument Schedule, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Wish List, Brandon Washington
Wish List, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Rhythm Analysis, Brandon Washington
Rhythm Analysis, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Research Analysis: Act Iii, Scene Iii, Brandon Washington
Research Analysis: Act Iii, Scene Iii, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Conceptual Hookup, Brandon Washington
Conceptual Hookup, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Storyboard: Act Iii, Scene Ii, Brandon Washington
Storyboard: Act Iii, Scene Ii, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Storyboard: Act Ii, Scene Ii, Brandon Washington
Storyboard: Act Ii, Scene Ii, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Storyboard: Act Ii, Scene I, Brandon Washington
Storyboard: Act Ii, Scene I, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Storyboard: Act I, Scene I, Brandon Washington
Storyboard: Act I, Scene I, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Lighting Section: Red Dawn Barber, Brandon Washington
Lighting Section: Red Dawn Barber, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Lighting Section: Red Dawn, Brandon Washington
Lighting Section: Red Dawn, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Lighting Section: Osborne Path, Brandon Washington
Lighting Section: Osborne Path, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Lighting Section: Circle Moment Front Light, Brandon Washington
Lighting Section: Circle Moment Front Light, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Lighting Section: Candle Support Front Diagonal Light, Brandon Washington
Lighting Section: Candle Support Front Diagonal Light, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Acting Areas, Brandon Washington
Acting Areas, Brandon Washington
Journey's End (2017) - Lighting
The lighting design for Journey's End needed to create the dark and claustrophobic environment of a war dug-out. Candles from low angles and slivers of natural light that could barely penetrate the dug-outs were the only sources of illumination. The high-contrast world that was composed only added to the hell that these soldiers endured.
Textual Matrix, Brandon Washington
Textual Matrix, Brandon Washington
The Flick (2017) - Lighting
The realistic environment, story, dialogue, and characters fed the ideas of light that would help tell this story. Later in the show, the movie theater called “The Flick” is taken under new ownership and is remodeled into “The Venue.” Changes in color accents and temperature of light within the theater provided us with the larger visual switch and passage of time that happens towards the last quarter of the play.
Wish List, Brandon Washington
Wish List, Brandon Washington
The Flick (2017) - Lighting
The realistic environment, story, dialogue, and characters fed the ideas of light that would help tell this story. Later in the show, the movie theater called “The Flick” is taken under new ownership and is remodeled into “The Venue.” Changes in color accents and temperature of light within the theater provided us with the larger visual switch and passage of time that happens towards the last quarter of the play.
Instrument Schedule, Brandon Washington
Instrument Schedule, Brandon Washington
The Flick (2017) - Lighting
The realistic environment, story, dialogue, and characters fed the ideas of light that would help tell this story. Later in the show, the movie theater called “The Flick” is taken under new ownership and is remodeled into “The Venue.” Changes in color accents and temperature of light within the theater provided us with the larger visual switch and passage of time that happens towards the last quarter of the play.
Lighting Section: Screen Bounce, Brandon Washington
Lighting Section: Screen Bounce, Brandon Washington
The Flick (2017) - Lighting
The realistic environment, story, dialogue, and characters fed the ideas of light that would help tell this story. Later in the show, the movie theater called “The Flick” is taken under new ownership and is remodeled into “The Venue.” Changes in color accents and temperature of light within the theater provided us with the larger visual switch and passage of time that happens towards the last quarter of the play.
Rhythm Analysis, Brandon Washington
Rhythm Analysis, Brandon Washington
The Flick (2017) - Lighting
The realistic environment, story, dialogue, and characters fed the ideas of light that would help tell this story. Later in the show, the movie theater called “The Flick” is taken under new ownership and is remodeled into “The Venue.” Changes in color accents and temperature of light within the theater provided us with the larger visual switch and passage of time that happens towards the last quarter of the play.